summaryrefslogtreecommitdiffstats
path: root/src/Runtime/ogl-runtime/res/effectlib/flakeNoiseBumpTexture.glsllib
diff options
context:
space:
mode:
Diffstat (limited to 'src/Runtime/ogl-runtime/res/effectlib/flakeNoiseBumpTexture.glsllib')
m---------src/Runtime/ogl-runtime0
-rw-r--r--src/Runtime/ogl-runtime/res/effectlib/flakeNoiseBumpTexture.glsllib46
2 files changed, 0 insertions, 46 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
new file mode 160000
+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/res/effectlib/flakeNoiseBumpTexture.glsllib b/src/Runtime/ogl-runtime/res/effectlib/flakeNoiseBumpTexture.glsllib
deleted file mode 100644
index e8e427ce..00000000
--- a/src/Runtime/ogl-runtime/res/effectlib/flakeNoiseBumpTexture.glsllib
+++ /dev/null
@@ -1,46 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2014 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-vec3 flakeNoiseBumpTexture( in texture_coordinate_info uvw, in float scale, in float strength, in vec3 normal )
-{
- vec3 tex = uvw.position / scale;
- vec3 grad = miNoise( tex ).xyz;
-
- // displace coordinate according to noise value
- tex += 2.0 * grad;
-
- // then use only integer coordinates, to make flakes transients harder and not wobbly
- grad = miNoise( round( tex ) ).xyz;
-
- vec3 n = normalize(vec3(strength * grad.x, strength * grad.y, 1.0));
- n = n.x*uvw.tangent_u + n.y*uvw.tangent_v + n.z*normal;
- return normalize(normal + n);
-}
-