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m---------src/Runtime/ogl-runtime0
-rw-r--r--src/Runtime/ogl-runtime/res/effectlib/customCurveLayer.glsllib42
2 files changed, 0 insertions, 42 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
new file mode 160000
+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/res/effectlib/customCurveLayer.glsllib b/src/Runtime/ogl-runtime/res/effectlib/customCurveLayer.glsllib
deleted file mode 100644
index 2bc1780e..00000000
--- a/src/Runtime/ogl-runtime/res/effectlib/customCurveLayer.glsllib
+++ /dev/null
@@ -1,42 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2014 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-vec4 customCurveLayer( in vec3 L, in float normal_reflectivity, in float grazing_reflectivity, in float exponent, float weight, in vec3 layercolor, vec4 layer, vec4 base, in float alpha )
-{
- vec3 H = normalize( viewDir + L );
- vec3 refl = reflect( -viewDir, H );
- float reflWt = clamp( dot( surfNormal, refl ) + 1.0, 0.0, 1.0 );
-
- float curveFactor = mix( normal_reflectivity, grazing_reflectivity, pow(1.0 - abs(dot( viewDir, H )), exponent) );
- curveFactor *= weight * reflWt;
-
- return( vec4( mix( base.rgb, layercolor * layer.rgb, curveFactor ), mix(alpha, 1.0, curveFactor) ) );
-}
-