diff options
Diffstat (limited to 'src/Runtime/ogl-runtime/res/effectlib/distancefieldtext_dropshadow.frag')
m--------- | src/Runtime/ogl-runtime | 0 | ||||
-rw-r--r-- | src/Runtime/ogl-runtime/res/effectlib/distancefieldtext_dropshadow.frag | 47 |
2 files changed, 0 insertions, 47 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime new file mode 160000 +Subproject 2025912174c4cf99270b7439ec3b021e1d089ae diff --git a/src/Runtime/ogl-runtime/res/effectlib/distancefieldtext_dropshadow.frag b/src/Runtime/ogl-runtime/res/effectlib/distancefieldtext_dropshadow.frag deleted file mode 100644 index fdb68bac..00000000 --- a/src/Runtime/ogl-runtime/res/effectlib/distancefieldtext_dropshadow.frag +++ /dev/null @@ -1,47 +0,0 @@ -#ifdef GL_OES_standard_derivatives -# extension GL_OES_standard_derivatives : enable -#else -# define use_fallback -#endif - -varying highp vec2 sampleCoord; -varying highp vec2 shadowSampleCoord; -varying highp vec4 normalizedTextureBounds; - -#ifdef use_fallback -varying highp vec2 alphas; -#endif - -uniform sampler2D _qt_texture; -uniform highp vec4 color; -uniform highp vec4 shadowColor; - -void main() -{ - highp float shadowDistance = texture2D(_qt_texture, - clamp(shadowSampleCoord, - normalizedTextureBounds.xy, - normalizedTextureBounds.zw)).a; -#ifdef use_fallback - highp float shadowAlpha = smoothstep(alphas.x, alphas.y, shadowDistance); -#else - highp float shadowDistanceD = fwidth(shadowDistance); - highp float shadowAlpha = smoothstep(0.5 - shadowDistanceD, 0.5, shadowDistance); -#endif - - highp vec4 shadowPixel = color * shadowColor * shadowAlpha; - - highp float textDistance = texture2D(_qt_texture, - clamp(sampleCoord, - normalizedTextureBounds.xy, - normalizedTextureBounds.zw)).a; -#ifdef use_fallback - highp float textAlpha = smoothstep(alphas.x, alphas.y, textDistance); -#else - highp float textDistanceD = fwidth(textDistance); - highp float textAlpha = smoothstep(0.5 - textDistanceD, 0.5, textDistance); -#endif - - highp vec4 textPixel = color * textAlpha; - gl_FragColor = mix(shadowPixel, textPixel, textPixel.a); -} |