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-rw-r--r--src/Authoring/Qt3DStudio/Workspace/Views.cpp89
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diff --git a/src/Authoring/Qt3DStudio/Workspace/Views.cpp b/src/Authoring/Qt3DStudio/Workspace/Views.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2002 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "Views.h"
+#include "MainFrm.h"
+
+//=============================================================================
+/**
+ * Constructor
+ */
+CViews::CViews()
+ : m_mainFrame(nullptr)
+{
+}
+
+//=============================================================================
+/**
+ * Destructor
+ */
+CViews::~CViews()
+{
+}
+
+//=============================================================================
+/**
+ *
+ */
+void CViews::createViews(bool silent)
+{
+ // To create the main window, this code creates a new frame window
+ // object and then sets it as the application's main window object
+ m_mainFrame.reset(new CMainFrame);
+ if (!silent)
+ m_mainFrame->show();
+}
+
+//=============================================================================
+/**
+ * Register all Application specific shortcut keys.
+ * Used to map hotkeys that are active through the whole app, not just one
+ * view.
+ * @param inHotKeys the handler to register on.
+ */
+void CViews::registerGlobalKeyboardShortcuts(CHotKeys *inHotKeys, QWidget *actionParent)
+{
+ if (m_mainFrame)
+ m_mainFrame->RegisterGlobalKeyboardShortcuts(inHotKeys, actionParent);
+}
+
+CMainFrame *CViews::getMainFrame()
+{
+ return m_mainFrame.data();
+}
+
+//=============================================================================
+/**
+ *
+ */
+void CViews::recheckMainframeSizingMode()
+{
+ if (m_mainFrame != nullptr)
+ m_mainFrame->RecheckSizingMode();
+}