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m---------src/Runtime/ogl-runtime0
-rw-r--r--src/Runtime/ogl-runtime/res/effectlib/random255.glsllib56
2 files changed, 0 insertions, 56 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
new file mode 160000
+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/res/effectlib/random255.glsllib b/src/Runtime/ogl-runtime/res/effectlib/random255.glsllib
deleted file mode 100644
index ef586a78..00000000
--- a/src/Runtime/ogl-runtime/res/effectlib/random255.glsllib
+++ /dev/null
@@ -1,56 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2014 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-// random [0..255] calculated by some simple Linear Congruential Generator (LCG)
-// Verfied, that each function is just a permutation of {0,...,255}, that is, with 0<=x<=255, each value in [0,255] is returned once
-int random255X( in int x )
-{
- return( ( ( 8365 * ( x & 0xFF ) + 32285 ) >> 0 ) & 0xFF );
-}
-
-int random255Y( in int x )
-{
- return( ( ( 3152 * ( x & 0xFF ) + 11819 ) >> 4 ) & 0xFF );
-}
-
-int random255Z( in int x )
-{
- return( ( ( 119 * ( x & 0xFF ) + 18747 ) >> 0 ) & 0xFF );
-}
-
-int random255W( in int x )
-{
- return( ( ( 26814 * ( x & 0xFF ) + 9642 ) >> 1 ) & 0xFF );
-}
-
-ivec3 random255XYZ( in ivec3 xyz )
-{
- return( ivec3( random255X( xyz.x ), random255Y( xyz.y ), random255Z( xyz.z ) ) );
-}