diff options
Diffstat (limited to 'src/Runtime/ogl-runtime/src/3rdparty/platformspecific/Windows/PlatformLibs/GL/gl.h')
m--------- | src/Runtime/ogl-runtime | 0 | ||||
-rw-r--r-- | src/Runtime/ogl-runtime/src/3rdparty/platformspecific/Windows/PlatformLibs/GL/gl.h | 1543 |
2 files changed, 0 insertions, 1543 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime new file mode 160000 +Subproject 2025912174c4cf99270b7439ec3b021e1d089ae diff --git a/src/Runtime/ogl-runtime/src/3rdparty/platformspecific/Windows/PlatformLibs/GL/gl.h b/src/Runtime/ogl-runtime/src/3rdparty/platformspecific/Windows/PlatformLibs/GL/gl.h deleted file mode 100644 index 1d2cd0ad..00000000 --- a/src/Runtime/ogl-runtime/src/3rdparty/platformspecific/Windows/PlatformLibs/GL/gl.h +++ /dev/null @@ -1,1543 +0,0 @@ -/* -** NOTE: This is a version of gl.h extracted from Visual C++ 7.1 checked in -** to the source tree so Linux and Windows builds can use the same headers. -** The only modification to the file is to define "WINGDIAPI" and "APIENTRY" -** for non-Win32 builds. -*/ - -/*++ BUILD Version: 0004 // Increment this if a change has global effects - -Copyright (c) 1985-96, Microsoft Corporation - -Module Name: - - gl.h - -Abstract: - - Procedure declarations, constant definitions and macros for the OpenGL - component. - ---*/ - -#ifndef __gl_h_ -#ifndef __GL_H__ - -#define __gl_h_ -#define __GL_H__ - -#if !defined (_WIN32) -#define WINGDIAPI -#define APIENTRY -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -/* -** Copyright 1996 Silicon Graphics, Inc. -** All Rights Reserved. -** -** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.; -** the contents of this file may not be disclosed to third parties, copied or -** duplicated in any form, in whole or in part, without the prior written -** permission of Silicon Graphics, Inc. -** -** RESTRICTED RIGHTS LEGEND: -** Use, duplication or disclosure by the Government is subject to restrictions -** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data -** and Computer Software clause at DFARS 252.227-7013, and/or in similar or -** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished - -** rights reserved under the Copyright Laws of the United States. -*/ - -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef signed char GLbyte; -typedef short GLshort; -typedef int GLint; -typedef int GLsizei; -typedef unsigned char GLubyte; -typedef unsigned short GLushort; -typedef unsigned int GLuint; -typedef float GLfloat; -typedef float GLclampf; -typedef double GLdouble; -typedef double GLclampd; -typedef void GLvoid; - -/*************************************************************/ - -/* Version */ -#define GL_VERSION_1_1 1 - -/* AccumOp */ -#define GL_ACCUM 0x0100 -#define GL_LOAD 0x0101 -#define GL_RETURN 0x0102 -#define GL_MULT 0x0103 -#define GL_ADD 0x0104 - -/* AlphaFunction */ -#define GL_NEVER 0x0200 -#define GL_LESS 0x0201 -#define GL_EQUAL 0x0202 -#define GL_LEQUAL 0x0203 -#define GL_GREATER 0x0204 -#define GL_NOTEQUAL 0x0205 -#define GL_GEQUAL 0x0206 -#define GL_ALWAYS 0x0207 - -/* AttribMask */ -#define GL_CURRENT_BIT 0x00000001 -#define GL_POINT_BIT 0x00000002 -#define GL_LINE_BIT 0x00000004 -#define GL_POLYGON_BIT 0x00000008 -#define GL_POLYGON_STIPPLE_BIT 0x00000010 -#define GL_PIXEL_MODE_BIT 0x00000020 -#define GL_LIGHTING_BIT 0x00000040 -#define GL_FOG_BIT 0x00000080 -#define GL_DEPTH_BUFFER_BIT 0x00000100 -#define GL_ACCUM_BUFFER_BIT 0x00000200 -#define GL_STENCIL_BUFFER_BIT 0x00000400 -#define GL_VIEWPORT_BIT 0x00000800 -#define GL_TRANSFORM_BIT 0x00001000 -#define GL_ENABLE_BIT 0x00002000 -#define GL_COLOR_BUFFER_BIT 0x00004000 -#define GL_HINT_BIT 0x00008000 -#define GL_EVAL_BIT 0x00010000 -#define GL_LIST_BIT 0x00020000 -#define GL_TEXTURE_BIT 0x00040000 -#define GL_SCISSOR_BIT 0x00080000 -#define GL_ALL_ATTRIB_BITS 0x000fffff - -/* BeginMode */ -#define GL_POINTS 0x0000 -#define GL_LINES 0x0001 -#define GL_LINE_LOOP 0x0002 -#define GL_LINE_STRIP 0x0003 -#define GL_TRIANGLES 0x0004 -#define GL_TRIANGLE_STRIP 0x0005 -#define GL_TRIANGLE_FAN 0x0006 -#define GL_QUADS 0x0007 -#define GL_QUAD_STRIP 0x0008 -#define GL_POLYGON 0x0009 - -/* BlendingFactorDest */ -#define GL_ZERO 0 -#define GL_ONE 1 -#define GL_SRC_COLOR 0x0300 -#define GL_ONE_MINUS_SRC_COLOR 0x0301 -#define GL_SRC_ALPHA 0x0302 -#define GL_ONE_MINUS_SRC_ALPHA 0x0303 -#define GL_DST_ALPHA 0x0304 -#define GL_ONE_MINUS_DST_ALPHA 0x0305 - -/* BlendingFactorSrc */ -/* GL_ZERO */ -/* GL_ONE */ -#define GL_DST_COLOR 0x0306 -#define GL_ONE_MINUS_DST_COLOR 0x0307 -#define GL_SRC_ALPHA_SATURATE 0x0308 -/* GL_SRC_ALPHA */ -/* GL_ONE_MINUS_SRC_ALPHA */ -/* GL_DST_ALPHA */ -/* GL_ONE_MINUS_DST_ALPHA */ - -/* Boolean */ -#define GL_TRUE 1 -#define GL_FALSE 0 - -/* ClearBufferMask */ -/* GL_COLOR_BUFFER_BIT */ -/* GL_ACCUM_BUFFER_BIT */ -/* GL_STENCIL_BUFFER_BIT */ -/* GL_DEPTH_BUFFER_BIT */ - -/* ClientArrayType */ -/* GL_VERTEX_ARRAY */ -/* GL_NORMAL_ARRAY */ -/* GL_COLOR_ARRAY */ -/* GL_INDEX_ARRAY */ -/* GL_TEXTURE_COORD_ARRAY */ -/* GL_EDGE_FLAG_ARRAY */ - -/* ClipPlaneName */ -#define GL_CLIP_PLANE0 0x3000 -#define GL_CLIP_PLANE1 0x3001 -#define GL_CLIP_PLANE2 0x3002 -#define GL_CLIP_PLANE3 0x3003 -#define GL_CLIP_PLANE4 0x3004 -#define GL_CLIP_PLANE5 0x3005 - -/* ColorMaterialFace */ -/* GL_FRONT */ -/* GL_BACK */ -/* GL_FRONT_AND_BACK */ - -/* ColorMaterialParameter */ -/* GL_AMBIENT */ -/* GL_DIFFUSE */ -/* GL_SPECULAR */ -/* GL_EMISSION */ -/* GL_AMBIENT_AND_DIFFUSE */ - -/* ColorPointerType */ -/* GL_BYTE */ -/* GL_UNSIGNED_BYTE */ -/* GL_SHORT */ -/* GL_UNSIGNED_SHORT */ -/* GL_INT */ -/* GL_UNSIGNED_INT */ -/* GL_FLOAT */ -/* GL_DOUBLE */ - -/* CullFaceMode */ -/* GL_FRONT */ -/* GL_BACK */ -/* GL_FRONT_AND_BACK */ - -/* DataType */ -#define GL_BYTE 0x1400 -#define GL_UNSIGNED_BYTE 0x1401 -#define GL_SHORT 0x1402 -#define GL_UNSIGNED_SHORT 0x1403 -#define GL_INT 0x1404 -#define GL_UNSIGNED_INT 0x1405 -#define GL_FLOAT 0x1406 -#define GL_2_BYTES 0x1407 -#define GL_3_BYTES 0x1408 -#define GL_4_BYTES 0x1409 -#define GL_DOUBLE 0x140A - -/* DepthFunction */ -/* GL_NEVER */ -/* GL_LESS */ -/* GL_EQUAL */ -/* GL_LEQUAL */ -/* GL_GREATER */ -/* GL_NOTEQUAL */ -/* GL_GEQUAL */ -/* GL_ALWAYS */ - -/* DrawBufferMode */ -#define GL_NONE 0 -#define GL_FRONT_LEFT 0x0400 -#define GL_FRONT_RIGHT 0x0401 -#define GL_BACK_LEFT 0x0402 -#define GL_BACK_RIGHT 0x0403 -#define GL_FRONT 0x0404 -#define GL_BACK 0x0405 -#define GL_LEFT 0x0406 -#define GL_RIGHT 0x0407 -#define GL_FRONT_AND_BACK 0x0408 -#define GL_AUX0 0x0409 -#define GL_AUX1 0x040A -#define GL_AUX2 0x040B -#define GL_AUX3 0x040C - -/* Enable */ -/* GL_FOG */ -/* GL_LIGHTING */ -/* GL_TEXTURE_1D */ -/* GL_TEXTURE_2D */ -/* GL_LINE_STIPPLE */ -/* GL_POLYGON_STIPPLE */ -/* GL_CULL_FACE */ -/* GL_ALPHA_TEST */ -/* GL_BLEND */ -/* GL_INDEX_LOGIC_OP */ -/* GL_COLOR_LOGIC_OP */ -/* GL_DITHER */ -/* GL_STENCIL_TEST */ -/* GL_DEPTH_TEST */ -/* GL_CLIP_PLANE0 */ -/* GL_CLIP_PLANE1 */ -/* GL_CLIP_PLANE2 */ -/* GL_CLIP_PLANE3 */ -/* GL_CLIP_PLANE4 */ -/* GL_CLIP_PLANE5 */ -/* GL_LIGHT0 */ -/* GL_LIGHT1 */ -/* GL_LIGHT2 */ -/* GL_LIGHT3 */ -/* GL_LIGHT4 */ -/* GL_LIGHT5 */ -/* GL_LIGHT6 */ -/* GL_LIGHT7 */ -/* GL_TEXTURE_GEN_S */ -/* GL_TEXTURE_GEN_T */ -/* GL_TEXTURE_GEN_R */ -/* GL_TEXTURE_GEN_Q */ -/* GL_MAP1_VERTEX_3 */ -/* GL_MAP1_VERTEX_4 */ -/* GL_MAP1_COLOR_4 */ -/* GL_MAP1_INDEX */ -/* GL_MAP1_NORMAL */ -/* GL_MAP1_TEXTURE_COORD_1 */ -/* GL_MAP1_TEXTURE_COORD_2 */ -/* GL_MAP1_TEXTURE_COORD_3 */ -/* GL_MAP1_TEXTURE_COORD_4 */ -/* GL_MAP2_VERTEX_3 */ -/* GL_MAP2_VERTEX_4 */ -/* GL_MAP2_COLOR_4 */ -/* GL_MAP2_INDEX */ -/* GL_MAP2_NORMAL */ -/* GL_MAP2_TEXTURE_COORD_1 */ -/* GL_MAP2_TEXTURE_COORD_2 */ -/* GL_MAP2_TEXTURE_COORD_3 */ -/* GL_MAP2_TEXTURE_COORD_4 */ -/* GL_POINT_SMOOTH */ -/* GL_LINE_SMOOTH */ -/* GL_POLYGON_SMOOTH */ -/* GL_SCISSOR_TEST */ -/* GL_COLOR_MATERIAL */ -/* GL_NORMALIZE */ -/* GL_AUTO_NORMAL */ -/* GL_VERTEX_ARRAY */ -/* GL_NORMAL_ARRAY */ -/* GL_COLOR_ARRAY */ -/* GL_INDEX_ARRAY */ -/* GL_TEXTURE_COORD_ARRAY */ -/* GL_EDGE_FLAG_ARRAY */ -/* GL_POLYGON_OFFSET_POINT */ -/* GL_POLYGON_OFFSET_LINE */ -/* GL_POLYGON_OFFSET_FILL */ - -/* ErrorCode */ -#define GL_NO_ERROR 0 -#define GL_INVALID_ENUM 0x0500 -#define GL_INVALID_VALUE 0x0501 -#define GL_INVALID_OPERATION 0x0502 -#define GL_STACK_OVERFLOW 0x0503 -#define GL_STACK_UNDERFLOW 0x0504 -#define GL_OUT_OF_MEMORY 0x0505 - -/* FeedBackMode */ -#define GL_2D 0x0600 -#define GL_3D 0x0601 -#define GL_3D_COLOR 0x0602 -#define GL_3D_COLOR_TEXTURE 0x0603 -#define GL_4D_COLOR_TEXTURE 0x0604 - -/* FeedBackToken */ -#define GL_PASS_THROUGH_TOKEN 0x0700 -#define GL_POINT_TOKEN 0x0701 -#define GL_LINE_TOKEN 0x0702 -#define GL_POLYGON_TOKEN 0x0703 -#define GL_BITMAP_TOKEN 0x0704 -#define GL_DRAW_PIXEL_TOKEN 0x0705 -#define GL_COPY_PIXEL_TOKEN 0x0706 -#define GL_LINE_RESET_TOKEN 0x0707 - -/* FogMode */ -/* GL_LINEAR */ -#define GL_EXP 0x0800 -#define GL_EXP2 0x0801 - - -/* FogParameter */ -/* GL_FOG_COLOR */ -/* GL_FOG_DENSITY */ -/* GL_FOG_END */ -/* GL_FOG_INDEX */ -/* GL_FOG_MODE */ -/* GL_FOG_START */ - -/* FrontFaceDirection */ -#define GL_CW 0x0900 -#define GL_CCW 0x0901 - -/* GetMapTarget */ -#define GL_COEFF 0x0A00 -#define GL_ORDER 0x0A01 -#define GL_DOMAIN 0x0A02 - -/* GetPixelMap */ -/* GL_PIXEL_MAP_I_TO_I */ -/* GL_PIXEL_MAP_S_TO_S */ -/* GL_PIXEL_MAP_I_TO_R */ -/* GL_PIXEL_MAP_I_TO_G */ -/* GL_PIXEL_MAP_I_TO_B */ -/* GL_PIXEL_MAP_I_TO_A */ -/* GL_PIXEL_MAP_R_TO_R */ -/* GL_PIXEL_MAP_G_TO_G */ -/* GL_PIXEL_MAP_B_TO_B */ -/* GL_PIXEL_MAP_A_TO_A */ - -/* GetPointerTarget */ -/* GL_VERTEX_ARRAY_POINTER */ -/* GL_NORMAL_ARRAY_POINTER */ -/* GL_COLOR_ARRAY_POINTER */ -/* GL_INDEX_ARRAY_POINTER */ -/* GL_TEXTURE_COORD_ARRAY_POINTER */ -/* GL_EDGE_FLAG_ARRAY_POINTER */ - -/* GetTarget */ -#define GL_CURRENT_COLOR 0x0B00 -#define GL_CURRENT_INDEX 0x0B01 -#define GL_CURRENT_NORMAL 0x0B02 -#define GL_CURRENT_TEXTURE_COORDS 0x0B03 -#define GL_CURRENT_RASTER_COLOR 0x0B04 -#define GL_CURRENT_RASTER_INDEX 0x0B05 -#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 -#define GL_CURRENT_RASTER_POSITION 0x0B07 -#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 -#define GL_CURRENT_RASTER_DISTANCE 0x0B09 -#define GL_POINT_SMOOTH 0x0B10 -#define GL_POINT_SIZE 0x0B11 -#define GL_POINT_SIZE_RANGE 0x0B12 -#define GL_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_LINE_SMOOTH 0x0B20 -#define GL_LINE_WIDTH 0x0B21 -#define GL_LINE_WIDTH_RANGE 0x0B22 -#define GL_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_LINE_STIPPLE 0x0B24 -#define GL_LINE_STIPPLE_PATTERN 0x0B25 -#define GL_LINE_STIPPLE_REPEAT 0x0B26 -#define GL_LIST_MODE 0x0B30 -#define GL_MAX_LIST_NESTING 0x0B31 -#define GL_LIST_BASE 0x0B32 -#define GL_LIST_INDEX 0x0B33 -#define GL_POLYGON_MODE 0x0B40 -#define GL_POLYGON_SMOOTH 0x0B41 -#define GL_POLYGON_STIPPLE 0x0B42 -#define GL_EDGE_FLAG 0x0B43 -#define GL_CULL_FACE 0x0B44 -#define GL_CULL_FACE_MODE 0x0B45 -#define GL_FRONT_FACE 0x0B46 -#define GL_LIGHTING 0x0B50 -#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 -#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 -#define GL_LIGHT_MODEL_AMBIENT 0x0B53 -#define GL_SHADE_MODEL 0x0B54 -#define GL_COLOR_MATERIAL_FACE 0x0B55 -#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 -#define GL_COLOR_MATERIAL 0x0B57 -#define GL_FOG 0x0B60 -#define GL_FOG_INDEX 0x0B61 -#define GL_FOG_DENSITY 0x0B62 -#define GL_FOG_START 0x0B63 -#define GL_FOG_END 0x0B64 -#define GL_FOG_MODE 0x0B65 -#define GL_FOG_COLOR 0x0B66 -#define GL_DEPTH_RANGE 0x0B70 -#define GL_DEPTH_TEST 0x0B71 -#define GL_DEPTH_WRITEMASK 0x0B72 -#define GL_DEPTH_CLEAR_VALUE 0x0B73 -#define GL_DEPTH_FUNC 0x0B74 -#define GL_ACCUM_CLEAR_VALUE 0x0B80 -#define GL_STENCIL_TEST 0x0B90 -#define GL_STENCIL_CLEAR_VALUE 0x0B91 -#define GL_STENCIL_FUNC 0x0B92 -#define GL_STENCIL_VALUE_MASK 0x0B93 -#define GL_STENCIL_FAIL 0x0B94 -#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 -#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 -#define GL_STENCIL_REF 0x0B97 -#define GL_STENCIL_WRITEMASK 0x0B98 -#define GL_MATRIX_MODE 0x0BA0 -#define GL_NORMALIZE 0x0BA1 -#define GL_VIEWPORT 0x0BA2 -#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 -#define GL_PROJECTION_STACK_DEPTH 0x0BA4 -#define GL_TEXTURE_STACK_DEPTH 0x0BA5 -#define GL_MODELVIEW_MATRIX 0x0BA6 -#define GL_PROJECTION_MATRIX 0x0BA7 -#define GL_TEXTURE_MATRIX 0x0BA8 -#define GL_ATTRIB_STACK_DEPTH 0x0BB0 -#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 -#define GL_ALPHA_TEST 0x0BC0 -#define GL_ALPHA_TEST_FUNC 0x0BC1 -#define GL_ALPHA_TEST_REF 0x0BC2 -#define GL_DITHER 0x0BD0 -#define GL_BLEND_DST 0x0BE0 -#define GL_BLEND_SRC 0x0BE1 -#define GL_BLEND 0x0BE2 -#define GL_LOGIC_OP_MODE 0x0BF0 -#define GL_INDEX_LOGIC_OP 0x0BF1 -#define GL_COLOR_LOGIC_OP 0x0BF2 -#define GL_AUX_BUFFERS 0x0C00 -#define GL_DRAW_BUFFER 0x0C01 -#define GL_READ_BUFFER 0x0C02 -#define GL_SCISSOR_BOX 0x0C10 -#define GL_SCISSOR_TEST 0x0C11 -#define GL_INDEX_CLEAR_VALUE 0x0C20 -#define GL_INDEX_WRITEMASK 0x0C21 -#define GL_COLOR_CLEAR_VALUE 0x0C22 -#define GL_COLOR_WRITEMASK 0x0C23 -#define GL_INDEX_MODE 0x0C30 -#define GL_RGBA_MODE 0x0C31 -#define GL_DOUBLEBUFFER 0x0C32 -#define GL_STEREO 0x0C33 -#define GL_RENDER_MODE 0x0C40 -#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 -#define GL_POINT_SMOOTH_HINT 0x0C51 -#define GL_LINE_SMOOTH_HINT 0x0C52 -#define GL_POLYGON_SMOOTH_HINT 0x0C53 -#define GL_FOG_HINT 0x0C54 -#define GL_TEXTURE_GEN_S 0x0C60 -#define GL_TEXTURE_GEN_T 0x0C61 -#define GL_TEXTURE_GEN_R 0x0C62 -#define GL_TEXTURE_GEN_Q 0x0C63 -#define GL_PIXEL_MAP_I_TO_I 0x0C70 -#define GL_PIXEL_MAP_S_TO_S 0x0C71 -#define GL_PIXEL_MAP_I_TO_R 0x0C72 -#define GL_PIXEL_MAP_I_TO_G 0x0C73 -#define GL_PIXEL_MAP_I_TO_B 0x0C74 -#define GL_PIXEL_MAP_I_TO_A 0x0C75 -#define GL_PIXEL_MAP_R_TO_R 0x0C76 -#define GL_PIXEL_MAP_G_TO_G 0x0C77 -#define GL_PIXEL_MAP_B_TO_B 0x0C78 -#define GL_PIXEL_MAP_A_TO_A 0x0C79 -#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 -#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 -#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 -#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 -#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 -#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 -#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 -#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 -#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 -#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 -#define GL_UNPACK_SWAP_BYTES 0x0CF0 -#define GL_UNPACK_LSB_FIRST 0x0CF1 -#define GL_UNPACK_ROW_LENGTH 0x0CF2 -#define GL_UNPACK_SKIP_ROWS 0x0CF3 -#define GL_UNPACK_SKIP_PIXELS 0x0CF4 -#define GL_UNPACK_ALIGNMENT 0x0CF5 -#define GL_PACK_SWAP_BYTES 0x0D00 -#define GL_PACK_LSB_FIRST 0x0D01 -#define GL_PACK_ROW_LENGTH 0x0D02 -#define GL_PACK_SKIP_ROWS 0x0D03 -#define GL_PACK_SKIP_PIXELS 0x0D04 -#define GL_PACK_ALIGNMENT 0x0D05 -#define GL_MAP_COLOR 0x0D10 -#define GL_MAP_STENCIL 0x0D11 -#define GL_INDEX_SHIFT 0x0D12 -#define GL_INDEX_OFFSET 0x0D13 -#define GL_RED_SCALE 0x0D14 -#define GL_RED_BIAS 0x0D15 -#define GL_ZOOM_X 0x0D16 -#define GL_ZOOM_Y 0x0D17 -#define GL_GREEN_SCALE 0x0D18 -#define GL_GREEN_BIAS 0x0D19 -#define GL_BLUE_SCALE 0x0D1A -#define GL_BLUE_BIAS 0x0D1B -#define GL_ALPHA_SCALE 0x0D1C -#define GL_ALPHA_BIAS 0x0D1D -#define GL_DEPTH_SCALE 0x0D1E -#define GL_DEPTH_BIAS 0x0D1F -#define GL_MAX_EVAL_ORDER 0x0D30 -#define GL_MAX_LIGHTS 0x0D31 -#define GL_MAX_CLIP_PLANES 0x0D32 -#define GL_MAX_TEXTURE_SIZE 0x0D33 -#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 -#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 -#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 -#define GL_MAX_NAME_STACK_DEPTH 0x0D37 -#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 -#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 -#define GL_MAX_VIEWPORT_DIMS 0x0D3A -#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B -#define GL_SUBPIXEL_BITS 0x0D50 -#define GL_INDEX_BITS 0x0D51 -#define GL_RED_BITS 0x0D52 -#define GL_GREEN_BITS 0x0D53 -#define GL_BLUE_BITS 0x0D54 -#define GL_ALPHA_BITS 0x0D55 -#define GL_DEPTH_BITS 0x0D56 -#define GL_STENCIL_BITS 0x0D57 -#define GL_ACCUM_RED_BITS 0x0D58 -#define GL_ACCUM_GREEN_BITS 0x0D59 -#define GL_ACCUM_BLUE_BITS 0x0D5A -#define GL_ACCUM_ALPHA_BITS 0x0D5B -#define GL_NAME_STACK_DEPTH 0x0D70 -#define GL_AUTO_NORMAL 0x0D80 -#define GL_MAP1_COLOR_4 0x0D90 -#define GL_MAP1_INDEX 0x0D91 -#define GL_MAP1_NORMAL 0x0D92 -#define GL_MAP1_TEXTURE_COORD_1 0x0D93 -#define GL_MAP1_TEXTURE_COORD_2 0x0D94 -#define GL_MAP1_TEXTURE_COORD_3 0x0D95 -#define GL_MAP1_TEXTURE_COORD_4 0x0D96 -#define GL_MAP1_VERTEX_3 0x0D97 -#define GL_MAP1_VERTEX_4 0x0D98 -#define GL_MAP2_COLOR_4 0x0DB0 -#define GL_MAP2_INDEX 0x0DB1 -#define GL_MAP2_NORMAL 0x0DB2 -#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 -#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 -#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 -#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 -#define GL_MAP2_VERTEX_3 0x0DB7 -#define GL_MAP2_VERTEX_4 0x0DB8 -#define GL_MAP1_GRID_DOMAIN 0x0DD0 -#define GL_MAP1_GRID_SEGMENTS 0x0DD1 -#define GL_MAP2_GRID_DOMAIN 0x0DD2 -#define GL_MAP2_GRID_SEGMENTS 0x0DD3 -#define GL_TEXTURE_1D 0x0DE0 -#define GL_TEXTURE_2D 0x0DE1 -#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 -#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 -#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 -#define GL_SELECTION_BUFFER_POINTER 0x0DF3 -#define GL_SELECTION_BUFFER_SIZE 0x0DF4 -/* GL_TEXTURE_BINDING_1D */ -/* GL_TEXTURE_BINDING_2D */ -/* GL_VERTEX_ARRAY */ -/* GL_NORMAL_ARRAY */ -/* GL_COLOR_ARRAY */ -/* GL_INDEX_ARRAY */ -/* GL_TEXTURE_COORD_ARRAY */ -/* GL_EDGE_FLAG_ARRAY */ -/* GL_VERTEX_ARRAY_SIZE */ -/* GL_VERTEX_ARRAY_TYPE */ -/* GL_VERTEX_ARRAY_STRIDE */ -/* GL_NORMAL_ARRAY_TYPE */ -/* GL_NORMAL_ARRAY_STRIDE */ -/* GL_COLOR_ARRAY_SIZE */ -/* GL_COLOR_ARRAY_TYPE */ -/* GL_COLOR_ARRAY_STRIDE */ -/* GL_INDEX_ARRAY_TYPE */ -/* GL_INDEX_ARRAY_STRIDE */ -/* GL_TEXTURE_COORD_ARRAY_SIZE */ -/* GL_TEXTURE_COORD_ARRAY_TYPE */ -/* GL_TEXTURE_COORD_ARRAY_STRIDE */ -/* GL_EDGE_FLAG_ARRAY_STRIDE */ -/* GL_POLYGON_OFFSET_FACTOR */ -/* GL_POLYGON_OFFSET_UNITS */ - -/* GetTextureParameter */ -/* GL_TEXTURE_MAG_FILTER */ -/* GL_TEXTURE_MIN_FILTER */ -/* GL_TEXTURE_WRAP_S */ -/* GL_TEXTURE_WRAP_T */ -#define GL_TEXTURE_WIDTH 0x1000 -#define GL_TEXTURE_HEIGHT 0x1001 -#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 -#define GL_TEXTURE_BORDER_COLOR 0x1004 -#define GL_TEXTURE_BORDER 0x1005 -/* GL_TEXTURE_RED_SIZE */ -/* GL_TEXTURE_GREEN_SIZE */ -/* GL_TEXTURE_BLUE_SIZE */ -/* GL_TEXTURE_ALPHA_SIZE */ -/* GL_TEXTURE_LUMINANCE_SIZE */ -/* GL_TEXTURE_INTENSITY_SIZE */ -/* GL_TEXTURE_PRIORITY */ -/* GL_TEXTURE_RESIDENT */ - -/* HintMode */ -#define GL_DONT_CARE 0x1100 -#define GL_FASTEST 0x1101 -#define GL_NICEST 0x1102 - -/* HintTarget */ -/* GL_PERSPECTIVE_CORRECTION_HINT */ -/* GL_POINT_SMOOTH_HINT */ -/* GL_LINE_SMOOTH_HINT */ -/* GL_POLYGON_SMOOTH_HINT */ -/* GL_FOG_HINT */ -/* GL_PHONG_HINT */ - -/* IndexPointerType */ -/* GL_SHORT */ -/* GL_INT */ -/* GL_FLOAT */ -/* GL_DOUBLE */ - -/* LightModelParameter */ -/* GL_LIGHT_MODEL_AMBIENT */ -/* GL_LIGHT_MODEL_LOCAL_VIEWER */ -/* GL_LIGHT_MODEL_TWO_SIDE */ - -/* LightName */ -#define GL_LIGHT0 0x4000 -#define GL_LIGHT1 0x4001 -#define GL_LIGHT2 0x4002 -#define GL_LIGHT3 0x4003 -#define GL_LIGHT4 0x4004 -#define GL_LIGHT5 0x4005 -#define GL_LIGHT6 0x4006 -#define GL_LIGHT7 0x4007 - -/* LightParameter */ -#define GL_AMBIENT 0x1200 -#define GL_DIFFUSE 0x1201 -#define GL_SPECULAR 0x1202 -#define GL_POSITION 0x1203 -#define GL_SPOT_DIRECTION 0x1204 -#define GL_SPOT_EXPONENT 0x1205 -#define GL_SPOT_CUTOFF 0x1206 -#define GL_CONSTANT_ATTENUATION 0x1207 -#define GL_LINEAR_ATTENUATION 0x1208 -#define GL_QUADRATIC_ATTENUATION 0x1209 - -/* InterleavedArrays */ -/* GL_V2F */ -/* GL_V3F */ -/* GL_C4UB_V2F */ -/* GL_C4UB_V3F */ -/* GL_C3F_V3F */ -/* GL_N3F_V3F */ -/* GL_C4F_N3F_V3F */ -/* GL_T2F_V3F */ -/* GL_T4F_V4F */ -/* GL_T2F_C4UB_V3F */ -/* GL_T2F_C3F_V3F */ -/* GL_T2F_N3F_V3F */ -/* GL_T2F_C4F_N3F_V3F */ -/* GL_T4F_C4F_N3F_V4F */ - -/* ListMode */ -#define GL_COMPILE 0x1300 -#define GL_COMPILE_AND_EXECUTE 0x1301 - -/* ListNameType */ -/* GL_BYTE */ -/* GL_UNSIGNED_BYTE */ -/* GL_SHORT */ -/* GL_UNSIGNED_SHORT */ -/* GL_INT */ -/* GL_UNSIGNED_INT */ -/* GL_FLOAT */ -/* GL_2_BYTES */ -/* GL_3_BYTES */ -/* GL_4_BYTES */ - -/* LogicOp */ -#define GL_CLEAR 0x1500 -#define GL_AND 0x1501 -#define GL_AND_REVERSE 0x1502 -#define GL_COPY 0x1503 -#define GL_AND_INVERTED 0x1504 -#define GL_NOOP 0x1505 -#define GL_XOR 0x1506 -#define GL_OR 0x1507 -#define GL_NOR 0x1508 -#define GL_EQUIV 0x1509 -#define GL_INVERT 0x150A -#define GL_OR_REVERSE 0x150B -#define GL_COPY_INVERTED 0x150C -#define GL_OR_INVERTED 0x150D -#define GL_NAND 0x150E -#define GL_SET 0x150F - -/* MapTarget */ -/* GL_MAP1_COLOR_4 */ -/* GL_MAP1_INDEX */ -/* GL_MAP1_NORMAL */ -/* GL_MAP1_TEXTURE_COORD_1 */ -/* GL_MAP1_TEXTURE_COORD_2 */ -/* GL_MAP1_TEXTURE_COORD_3 */ -/* GL_MAP1_TEXTURE_COORD_4 */ -/* GL_MAP1_VERTEX_3 */ -/* GL_MAP1_VERTEX_4 */ -/* GL_MAP2_COLOR_4 */ -/* GL_MAP2_INDEX */ -/* GL_MAP2_NORMAL */ -/* GL_MAP2_TEXTURE_COORD_1 */ -/* GL_MAP2_TEXTURE_COORD_2 */ -/* GL_MAP2_TEXTURE_COORD_3 */ -/* GL_MAP2_TEXTURE_COORD_4 */ -/* GL_MAP2_VERTEX_3 */ -/* GL_MAP2_VERTEX_4 */ - -/* MaterialFace */ -/* GL_FRONT */ -/* GL_BACK */ -/* GL_FRONT_AND_BACK */ - -/* MaterialParameter */ -#define GL_EMISSION 0x1600 -#define GL_SHININESS 0x1601 -#define GL_AMBIENT_AND_DIFFUSE 0x1602 -#define GL_COLOR_INDEXES 0x1603 -/* GL_AMBIENT */ -/* GL_DIFFUSE */ -/* GL_SPECULAR */ - -/* MatrixMode */ -#define GL_MODELVIEW 0x1700 -#define GL_PROJECTION 0x1701 -#define GL_TEXTURE 0x1702 - -/* MeshMode1 */ -/* GL_POINT */ -/* GL_LINE */ - -/* MeshMode2 */ -/* GL_POINT */ -/* GL_LINE */ -/* GL_FILL */ - -/* NormalPointerType */ -/* GL_BYTE */ -/* GL_SHORT */ -/* GL_INT */ -/* GL_FLOAT */ -/* GL_DOUBLE */ - -/* PixelCopyType */ -#define GL_COLOR 0x1800 -#define GL_DEPTH 0x1801 -#define GL_STENCIL 0x1802 - -/* PixelFormat */ -#define GL_COLOR_INDEX 0x1900 -#define GL_STENCIL_INDEX 0x1901 -#define GL_DEPTH_COMPONENT 0x1902 -#define GL_RED 0x1903 -#define GL_GREEN 0x1904 -#define GL_BLUE 0x1905 -#define GL_ALPHA 0x1906 -#define GL_RGB 0x1907 -#define GL_RGBA 0x1908 -#define GL_LUMINANCE 0x1909 -#define GL_LUMINANCE_ALPHA 0x190A - -/* PixelMap */ -/* GL_PIXEL_MAP_I_TO_I */ -/* GL_PIXEL_MAP_S_TO_S */ -/* GL_PIXEL_MAP_I_TO_R */ -/* GL_PIXEL_MAP_I_TO_G */ -/* GL_PIXEL_MAP_I_TO_B */ -/* GL_PIXEL_MAP_I_TO_A */ -/* GL_PIXEL_MAP_R_TO_R */ -/* GL_PIXEL_MAP_G_TO_G */ -/* GL_PIXEL_MAP_B_TO_B */ -/* GL_PIXEL_MAP_A_TO_A */ - -/* PixelStore */ -/* GL_UNPACK_SWAP_BYTES */ -/* GL_UNPACK_LSB_FIRST */ -/* GL_UNPACK_ROW_LENGTH */ -/* GL_UNPACK_SKIP_ROWS */ -/* GL_UNPACK_SKIP_PIXELS */ -/* GL_UNPACK_ALIGNMENT */ -/* GL_PACK_SWAP_BYTES */ -/* GL_PACK_LSB_FIRST */ -/* GL_PACK_ROW_LENGTH */ -/* GL_PACK_SKIP_ROWS */ -/* GL_PACK_SKIP_PIXELS */ -/* GL_PACK_ALIGNMENT */ - -/* PixelTransfer */ -/* GL_MAP_COLOR */ -/* GL_MAP_STENCIL */ -/* GL_INDEX_SHIFT */ -/* GL_INDEX_OFFSET */ -/* GL_RED_SCALE */ -/* GL_RED_BIAS */ -/* GL_GREEN_SCALE */ -/* GL_GREEN_BIAS */ -/* GL_BLUE_SCALE */ -/* GL_BLUE_BIAS */ -/* GL_ALPHA_SCALE */ -/* GL_ALPHA_BIAS */ -/* GL_DEPTH_SCALE */ -/* GL_DEPTH_BIAS */ - -/* PixelType */ -#define GL_BITMAP 0x1A00 -/* GL_BYTE */ -/* GL_UNSIGNED_BYTE */ -/* GL_SHORT */ -/* GL_UNSIGNED_SHORT */ -/* GL_INT */ -/* GL_UNSIGNED_INT */ -/* GL_FLOAT */ - -/* PolygonMode */ -#define GL_POINT 0x1B00 -#define GL_LINE 0x1B01 -#define GL_FILL 0x1B02 - -/* ReadBufferMode */ -/* GL_FRONT_LEFT */ -/* GL_FRONT_RIGHT */ -/* GL_BACK_LEFT */ -/* GL_BACK_RIGHT */ -/* GL_FRONT */ -/* GL_BACK */ -/* GL_LEFT */ -/* GL_RIGHT */ -/* GL_AUX0 */ -/* GL_AUX1 */ -/* GL_AUX2 */ -/* GL_AUX3 */ - -/* RenderingMode */ -#define GL_RENDER 0x1C00 -#define GL_FEEDBACK 0x1C01 -#define GL_SELECT 0x1C02 - -/* ShadingModel */ -#define GL_FLAT 0x1D00 -#define GL_SMOOTH 0x1D01 - - -/* StencilFunction */ -/* GL_NEVER */ -/* GL_LESS */ -/* GL_EQUAL */ -/* GL_LEQUAL */ -/* GL_GREATER */ -/* GL_NOTEQUAL */ -/* GL_GEQUAL */ -/* GL_ALWAYS */ - -/* StencilOp */ -/* GL_ZERO */ -#define GL_KEEP 0x1E00 -#define GL_REPLACE 0x1E01 -#define GL_INCR 0x1E02 -#define GL_DECR 0x1E03 -/* GL_INVERT */ - -/* StringName */ -#define GL_VENDOR 0x1F00 -#define GL_RENDERER 0x1F01 -#define GL_VERSION 0x1F02 -#define GL_EXTENSIONS 0x1F03 - -/* TextureCoordName */ -#define GL_S 0x2000 -#define GL_T 0x2001 -#define GL_R 0x2002 -#define GL_Q 0x2003 - -/* TexCoordPointerType */ -/* GL_SHORT */ -/* GL_INT */ -/* GL_FLOAT */ -/* GL_DOUBLE */ - -/* TextureEnvMode */ -#define GL_MODULATE 0x2100 -#define GL_DECAL 0x2101 -/* GL_BLEND */ -/* GL_REPLACE */ - -/* TextureEnvParameter */ -#define GL_TEXTURE_ENV_MODE 0x2200 -#define GL_TEXTURE_ENV_COLOR 0x2201 - -/* TextureEnvTarget */ -#define GL_TEXTURE_ENV 0x2300 - -/* TextureGenMode */ -#define GL_EYE_LINEAR 0x2400 -#define GL_OBJECT_LINEAR 0x2401 -#define GL_SPHERE_MAP 0x2402 - -/* TextureGenParameter */ -#define GL_TEXTURE_GEN_MODE 0x2500 -#define GL_OBJECT_PLANE 0x2501 -#define GL_EYE_PLANE 0x2502 - -/* TextureMagFilter */ -#define GL_NEAREST 0x2600 -#define GL_LINEAR 0x2601 - -/* TextureMinFilter */ -/* GL_NEAREST */ -/* GL_LINEAR */ -#define GL_NEAREST_MIPMAP_NEAREST 0x2700 -#define GL_LINEAR_MIPMAP_NEAREST 0x2701 -#define GL_NEAREST_MIPMAP_LINEAR 0x2702 -#define GL_LINEAR_MIPMAP_LINEAR 0x2703 - -/* TextureParameterName */ -#define GL_TEXTURE_MAG_FILTER 0x2800 -#define GL_TEXTURE_MIN_FILTER 0x2801 -#define GL_TEXTURE_WRAP_S 0x2802 -#define GL_TEXTURE_WRAP_T 0x2803 -/* GL_TEXTURE_BORDER_COLOR */ -/* GL_TEXTURE_PRIORITY */ - -/* TextureTarget */ -/* GL_TEXTURE_1D */ -/* GL_TEXTURE_2D */ -/* GL_PROXY_TEXTURE_1D */ -/* GL_PROXY_TEXTURE_2D */ - -/* TextureWrapMode */ -#define GL_CLAMP 0x2900 -#define GL_REPEAT 0x2901 - -/* VertexPointerType */ -/* GL_SHORT */ -/* GL_INT */ -/* GL_FLOAT */ -/* GL_DOUBLE */ - -/* ClientAttribMask */ -#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 -#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 -#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff - -/* polygon_offset */ -#define GL_POLYGON_OFFSET_FACTOR 0x8038 -#define GL_POLYGON_OFFSET_UNITS 0x2A00 -#define GL_POLYGON_OFFSET_POINT 0x2A01 -#define GL_POLYGON_OFFSET_LINE 0x2A02 -#define GL_POLYGON_OFFSET_FILL 0x8037 - -/* texture */ -#define GL_ALPHA4 0x803B -#define GL_ALPHA8 0x803C -#define GL_ALPHA12 0x803D -#define GL_ALPHA16 0x803E -#define GL_LUMINANCE4 0x803F -#define GL_LUMINANCE8 0x8040 -#define GL_LUMINANCE12 0x8041 -#define GL_LUMINANCE16 0x8042 -#define GL_LUMINANCE4_ALPHA4 0x8043 -#define GL_LUMINANCE6_ALPHA2 0x8044 -#define GL_LUMINANCE8_ALPHA8 0x8045 -#define GL_LUMINANCE12_ALPHA4 0x8046 -#define GL_LUMINANCE12_ALPHA12 0x8047 -#define GL_LUMINANCE16_ALPHA16 0x8048 -#define GL_INTENSITY 0x8049 -#define GL_INTENSITY4 0x804A -#define GL_INTENSITY8 0x804B -#define GL_INTENSITY12 0x804C -#define GL_INTENSITY16 0x804D -#define GL_R3_G3_B2 0x2A10 -#define GL_RGB4 0x804F -#define GL_RGB5 0x8050 -#define GL_RGB8 0x8051 -#define GL_RGB10 0x8052 -#define GL_RGB12 0x8053 -#define GL_RGB16 0x8054 -#define GL_RGBA2 0x8055 -#define GL_RGBA4 0x8056 -#define GL_RGB5_A1 0x8057 -#define GL_RGBA8 0x8058 -#define GL_RGB10_A2 0x8059 -#define GL_RGBA12 0x805A -#define GL_RGBA16 0x805B -#define GL_TEXTURE_RED_SIZE 0x805C -#define GL_TEXTURE_GREEN_SIZE 0x805D -#define GL_TEXTURE_BLUE_SIZE 0x805E -#define GL_TEXTURE_ALPHA_SIZE 0x805F -#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 -#define GL_TEXTURE_INTENSITY_SIZE 0x8061 -#define GL_PROXY_TEXTURE_1D 0x8063 -#define GL_PROXY_TEXTURE_2D 0x8064 - -/* texture_object */ -#define GL_TEXTURE_PRIORITY 0x8066 -#define GL_TEXTURE_RESIDENT 0x8067 -#define GL_TEXTURE_BINDING_1D 0x8068 -#define GL_TEXTURE_BINDING_2D 0x8069 - -/* vertex_array */ -#define GL_VERTEX_ARRAY 0x8074 -#define GL_NORMAL_ARRAY 0x8075 -#define GL_COLOR_ARRAY 0x8076 -#define GL_INDEX_ARRAY 0x8077 -#define GL_TEXTURE_COORD_ARRAY 0x8078 -#define GL_EDGE_FLAG_ARRAY 0x8079 -#define GL_VERTEX_ARRAY_SIZE 0x807A -#define GL_VERTEX_ARRAY_TYPE 0x807B -#define GL_VERTEX_ARRAY_STRIDE 0x807C -#define GL_NORMAL_ARRAY_TYPE 0x807E -#define GL_NORMAL_ARRAY_STRIDE 0x807F -#define GL_COLOR_ARRAY_SIZE 0x8081 -#define GL_COLOR_ARRAY_TYPE 0x8082 -#define GL_COLOR_ARRAY_STRIDE 0x8083 -#define GL_INDEX_ARRAY_TYPE 0x8085 -#define GL_INDEX_ARRAY_STRIDE 0x8086 -#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 -#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 -#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A -#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C -#define GL_VERTEX_ARRAY_POINTER 0x808E -#define GL_NORMAL_ARRAY_POINTER 0x808F -#define GL_COLOR_ARRAY_POINTER 0x8090 -#define GL_INDEX_ARRAY_POINTER 0x8091 -#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 -#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 -#define GL_V2F 0x2A20 -#define GL_V3F 0x2A21 -#define GL_C4UB_V2F 0x2A22 -#define GL_C4UB_V3F 0x2A23 -#define GL_C3F_V3F 0x2A24 -#define GL_N3F_V3F 0x2A25 -#define GL_C4F_N3F_V3F 0x2A26 -#define GL_T2F_V3F 0x2A27 -#define GL_T4F_V4F 0x2A28 -#define GL_T2F_C4UB_V3F 0x2A29 -#define GL_T2F_C3F_V3F 0x2A2A -#define GL_T2F_N3F_V3F 0x2A2B -#define GL_T2F_C4F_N3F_V3F 0x2A2C -#define GL_T4F_C4F_N3F_V4F 0x2A2D - -/* Extensions */ -#define GL_EXT_vertex_array 1 -#define GL_EXT_bgra 1 -#define GL_EXT_paletted_texture 1 -#define GL_WIN_swap_hint 1 -#define GL_WIN_draw_range_elements 1 -// #define GL_WIN_phong_shading 1 -// #define GL_WIN_specular_fog 1 - -/* EXT_vertex_array */ -#define GL_VERTEX_ARRAY_EXT 0x8074 -#define GL_NORMAL_ARRAY_EXT 0x8075 -#define GL_COLOR_ARRAY_EXT 0x8076 -#define GL_INDEX_ARRAY_EXT 0x8077 -#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 -#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 -#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A -#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B -#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C -#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D -#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E -#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F -#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 -#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 -#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 -#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 -#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 -#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 -#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 -#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 -#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 -#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 -#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A -#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B -#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C -#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D -#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E -#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F -#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 -#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 -#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 -#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 -#define GL_DOUBLE_EXT GL_DOUBLE - -/* EXT_bgra */ -#define GL_BGR_EXT 0x80E0 -#define GL_BGRA_EXT 0x80E1 - -/* EXT_paletted_texture */ - -/* These must match the GL_COLOR_TABLE_*_SGI enumerants */ -#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 -#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 -#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA -#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB -#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC -#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD -#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE -#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF - -#define GL_COLOR_INDEX1_EXT 0x80E2 -#define GL_COLOR_INDEX2_EXT 0x80E3 -#define GL_COLOR_INDEX4_EXT 0x80E4 -#define GL_COLOR_INDEX8_EXT 0x80E5 -#define GL_COLOR_INDEX12_EXT 0x80E6 -#define GL_COLOR_INDEX16_EXT 0x80E7 - -/* WIN_draw_range_elements */ -#define GL_MAX_ELEMENTS_VERTICES_WIN 0x80E8 -#define GL_MAX_ELEMENTS_INDICES_WIN 0x80E9 - -/* WIN_phong_shading */ -#define GL_PHONG_WIN 0x80EA -#define GL_PHONG_HINT_WIN 0x80EB - -/* WIN_specular_fog */ -#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC - -/* For compatibility with OpenGL v1.0 */ -#define GL_LOGIC_OP GL_INDEX_LOGIC_OP -#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT - -/*************************************************************/ - -WINGDIAPI void APIENTRY glAccum (GLenum op, GLfloat value); -WINGDIAPI void APIENTRY glAlphaFunc (GLenum func, GLclampf ref); -WINGDIAPI GLboolean APIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); -WINGDIAPI void APIENTRY glArrayElement (GLint i); -WINGDIAPI void APIENTRY glBegin (GLenum mode); -WINGDIAPI void APIENTRY glBindTexture (GLenum target, GLuint texture); -WINGDIAPI void APIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); -WINGDIAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); -WINGDIAPI void APIENTRY glCallList (GLuint list); -WINGDIAPI void APIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists); -WINGDIAPI void APIENTRY glClear (GLbitfield mask); -WINGDIAPI void APIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -WINGDIAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -WINGDIAPI void APIENTRY glClearDepth (GLclampd depth); -WINGDIAPI void APIENTRY glClearIndex (GLfloat c); -WINGDIAPI void APIENTRY glClearStencil (GLint s); -WINGDIAPI void APIENTRY glClipPlane (GLenum plane, const GLdouble *equation); -WINGDIAPI void APIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue); -WINGDIAPI void APIENTRY glColor3bv (const GLbyte *v); -WINGDIAPI void APIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue); -WINGDIAPI void APIENTRY glColor3dv (const GLdouble *v); -WINGDIAPI void APIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue); -WINGDIAPI void APIENTRY glColor3fv (const GLfloat *v); -WINGDIAPI void APIENTRY glColor3i (GLint red, GLint green, GLint blue); -WINGDIAPI void APIENTRY glColor3iv (const GLint *v); -WINGDIAPI void APIENTRY glColor3s (GLshort red, GLshort green, GLshort blue); -WINGDIAPI void APIENTRY glColor3sv (const GLshort *v); -WINGDIAPI void APIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue); -WINGDIAPI void APIENTRY glColor3ubv (const GLubyte *v); -WINGDIAPI void APIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue); -WINGDIAPI void APIENTRY glColor3uiv (const GLuint *v); -WINGDIAPI void APIENTRY glColor3us (GLushort red, GLushort green, GLushort blue); -WINGDIAPI void APIENTRY glColor3usv (const GLushort *v); -WINGDIAPI void APIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); -WINGDIAPI void APIENTRY glColor4bv (const GLbyte *v); -WINGDIAPI void APIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); -WINGDIAPI void APIENTRY glColor4dv (const GLdouble *v); -WINGDIAPI void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -WINGDIAPI void APIENTRY glColor4fv (const GLfloat *v); -WINGDIAPI void APIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha); -WINGDIAPI void APIENTRY glColor4iv (const GLint *v); -WINGDIAPI void APIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); -WINGDIAPI void APIENTRY glColor4sv (const GLshort *v); -WINGDIAPI void APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); -WINGDIAPI void APIENTRY glColor4ubv (const GLubyte *v); -WINGDIAPI void APIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); -WINGDIAPI void APIENTRY glColor4uiv (const GLuint *v); -WINGDIAPI void APIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); -WINGDIAPI void APIENTRY glColor4usv (const GLushort *v); -WINGDIAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -WINGDIAPI void APIENTRY glColorMaterial (GLenum face, GLenum mode); -WINGDIAPI void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -WINGDIAPI void APIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); -WINGDIAPI void APIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); -WINGDIAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -WINGDIAPI void APIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -WINGDIAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -WINGDIAPI void APIENTRY glCullFace (GLenum mode); -WINGDIAPI void APIENTRY glDeleteLists (GLuint list, GLsizei range); -WINGDIAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); -WINGDIAPI void APIENTRY glDepthFunc (GLenum func); -WINGDIAPI void APIENTRY glDepthMask (GLboolean flag); -WINGDIAPI void APIENTRY glDepthRange (GLclampd zNear, GLclampd zFar); -WINGDIAPI void APIENTRY glDisable (GLenum cap); -WINGDIAPI void APIENTRY glDisableClientState (GLenum array); -WINGDIAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); -WINGDIAPI void APIENTRY glDrawBuffer (GLenum mode); -WINGDIAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); -WINGDIAPI void APIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -WINGDIAPI void APIENTRY glEdgeFlag (GLboolean flag); -WINGDIAPI void APIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer); -WINGDIAPI void APIENTRY glEdgeFlagv (const GLboolean *flag); -WINGDIAPI void APIENTRY glEnable (GLenum cap); -WINGDIAPI void APIENTRY glEnableClientState (GLenum array); -WINGDIAPI void APIENTRY glEnd (void); -WINGDIAPI void APIENTRY glEndList (void); -WINGDIAPI void APIENTRY glEvalCoord1d (GLdouble u); -WINGDIAPI void APIENTRY glEvalCoord1dv (const GLdouble *u); -WINGDIAPI void APIENTRY glEvalCoord1f (GLfloat u); -WINGDIAPI void APIENTRY glEvalCoord1fv (const GLfloat *u); -WINGDIAPI void APIENTRY glEvalCoord2d (GLdouble u, GLdouble v); -WINGDIAPI void APIENTRY glEvalCoord2dv (const GLdouble *u); -WINGDIAPI void APIENTRY glEvalCoord2f (GLfloat u, GLfloat v); -WINGDIAPI void APIENTRY glEvalCoord2fv (const GLfloat *u); -WINGDIAPI void APIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2); -WINGDIAPI void APIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); -WINGDIAPI void APIENTRY glEvalPoint1 (GLint i); -WINGDIAPI void APIENTRY glEvalPoint2 (GLint i, GLint j); -WINGDIAPI void APIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); -WINGDIAPI void APIENTRY glFinish (void); -WINGDIAPI void APIENTRY glFlush (void); -WINGDIAPI void APIENTRY glFogf (GLenum pname, GLfloat param); -WINGDIAPI void APIENTRY glFogfv (GLenum pname, const GLfloat *params); -WINGDIAPI void APIENTRY glFogi (GLenum pname, GLint param); -WINGDIAPI void APIENTRY glFogiv (GLenum pname, const GLint *params); -WINGDIAPI void APIENTRY glFrontFace (GLenum mode); -WINGDIAPI void APIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -WINGDIAPI GLuint APIENTRY glGenLists (GLsizei range); -WINGDIAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures); -WINGDIAPI void APIENTRY glGetBooleanv (GLenum pname, GLboolean *params); -WINGDIAPI void APIENTRY glGetClipPlane (GLenum plane, GLdouble *equation); -WINGDIAPI void APIENTRY glGetDoublev (GLenum pname, GLdouble *params); -WINGDIAPI GLenum APIENTRY glGetError (void); -WINGDIAPI void APIENTRY glGetFloatv (GLenum pname, GLfloat *params); -WINGDIAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params); -WINGDIAPI void APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); -WINGDIAPI void APIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params); -WINGDIAPI void APIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v); -WINGDIAPI void APIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v); -WINGDIAPI void APIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v); -WINGDIAPI void APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); -WINGDIAPI void APIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params); -WINGDIAPI void APIENTRY glGetPixelMapfv (GLenum map, GLfloat *values); -WINGDIAPI void APIENTRY glGetPixelMapuiv (GLenum map, GLuint *values); -WINGDIAPI void APIENTRY glGetPixelMapusv (GLenum map, GLushort *values); -WINGDIAPI void APIENTRY glGetPointerv (GLenum pname, GLvoid* *params); -WINGDIAPI void APIENTRY glGetPolygonStipple (GLubyte *mask); -WINGDIAPI const GLubyte * APIENTRY glGetString (GLenum name); -WINGDIAPI void APIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); -WINGDIAPI void APIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); -WINGDIAPI void APIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); -WINGDIAPI void APIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); -WINGDIAPI void APIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); -WINGDIAPI void APIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); -WINGDIAPI void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); -WINGDIAPI void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); -WINGDIAPI void APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); -WINGDIAPI void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); -WINGDIAPI void APIENTRY glHint (GLenum target, GLenum mode); -WINGDIAPI void APIENTRY glIndexMask (GLuint mask); -WINGDIAPI void APIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer); -WINGDIAPI void APIENTRY glIndexd (GLdouble c); -WINGDIAPI void APIENTRY glIndexdv (const GLdouble *c); -WINGDIAPI void APIENTRY glIndexf (GLfloat c); -WINGDIAPI void APIENTRY glIndexfv (const GLfloat *c); -WINGDIAPI void APIENTRY glIndexi (GLint c); -WINGDIAPI void APIENTRY glIndexiv (const GLint *c); -WINGDIAPI void APIENTRY glIndexs (GLshort c); -WINGDIAPI void APIENTRY glIndexsv (const GLshort *c); -WINGDIAPI void APIENTRY glIndexub (GLubyte c); -WINGDIAPI void APIENTRY glIndexubv (const GLubyte *c); -WINGDIAPI void APIENTRY glInitNames (void); -WINGDIAPI void APIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer); -WINGDIAPI GLboolean APIENTRY glIsEnabled (GLenum cap); -WINGDIAPI GLboolean APIENTRY glIsList (GLuint list); -WINGDIAPI GLboolean APIENTRY glIsTexture (GLuint texture); -WINGDIAPI void APIENTRY glLightModelf (GLenum pname, GLfloat param); -WINGDIAPI void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params); -WINGDIAPI void APIENTRY glLightModeli (GLenum pname, GLint param); -WINGDIAPI void APIENTRY glLightModeliv (GLenum pname, const GLint *params); -WINGDIAPI void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); -WINGDIAPI void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); -WINGDIAPI void APIENTRY glLighti (GLenum light, GLenum pname, GLint param); -WINGDIAPI void APIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params); -WINGDIAPI void APIENTRY glLineStipple (GLint factor, GLushort pattern); -WINGDIAPI void APIENTRY glLineWidth (GLfloat width); -WINGDIAPI void APIENTRY glListBase (GLuint base); -WINGDIAPI void APIENTRY glLoadIdentity (void); -WINGDIAPI void APIENTRY glLoadMatrixd (const GLdouble *m); -WINGDIAPI void APIENTRY glLoadMatrixf (const GLfloat *m); -WINGDIAPI void APIENTRY glLoadName (GLuint name); -WINGDIAPI void APIENTRY glLogicOp (GLenum opcode); -WINGDIAPI void APIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); -WINGDIAPI void APIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); -WINGDIAPI void APIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); -WINGDIAPI void APIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); -WINGDIAPI void APIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); -WINGDIAPI void APIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); -WINGDIAPI void APIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); -WINGDIAPI void APIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); -WINGDIAPI void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); -WINGDIAPI void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); -WINGDIAPI void APIENTRY glMateriali (GLenum face, GLenum pname, GLint param); -WINGDIAPI void APIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params); -WINGDIAPI void APIENTRY glMatrixMode (GLenum mode); -WINGDIAPI void APIENTRY glMultMatrixd (const GLdouble *m); -WINGDIAPI void APIENTRY glMultMatrixf (const GLfloat *m); -WINGDIAPI void APIENTRY glNewList (GLuint list, GLenum mode); -WINGDIAPI void APIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); -WINGDIAPI void APIENTRY glNormal3bv (const GLbyte *v); -WINGDIAPI void APIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); -WINGDIAPI void APIENTRY glNormal3dv (const GLdouble *v); -WINGDIAPI void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); -WINGDIAPI void APIENTRY glNormal3fv (const GLfloat *v); -WINGDIAPI void APIENTRY glNormal3i (GLint nx, GLint ny, GLint nz); -WINGDIAPI void APIENTRY glNormal3iv (const GLint *v); -WINGDIAPI void APIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz); -WINGDIAPI void APIENTRY glNormal3sv (const GLshort *v); -WINGDIAPI void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); -WINGDIAPI void APIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -WINGDIAPI void APIENTRY glPassThrough (GLfloat token); -WINGDIAPI void APIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values); -WINGDIAPI void APIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values); -WINGDIAPI void APIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values); -WINGDIAPI void APIENTRY glPixelStoref (GLenum pname, GLfloat param); -WINGDIAPI void APIENTRY glPixelStorei (GLenum pname, GLint param); -WINGDIAPI void APIENTRY glPixelTransferf (GLenum pname, GLfloat param); -WINGDIAPI void APIENTRY glPixelTransferi (GLenum pname, GLint param); -WINGDIAPI void APIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor); -WINGDIAPI void APIENTRY glPointSize (GLfloat size); -WINGDIAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode); -WINGDIAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); -WINGDIAPI void APIENTRY glPolygonStipple (const GLubyte *mask); -WINGDIAPI void APIENTRY glPopAttrib (void); -WINGDIAPI void APIENTRY glPopClientAttrib (void); -WINGDIAPI void APIENTRY glPopMatrix (void); -WINGDIAPI void APIENTRY glPopName (void); -WINGDIAPI void APIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); -WINGDIAPI void APIENTRY glPushAttrib (GLbitfield mask); -WINGDIAPI void APIENTRY glPushClientAttrib (GLbitfield mask); -WINGDIAPI void APIENTRY glPushMatrix (void); -WINGDIAPI void APIENTRY glPushName (GLuint name); -WINGDIAPI void APIENTRY glRasterPos2d (GLdouble x, GLdouble y); -WINGDIAPI void APIENTRY glRasterPos2dv (const GLdouble *v); -WINGDIAPI void APIENTRY glRasterPos2f (GLfloat x, GLfloat y); -WINGDIAPI void APIENTRY glRasterPos2fv (const GLfloat *v); -WINGDIAPI void APIENTRY glRasterPos2i (GLint x, GLint y); -WINGDIAPI void APIENTRY glRasterPos2iv (const GLint *v); -WINGDIAPI void APIENTRY glRasterPos2s (GLshort x, GLshort y); -WINGDIAPI void APIENTRY glRasterPos2sv (const GLshort *v); -WINGDIAPI void APIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); -WINGDIAPI void APIENTRY glRasterPos3dv (const GLdouble *v); -WINGDIAPI void APIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); -WINGDIAPI void APIENTRY glRasterPos3fv (const GLfloat *v); -WINGDIAPI void APIENTRY glRasterPos3i (GLint x, GLint y, GLint z); -WINGDIAPI void APIENTRY glRasterPos3iv (const GLint *v); -WINGDIAPI void APIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z); -WINGDIAPI void APIENTRY glRasterPos3sv (const GLshort *v); -WINGDIAPI void APIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); -WINGDIAPI void APIENTRY glRasterPos4dv (const GLdouble *v); -WINGDIAPI void APIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); -WINGDIAPI void APIENTRY glRasterPos4fv (const GLfloat *v); -WINGDIAPI void APIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w); -WINGDIAPI void APIENTRY glRasterPos4iv (const GLint *v); -WINGDIAPI void APIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); -WINGDIAPI void APIENTRY glRasterPos4sv (const GLshort *v); -WINGDIAPI void APIENTRY glReadBuffer (GLenum mode); -WINGDIAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); -WINGDIAPI void APIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); -WINGDIAPI void APIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2); -WINGDIAPI void APIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); -WINGDIAPI void APIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2); -WINGDIAPI void APIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2); -WINGDIAPI void APIENTRY glRectiv (const GLint *v1, const GLint *v2); -WINGDIAPI void APIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); -WINGDIAPI void APIENTRY glRectsv (const GLshort *v1, const GLshort *v2); -WINGDIAPI GLint APIENTRY glRenderMode (GLenum mode); -WINGDIAPI void APIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -WINGDIAPI void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -WINGDIAPI void APIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z); -WINGDIAPI void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); -WINGDIAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); -WINGDIAPI void APIENTRY glSelectBuffer (GLsizei size, GLuint *buffer); -WINGDIAPI void APIENTRY glShadeModel (GLenum mode); -WINGDIAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); -WINGDIAPI void APIENTRY glStencilMask (GLuint mask); -WINGDIAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); -WINGDIAPI void APIENTRY glTexCoord1d (GLdouble s); -WINGDIAPI void APIENTRY glTexCoord1dv (const GLdouble *v); -WINGDIAPI void APIENTRY glTexCoord1f (GLfloat s); -WINGDIAPI void APIENTRY glTexCoord1fv (const GLfloat *v); -WINGDIAPI void APIENTRY glTexCoord1i (GLint s); -WINGDIAPI void APIENTRY glTexCoord1iv (const GLint *v); -WINGDIAPI void APIENTRY glTexCoord1s (GLshort s); -WINGDIAPI void APIENTRY glTexCoord1sv (const GLshort *v); -WINGDIAPI void APIENTRY glTexCoord2d (GLdouble s, GLdouble t); -WINGDIAPI void APIENTRY glTexCoord2dv (const GLdouble *v); -WINGDIAPI void APIENTRY glTexCoord2f (GLfloat s, GLfloat t); -WINGDIAPI void APIENTRY glTexCoord2fv (const GLfloat *v); -WINGDIAPI void APIENTRY glTexCoord2i (GLint s, GLint t); -WINGDIAPI void APIENTRY glTexCoord2iv (const GLint *v); -WINGDIAPI void APIENTRY glTexCoord2s (GLshort s, GLshort t); -WINGDIAPI void APIENTRY glTexCoord2sv (const GLshort *v); -WINGDIAPI void APIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); -WINGDIAPI void APIENTRY glTexCoord3dv (const GLdouble *v); -WINGDIAPI void APIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); -WINGDIAPI void APIENTRY glTexCoord3fv (const GLfloat *v); -WINGDIAPI void APIENTRY glTexCoord3i (GLint s, GLint t, GLint r); -WINGDIAPI void APIENTRY glTexCoord3iv (const GLint *v); -WINGDIAPI void APIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r); -WINGDIAPI void APIENTRY glTexCoord3sv (const GLshort *v); -WINGDIAPI void APIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); -WINGDIAPI void APIENTRY glTexCoord4dv (const GLdouble *v); -WINGDIAPI void APIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); -WINGDIAPI void APIENTRY glTexCoord4fv (const GLfloat *v); -WINGDIAPI void APIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q); -WINGDIAPI void APIENTRY glTexCoord4iv (const GLint *v); -WINGDIAPI void APIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); -WINGDIAPI void APIENTRY glTexCoord4sv (const GLshort *v); -WINGDIAPI void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -WINGDIAPI void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); -WINGDIAPI void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); -WINGDIAPI void APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); -WINGDIAPI void APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); -WINGDIAPI void APIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param); -WINGDIAPI void APIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); -WINGDIAPI void APIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param); -WINGDIAPI void APIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); -WINGDIAPI void APIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param); -WINGDIAPI void APIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params); -WINGDIAPI void APIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -WINGDIAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -WINGDIAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); -WINGDIAPI void APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); -WINGDIAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); -WINGDIAPI void APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); -WINGDIAPI void APIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); -WINGDIAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -WINGDIAPI void APIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z); -WINGDIAPI void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); -WINGDIAPI void APIENTRY glVertex2d (GLdouble x, GLdouble y); -WINGDIAPI void APIENTRY glVertex2dv (const GLdouble *v); -WINGDIAPI void APIENTRY glVertex2f (GLfloat x, GLfloat y); -WINGDIAPI void APIENTRY glVertex2fv (const GLfloat *v); -WINGDIAPI void APIENTRY glVertex2i (GLint x, GLint y); -WINGDIAPI void APIENTRY glVertex2iv (const GLint *v); -WINGDIAPI void APIENTRY glVertex2s (GLshort x, GLshort y); -WINGDIAPI void APIENTRY glVertex2sv (const GLshort *v); -WINGDIAPI void APIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z); -WINGDIAPI void APIENTRY glVertex3dv (const GLdouble *v); -WINGDIAPI void APIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z); -WINGDIAPI void APIENTRY glVertex3fv (const GLfloat *v); -WINGDIAPI void APIENTRY glVertex3i (GLint x, GLint y, GLint z); -WINGDIAPI void APIENTRY glVertex3iv (const GLint *v); -WINGDIAPI void APIENTRY glVertex3s (GLshort x, GLshort y, GLshort z); -WINGDIAPI void APIENTRY glVertex3sv (const GLshort *v); -WINGDIAPI void APIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); -WINGDIAPI void APIENTRY glVertex4dv (const GLdouble *v); -WINGDIAPI void APIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); -WINGDIAPI void APIENTRY glVertex4fv (const GLfloat *v); -WINGDIAPI void APIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w); -WINGDIAPI void APIENTRY glVertex4iv (const GLint *v); -WINGDIAPI void APIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); -WINGDIAPI void APIENTRY glVertex4sv (const GLshort *v); -WINGDIAPI void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -WINGDIAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); - -/* EXT_vertex_array */ -typedef void (APIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i); -typedef void (APIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); -typedef void (APIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -typedef void (APIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -typedef void (APIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -typedef void (APIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -typedef void (APIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -typedef void (APIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer); -typedef void (APIENTRY * PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params); -typedef void (APIENTRY * PFNGLARRAYELEMENTARRAYEXTPROC)(GLenum mode, GLsizei count, const GLvoid* pi); - -/* WIN_draw_range_elements */ -typedef void (APIENTRY * PFNGLDRAWRANGEELEMENTSWINPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); - -/* WIN_swap_hint */ -typedef void (APIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height); - -/* EXT_paletted_texture */ -typedef void (APIENTRY * PFNGLCOLORTABLEEXTPROC) - (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, - GLenum type, const GLvoid *data); -typedef void (APIENTRY * PFNGLCOLORSUBTABLEEXTPROC) - (GLenum target, GLsizei start, GLsizei count, GLenum format, - GLenum type, const GLvoid *data); -typedef void (APIENTRY * PFNGLGETCOLORTABLEEXTPROC) - (GLenum target, GLenum format, GLenum type, GLvoid *data); -typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) - (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) - (GLenum target, GLenum pname, GLfloat *params); - -#ifdef __cplusplus -} -#endif - -#if !defined (_WIN32) -#undef WINGDIAPI -#undef APIENTRY -#endif - -#endif /* __GL_H__ */ -#endif /* __gl_h_ */ |