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m---------src/Runtime/ogl-runtime0
-rw-r--r--src/Runtime/ogl-runtime/res/effectlib/evalEnvironmentMap.glsllib55
2 files changed, 0 insertions, 55 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
new file mode 160000
+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/res/effectlib/evalEnvironmentMap.glsllib b/src/Runtime/ogl-runtime/res/effectlib/evalEnvironmentMap.glsllib
deleted file mode 100644
index 18431c70..00000000
--- a/src/Runtime/ogl-runtime/res/effectlib/evalEnvironmentMap.glsllib
+++ /dev/null
@@ -1,55 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2014 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-vec3 evalEnvironmentMap( in vec3 R, float roughness )
-{
- // convert R to spherical texture coordinates
- vec2 tc = vec2( ( atan( R.x, -R.z ) + PI ) / ( PI_TWO ), acos( -R.y ) / PI );
-
- vec2 envMapSize = vec2( textureSize( uEnvironmentTexture, 0 ) );
- float envMapLevels = log2( max( envMapSize.x, envMapSize.y ) );
-
- // simulate textureQueryLod
- vec2 dx = dFdx( tc * envMapSize.x );
- vec2 dy = dFdy( tc * envMapSize.y );
-
- float px = dot( dx, dx );
- float py = dot( dy, dy );
-
- float maxlod = 0.5 * log2( max( px, py ) ); // log2(sqrt()) = 0.5*log2()
- float minlod = 0.5 * log2( min( px, py ) );
-
- //float lod = max(0.0, maxlod - min( maxlod - minlod, envMapLevels ));
- float lod = max(0.0, min( minlod, envMapLevels ));
-
- float roughLevel = mix( lod , envMapLevels, roughness );
-
- return( textureLod( uEnvironmentTexture, tc, roughLevel ).rgb );
-}