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Diffstat (limited to 'src/Runtime/ogl-runtime/src/3rdparty/platformspecific/Windows/PlatformLibs/GL/gl.h')
m---------src/Runtime/ogl-runtime0
-rw-r--r--src/Runtime/ogl-runtime/src/3rdparty/platformspecific/Windows/PlatformLibs/GL/gl.h1543
2 files changed, 0 insertions, 1543 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
new file mode 160000
+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/src/3rdparty/platformspecific/Windows/PlatformLibs/GL/gl.h b/src/Runtime/ogl-runtime/src/3rdparty/platformspecific/Windows/PlatformLibs/GL/gl.h
deleted file mode 100644
index 1d2cd0ad..00000000
--- a/src/Runtime/ogl-runtime/src/3rdparty/platformspecific/Windows/PlatformLibs/GL/gl.h
+++ /dev/null
@@ -1,1543 +0,0 @@
-/*
-** NOTE: This is a version of gl.h extracted from Visual C++ 7.1 checked in
-** to the source tree so Linux and Windows builds can use the same headers.
-** The only modification to the file is to define "WINGDIAPI" and "APIENTRY"
-** for non-Win32 builds.
-*/
-
-/*++ BUILD Version: 0004 // Increment this if a change has global effects
-
-Copyright (c) 1985-96, Microsoft Corporation
-
-Module Name:
-
- gl.h
-
-Abstract:
-
- Procedure declarations, constant definitions and macros for the OpenGL
- component.
-
---*/
-
-#ifndef __gl_h_
-#ifndef __GL_H__
-
-#define __gl_h_
-#define __GL_H__
-
-#if !defined (_WIN32)
-#define WINGDIAPI
-#define APIENTRY
-#endif
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*
-** Copyright 1996 Silicon Graphics, Inc.
-** All Rights Reserved.
-**
-** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
-** the contents of this file may not be disclosed to third parties, copied or
-** duplicated in any form, in whole or in part, without the prior written
-** permission of Silicon Graphics, Inc.
-**
-** RESTRICTED RIGHTS LEGEND:
-** Use, duplication or disclosure by the Government is subject to restrictions
-** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
-** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
-** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
-** rights reserved under the Copyright Laws of the United States.
-*/
-
-typedef unsigned int GLenum;
-typedef unsigned char GLboolean;
-typedef unsigned int GLbitfield;
-typedef signed char GLbyte;
-typedef short GLshort;
-typedef int GLint;
-typedef int GLsizei;
-typedef unsigned char GLubyte;
-typedef unsigned short GLushort;
-typedef unsigned int GLuint;
-typedef float GLfloat;
-typedef float GLclampf;
-typedef double GLdouble;
-typedef double GLclampd;
-typedef void GLvoid;
-
-/*************************************************************/
-
-/* Version */
-#define GL_VERSION_1_1 1
-
-/* AccumOp */
-#define GL_ACCUM 0x0100
-#define GL_LOAD 0x0101
-#define GL_RETURN 0x0102
-#define GL_MULT 0x0103
-#define GL_ADD 0x0104
-
-/* AlphaFunction */
-#define GL_NEVER 0x0200
-#define GL_LESS 0x0201
-#define GL_EQUAL 0x0202
-#define GL_LEQUAL 0x0203
-#define GL_GREATER 0x0204
-#define GL_NOTEQUAL 0x0205
-#define GL_GEQUAL 0x0206
-#define GL_ALWAYS 0x0207
-
-/* AttribMask */
-#define GL_CURRENT_BIT 0x00000001
-#define GL_POINT_BIT 0x00000002
-#define GL_LINE_BIT 0x00000004
-#define GL_POLYGON_BIT 0x00000008
-#define GL_POLYGON_STIPPLE_BIT 0x00000010
-#define GL_PIXEL_MODE_BIT 0x00000020
-#define GL_LIGHTING_BIT 0x00000040
-#define GL_FOG_BIT 0x00000080
-#define GL_DEPTH_BUFFER_BIT 0x00000100
-#define GL_ACCUM_BUFFER_BIT 0x00000200
-#define GL_STENCIL_BUFFER_BIT 0x00000400
-#define GL_VIEWPORT_BIT 0x00000800
-#define GL_TRANSFORM_BIT 0x00001000
-#define GL_ENABLE_BIT 0x00002000
-#define GL_COLOR_BUFFER_BIT 0x00004000
-#define GL_HINT_BIT 0x00008000
-#define GL_EVAL_BIT 0x00010000
-#define GL_LIST_BIT 0x00020000
-#define GL_TEXTURE_BIT 0x00040000
-#define GL_SCISSOR_BIT 0x00080000
-#define GL_ALL_ATTRIB_BITS 0x000fffff
-
-/* BeginMode */
-#define GL_POINTS 0x0000
-#define GL_LINES 0x0001
-#define GL_LINE_LOOP 0x0002
-#define GL_LINE_STRIP 0x0003
-#define GL_TRIANGLES 0x0004
-#define GL_TRIANGLE_STRIP 0x0005
-#define GL_TRIANGLE_FAN 0x0006
-#define GL_QUADS 0x0007
-#define GL_QUAD_STRIP 0x0008
-#define GL_POLYGON 0x0009
-
-/* BlendingFactorDest */
-#define GL_ZERO 0
-#define GL_ONE 1
-#define GL_SRC_COLOR 0x0300
-#define GL_ONE_MINUS_SRC_COLOR 0x0301
-#define GL_SRC_ALPHA 0x0302
-#define GL_ONE_MINUS_SRC_ALPHA 0x0303
-#define GL_DST_ALPHA 0x0304
-#define GL_ONE_MINUS_DST_ALPHA 0x0305
-
-/* BlendingFactorSrc */
-/* GL_ZERO */
-/* GL_ONE */
-#define GL_DST_COLOR 0x0306
-#define GL_ONE_MINUS_DST_COLOR 0x0307
-#define GL_SRC_ALPHA_SATURATE 0x0308
-/* GL_SRC_ALPHA */
-/* GL_ONE_MINUS_SRC_ALPHA */
-/* GL_DST_ALPHA */
-/* GL_ONE_MINUS_DST_ALPHA */
-
-/* Boolean */
-#define GL_TRUE 1
-#define GL_FALSE 0
-
-/* ClearBufferMask */
-/* GL_COLOR_BUFFER_BIT */
-/* GL_ACCUM_BUFFER_BIT */
-/* GL_STENCIL_BUFFER_BIT */
-/* GL_DEPTH_BUFFER_BIT */
-
-/* ClientArrayType */
-/* GL_VERTEX_ARRAY */
-/* GL_NORMAL_ARRAY */
-/* GL_COLOR_ARRAY */
-/* GL_INDEX_ARRAY */
-/* GL_TEXTURE_COORD_ARRAY */
-/* GL_EDGE_FLAG_ARRAY */
-
-/* ClipPlaneName */
-#define GL_CLIP_PLANE0 0x3000
-#define GL_CLIP_PLANE1 0x3001
-#define GL_CLIP_PLANE2 0x3002
-#define GL_CLIP_PLANE3 0x3003
-#define GL_CLIP_PLANE4 0x3004
-#define GL_CLIP_PLANE5 0x3005
-
-/* ColorMaterialFace */
-/* GL_FRONT */
-/* GL_BACK */
-/* GL_FRONT_AND_BACK */
-
-/* ColorMaterialParameter */
-/* GL_AMBIENT */
-/* GL_DIFFUSE */
-/* GL_SPECULAR */
-/* GL_EMISSION */
-/* GL_AMBIENT_AND_DIFFUSE */
-
-/* ColorPointerType */
-/* GL_BYTE */
-/* GL_UNSIGNED_BYTE */
-/* GL_SHORT */
-/* GL_UNSIGNED_SHORT */
-/* GL_INT */
-/* GL_UNSIGNED_INT */
-/* GL_FLOAT */
-/* GL_DOUBLE */
-
-/* CullFaceMode */
-/* GL_FRONT */
-/* GL_BACK */
-/* GL_FRONT_AND_BACK */
-
-/* DataType */
-#define GL_BYTE 0x1400
-#define GL_UNSIGNED_BYTE 0x1401
-#define GL_SHORT 0x1402
-#define GL_UNSIGNED_SHORT 0x1403
-#define GL_INT 0x1404
-#define GL_UNSIGNED_INT 0x1405
-#define GL_FLOAT 0x1406
-#define GL_2_BYTES 0x1407
-#define GL_3_BYTES 0x1408
-#define GL_4_BYTES 0x1409
-#define GL_DOUBLE 0x140A
-
-/* DepthFunction */
-/* GL_NEVER */
-/* GL_LESS */
-/* GL_EQUAL */
-/* GL_LEQUAL */
-/* GL_GREATER */
-/* GL_NOTEQUAL */
-/* GL_GEQUAL */
-/* GL_ALWAYS */
-
-/* DrawBufferMode */
-#define GL_NONE 0
-#define GL_FRONT_LEFT 0x0400
-#define GL_FRONT_RIGHT 0x0401
-#define GL_BACK_LEFT 0x0402
-#define GL_BACK_RIGHT 0x0403
-#define GL_FRONT 0x0404
-#define GL_BACK 0x0405
-#define GL_LEFT 0x0406
-#define GL_RIGHT 0x0407
-#define GL_FRONT_AND_BACK 0x0408
-#define GL_AUX0 0x0409
-#define GL_AUX1 0x040A
-#define GL_AUX2 0x040B
-#define GL_AUX3 0x040C
-
-/* Enable */
-/* GL_FOG */
-/* GL_LIGHTING */
-/* GL_TEXTURE_1D */
-/* GL_TEXTURE_2D */
-/* GL_LINE_STIPPLE */
-/* GL_POLYGON_STIPPLE */
-/* GL_CULL_FACE */
-/* GL_ALPHA_TEST */
-/* GL_BLEND */
-/* GL_INDEX_LOGIC_OP */
-/* GL_COLOR_LOGIC_OP */
-/* GL_DITHER */
-/* GL_STENCIL_TEST */
-/* GL_DEPTH_TEST */
-/* GL_CLIP_PLANE0 */
-/* GL_CLIP_PLANE1 */
-/* GL_CLIP_PLANE2 */
-/* GL_CLIP_PLANE3 */
-/* GL_CLIP_PLANE4 */
-/* GL_CLIP_PLANE5 */
-/* GL_LIGHT0 */
-/* GL_LIGHT1 */
-/* GL_LIGHT2 */
-/* GL_LIGHT3 */
-/* GL_LIGHT4 */
-/* GL_LIGHT5 */
-/* GL_LIGHT6 */
-/* GL_LIGHT7 */
-/* GL_TEXTURE_GEN_S */
-/* GL_TEXTURE_GEN_T */
-/* GL_TEXTURE_GEN_R */
-/* GL_TEXTURE_GEN_Q */
-/* GL_MAP1_VERTEX_3 */
-/* GL_MAP1_VERTEX_4 */
-/* GL_MAP1_COLOR_4 */
-/* GL_MAP1_INDEX */
-/* GL_MAP1_NORMAL */
-/* GL_MAP1_TEXTURE_COORD_1 */
-/* GL_MAP1_TEXTURE_COORD_2 */
-/* GL_MAP1_TEXTURE_COORD_3 */
-/* GL_MAP1_TEXTURE_COORD_4 */
-/* GL_MAP2_VERTEX_3 */
-/* GL_MAP2_VERTEX_4 */
-/* GL_MAP2_COLOR_4 */
-/* GL_MAP2_INDEX */
-/* GL_MAP2_NORMAL */
-/* GL_MAP2_TEXTURE_COORD_1 */
-/* GL_MAP2_TEXTURE_COORD_2 */
-/* GL_MAP2_TEXTURE_COORD_3 */
-/* GL_MAP2_TEXTURE_COORD_4 */
-/* GL_POINT_SMOOTH */
-/* GL_LINE_SMOOTH */
-/* GL_POLYGON_SMOOTH */
-/* GL_SCISSOR_TEST */
-/* GL_COLOR_MATERIAL */
-/* GL_NORMALIZE */
-/* GL_AUTO_NORMAL */
-/* GL_VERTEX_ARRAY */
-/* GL_NORMAL_ARRAY */
-/* GL_COLOR_ARRAY */
-/* GL_INDEX_ARRAY */
-/* GL_TEXTURE_COORD_ARRAY */
-/* GL_EDGE_FLAG_ARRAY */
-/* GL_POLYGON_OFFSET_POINT */
-/* GL_POLYGON_OFFSET_LINE */
-/* GL_POLYGON_OFFSET_FILL */
-
-/* ErrorCode */
-#define GL_NO_ERROR 0
-#define GL_INVALID_ENUM 0x0500
-#define GL_INVALID_VALUE 0x0501
-#define GL_INVALID_OPERATION 0x0502
-#define GL_STACK_OVERFLOW 0x0503
-#define GL_STACK_UNDERFLOW 0x0504
-#define GL_OUT_OF_MEMORY 0x0505
-
-/* FeedBackMode */
-#define GL_2D 0x0600
-#define GL_3D 0x0601
-#define GL_3D_COLOR 0x0602
-#define GL_3D_COLOR_TEXTURE 0x0603
-#define GL_4D_COLOR_TEXTURE 0x0604
-
-/* FeedBackToken */
-#define GL_PASS_THROUGH_TOKEN 0x0700
-#define GL_POINT_TOKEN 0x0701
-#define GL_LINE_TOKEN 0x0702
-#define GL_POLYGON_TOKEN 0x0703
-#define GL_BITMAP_TOKEN 0x0704
-#define GL_DRAW_PIXEL_TOKEN 0x0705
-#define GL_COPY_PIXEL_TOKEN 0x0706
-#define GL_LINE_RESET_TOKEN 0x0707
-
-/* FogMode */
-/* GL_LINEAR */
-#define GL_EXP 0x0800
-#define GL_EXP2 0x0801
-
-
-/* FogParameter */
-/* GL_FOG_COLOR */
-/* GL_FOG_DENSITY */
-/* GL_FOG_END */
-/* GL_FOG_INDEX */
-/* GL_FOG_MODE */
-/* GL_FOG_START */
-
-/* FrontFaceDirection */
-#define GL_CW 0x0900
-#define GL_CCW 0x0901
-
-/* GetMapTarget */
-#define GL_COEFF 0x0A00
-#define GL_ORDER 0x0A01
-#define GL_DOMAIN 0x0A02
-
-/* GetPixelMap */
-/* GL_PIXEL_MAP_I_TO_I */
-/* GL_PIXEL_MAP_S_TO_S */
-/* GL_PIXEL_MAP_I_TO_R */
-/* GL_PIXEL_MAP_I_TO_G */
-/* GL_PIXEL_MAP_I_TO_B */
-/* GL_PIXEL_MAP_I_TO_A */
-/* GL_PIXEL_MAP_R_TO_R */
-/* GL_PIXEL_MAP_G_TO_G */
-/* GL_PIXEL_MAP_B_TO_B */
-/* GL_PIXEL_MAP_A_TO_A */
-
-/* GetPointerTarget */
-/* GL_VERTEX_ARRAY_POINTER */
-/* GL_NORMAL_ARRAY_POINTER */
-/* GL_COLOR_ARRAY_POINTER */
-/* GL_INDEX_ARRAY_POINTER */
-/* GL_TEXTURE_COORD_ARRAY_POINTER */
-/* GL_EDGE_FLAG_ARRAY_POINTER */
-
-/* GetTarget */
-#define GL_CURRENT_COLOR 0x0B00
-#define GL_CURRENT_INDEX 0x0B01
-#define GL_CURRENT_NORMAL 0x0B02
-#define GL_CURRENT_TEXTURE_COORDS 0x0B03
-#define GL_CURRENT_RASTER_COLOR 0x0B04
-#define GL_CURRENT_RASTER_INDEX 0x0B05
-#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
-#define GL_CURRENT_RASTER_POSITION 0x0B07
-#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
-#define GL_CURRENT_RASTER_DISTANCE 0x0B09
-#define GL_POINT_SMOOTH 0x0B10
-#define GL_POINT_SIZE 0x0B11
-#define GL_POINT_SIZE_RANGE 0x0B12
-#define GL_POINT_SIZE_GRANULARITY 0x0B13
-#define GL_LINE_SMOOTH 0x0B20
-#define GL_LINE_WIDTH 0x0B21
-#define GL_LINE_WIDTH_RANGE 0x0B22
-#define GL_LINE_WIDTH_GRANULARITY 0x0B23
-#define GL_LINE_STIPPLE 0x0B24
-#define GL_LINE_STIPPLE_PATTERN 0x0B25
-#define GL_LINE_STIPPLE_REPEAT 0x0B26
-#define GL_LIST_MODE 0x0B30
-#define GL_MAX_LIST_NESTING 0x0B31
-#define GL_LIST_BASE 0x0B32
-#define GL_LIST_INDEX 0x0B33
-#define GL_POLYGON_MODE 0x0B40
-#define GL_POLYGON_SMOOTH 0x0B41
-#define GL_POLYGON_STIPPLE 0x0B42
-#define GL_EDGE_FLAG 0x0B43
-#define GL_CULL_FACE 0x0B44
-#define GL_CULL_FACE_MODE 0x0B45
-#define GL_FRONT_FACE 0x0B46
-#define GL_LIGHTING 0x0B50
-#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
-#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
-#define GL_LIGHT_MODEL_AMBIENT 0x0B53
-#define GL_SHADE_MODEL 0x0B54
-#define GL_COLOR_MATERIAL_FACE 0x0B55
-#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
-#define GL_COLOR_MATERIAL 0x0B57
-#define GL_FOG 0x0B60
-#define GL_FOG_INDEX 0x0B61
-#define GL_FOG_DENSITY 0x0B62
-#define GL_FOG_START 0x0B63
-#define GL_FOG_END 0x0B64
-#define GL_FOG_MODE 0x0B65
-#define GL_FOG_COLOR 0x0B66
-#define GL_DEPTH_RANGE 0x0B70
-#define GL_DEPTH_TEST 0x0B71
-#define GL_DEPTH_WRITEMASK 0x0B72
-#define GL_DEPTH_CLEAR_VALUE 0x0B73
-#define GL_DEPTH_FUNC 0x0B74
-#define GL_ACCUM_CLEAR_VALUE 0x0B80
-#define GL_STENCIL_TEST 0x0B90
-#define GL_STENCIL_CLEAR_VALUE 0x0B91
-#define GL_STENCIL_FUNC 0x0B92
-#define GL_STENCIL_VALUE_MASK 0x0B93
-#define GL_STENCIL_FAIL 0x0B94
-#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
-#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
-#define GL_STENCIL_REF 0x0B97
-#define GL_STENCIL_WRITEMASK 0x0B98
-#define GL_MATRIX_MODE 0x0BA0
-#define GL_NORMALIZE 0x0BA1
-#define GL_VIEWPORT 0x0BA2
-#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
-#define GL_PROJECTION_STACK_DEPTH 0x0BA4
-#define GL_TEXTURE_STACK_DEPTH 0x0BA5
-#define GL_MODELVIEW_MATRIX 0x0BA6
-#define GL_PROJECTION_MATRIX 0x0BA7
-#define GL_TEXTURE_MATRIX 0x0BA8
-#define GL_ATTRIB_STACK_DEPTH 0x0BB0
-#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
-#define GL_ALPHA_TEST 0x0BC0
-#define GL_ALPHA_TEST_FUNC 0x0BC1
-#define GL_ALPHA_TEST_REF 0x0BC2
-#define GL_DITHER 0x0BD0
-#define GL_BLEND_DST 0x0BE0
-#define GL_BLEND_SRC 0x0BE1
-#define GL_BLEND 0x0BE2
-#define GL_LOGIC_OP_MODE 0x0BF0
-#define GL_INDEX_LOGIC_OP 0x0BF1
-#define GL_COLOR_LOGIC_OP 0x0BF2
-#define GL_AUX_BUFFERS 0x0C00
-#define GL_DRAW_BUFFER 0x0C01
-#define GL_READ_BUFFER 0x0C02
-#define GL_SCISSOR_BOX 0x0C10
-#define GL_SCISSOR_TEST 0x0C11
-#define GL_INDEX_CLEAR_VALUE 0x0C20
-#define GL_INDEX_WRITEMASK 0x0C21
-#define GL_COLOR_CLEAR_VALUE 0x0C22
-#define GL_COLOR_WRITEMASK 0x0C23
-#define GL_INDEX_MODE 0x0C30
-#define GL_RGBA_MODE 0x0C31
-#define GL_DOUBLEBUFFER 0x0C32
-#define GL_STEREO 0x0C33
-#define GL_RENDER_MODE 0x0C40
-#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
-#define GL_POINT_SMOOTH_HINT 0x0C51
-#define GL_LINE_SMOOTH_HINT 0x0C52
-#define GL_POLYGON_SMOOTH_HINT 0x0C53
-#define GL_FOG_HINT 0x0C54
-#define GL_TEXTURE_GEN_S 0x0C60
-#define GL_TEXTURE_GEN_T 0x0C61
-#define GL_TEXTURE_GEN_R 0x0C62
-#define GL_TEXTURE_GEN_Q 0x0C63
-#define GL_PIXEL_MAP_I_TO_I 0x0C70
-#define GL_PIXEL_MAP_S_TO_S 0x0C71
-#define GL_PIXEL_MAP_I_TO_R 0x0C72
-#define GL_PIXEL_MAP_I_TO_G 0x0C73
-#define GL_PIXEL_MAP_I_TO_B 0x0C74
-#define GL_PIXEL_MAP_I_TO_A 0x0C75
-#define GL_PIXEL_MAP_R_TO_R 0x0C76
-#define GL_PIXEL_MAP_G_TO_G 0x0C77
-#define GL_PIXEL_MAP_B_TO_B 0x0C78
-#define GL_PIXEL_MAP_A_TO_A 0x0C79
-#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
-#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
-#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
-#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
-#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
-#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
-#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
-#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
-#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
-#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
-#define GL_UNPACK_SWAP_BYTES 0x0CF0
-#define GL_UNPACK_LSB_FIRST 0x0CF1
-#define GL_UNPACK_ROW_LENGTH 0x0CF2
-#define GL_UNPACK_SKIP_ROWS 0x0CF3
-#define GL_UNPACK_SKIP_PIXELS 0x0CF4
-#define GL_UNPACK_ALIGNMENT 0x0CF5
-#define GL_PACK_SWAP_BYTES 0x0D00
-#define GL_PACK_LSB_FIRST 0x0D01
-#define GL_PACK_ROW_LENGTH 0x0D02
-#define GL_PACK_SKIP_ROWS 0x0D03
-#define GL_PACK_SKIP_PIXELS 0x0D04
-#define GL_PACK_ALIGNMENT 0x0D05
-#define GL_MAP_COLOR 0x0D10
-#define GL_MAP_STENCIL 0x0D11
-#define GL_INDEX_SHIFT 0x0D12
-#define GL_INDEX_OFFSET 0x0D13
-#define GL_RED_SCALE 0x0D14
-#define GL_RED_BIAS 0x0D15
-#define GL_ZOOM_X 0x0D16
-#define GL_ZOOM_Y 0x0D17
-#define GL_GREEN_SCALE 0x0D18
-#define GL_GREEN_BIAS 0x0D19
-#define GL_BLUE_SCALE 0x0D1A
-#define GL_BLUE_BIAS 0x0D1B
-#define GL_ALPHA_SCALE 0x0D1C
-#define GL_ALPHA_BIAS 0x0D1D
-#define GL_DEPTH_SCALE 0x0D1E
-#define GL_DEPTH_BIAS 0x0D1F
-#define GL_MAX_EVAL_ORDER 0x0D30
-#define GL_MAX_LIGHTS 0x0D31
-#define GL_MAX_CLIP_PLANES 0x0D32
-#define GL_MAX_TEXTURE_SIZE 0x0D33
-#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
-#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
-#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
-#define GL_MAX_NAME_STACK_DEPTH 0x0D37
-#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
-#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
-#define GL_MAX_VIEWPORT_DIMS 0x0D3A
-#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
-#define GL_SUBPIXEL_BITS 0x0D50
-#define GL_INDEX_BITS 0x0D51
-#define GL_RED_BITS 0x0D52
-#define GL_GREEN_BITS 0x0D53
-#define GL_BLUE_BITS 0x0D54
-#define GL_ALPHA_BITS 0x0D55
-#define GL_DEPTH_BITS 0x0D56
-#define GL_STENCIL_BITS 0x0D57
-#define GL_ACCUM_RED_BITS 0x0D58
-#define GL_ACCUM_GREEN_BITS 0x0D59
-#define GL_ACCUM_BLUE_BITS 0x0D5A
-#define GL_ACCUM_ALPHA_BITS 0x0D5B
-#define GL_NAME_STACK_DEPTH 0x0D70
-#define GL_AUTO_NORMAL 0x0D80
-#define GL_MAP1_COLOR_4 0x0D90
-#define GL_MAP1_INDEX 0x0D91
-#define GL_MAP1_NORMAL 0x0D92
-#define GL_MAP1_TEXTURE_COORD_1 0x0D93
-#define GL_MAP1_TEXTURE_COORD_2 0x0D94
-#define GL_MAP1_TEXTURE_COORD_3 0x0D95
-#define GL_MAP1_TEXTURE_COORD_4 0x0D96
-#define GL_MAP1_VERTEX_3 0x0D97
-#define GL_MAP1_VERTEX_4 0x0D98
-#define GL_MAP2_COLOR_4 0x0DB0
-#define GL_MAP2_INDEX 0x0DB1
-#define GL_MAP2_NORMAL 0x0DB2
-#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
-#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
-#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
-#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
-#define GL_MAP2_VERTEX_3 0x0DB7
-#define GL_MAP2_VERTEX_4 0x0DB8
-#define GL_MAP1_GRID_DOMAIN 0x0DD0
-#define GL_MAP1_GRID_SEGMENTS 0x0DD1
-#define GL_MAP2_GRID_DOMAIN 0x0DD2
-#define GL_MAP2_GRID_SEGMENTS 0x0DD3
-#define GL_TEXTURE_1D 0x0DE0
-#define GL_TEXTURE_2D 0x0DE1
-#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
-#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
-#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
-#define GL_SELECTION_BUFFER_POINTER 0x0DF3
-#define GL_SELECTION_BUFFER_SIZE 0x0DF4
-/* GL_TEXTURE_BINDING_1D */
-/* GL_TEXTURE_BINDING_2D */
-/* GL_VERTEX_ARRAY */
-/* GL_NORMAL_ARRAY */
-/* GL_COLOR_ARRAY */
-/* GL_INDEX_ARRAY */
-/* GL_TEXTURE_COORD_ARRAY */
-/* GL_EDGE_FLAG_ARRAY */
-/* GL_VERTEX_ARRAY_SIZE */
-/* GL_VERTEX_ARRAY_TYPE */
-/* GL_VERTEX_ARRAY_STRIDE */
-/* GL_NORMAL_ARRAY_TYPE */
-/* GL_NORMAL_ARRAY_STRIDE */
-/* GL_COLOR_ARRAY_SIZE */
-/* GL_COLOR_ARRAY_TYPE */
-/* GL_COLOR_ARRAY_STRIDE */
-/* GL_INDEX_ARRAY_TYPE */
-/* GL_INDEX_ARRAY_STRIDE */
-/* GL_TEXTURE_COORD_ARRAY_SIZE */
-/* GL_TEXTURE_COORD_ARRAY_TYPE */
-/* GL_TEXTURE_COORD_ARRAY_STRIDE */
-/* GL_EDGE_FLAG_ARRAY_STRIDE */
-/* GL_POLYGON_OFFSET_FACTOR */
-/* GL_POLYGON_OFFSET_UNITS */
-
-/* GetTextureParameter */
-/* GL_TEXTURE_MAG_FILTER */
-/* GL_TEXTURE_MIN_FILTER */
-/* GL_TEXTURE_WRAP_S */
-/* GL_TEXTURE_WRAP_T */
-#define GL_TEXTURE_WIDTH 0x1000
-#define GL_TEXTURE_HEIGHT 0x1001
-#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
-#define GL_TEXTURE_BORDER_COLOR 0x1004
-#define GL_TEXTURE_BORDER 0x1005
-/* GL_TEXTURE_RED_SIZE */
-/* GL_TEXTURE_GREEN_SIZE */
-/* GL_TEXTURE_BLUE_SIZE */
-/* GL_TEXTURE_ALPHA_SIZE */
-/* GL_TEXTURE_LUMINANCE_SIZE */
-/* GL_TEXTURE_INTENSITY_SIZE */
-/* GL_TEXTURE_PRIORITY */
-/* GL_TEXTURE_RESIDENT */
-
-/* HintMode */
-#define GL_DONT_CARE 0x1100
-#define GL_FASTEST 0x1101
-#define GL_NICEST 0x1102
-
-/* HintTarget */
-/* GL_PERSPECTIVE_CORRECTION_HINT */
-/* GL_POINT_SMOOTH_HINT */
-/* GL_LINE_SMOOTH_HINT */
-/* GL_POLYGON_SMOOTH_HINT */
-/* GL_FOG_HINT */
-/* GL_PHONG_HINT */
-
-/* IndexPointerType */
-/* GL_SHORT */
-/* GL_INT */
-/* GL_FLOAT */
-/* GL_DOUBLE */
-
-/* LightModelParameter */
-/* GL_LIGHT_MODEL_AMBIENT */
-/* GL_LIGHT_MODEL_LOCAL_VIEWER */
-/* GL_LIGHT_MODEL_TWO_SIDE */
-
-/* LightName */
-#define GL_LIGHT0 0x4000
-#define GL_LIGHT1 0x4001
-#define GL_LIGHT2 0x4002
-#define GL_LIGHT3 0x4003
-#define GL_LIGHT4 0x4004
-#define GL_LIGHT5 0x4005
-#define GL_LIGHT6 0x4006
-#define GL_LIGHT7 0x4007
-
-/* LightParameter */
-#define GL_AMBIENT 0x1200
-#define GL_DIFFUSE 0x1201
-#define GL_SPECULAR 0x1202
-#define GL_POSITION 0x1203
-#define GL_SPOT_DIRECTION 0x1204
-#define GL_SPOT_EXPONENT 0x1205
-#define GL_SPOT_CUTOFF 0x1206
-#define GL_CONSTANT_ATTENUATION 0x1207
-#define GL_LINEAR_ATTENUATION 0x1208
-#define GL_QUADRATIC_ATTENUATION 0x1209
-
-/* InterleavedArrays */
-/* GL_V2F */
-/* GL_V3F */
-/* GL_C4UB_V2F */
-/* GL_C4UB_V3F */
-/* GL_C3F_V3F */
-/* GL_N3F_V3F */
-/* GL_C4F_N3F_V3F */
-/* GL_T2F_V3F */
-/* GL_T4F_V4F */
-/* GL_T2F_C4UB_V3F */
-/* GL_T2F_C3F_V3F */
-/* GL_T2F_N3F_V3F */
-/* GL_T2F_C4F_N3F_V3F */
-/* GL_T4F_C4F_N3F_V4F */
-
-/* ListMode */
-#define GL_COMPILE 0x1300
-#define GL_COMPILE_AND_EXECUTE 0x1301
-
-/* ListNameType */
-/* GL_BYTE */
-/* GL_UNSIGNED_BYTE */
-/* GL_SHORT */
-/* GL_UNSIGNED_SHORT */
-/* GL_INT */
-/* GL_UNSIGNED_INT */
-/* GL_FLOAT */
-/* GL_2_BYTES */
-/* GL_3_BYTES */
-/* GL_4_BYTES */
-
-/* LogicOp */
-#define GL_CLEAR 0x1500
-#define GL_AND 0x1501
-#define GL_AND_REVERSE 0x1502
-#define GL_COPY 0x1503
-#define GL_AND_INVERTED 0x1504
-#define GL_NOOP 0x1505
-#define GL_XOR 0x1506
-#define GL_OR 0x1507
-#define GL_NOR 0x1508
-#define GL_EQUIV 0x1509
-#define GL_INVERT 0x150A
-#define GL_OR_REVERSE 0x150B
-#define GL_COPY_INVERTED 0x150C
-#define GL_OR_INVERTED 0x150D
-#define GL_NAND 0x150E
-#define GL_SET 0x150F
-
-/* MapTarget */
-/* GL_MAP1_COLOR_4 */
-/* GL_MAP1_INDEX */
-/* GL_MAP1_NORMAL */
-/* GL_MAP1_TEXTURE_COORD_1 */
-/* GL_MAP1_TEXTURE_COORD_2 */
-/* GL_MAP1_TEXTURE_COORD_3 */
-/* GL_MAP1_TEXTURE_COORD_4 */
-/* GL_MAP1_VERTEX_3 */
-/* GL_MAP1_VERTEX_4 */
-/* GL_MAP2_COLOR_4 */
-/* GL_MAP2_INDEX */
-/* GL_MAP2_NORMAL */
-/* GL_MAP2_TEXTURE_COORD_1 */
-/* GL_MAP2_TEXTURE_COORD_2 */
-/* GL_MAP2_TEXTURE_COORD_3 */
-/* GL_MAP2_TEXTURE_COORD_4 */
-/* GL_MAP2_VERTEX_3 */
-/* GL_MAP2_VERTEX_4 */
-
-/* MaterialFace */
-/* GL_FRONT */
-/* GL_BACK */
-/* GL_FRONT_AND_BACK */
-
-/* MaterialParameter */
-#define GL_EMISSION 0x1600
-#define GL_SHININESS 0x1601
-#define GL_AMBIENT_AND_DIFFUSE 0x1602
-#define GL_COLOR_INDEXES 0x1603
-/* GL_AMBIENT */
-/* GL_DIFFUSE */
-/* GL_SPECULAR */
-
-/* MatrixMode */
-#define GL_MODELVIEW 0x1700
-#define GL_PROJECTION 0x1701
-#define GL_TEXTURE 0x1702
-
-/* MeshMode1 */
-/* GL_POINT */
-/* GL_LINE */
-
-/* MeshMode2 */
-/* GL_POINT */
-/* GL_LINE */
-/* GL_FILL */
-
-/* NormalPointerType */
-/* GL_BYTE */
-/* GL_SHORT */
-/* GL_INT */
-/* GL_FLOAT */
-/* GL_DOUBLE */
-
-/* PixelCopyType */
-#define GL_COLOR 0x1800
-#define GL_DEPTH 0x1801
-#define GL_STENCIL 0x1802
-
-/* PixelFormat */
-#define GL_COLOR_INDEX 0x1900
-#define GL_STENCIL_INDEX 0x1901
-#define GL_DEPTH_COMPONENT 0x1902
-#define GL_RED 0x1903
-#define GL_GREEN 0x1904
-#define GL_BLUE 0x1905
-#define GL_ALPHA 0x1906
-#define GL_RGB 0x1907
-#define GL_RGBA 0x1908
-#define GL_LUMINANCE 0x1909
-#define GL_LUMINANCE_ALPHA 0x190A
-
-/* PixelMap */
-/* GL_PIXEL_MAP_I_TO_I */
-/* GL_PIXEL_MAP_S_TO_S */
-/* GL_PIXEL_MAP_I_TO_R */
-/* GL_PIXEL_MAP_I_TO_G */
-/* GL_PIXEL_MAP_I_TO_B */
-/* GL_PIXEL_MAP_I_TO_A */
-/* GL_PIXEL_MAP_R_TO_R */
-/* GL_PIXEL_MAP_G_TO_G */
-/* GL_PIXEL_MAP_B_TO_B */
-/* GL_PIXEL_MAP_A_TO_A */
-
-/* PixelStore */
-/* GL_UNPACK_SWAP_BYTES */
-/* GL_UNPACK_LSB_FIRST */
-/* GL_UNPACK_ROW_LENGTH */
-/* GL_UNPACK_SKIP_ROWS */
-/* GL_UNPACK_SKIP_PIXELS */
-/* GL_UNPACK_ALIGNMENT */
-/* GL_PACK_SWAP_BYTES */
-/* GL_PACK_LSB_FIRST */
-/* GL_PACK_ROW_LENGTH */
-/* GL_PACK_SKIP_ROWS */
-/* GL_PACK_SKIP_PIXELS */
-/* GL_PACK_ALIGNMENT */
-
-/* PixelTransfer */
-/* GL_MAP_COLOR */
-/* GL_MAP_STENCIL */
-/* GL_INDEX_SHIFT */
-/* GL_INDEX_OFFSET */
-/* GL_RED_SCALE */
-/* GL_RED_BIAS */
-/* GL_GREEN_SCALE */
-/* GL_GREEN_BIAS */
-/* GL_BLUE_SCALE */
-/* GL_BLUE_BIAS */
-/* GL_ALPHA_SCALE */
-/* GL_ALPHA_BIAS */
-/* GL_DEPTH_SCALE */
-/* GL_DEPTH_BIAS */
-
-/* PixelType */
-#define GL_BITMAP 0x1A00
-/* GL_BYTE */
-/* GL_UNSIGNED_BYTE */
-/* GL_SHORT */
-/* GL_UNSIGNED_SHORT */
-/* GL_INT */
-/* GL_UNSIGNED_INT */
-/* GL_FLOAT */
-
-/* PolygonMode */
-#define GL_POINT 0x1B00
-#define GL_LINE 0x1B01
-#define GL_FILL 0x1B02
-
-/* ReadBufferMode */
-/* GL_FRONT_LEFT */
-/* GL_FRONT_RIGHT */
-/* GL_BACK_LEFT */
-/* GL_BACK_RIGHT */
-/* GL_FRONT */
-/* GL_BACK */
-/* GL_LEFT */
-/* GL_RIGHT */
-/* GL_AUX0 */
-/* GL_AUX1 */
-/* GL_AUX2 */
-/* GL_AUX3 */
-
-/* RenderingMode */
-#define GL_RENDER 0x1C00
-#define GL_FEEDBACK 0x1C01
-#define GL_SELECT 0x1C02
-
-/* ShadingModel */
-#define GL_FLAT 0x1D00
-#define GL_SMOOTH 0x1D01
-
-
-/* StencilFunction */
-/* GL_NEVER */
-/* GL_LESS */
-/* GL_EQUAL */
-/* GL_LEQUAL */
-/* GL_GREATER */
-/* GL_NOTEQUAL */
-/* GL_GEQUAL */
-/* GL_ALWAYS */
-
-/* StencilOp */
-/* GL_ZERO */
-#define GL_KEEP 0x1E00
-#define GL_REPLACE 0x1E01
-#define GL_INCR 0x1E02
-#define GL_DECR 0x1E03
-/* GL_INVERT */
-
-/* StringName */
-#define GL_VENDOR 0x1F00
-#define GL_RENDERER 0x1F01
-#define GL_VERSION 0x1F02
-#define GL_EXTENSIONS 0x1F03
-
-/* TextureCoordName */
-#define GL_S 0x2000
-#define GL_T 0x2001
-#define GL_R 0x2002
-#define GL_Q 0x2003
-
-/* TexCoordPointerType */
-/* GL_SHORT */
-/* GL_INT */
-/* GL_FLOAT */
-/* GL_DOUBLE */
-
-/* TextureEnvMode */
-#define GL_MODULATE 0x2100
-#define GL_DECAL 0x2101
-/* GL_BLEND */
-/* GL_REPLACE */
-
-/* TextureEnvParameter */
-#define GL_TEXTURE_ENV_MODE 0x2200
-#define GL_TEXTURE_ENV_COLOR 0x2201
-
-/* TextureEnvTarget */
-#define GL_TEXTURE_ENV 0x2300
-
-/* TextureGenMode */
-#define GL_EYE_LINEAR 0x2400
-#define GL_OBJECT_LINEAR 0x2401
-#define GL_SPHERE_MAP 0x2402
-
-/* TextureGenParameter */
-#define GL_TEXTURE_GEN_MODE 0x2500
-#define GL_OBJECT_PLANE 0x2501
-#define GL_EYE_PLANE 0x2502
-
-/* TextureMagFilter */
-#define GL_NEAREST 0x2600
-#define GL_LINEAR 0x2601
-
-/* TextureMinFilter */
-/* GL_NEAREST */
-/* GL_LINEAR */
-#define GL_NEAREST_MIPMAP_NEAREST 0x2700
-#define GL_LINEAR_MIPMAP_NEAREST 0x2701
-#define GL_NEAREST_MIPMAP_LINEAR 0x2702
-#define GL_LINEAR_MIPMAP_LINEAR 0x2703
-
-/* TextureParameterName */
-#define GL_TEXTURE_MAG_FILTER 0x2800
-#define GL_TEXTURE_MIN_FILTER 0x2801
-#define GL_TEXTURE_WRAP_S 0x2802
-#define GL_TEXTURE_WRAP_T 0x2803
-/* GL_TEXTURE_BORDER_COLOR */
-/* GL_TEXTURE_PRIORITY */
-
-/* TextureTarget */
-/* GL_TEXTURE_1D */
-/* GL_TEXTURE_2D */
-/* GL_PROXY_TEXTURE_1D */
-/* GL_PROXY_TEXTURE_2D */
-
-/* TextureWrapMode */
-#define GL_CLAMP 0x2900
-#define GL_REPEAT 0x2901
-
-/* VertexPointerType */
-/* GL_SHORT */
-/* GL_INT */
-/* GL_FLOAT */
-/* GL_DOUBLE */
-
-/* ClientAttribMask */
-#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
-#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
-#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
-
-/* polygon_offset */
-#define GL_POLYGON_OFFSET_FACTOR 0x8038
-#define GL_POLYGON_OFFSET_UNITS 0x2A00
-#define GL_POLYGON_OFFSET_POINT 0x2A01
-#define GL_POLYGON_OFFSET_LINE 0x2A02
-#define GL_POLYGON_OFFSET_FILL 0x8037
-
-/* texture */
-#define GL_ALPHA4 0x803B
-#define GL_ALPHA8 0x803C
-#define GL_ALPHA12 0x803D
-#define GL_ALPHA16 0x803E
-#define GL_LUMINANCE4 0x803F
-#define GL_LUMINANCE8 0x8040
-#define GL_LUMINANCE12 0x8041
-#define GL_LUMINANCE16 0x8042
-#define GL_LUMINANCE4_ALPHA4 0x8043
-#define GL_LUMINANCE6_ALPHA2 0x8044
-#define GL_LUMINANCE8_ALPHA8 0x8045
-#define GL_LUMINANCE12_ALPHA4 0x8046
-#define GL_LUMINANCE12_ALPHA12 0x8047
-#define GL_LUMINANCE16_ALPHA16 0x8048
-#define GL_INTENSITY 0x8049
-#define GL_INTENSITY4 0x804A
-#define GL_INTENSITY8 0x804B
-#define GL_INTENSITY12 0x804C
-#define GL_INTENSITY16 0x804D
-#define GL_R3_G3_B2 0x2A10
-#define GL_RGB4 0x804F
-#define GL_RGB5 0x8050
-#define GL_RGB8 0x8051
-#define GL_RGB10 0x8052
-#define GL_RGB12 0x8053
-#define GL_RGB16 0x8054
-#define GL_RGBA2 0x8055
-#define GL_RGBA4 0x8056
-#define GL_RGB5_A1 0x8057
-#define GL_RGBA8 0x8058
-#define GL_RGB10_A2 0x8059
-#define GL_RGBA12 0x805A
-#define GL_RGBA16 0x805B
-#define GL_TEXTURE_RED_SIZE 0x805C
-#define GL_TEXTURE_GREEN_SIZE 0x805D
-#define GL_TEXTURE_BLUE_SIZE 0x805E
-#define GL_TEXTURE_ALPHA_SIZE 0x805F
-#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
-#define GL_TEXTURE_INTENSITY_SIZE 0x8061
-#define GL_PROXY_TEXTURE_1D 0x8063
-#define GL_PROXY_TEXTURE_2D 0x8064
-
-/* texture_object */
-#define GL_TEXTURE_PRIORITY 0x8066
-#define GL_TEXTURE_RESIDENT 0x8067
-#define GL_TEXTURE_BINDING_1D 0x8068
-#define GL_TEXTURE_BINDING_2D 0x8069
-
-/* vertex_array */
-#define GL_VERTEX_ARRAY 0x8074
-#define GL_NORMAL_ARRAY 0x8075
-#define GL_COLOR_ARRAY 0x8076
-#define GL_INDEX_ARRAY 0x8077
-#define GL_TEXTURE_COORD_ARRAY 0x8078
-#define GL_EDGE_FLAG_ARRAY 0x8079
-#define GL_VERTEX_ARRAY_SIZE 0x807A
-#define GL_VERTEX_ARRAY_TYPE 0x807B
-#define GL_VERTEX_ARRAY_STRIDE 0x807C
-#define GL_NORMAL_ARRAY_TYPE 0x807E
-#define GL_NORMAL_ARRAY_STRIDE 0x807F
-#define GL_COLOR_ARRAY_SIZE 0x8081
-#define GL_COLOR_ARRAY_TYPE 0x8082
-#define GL_COLOR_ARRAY_STRIDE 0x8083
-#define GL_INDEX_ARRAY_TYPE 0x8085
-#define GL_INDEX_ARRAY_STRIDE 0x8086
-#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
-#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
-#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
-#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
-#define GL_VERTEX_ARRAY_POINTER 0x808E
-#define GL_NORMAL_ARRAY_POINTER 0x808F
-#define GL_COLOR_ARRAY_POINTER 0x8090
-#define GL_INDEX_ARRAY_POINTER 0x8091
-#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
-#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
-#define GL_V2F 0x2A20
-#define GL_V3F 0x2A21
-#define GL_C4UB_V2F 0x2A22
-#define GL_C4UB_V3F 0x2A23
-#define GL_C3F_V3F 0x2A24
-#define GL_N3F_V3F 0x2A25
-#define GL_C4F_N3F_V3F 0x2A26
-#define GL_T2F_V3F 0x2A27
-#define GL_T4F_V4F 0x2A28
-#define GL_T2F_C4UB_V3F 0x2A29
-#define GL_T2F_C3F_V3F 0x2A2A
-#define GL_T2F_N3F_V3F 0x2A2B
-#define GL_T2F_C4F_N3F_V3F 0x2A2C
-#define GL_T4F_C4F_N3F_V4F 0x2A2D
-
-/* Extensions */
-#define GL_EXT_vertex_array 1
-#define GL_EXT_bgra 1
-#define GL_EXT_paletted_texture 1
-#define GL_WIN_swap_hint 1
-#define GL_WIN_draw_range_elements 1
-// #define GL_WIN_phong_shading 1
-// #define GL_WIN_specular_fog 1
-
-/* EXT_vertex_array */
-#define GL_VERTEX_ARRAY_EXT 0x8074
-#define GL_NORMAL_ARRAY_EXT 0x8075
-#define GL_COLOR_ARRAY_EXT 0x8076
-#define GL_INDEX_ARRAY_EXT 0x8077
-#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
-#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
-#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
-#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
-#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
-#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
-#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
-#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
-#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
-#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
-#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
-#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
-#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
-#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
-#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
-#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
-#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
-#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
-#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
-#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
-#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
-#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
-#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
-#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
-#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
-#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
-#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
-#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
-#define GL_DOUBLE_EXT GL_DOUBLE
-
-/* EXT_bgra */
-#define GL_BGR_EXT 0x80E0
-#define GL_BGRA_EXT 0x80E1
-
-/* EXT_paletted_texture */
-
-/* These must match the GL_COLOR_TABLE_*_SGI enumerants */
-#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
-#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
-#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
-#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
-#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
-#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
-#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
-#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
-
-#define GL_COLOR_INDEX1_EXT 0x80E2
-#define GL_COLOR_INDEX2_EXT 0x80E3
-#define GL_COLOR_INDEX4_EXT 0x80E4
-#define GL_COLOR_INDEX8_EXT 0x80E5
-#define GL_COLOR_INDEX12_EXT 0x80E6
-#define GL_COLOR_INDEX16_EXT 0x80E7
-
-/* WIN_draw_range_elements */
-#define GL_MAX_ELEMENTS_VERTICES_WIN 0x80E8
-#define GL_MAX_ELEMENTS_INDICES_WIN 0x80E9
-
-/* WIN_phong_shading */
-#define GL_PHONG_WIN 0x80EA
-#define GL_PHONG_HINT_WIN 0x80EB
-
-/* WIN_specular_fog */
-#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
-
-/* For compatibility with OpenGL v1.0 */
-#define GL_LOGIC_OP GL_INDEX_LOGIC_OP
-#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
-
-/*************************************************************/
-
-WINGDIAPI void APIENTRY glAccum (GLenum op, GLfloat value);
-WINGDIAPI void APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
-WINGDIAPI GLboolean APIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
-WINGDIAPI void APIENTRY glArrayElement (GLint i);
-WINGDIAPI void APIENTRY glBegin (GLenum mode);
-WINGDIAPI void APIENTRY glBindTexture (GLenum target, GLuint texture);
-WINGDIAPI void APIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
-WINGDIAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
-WINGDIAPI void APIENTRY glCallList (GLuint list);
-WINGDIAPI void APIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists);
-WINGDIAPI void APIENTRY glClear (GLbitfield mask);
-WINGDIAPI void APIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-WINGDIAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-WINGDIAPI void APIENTRY glClearDepth (GLclampd depth);
-WINGDIAPI void APIENTRY glClearIndex (GLfloat c);
-WINGDIAPI void APIENTRY glClearStencil (GLint s);
-WINGDIAPI void APIENTRY glClipPlane (GLenum plane, const GLdouble *equation);
-WINGDIAPI void APIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue);
-WINGDIAPI void APIENTRY glColor3bv (const GLbyte *v);
-WINGDIAPI void APIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue);
-WINGDIAPI void APIENTRY glColor3dv (const GLdouble *v);
-WINGDIAPI void APIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue);
-WINGDIAPI void APIENTRY glColor3fv (const GLfloat *v);
-WINGDIAPI void APIENTRY glColor3i (GLint red, GLint green, GLint blue);
-WINGDIAPI void APIENTRY glColor3iv (const GLint *v);
-WINGDIAPI void APIENTRY glColor3s (GLshort red, GLshort green, GLshort blue);
-WINGDIAPI void APIENTRY glColor3sv (const GLshort *v);
-WINGDIAPI void APIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
-WINGDIAPI void APIENTRY glColor3ubv (const GLubyte *v);
-WINGDIAPI void APIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue);
-WINGDIAPI void APIENTRY glColor3uiv (const GLuint *v);
-WINGDIAPI void APIENTRY glColor3us (GLushort red, GLushort green, GLushort blue);
-WINGDIAPI void APIENTRY glColor3usv (const GLushort *v);
-WINGDIAPI void APIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
-WINGDIAPI void APIENTRY glColor4bv (const GLbyte *v);
-WINGDIAPI void APIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
-WINGDIAPI void APIENTRY glColor4dv (const GLdouble *v);
-WINGDIAPI void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-WINGDIAPI void APIENTRY glColor4fv (const GLfloat *v);
-WINGDIAPI void APIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
-WINGDIAPI void APIENTRY glColor4iv (const GLint *v);
-WINGDIAPI void APIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
-WINGDIAPI void APIENTRY glColor4sv (const GLshort *v);
-WINGDIAPI void APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
-WINGDIAPI void APIENTRY glColor4ubv (const GLubyte *v);
-WINGDIAPI void APIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
-WINGDIAPI void APIENTRY glColor4uiv (const GLuint *v);
-WINGDIAPI void APIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
-WINGDIAPI void APIENTRY glColor4usv (const GLushort *v);
-WINGDIAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-WINGDIAPI void APIENTRY glColorMaterial (GLenum face, GLenum mode);
-WINGDIAPI void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-WINGDIAPI void APIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
-WINGDIAPI void APIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
-WINGDIAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-WINGDIAPI void APIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-WINGDIAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-WINGDIAPI void APIENTRY glCullFace (GLenum mode);
-WINGDIAPI void APIENTRY glDeleteLists (GLuint list, GLsizei range);
-WINGDIAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
-WINGDIAPI void APIENTRY glDepthFunc (GLenum func);
-WINGDIAPI void APIENTRY glDepthMask (GLboolean flag);
-WINGDIAPI void APIENTRY glDepthRange (GLclampd zNear, GLclampd zFar);
-WINGDIAPI void APIENTRY glDisable (GLenum cap);
-WINGDIAPI void APIENTRY glDisableClientState (GLenum array);
-WINGDIAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
-WINGDIAPI void APIENTRY glDrawBuffer (GLenum mode);
-WINGDIAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
-WINGDIAPI void APIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
-WINGDIAPI void APIENTRY glEdgeFlag (GLboolean flag);
-WINGDIAPI void APIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer);
-WINGDIAPI void APIENTRY glEdgeFlagv (const GLboolean *flag);
-WINGDIAPI void APIENTRY glEnable (GLenum cap);
-WINGDIAPI void APIENTRY glEnableClientState (GLenum array);
-WINGDIAPI void APIENTRY glEnd (void);
-WINGDIAPI void APIENTRY glEndList (void);
-WINGDIAPI void APIENTRY glEvalCoord1d (GLdouble u);
-WINGDIAPI void APIENTRY glEvalCoord1dv (const GLdouble *u);
-WINGDIAPI void APIENTRY glEvalCoord1f (GLfloat u);
-WINGDIAPI void APIENTRY glEvalCoord1fv (const GLfloat *u);
-WINGDIAPI void APIENTRY glEvalCoord2d (GLdouble u, GLdouble v);
-WINGDIAPI void APIENTRY glEvalCoord2dv (const GLdouble *u);
-WINGDIAPI void APIENTRY glEvalCoord2f (GLfloat u, GLfloat v);
-WINGDIAPI void APIENTRY glEvalCoord2fv (const GLfloat *u);
-WINGDIAPI void APIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
-WINGDIAPI void APIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
-WINGDIAPI void APIENTRY glEvalPoint1 (GLint i);
-WINGDIAPI void APIENTRY glEvalPoint2 (GLint i, GLint j);
-WINGDIAPI void APIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
-WINGDIAPI void APIENTRY glFinish (void);
-WINGDIAPI void APIENTRY glFlush (void);
-WINGDIAPI void APIENTRY glFogf (GLenum pname, GLfloat param);
-WINGDIAPI void APIENTRY glFogfv (GLenum pname, const GLfloat *params);
-WINGDIAPI void APIENTRY glFogi (GLenum pname, GLint param);
-WINGDIAPI void APIENTRY glFogiv (GLenum pname, const GLint *params);
-WINGDIAPI void APIENTRY glFrontFace (GLenum mode);
-WINGDIAPI void APIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-WINGDIAPI GLuint APIENTRY glGenLists (GLsizei range);
-WINGDIAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
-WINGDIAPI void APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
-WINGDIAPI void APIENTRY glGetClipPlane (GLenum plane, GLdouble *equation);
-WINGDIAPI void APIENTRY glGetDoublev (GLenum pname, GLdouble *params);
-WINGDIAPI GLenum APIENTRY glGetError (void);
-WINGDIAPI void APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
-WINGDIAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params);
-WINGDIAPI void APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
-WINGDIAPI void APIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params);
-WINGDIAPI void APIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v);
-WINGDIAPI void APIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v);
-WINGDIAPI void APIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v);
-WINGDIAPI void APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
-WINGDIAPI void APIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
-WINGDIAPI void APIENTRY glGetPixelMapfv (GLenum map, GLfloat *values);
-WINGDIAPI void APIENTRY glGetPixelMapuiv (GLenum map, GLuint *values);
-WINGDIAPI void APIENTRY glGetPixelMapusv (GLenum map, GLushort *values);
-WINGDIAPI void APIENTRY glGetPointerv (GLenum pname, GLvoid* *params);
-WINGDIAPI void APIENTRY glGetPolygonStipple (GLubyte *mask);
-WINGDIAPI const GLubyte * APIENTRY glGetString (GLenum name);
-WINGDIAPI void APIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
-WINGDIAPI void APIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
-WINGDIAPI void APIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
-WINGDIAPI void APIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
-WINGDIAPI void APIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
-WINGDIAPI void APIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
-WINGDIAPI void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
-WINGDIAPI void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
-WINGDIAPI void APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
-WINGDIAPI void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
-WINGDIAPI void APIENTRY glHint (GLenum target, GLenum mode);
-WINGDIAPI void APIENTRY glIndexMask (GLuint mask);
-WINGDIAPI void APIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
-WINGDIAPI void APIENTRY glIndexd (GLdouble c);
-WINGDIAPI void APIENTRY glIndexdv (const GLdouble *c);
-WINGDIAPI void APIENTRY glIndexf (GLfloat c);
-WINGDIAPI void APIENTRY glIndexfv (const GLfloat *c);
-WINGDIAPI void APIENTRY glIndexi (GLint c);
-WINGDIAPI void APIENTRY glIndexiv (const GLint *c);
-WINGDIAPI void APIENTRY glIndexs (GLshort c);
-WINGDIAPI void APIENTRY glIndexsv (const GLshort *c);
-WINGDIAPI void APIENTRY glIndexub (GLubyte c);
-WINGDIAPI void APIENTRY glIndexubv (const GLubyte *c);
-WINGDIAPI void APIENTRY glInitNames (void);
-WINGDIAPI void APIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer);
-WINGDIAPI GLboolean APIENTRY glIsEnabled (GLenum cap);
-WINGDIAPI GLboolean APIENTRY glIsList (GLuint list);
-WINGDIAPI GLboolean APIENTRY glIsTexture (GLuint texture);
-WINGDIAPI void APIENTRY glLightModelf (GLenum pname, GLfloat param);
-WINGDIAPI void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
-WINGDIAPI void APIENTRY glLightModeli (GLenum pname, GLint param);
-WINGDIAPI void APIENTRY glLightModeliv (GLenum pname, const GLint *params);
-WINGDIAPI void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
-WINGDIAPI void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
-WINGDIAPI void APIENTRY glLighti (GLenum light, GLenum pname, GLint param);
-WINGDIAPI void APIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params);
-WINGDIAPI void APIENTRY glLineStipple (GLint factor, GLushort pattern);
-WINGDIAPI void APIENTRY glLineWidth (GLfloat width);
-WINGDIAPI void APIENTRY glListBase (GLuint base);
-WINGDIAPI void APIENTRY glLoadIdentity (void);
-WINGDIAPI void APIENTRY glLoadMatrixd (const GLdouble *m);
-WINGDIAPI void APIENTRY glLoadMatrixf (const GLfloat *m);
-WINGDIAPI void APIENTRY glLoadName (GLuint name);
-WINGDIAPI void APIENTRY glLogicOp (GLenum opcode);
-WINGDIAPI void APIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
-WINGDIAPI void APIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
-WINGDIAPI void APIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
-WINGDIAPI void APIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
-WINGDIAPI void APIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
-WINGDIAPI void APIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
-WINGDIAPI void APIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
-WINGDIAPI void APIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
-WINGDIAPI void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
-WINGDIAPI void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
-WINGDIAPI void APIENTRY glMateriali (GLenum face, GLenum pname, GLint param);
-WINGDIAPI void APIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params);
-WINGDIAPI void APIENTRY glMatrixMode (GLenum mode);
-WINGDIAPI void APIENTRY glMultMatrixd (const GLdouble *m);
-WINGDIAPI void APIENTRY glMultMatrixf (const GLfloat *m);
-WINGDIAPI void APIENTRY glNewList (GLuint list, GLenum mode);
-WINGDIAPI void APIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
-WINGDIAPI void APIENTRY glNormal3bv (const GLbyte *v);
-WINGDIAPI void APIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
-WINGDIAPI void APIENTRY glNormal3dv (const GLdouble *v);
-WINGDIAPI void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
-WINGDIAPI void APIENTRY glNormal3fv (const GLfloat *v);
-WINGDIAPI void APIENTRY glNormal3i (GLint nx, GLint ny, GLint nz);
-WINGDIAPI void APIENTRY glNormal3iv (const GLint *v);
-WINGDIAPI void APIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz);
-WINGDIAPI void APIENTRY glNormal3sv (const GLshort *v);
-WINGDIAPI void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
-WINGDIAPI void APIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-WINGDIAPI void APIENTRY glPassThrough (GLfloat token);
-WINGDIAPI void APIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values);
-WINGDIAPI void APIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values);
-WINGDIAPI void APIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values);
-WINGDIAPI void APIENTRY glPixelStoref (GLenum pname, GLfloat param);
-WINGDIAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
-WINGDIAPI void APIENTRY glPixelTransferf (GLenum pname, GLfloat param);
-WINGDIAPI void APIENTRY glPixelTransferi (GLenum pname, GLint param);
-WINGDIAPI void APIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor);
-WINGDIAPI void APIENTRY glPointSize (GLfloat size);
-WINGDIAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode);
-WINGDIAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
-WINGDIAPI void APIENTRY glPolygonStipple (const GLubyte *mask);
-WINGDIAPI void APIENTRY glPopAttrib (void);
-WINGDIAPI void APIENTRY glPopClientAttrib (void);
-WINGDIAPI void APIENTRY glPopMatrix (void);
-WINGDIAPI void APIENTRY glPopName (void);
-WINGDIAPI void APIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
-WINGDIAPI void APIENTRY glPushAttrib (GLbitfield mask);
-WINGDIAPI void APIENTRY glPushClientAttrib (GLbitfield mask);
-WINGDIAPI void APIENTRY glPushMatrix (void);
-WINGDIAPI void APIENTRY glPushName (GLuint name);
-WINGDIAPI void APIENTRY glRasterPos2d (GLdouble x, GLdouble y);
-WINGDIAPI void APIENTRY glRasterPos2dv (const GLdouble *v);
-WINGDIAPI void APIENTRY glRasterPos2f (GLfloat x, GLfloat y);
-WINGDIAPI void APIENTRY glRasterPos2fv (const GLfloat *v);
-WINGDIAPI void APIENTRY glRasterPos2i (GLint x, GLint y);
-WINGDIAPI void APIENTRY glRasterPos2iv (const GLint *v);
-WINGDIAPI void APIENTRY glRasterPos2s (GLshort x, GLshort y);
-WINGDIAPI void APIENTRY glRasterPos2sv (const GLshort *v);
-WINGDIAPI void APIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
-WINGDIAPI void APIENTRY glRasterPos3dv (const GLdouble *v);
-WINGDIAPI void APIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
-WINGDIAPI void APIENTRY glRasterPos3fv (const GLfloat *v);
-WINGDIAPI void APIENTRY glRasterPos3i (GLint x, GLint y, GLint z);
-WINGDIAPI void APIENTRY glRasterPos3iv (const GLint *v);
-WINGDIAPI void APIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z);
-WINGDIAPI void APIENTRY glRasterPos3sv (const GLshort *v);
-WINGDIAPI void APIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-WINGDIAPI void APIENTRY glRasterPos4dv (const GLdouble *v);
-WINGDIAPI void APIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-WINGDIAPI void APIENTRY glRasterPos4fv (const GLfloat *v);
-WINGDIAPI void APIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
-WINGDIAPI void APIENTRY glRasterPos4iv (const GLint *v);
-WINGDIAPI void APIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
-WINGDIAPI void APIENTRY glRasterPos4sv (const GLshort *v);
-WINGDIAPI void APIENTRY glReadBuffer (GLenum mode);
-WINGDIAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
-WINGDIAPI void APIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
-WINGDIAPI void APIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2);
-WINGDIAPI void APIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
-WINGDIAPI void APIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2);
-WINGDIAPI void APIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
-WINGDIAPI void APIENTRY glRectiv (const GLint *v1, const GLint *v2);
-WINGDIAPI void APIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
-WINGDIAPI void APIENTRY glRectsv (const GLshort *v1, const GLshort *v2);
-WINGDIAPI GLint APIENTRY glRenderMode (GLenum mode);
-WINGDIAPI void APIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
-WINGDIAPI void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-WINGDIAPI void APIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z);
-WINGDIAPI void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
-WINGDIAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
-WINGDIAPI void APIENTRY glSelectBuffer (GLsizei size, GLuint *buffer);
-WINGDIAPI void APIENTRY glShadeModel (GLenum mode);
-WINGDIAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
-WINGDIAPI void APIENTRY glStencilMask (GLuint mask);
-WINGDIAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
-WINGDIAPI void APIENTRY glTexCoord1d (GLdouble s);
-WINGDIAPI void APIENTRY glTexCoord1dv (const GLdouble *v);
-WINGDIAPI void APIENTRY glTexCoord1f (GLfloat s);
-WINGDIAPI void APIENTRY glTexCoord1fv (const GLfloat *v);
-WINGDIAPI void APIENTRY glTexCoord1i (GLint s);
-WINGDIAPI void APIENTRY glTexCoord1iv (const GLint *v);
-WINGDIAPI void APIENTRY glTexCoord1s (GLshort s);
-WINGDIAPI void APIENTRY glTexCoord1sv (const GLshort *v);
-WINGDIAPI void APIENTRY glTexCoord2d (GLdouble s, GLdouble t);
-WINGDIAPI void APIENTRY glTexCoord2dv (const GLdouble *v);
-WINGDIAPI void APIENTRY glTexCoord2f (GLfloat s, GLfloat t);
-WINGDIAPI void APIENTRY glTexCoord2fv (const GLfloat *v);
-WINGDIAPI void APIENTRY glTexCoord2i (GLint s, GLint t);
-WINGDIAPI void APIENTRY glTexCoord2iv (const GLint *v);
-WINGDIAPI void APIENTRY glTexCoord2s (GLshort s, GLshort t);
-WINGDIAPI void APIENTRY glTexCoord2sv (const GLshort *v);
-WINGDIAPI void APIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
-WINGDIAPI void APIENTRY glTexCoord3dv (const GLdouble *v);
-WINGDIAPI void APIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
-WINGDIAPI void APIENTRY glTexCoord3fv (const GLfloat *v);
-WINGDIAPI void APIENTRY glTexCoord3i (GLint s, GLint t, GLint r);
-WINGDIAPI void APIENTRY glTexCoord3iv (const GLint *v);
-WINGDIAPI void APIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r);
-WINGDIAPI void APIENTRY glTexCoord3sv (const GLshort *v);
-WINGDIAPI void APIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-WINGDIAPI void APIENTRY glTexCoord4dv (const GLdouble *v);
-WINGDIAPI void APIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-WINGDIAPI void APIENTRY glTexCoord4fv (const GLfloat *v);
-WINGDIAPI void APIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
-WINGDIAPI void APIENTRY glTexCoord4iv (const GLint *v);
-WINGDIAPI void APIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
-WINGDIAPI void APIENTRY glTexCoord4sv (const GLshort *v);
-WINGDIAPI void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-WINGDIAPI void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
-WINGDIAPI void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
-WINGDIAPI void APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
-WINGDIAPI void APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
-WINGDIAPI void APIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param);
-WINGDIAPI void APIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
-WINGDIAPI void APIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param);
-WINGDIAPI void APIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
-WINGDIAPI void APIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param);
-WINGDIAPI void APIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
-WINGDIAPI void APIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-WINGDIAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-WINGDIAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
-WINGDIAPI void APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
-WINGDIAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
-WINGDIAPI void APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
-WINGDIAPI void APIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
-WINGDIAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
-WINGDIAPI void APIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z);
-WINGDIAPI void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
-WINGDIAPI void APIENTRY glVertex2d (GLdouble x, GLdouble y);
-WINGDIAPI void APIENTRY glVertex2dv (const GLdouble *v);
-WINGDIAPI void APIENTRY glVertex2f (GLfloat x, GLfloat y);
-WINGDIAPI void APIENTRY glVertex2fv (const GLfloat *v);
-WINGDIAPI void APIENTRY glVertex2i (GLint x, GLint y);
-WINGDIAPI void APIENTRY glVertex2iv (const GLint *v);
-WINGDIAPI void APIENTRY glVertex2s (GLshort x, GLshort y);
-WINGDIAPI void APIENTRY glVertex2sv (const GLshort *v);
-WINGDIAPI void APIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z);
-WINGDIAPI void APIENTRY glVertex3dv (const GLdouble *v);
-WINGDIAPI void APIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z);
-WINGDIAPI void APIENTRY glVertex3fv (const GLfloat *v);
-WINGDIAPI void APIENTRY glVertex3i (GLint x, GLint y, GLint z);
-WINGDIAPI void APIENTRY glVertex3iv (const GLint *v);
-WINGDIAPI void APIENTRY glVertex3s (GLshort x, GLshort y, GLshort z);
-WINGDIAPI void APIENTRY glVertex3sv (const GLshort *v);
-WINGDIAPI void APIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-WINGDIAPI void APIENTRY glVertex4dv (const GLdouble *v);
-WINGDIAPI void APIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-WINGDIAPI void APIENTRY glVertex4fv (const GLfloat *v);
-WINGDIAPI void APIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w);
-WINGDIAPI void APIENTRY glVertex4iv (const GLint *v);
-WINGDIAPI void APIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
-WINGDIAPI void APIENTRY glVertex4sv (const GLshort *v);
-WINGDIAPI void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-WINGDIAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
-
-/* EXT_vertex_array */
-typedef void (APIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i);
-typedef void (APIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
-typedef void (APIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-typedef void (APIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-typedef void (APIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-typedef void (APIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-typedef void (APIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-typedef void (APIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer);
-typedef void (APIENTRY * PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params);
-typedef void (APIENTRY * PFNGLARRAYELEMENTARRAYEXTPROC)(GLenum mode, GLsizei count, const GLvoid* pi);
-
-/* WIN_draw_range_elements */
-typedef void (APIENTRY * PFNGLDRAWRANGEELEMENTSWINPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
-
-/* WIN_swap_hint */
-typedef void (APIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
-
-/* EXT_paletted_texture */
-typedef void (APIENTRY * PFNGLCOLORTABLEEXTPROC)
- (GLenum target, GLenum internalFormat, GLsizei width, GLenum format,
- GLenum type, const GLvoid *data);
-typedef void (APIENTRY * PFNGLCOLORSUBTABLEEXTPROC)
- (GLenum target, GLsizei start, GLsizei count, GLenum format,
- GLenum type, const GLvoid *data);
-typedef void (APIENTRY * PFNGLGETCOLORTABLEEXTPROC)
- (GLenum target, GLenum format, GLenum type, GLvoid *data);
-typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)
- (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)
- (GLenum target, GLenum pname, GLfloat *params);
-
-#ifdef __cplusplus
-}
-#endif
-
-#if !defined (_WIN32)
-#undef WINGDIAPI
-#undef APIENTRY
-#endif
-
-#endif /* __GL_H__ */
-#endif /* __gl_h_ */