summaryrefslogtreecommitdiffstats
path: root/src/Runtime/ogl-runtime/res/effectlib/diffuseReflectionBSDF.glsllib
diff options
context:
space:
mode:
Diffstat (limited to 'src/Runtime/ogl-runtime/res/effectlib/diffuseReflectionBSDF.glsllib')
m---------src/Runtime/ogl-runtime0
-rw-r--r--src/Runtime/ogl-runtime/res/effectlib/diffuseReflectionBSDF.glsllib66
2 files changed, 0 insertions, 66 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
new file mode 160000
+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/res/effectlib/diffuseReflectionBSDF.glsllib b/src/Runtime/ogl-runtime/res/effectlib/diffuseReflectionBSDF.glsllib
deleted file mode 100644
index a98509d9..00000000
--- a/src/Runtime/ogl-runtime/res/effectlib/diffuseReflectionBSDF.glsllib
+++ /dev/null
@@ -1,66 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2014 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "funcdiffuseReflectionBSDF.glsllib"
-#include "funcdiffuseReflectionWrapBSDF.glsllib"
-
-vec4 lambertReflectionBSDF( in vec3 N, in vec3 L, in vec3 lightDiffuse )
-{
- // If we're not going to use the roughness on the diffuse, there's no point
- // in wasting the cycles for the branching.
- float cosThetaI = max( 0.0, dot( N, L ) );
- return vec4( cosThetaI * lightDiffuse, 1.0 );
-}
-
-
-vec4 diffuseReflectionBSDFEnvironment( in vec3 N, in float roughness )
-{
- return( vec4( 0.0, 0.0, 0.0, 1.0 ) );
-}
-
-// RNM radiosity normal maps
-vec4 diffuseRNM( in vec3 N, in vec3 rnmX, in vec3 rnmY, in vec3 rnmZ )
-{
- // we use a fixed basis like Half Life
- vec3 B0 = vec3( -0.40825, 0.70711, 0.57735);
- vec3 B1 = vec3( -0.40825, -0.70711, 0.57735);
- vec3 B2 = vec3( 0.8165, 0.0, 0.57735);
-
- vec3 dp;
- dp.x = clamp( dot ( N , B0 ), 0.0, 1.0);
- dp.y = clamp( dot ( N , B1 ), 0.0, 1.0);
- dp.z = clamp( dot ( N , B2 ), 0.0, 1.0);
-
- float sum = 1.0 / dot( dp, vec3(1.0, 1.0, 1.0) );
- vec3 diffuseLight = dp.x * rnmX + dp.y * rnmY + dp.z * rnmZ;
- //vec3 diffuseLight = N.x * rnmX + N.y * rnmY + N.z * rnmZ;
-
- return (vec4(diffuseLight, 1.0) * sum);
-}