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diff --git a/src/Runtime/ogl-runtime/src/foundation/PoolingAllocator.h b/src/Runtime/ogl-runtime/src/foundation/PoolingAllocator.h
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-/****************************************************************************
-**
-** Copyright (C) 2008-2012 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-#ifndef QT3DS_FOUNDATION_POOLING_ALLOCATOR_H
-#define QT3DS_FOUNDATION_POOLING_ALLOCATOR_H
-#pragma once
-
-#include "foundation/Qt3DSFoundation.h"
-#include "foundation/Qt3DSContainers.h"
-#include "foundation/Qt3DSBroadcastingAllocator.h"
-#include "foundation/Qt3DSPool.h"
-#include "foundation/AutoDeallocatorAllocator.h"
-#include "foundation/Qt3DSMutex.h"
-
-// Pooling allocator. Not designed for small allocations
-// starting at 64 bytes and up to 4 K, allocator uses pools.
-// Above that, uses default allocator. THis object is absolutely not threadsafe.
-// This addes 8 bytes to each allocation in order to safely track the allocation size.
-// There is no strict requirement to deallocate; this allocator automatically deallocates
-// anything allocated through it.
-namespace qt3ds {
-namespace foundation {
- struct SPoolingAllocator : public NVAllocatorCallback
- {
- typedef Mutex TMutexType;
- typedef Mutex::ScopedLock TLockType;
-
- NVAllocatorCallback &m_Allocator;
- TMutexType m_Mutex;
-
- struct SAllocationTag
- {
- QT3DSU32 m_Tag;
- size_t m_Size;
- SAllocationTag(size_t inSize = 0)
- : m_Tag(0xAB5534CD)
- , m_Size(inSize)
- {
- }
- };
-
- template <size_t TObjSize>
- struct SPoolObj
- {
- QT3DSU32 m_Buffer[TObjSize / 4];
- SPoolObj() {}
- };
-#define ITERATE_POOLING_ALLOCATOR_POOL_SIZES \
- HANDLE_POOLING_ALLOCATOR_POOL_SIZE(64) \
- HANDLE_POOLING_ALLOCATOR_POOL_SIZE(128) \
- HANDLE_POOLING_ALLOCATOR_POOL_SIZE(256) \
- HANDLE_POOLING_ALLOCATOR_POOL_SIZE(512) \
- HANDLE_POOLING_ALLOCATOR_POOL_SIZE(1024)
-
-#define HANDLE_POOLING_ALLOCATOR_POOL_SIZE(sz) \
- Pool<SPoolObj<sz>, ForwardingAllocator, 4> m_Pool##sz;
- ITERATE_POOLING_ALLOCATOR_POOL_SIZES
-#undef HANDLE_POOLING_ALLOCATOR_POOL_SIZE
-
- SSAutoDeallocatorAllocator m_LargeAllocator;
-
-#define HANDLE_POOLING_ALLOCATOR_POOL_SIZE(sz) \
- , m_Pool##sz(ForwardingAllocator(inAllocator, "PoolingAllocatorPool"))
-
- SPoolingAllocator(NVAllocatorCallback &inAllocator)
- : m_Allocator(inAllocator)
- , m_Mutex(inAllocator) ITERATE_POOLING_ALLOCATOR_POOL_SIZES
- , m_LargeAllocator(inAllocator)
- {
- }
-#undef HANDLE_POOLING_ALLOCATOR_POOL_SIZE
-
- void *doAllocateFromPool(size_t size)
- {
- TLockType locker(m_Mutex);
-
-#define HANDLE_POOLING_ALLOCATOR_POOL_SIZE(sz) \
- if (size <= sz) \
- return m_Pool##sz.allocate(__FILE__, __LINE__);
- ITERATE_POOLING_ALLOCATOR_POOL_SIZES
-#undef HANDLE_POOLING_ALLOCATOR_POOL_SIZE
-
- return m_LargeAllocator.allocate(size, "largetype", __FILE__, __LINE__, 0);
- }
-
- void *doAllocate(size_t size)
- {
- size += sizeof(SAllocationTag);
- SAllocationTag *tag = reinterpret_cast<SAllocationTag *>(doAllocateFromPool(size));
- new (tag) SAllocationTag(size);
- QT3DSU8 *data = reinterpret_cast<QT3DSU8 *>(tag);
- return data + sizeof(SAllocationTag);
- }
-
- void *allocate(size_t size, const char * /*typeName*/, const char * /*filename*/,
- int /*line*/, int /*flags*/ = 0) override
- {
- return doAllocate(size);
- }
-
- void *allocate(size_t size, const char * /*typeName*/, const char * /*filename*/,
- int /*line*/, size_t /*alignment*/, size_t /*alignmentOffset*/) override
- {
- return doAllocate(size);
- }
-
- /**
- \brief Frees memory previously allocated by allocate().
-
- <b>Threading:</b> This function should be thread safe as it can be called in the context of
- the user thread
- and physics processing thread(s).
-
- \param ptr Memory to free.
- */
- void deallocate(void *ptr) override
- {
- TLockType locker(m_Mutex);
-
- // Deallocate on null is fine.
- if (ptr == NULL)
- return;
-
- SAllocationTag tempTag;
- QT3DSU8 *dataPtr = reinterpret_cast<QT3DSU8 *>(ptr);
- SAllocationTag *theTag =
- reinterpret_cast<SAllocationTag *>(dataPtr - sizeof(SAllocationTag));
- if (theTag->m_Tag != tempTag.m_Tag) {
- QT3DS_ASSERT(false);
- return;
- }
-
- size_t size = theTag->m_Size;
-
- // We add this offset at allocation time
- ptr = dataPtr - sizeof(SAllocationTag);
-
-#define HANDLE_POOLING_ALLOCATOR_POOL_SIZE(sz) \
- if (size <= sz) { \
- m_Pool##sz.deallocate(ptr); \
- return; \
- }
- ITERATE_POOLING_ALLOCATOR_POOL_SIZES
-#undef HANDLE_POOLING_ALLOCATOR_POOL_SIZE
- m_LargeAllocator.deallocate(ptr);
- }
- };
-}
-}
-
-#endif