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m---------src/Runtime/ogl-runtime0
-rw-r--r--src/Runtime/ogl-runtime/res/effectlib/gradientGetPosition.glsllib76
2 files changed, 0 insertions, 76 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
new file mode 160000
+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/res/effectlib/gradientGetPosition.glsllib b/src/Runtime/ogl-runtime/res/effectlib/gradientGetPosition.glsllib
deleted file mode 100644
index 4ceece04..00000000
--- a/src/Runtime/ogl-runtime/res/effectlib/gradientGetPosition.glsllib
+++ /dev/null
@@ -1,76 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2014 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-
-// calculate the length of the hypotenuse of a right-angle triangle
-float hypot( in float x, in float y )
-{
- // (sqrt( x * x + y * y )) might over- or underflow
- // see http://en.wikipedia.org/wiki/Hypot for details
- x = abs( x );
- y = abs( y );
- float t = min( x, y );
- x = max( x, y );
- t = t/x;
- return( x * sqrt( 1.0 + ( t * t ) ) );
-}
-
-float gradientGetPosition( in int gradientMode, in vec2 xy )
-{
- // clamp to [0,1]
- vec2 tex = xy - floor( xy );
-
- switch( gradientMode )
- {
- case gradient_linear :
- return( tex.x );
- case gradient_squared :
- return( tex.x * tex.x );
- case gradient_box :
- // gradient is based on the distance from the center
- return( max( abs( tex.x - 0.5 ), abs( tex.y - 0.5 ) ) );
- case gradient_diagonal :
- // gradient is based on the distance from the diagonal
- return( sqrt(2.0) * abs( tex.x - tex.y ) );
- case gradient_90_degree :
- // Need to check
- return( 0.0 );
- case gradient_symmetric_90_degree :
- // Need to check
- return( 0.0 );
- case gradient_radial :
- // Distance from center
- return( 2.0 * hypot( tex.x - 0.5, tex.y - 0.5 ) );
- case gradient_360_degree :
- // fall through need to check
- default :
- return( 0.0 );
- }
-}