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diff --git a/src/Runtime/ogl-runtime/src/api/studio3dqml/q3dsstudio3d.cpp b/src/Runtime/ogl-runtime/src/api/studio3dqml/q3dsstudio3d.cpp
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-/****************************************************************************
-**
-** Copyright (c) 2016 NVIDIA CORPORATION.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "q3dsstudio3d_p.h"
-#include "q3dsrenderer_p.h"
-#include "q3dspresentationitem_p.h"
-
-#include <QtStudio3D/private/q3dsviewersettings_p.h>
-#include <QtStudio3D/private/q3dspresentation_p.h>
-#include <QtStudio3D/private/q3dssceneelement_p.h>
-#include <QtStudio3D/private/viewerqmlstreamproxy_p.h>
-
-#include <QtCore/qdebug.h>
-#include <QtCore/qfileinfo.h>
-#include <QtQuick/qquickwindow.h>
-
-QT_BEGIN_NAMESPACE
-
-/*!
- \qmltype Studio3D
- \instantiates Q3DSStudio3D
- \inqmlmodule QtStudio3D
- \ingroup OpenGLRuntime
- \inherits Item
- \keyword Studio3D
-
- \brief Qt 3D Studio presentation viewer.
-
- This type enables developers to embed Qt 3D Studio presentations in Qt
- Quick.
-
- \section2 Example Usage
-
- \qml
- Studio3D {
- id: studio3D
- anchors.fill: parent
-
- Presentation {
- source: "qrc:///presentation.uia"
- SceneElement {
- id: scene
- elementPath: "Scene"
- currentSlideIndex: 2
- }
- Element {
- id: textLabel
- elementPath: "Scene.Layer.myLabel"
- }
- }
- ViewerSettings {
- showRenderStats: true
- }
- onRunningChanged: {
- console.log("Presentation ready!");
- }
- }
- \endqml
-
- \section2 Controlling the presentation
-
- Like the example above suggests, Studio3D and the other types under the
- QtStudio3D import offer more than simply rendering the animated Qt 3D
- Studio presentation. They also offer scene manipulation, including
-
- \list
-
- \li querying and changing scene object properties (for example, the
- transform of a model, colors and other settings of a material, etc.) via
- Presentation::getAttribute(), Presentation::setAttribute(), \l Element, and
- \l DataInput,
-
- \li changing slides (and thus starting the relevant animations and applying
- the scene object property changes associated with the new slide) via
- Presentation::goToSlide(), \l SceneElement, and \l DataInput,
-
- \li and controlling the timeline (the current playback position for the
- key-frame based animations) both on the main scene and on individual
- Component nodes via Presentation::goToTime(), \l SceneElement, and \l DataInput.
-
- \endlist
-
- \sa Presentation
-*/
-
-/*!
- \qmlsignal Studio3D::frameUpdate()
-
- This signal is emitted each time a frame has been rendered.
-*/
-
-/*!
- \qmlsignal Studio3D::presentationLoaded()
-
- This signal is emitted when the presentation has been loaded and is ready
- to be shown.
-*/
-
-/*!
- \qmlsignal Studio3D::presentationReady()
-
- This signal is emitted when the presentation has fully initialized its 3D
- scene for the first frame.
-
- The difference to presentationLoaded() is that this signal is emitted only
- when the asynchronous operations needed to build to 3D scene and the first
- frame have completed.
-
- When implementing splash screens via Loader items and the Item::visible
- property, this is the signal that should be used to trigger hiding the
- splash screen.
-*/
-
-Q3DSStudio3D::Q3DSStudio3D()
- : m_viewerSettings(nullptr)
- , m_presentation(nullptr)
- , m_emitRunningChange(false)
- , m_isRunning(false)
- , m_eventIgnoreFlags(EnableAllEvents)
- , m_pixelRatio(1.0)
-{
- setMirrorVertically(true);
- connect(this, &Q3DSStudio3D::windowChanged, this, &Q3DSStudio3D::handleWindowChanged);
- connect(this, &Q3DSStudio3D::visibleChanged, this, &Q3DSStudio3D::handleVisibleChanged);
-
- updateEventMasks();
-}
-
-Q3DSStudio3D::~Q3DSStudio3D()
-{
-}
-
-/*!
- \qmlproperty Presentation Studio3D::presentation
-
- Accessor for the presentation. Applications are expected to create a single
- Presentation child object for Studio3D. If this is omitted, a presentation
- is created automatically.
-
- This property is read-only.
-*/
-Q3DSPresentationItem *Q3DSStudio3D::presentation() const
-{
- return m_presentation;
-}
-
-// #TODO: QT3DS-3566 viewerSettings is missing documentation
-/*!
- \qmlproperty ViewerSettings Studio3D::viewerSettings
-
- This property is read-only.
-*/
-Q3DSViewerSettings *Q3DSStudio3D::viewerSettings() const
-{
- return m_viewerSettings;
-}
-
-/*!
- \qmlproperty string Studio3D::error
-
- Contains the text for the error message that was generated during the
- loading of the presentation. When no error occurred or there is no
- presentation loaded, the value is an empty string.
-
- This property is read-only.
-*/
-QString Q3DSStudio3D::error() const
-{
- return m_error;
-}
-
-void Q3DSStudio3D::setError(const QString &error)
-{
- if (error != m_error) {
- m_error = error;
- Q_EMIT errorChanged(m_error);
- }
-}
-
-/*!
- \qmlproperty EventIgnoreFlags Studio3D::ignoredEvents
-
- This property can be used to ignore mouse/wheel/keyboard events.
- By default all events are enabled.
-*/
-
-Q3DSStudio3D::EventIgnoreFlags Q3DSStudio3D::ignoredEvents() const
-{
- return m_eventIgnoreFlags;
-}
-
-void Q3DSStudio3D::setIgnoredEvents(EventIgnoreFlags flags)
-{
- if (m_eventIgnoreFlags == flags)
- return;
-
- m_eventIgnoreFlags = flags;
- updateEventMasks();
- Q_EMIT ignoredEventsChanged();
-}
-
-/*!
- \internal
- */
-void Q3DSStudio3D::updateEventMasks()
-{
- if (m_eventIgnoreFlags.testFlag(IgnoreMouseEvents)) {
- setAcceptedMouseButtons(Qt::NoButton);
- setAcceptHoverEvents(false);
- } else {
- setAcceptedMouseButtons(Qt::MouseButtonMask);
- setAcceptHoverEvents(true);
- }
-}
-
-/*!
- \internal
- */
-void Q3DSStudio3D::componentComplete()
-{
- const auto childObjs = children();
- for (QObject *child : childObjs) {
- auto settings = qobject_cast<Q3DSViewerSettings *>(child);
- if (settings) {
- if (m_viewerSettings)
- qWarning("Duplicate ViewerSettings defined for Studio3D.");
- else
- m_viewerSettings = settings;
- }
- auto presentation = qobject_cast<Q3DSPresentationItem *>(child);
- if (presentation) {
- if (m_presentation)
- qWarning("Duplicate Presentation defined for Studio3D.");
- else
- m_presentation = presentation;
- }
- }
- if (!m_viewerSettings)
- m_viewerSettings = new Q3DSViewerSettings(this);
- if (!m_presentation)
- m_presentation = new Q3DSPresentationItem(this);
-
- m_viewerSettings->d_ptr->setCommandQueue(&m_pendingCommands);
- m_presentation->d_ptr->setCommandQueue(&m_pendingCommands);
-
- // Ensure qml stream proxy gets created on main thread
- m_presentation->d_ptr->streamProxy();
-
- QQuickFramebufferObject::componentComplete();
-}
-
-/*!
- \internal
- */
-void Q3DSStudio3D::handleWindowChanged(QQuickWindow *window)
-{
- if (!window)
- return;
-
- window->setClearBeforeRendering(false);
- m_pixelRatio = window->devicePixelRatio();
-
- // Call tick every frame of the GUI thread to notify QML about new frame via frameUpdate signal
- connect(window, &QQuickWindow::afterAnimating, this, &Q3DSStudio3D::tick);
- // Call update after the frame is handled to queue another frame
- connect(window, &QQuickWindow::afterSynchronizing, this, &Q3DSStudio3D::update);
-}
-
-/*!
- \internal
- Queue up a command to inform the renderer of a newly-changed visible/hidden status.
- */
-void Q3DSStudio3D::handleVisibleChanged()
-{
- m_pendingCommands.m_visibleChanged = true;
- m_pendingCommands.m_visible = isVisible();
-}
-
-/*!
- \brief internal
- */
-void Q3DSStudio3D::reset()
-{
- // Fake a source change to trigger a reloading of the presentation
- m_pendingCommands.m_sourceChanged = true;
- m_pendingCommands.m_source = m_presentation->source();
- m_pendingCommands.m_variantListChanged = true;
- m_pendingCommands.m_variantList = m_presentation->variantList();
-}
-
-/*!
- \internal
- */
-void Q3DSStudio3D::requestResponseHandler(const QString &elementPath, CommandType commandType,
- void *requestData)
-{
- switch (commandType) {
- case CommandType_RequestSlideInfo: {
- Q3DSSceneElement *handler = qobject_cast<Q3DSSceneElement *>(
- m_presentation->registeredElement(elementPath));
- if (handler)
- handler->d_ptr->requestResponseHandler(commandType, requestData);
- else
- qWarning() << __FUNCTION__ << "RequestSlideInfo response got for unregistered scene.";
- break;
- }
- case CommandType_RequestDataInputs: {
- Q3DSPresentation *handler = qobject_cast<Q3DSPresentation *>(m_presentation);
- if (handler) {
- handler->d_ptr->requestResponseHandler(commandType, requestData);
- } else {
- qWarning() << __FUNCTION__
- << "RequestDataInputs response got for invalid presentation.";
- }
- break;
- }
- case CommandType_RequestDataOutputs: {
- Q3DSPresentation *handler = qobject_cast<Q3DSPresentation *>(m_presentation);
- if (handler) {
- handler->d_ptr->requestResponseHandler(commandType, requestData);
- } else {
- qWarning() << __FUNCTION__
- << "RequestDataOutputs response got for invalid presentation.";
- }
- break;
- }
- default:
- qWarning() << __FUNCTION__ << "Unknown command type.";
- break;
- }
-}
-
-/*!
- \internal
- Create the Q3DSRenderer. Invoked automatically by the QML scene graph.
- */
-QQuickFramebufferObject::Renderer *Q3DSStudio3D::createRenderer() const
-{
- // It is "illegal" to create a connection between the renderer
- // and the plugin, and vice-versa. The only valid time the two
- // may communicate is during Q3DSRenderer::synchronize().
- Q3DSRenderer *renderer = new Q3DSRenderer(isVisible(), m_presentation->d_ptr->streamProxy());
-
- connect(renderer, &Q3DSRenderer::enterSlide,
- m_presentation->d_ptr, &Q3DSPresentationPrivate::handleSlideEntered);
- connect(renderer, &Q3DSRenderer::dataOutputValueUpdated,
- m_presentation->d_ptr, &Q3DSPresentationPrivate::handleDataOutputValueUpdate);
- connect(renderer, &Q3DSRenderer::elementsCreated,
- m_presentation->d_ptr, &Q3DSPresentationPrivate::handleElementsCreated);
- connect(renderer, &Q3DSRenderer::materialsCreated,
- m_presentation->d_ptr, &Q3DSPresentationPrivate::handleMaterialsCreated);
- connect(renderer, &Q3DSRenderer::meshesCreated,
- m_presentation->d_ptr, &Q3DSPresentationPrivate::handleMeshesCreated);
- connect(renderer, &Q3DSRenderer::exitSlide,
- m_presentation, &Q3DSPresentation::slideExited);
- connect(renderer, &Q3DSRenderer::customSignalEmitted,
- m_presentation, &Q3DSPresentation::customSignalEmitted);
- connect(renderer, &Q3DSRenderer::requestResponse,
- this, &Q3DSStudio3D::requestResponseHandler);
- connect(renderer, &Q3DSRenderer::presentationLoaded,
- this, &Q3DSStudio3D::presentationLoaded);
- connect(renderer, &Q3DSRenderer::presentationReady,
- this, &Q3DSStudio3D::presentationReady);
- return renderer;
-}
-
-/*!
- \qmlproperty bool Studio3D::running
-
- The value of this property is \c true when the presentation has been loaded
- and is ready to be shown.
-
- This property is read-only.
-*/
-bool Q3DSStudio3D::isRunning() const
-{
- return m_isRunning;
-}
-
-/*!
- \internal
- Emit QML `runningChanged` and `frameUpdate` and signals.
- This method is called every frame, and emits the `frameUpdate` signal every frame,
- regardless of plugin visibility. This allows a hidden Qt3DSView to still process
- information every frame, even though the Renderer is not rendering.
-
- To prevent expensive onFrameUpdate handlers from being processed when hidden,
- add an early return to the top like:
-
- onFrameUpdate: {
- if (!visible) return;
- ...
- }
- */
-void Q3DSStudio3D::tick()
-{
- if (m_emitRunningChange) {
- m_isRunning = true;
- Q_EMIT runningChanged(true);
- m_emitRunningChange = false;
- }
-
- // Don't call onFrameUpdate until after onInitialize has been called
- if (m_isRunning) {
- // Give QML an opportunity to change Qt3DS values every frame
- Q_EMIT frameUpdate();
- }
-}
-
-/*!
- \internal
- Copies the list of commands previously queued up. Called by Q3DSRenderer::synchronize().
- */
-void Q3DSStudio3D::getCommands(bool emitInitialize, CommandQueue &renderQueue)
-{
- if (emitInitialize)
- m_emitRunningChange = true;
-
- renderQueue.copyCommands(m_pendingCommands);
- m_pendingCommands.clear(false);
-}
-
-/*!
- \internal
- */
-void Q3DSStudio3D::mousePressEvent(QMouseEvent *event)
-{
- if (m_eventIgnoreFlags.testFlag(IgnoreMouseEvents))
- return;
-
- if (m_pixelRatio != 1.0) {
- QMouseEvent scaledEvent(event->type(), event->pos() * m_pixelRatio,
- event->button(), event->buttons(), event->modifiers());
- m_presentation->mousePressEvent(&scaledEvent);
- } else {
- m_presentation->mousePressEvent(event);
- }
-}
-
-/*!
- \internal
- */
-void Q3DSStudio3D::mouseReleaseEvent(QMouseEvent *event)
-{
- if (m_eventIgnoreFlags.testFlag(IgnoreMouseEvents))
- return;
-
- if (m_pixelRatio != 1.0) {
- QMouseEvent scaledEvent(event->type(), event->pos() * m_pixelRatio,
- event->button(), event->buttons(), event->modifiers());
- m_presentation->mouseReleaseEvent(&scaledEvent);
- } else {
- m_presentation->mouseReleaseEvent(event);
- }
-}
-
-/*!
- \internal
- */
-void Q3DSStudio3D::mouseMoveEvent(QMouseEvent *event)
-{
- if (m_eventIgnoreFlags.testFlag(IgnoreMouseEvents))
- return;
-
- if (m_pixelRatio != 1.0) {
- QMouseEvent scaledEvent(event->type(), event->pos() * m_pixelRatio,
- event->button(), event->buttons(), event->modifiers());
- m_presentation->mouseMoveEvent(&scaledEvent);
- } else {
- m_presentation->mouseMoveEvent(event);
- }
-}
-
-/*!
- \internal
- */
-void Q3DSStudio3D::wheelEvent(QWheelEvent *event)
-{
- if (m_eventIgnoreFlags.testFlag(IgnoreWheelEvents))
- return;
-
- m_presentation->wheelEvent(event);
-}
-
-/*!
- \internal
- */
-void Q3DSStudio3D::keyPressEvent(QKeyEvent *event)
-{
- if (m_eventIgnoreFlags.testFlag(IgnoreKeyboardEvents))
- return;
-
- m_presentation->keyPressEvent(event);
-}
-
-/*!
- \internal
- */
-void Q3DSStudio3D::keyReleaseEvent(QKeyEvent *event)
-{
- if (m_eventIgnoreFlags.testFlag(IgnoreKeyboardEvents))
- return;
-
- if (!event->isAutoRepeat())
- m_presentation->keyReleaseEvent(event);
-}
-
-QT_END_NAMESPACE