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m---------src/Runtime/ogl-runtime0
-rw-r--r--src/Runtime/ogl-runtime/res/effectlib/simpleGlossyBSDF.glsllib99
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diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
new file mode 160000
+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/res/effectlib/simpleGlossyBSDF.glsllib b/src/Runtime/ogl-runtime/res/effectlib/simpleGlossyBSDF.glsllib
deleted file mode 100644
index be6024cc..00000000
--- a/src/Runtime/ogl-runtime/res/effectlib/simpleGlossyBSDF.glsllib
+++ /dev/null
@@ -1,99 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2014 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-vec4 simpleGlossyBSDF( in mat3 tanFrame, in vec3 L, vec3 V, in vec3 lightSpecular, in float ior
- , in float roughnessU, in float roughnessV, int mode )
-{
- vec4 rgba = vec4( 0.0, 0.0, 0.0, 1.0 );
-
- float cosTheta = dot( tanFrame[2], L );
- if ( 0.0 < cosTheta )
- {
- float roughness = calculateRoughness( tanFrame[2], roughnessU, roughnessV, tanFrame[0] );
-
- if ( ( mode == scatter_reflect ) || ( mode == scatter_reflect_transmit ) )
- {
- vec3 R = reflect( -L, tanFrame[2] );
- float cosine = dot( R, V );
- float shine = ( 0.0 < cosine ) ? ( ( 0.0 < roughness ) ? pow( cosine, 1.0 / roughness ) : ( 0.9999 <= cosine ) ? 1.0 : 0.0 ) : 0.0;
- rgba.rgb = shine * lightSpecular;
- }
- }
- if ( ( mode == scatter_transmit ) || ( mode == scatter_reflect_transmit ) )
- {
- // check against total reflection
- vec3 R = refract( -V, tanFrame[2], ior );
- if ( R == vec3( 0.0, 0.0, 0.0 ) )
- {
- rgba.a = 1.0;
- }
- else
- {
- rgba.a = 0.0;
- }
- }
-
- return( rgba );
-}
-
-vec4 simpleGlossyBSDFEnvironment( in mat3 tanFrame, in vec3 viewDir, in float roughnessU, in float roughnessV, int mode )
-{
- vec3 rgb = vec3( 0.0, 0.0, 0.0 );
-#if !QT3DS_ENABLE_LIGHT_PROBE
- if ( uEnvironmentMappingEnabled )
- {
- float roughness = calculateRoughness( tanFrame[2], roughnessU, roughnessV, tanFrame[0] );
- vec3 R = reflect( -viewDir, tanFrame[2] );
- rgb = evalEnvironmentMap( R, roughness );
- rgb = simpleGlossyBSDF( tanFrame, R, viewDir, rgb, 1.0, roughnessU, roughnessV, scatter_reflect ).rgb;
- }
-#endif
- return( vec4( rgb, 1.0 ) );
-}
-
-// RNM radiosity normal maps
-vec4 glossyRNM( in vec3 N, in vec3 rnmX, in vec3 rnmY, in vec3 rnmZ )
-{
- // we use a fixed basis like Half Life
- vec3 B0 = vec3( -0.40825, 0.70711, 0.57735);
- vec3 B1 = vec3( -0.40825, -0.70711, 0.57735);
- vec3 B2 = vec3( 0.8165, 0.0, 0.57735);
-
- vec3 dp;
- dp.x = clamp( dot ( N , B0 ), 0.0, 1.0);
- dp.y = clamp( dot ( N , B1 ), 0.0, 1.0);
- dp.z = clamp( dot ( N , B2 ), 0.0, 1.0);
-
- float sum = 1.0 / dot( dp, vec3(1.0, 1.0, 1.0) );
- vec3 diffuseLight = dp.x * rnmX + dp.y * rnmY + dp.z * rnmZ;
- //vec3 diffuseLight = N.x * rnmX + N.y * rnmY + N.z * rnmZ;
-
- return (vec4(diffuseLight, 1.0) * sum);
-}