diff options
Diffstat (limited to 'src/Runtime/ogl-runtime/res/effectlib/customMaterialFragBody.glsllib')
m--------- | src/Runtime/ogl-runtime | 0 | ||||
-rw-r--r-- | src/Runtime/ogl-runtime/res/effectlib/customMaterialFragBody.glsllib | 84 |
2 files changed, 0 insertions, 84 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime new file mode 160000 +Subproject 2025912174c4cf99270b7439ec3b021e1d089ae diff --git a/src/Runtime/ogl-runtime/res/effectlib/customMaterialFragBody.glsllib b/src/Runtime/ogl-runtime/res/effectlib/customMaterialFragBody.glsllib deleted file mode 100644 index fccb8e05..00000000 --- a/src/Runtime/ogl-runtime/res/effectlib/customMaterialFragBody.glsllib +++ /dev/null @@ -1,84 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2014 NVIDIA Corporation. -** Copyright (C) 2017 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of Qt 3D Studio. -** -** $QT_BEGIN_LICENSE:GPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3 or (at your option) any later version -** approved by the KDE Free Qt Foundation. The licenses are as published by -** the Free Software Foundation and appearing in the file LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#ifndef CUSTOM_MATERIAL_FRAG_BODY_GLSLLIB -#define CUSTOM_MATERIAL_FRAG_BODY_GLSLLIB - - bool twoSided = false; - vec3 materialEmissive = vec3( 0.0, 0.0, 0.0 ); - - float materialIOR = computeIOR(); - - if ( gl_FrontFacing ) - { - materialEmissive = computeFrontMaterialEmissive() * computeMaterialEmissiveMask(); - } - else - { - materialIOR = 1.0 / materialIOR; - twoSided = evalTwoSided(); - if ( twoSided ) - { - normal = -normal; - materialEmissive = computeBackMaterialEmissive() * computeMaterialEmissiveMask(); - } - } - - vec4 rgba = vec4( materialEmissive, 0.0 ); - - vec3 lightAmbient, lightDiffuse, lightSpecular, L; - for ( int i=0 ; i<uNumLights ; i++ ) - { - sampleLight( lights[i], varWorldPos, L, lightAmbient, lightDiffuse, lightSpecular); - //evalTemporariesPerLightSource( normal, L, lightDiffuse, lightSpecular, materialIOR ); - if (gl_FrontFacing) - computeFrontLayerColor( normal, L, viewDir, lightDiffuse, lightSpecular, materialIOR, 1.0 ); - else - computeBackLayerColor( normal, L, viewDir, lightDiffuse, lightSpecular, materialIOR, 1.0 ); - } - for ( int i=0 ; i < uNumAreaLights; ++i ) - { - if (gl_FrontFacing) - computeFrontAreaColor( i, arealights[i].diffuse, arealights[i].specular ); - else - computeBackAreaColor( i, arealights[i].diffuse, arealights[i].specular ); - } - - if ( 0.0 < alpha ) - { - if (gl_FrontFacing) - computeFrontLayerEnvironment( normal, viewDir, 1.0 ); - else - computeBackLayerEnvironment( normal, viewDir, 1.0 ); - } - - rgba += computeLayerWeights( alpha ); - -#endif |