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diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
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+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/src/foundation/PreAllocatedAllocator.h b/src/Runtime/ogl-runtime/src/foundation/PreAllocatedAllocator.h
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-/****************************************************************************
-**
-** Copyright (C) 2008-2012 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-#ifndef QT3DS_RENDER_PRE_ALLOCATED_ALLOCATOR_H
-#define QT3DS_RENDER_PRE_ALLOCATED_ALLOCATOR_H
-#include "foundation/Qt3DSAllocatorCallback.h"
-#include "foundation/Qt3DSDataRef.h"
-
-namespace qt3ds {
-namespace foundation {
-
- // Ignores deallocate calls if they originate withing the pre-allocation block
- struct SPreAllocatedAllocator : public NVAllocatorCallback
- {
- NVAllocatorCallback &m_Allocator;
- NVDataRef<QT3DSU8> m_PreAllocatedBlock;
- bool m_OwnsMemory; // then we attempt to deallocate on destruction
-
- SPreAllocatedAllocator(NVAllocatorCallback &inAllocator)
- : m_Allocator(inAllocator)
- , m_OwnsMemory(false)
- {
- }
-
- SPreAllocatedAllocator(NVAllocatorCallback &inAllocator, NVDataRef<QT3DSU8> inData,
- bool inOwnsMemory)
- : m_Allocator(inAllocator)
- , m_PreAllocatedBlock(inData)
- , m_OwnsMemory(inOwnsMemory)
- {
- }
-
- virtual ~SPreAllocatedAllocator()
- {
- if (m_OwnsMemory)
- m_Allocator.deallocate(m_PreAllocatedBlock.begin());
- }
-
- void *allocate(size_t size, const char *typeName, const char *filename, int line,
- int flags = 0) override
- {
- return m_Allocator.allocate(size, typeName, filename, line, flags);
- }
-
- void *allocate(size_t size, const char *typeName, const char *filename, int line,
- size_t alignment, size_t alignmentOffset) override
- {
- return m_Allocator.allocate(size, typeName, filename, line, alignment, alignmentOffset);
- }
-
- void deallocate(void *ptr) override
- {
- if (!ptr)
- return;
- if (ptr < m_PreAllocatedBlock.begin() || ptr >= m_PreAllocatedBlock.end())
- m_Allocator.deallocate(ptr);
- }
- };
-}
-}
-
-#endif