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Diffstat (limited to 'src/Runtime/ogl-runtime/res/effectlib/funcareaLightVars.glsllib')
m---------src/Runtime/ogl-runtime0
-rw-r--r--src/Runtime/ogl-runtime/res/effectlib/funcareaLightVars.glsllib32
2 files changed, 0 insertions, 32 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
new file mode 160000
+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/res/effectlib/funcareaLightVars.glsllib b/src/Runtime/ogl-runtime/res/effectlib/funcareaLightVars.glsllib
deleted file mode 100644
index 7505b348..00000000
--- a/src/Runtime/ogl-runtime/res/effectlib/funcareaLightVars.glsllib
+++ /dev/null
@@ -1,32 +0,0 @@
-#define MAX_AREA_LIGHTS 16
-
-// note this struct must exactly match the memory layout of the
-// struct SLightSourceShader in the source code. If you make changes here you need
-// to adjust the struct SLightSourceShader as well
-struct AreaLight
-{
- vec4 position;
- vec4 direction; // Specifies the light direction in world coordinates.
- vec4 up;
- vec4 right;
- vec4 diffuse;
- vec4 ambient;
- vec4 specular;
- float spotExponent; // Specifies the intensity distribution of the light.
- float spotCutoff; // Specifies the maximum spread angle of the light.
- float constantAttenuation; // Specifies the constant light attenuation factor.
- float linearAttenuation; // Specifies the linear light attenuation factor.
- float quadraticAttenuation; // Specifies the quadratic light attenuation factor.
- float range; // Specifies the maximum distance of the light influence
- float width; // Specifies the width of the area light surface.
- float height; // Specifies the height of the area light surface;
- vec4 shadowControls;
- mat4 shadowView;
- int shadowIdx;
-};
-
-layout (std140) uniform cbBufferAreaLights
-{
- int uNumAreaLights;
- AreaLight arealights[MAX_AREA_LIGHTS];
-};