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-rw-r--r--src/Runtime/ogl-runtime/src/foundation/Qt3DSFPU.h97
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diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
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+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/src/foundation/Qt3DSFPU.h b/src/Runtime/ogl-runtime/src/foundation/Qt3DSFPU.h
deleted file mode 100644
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--- a/src/Runtime/ogl-runtime/src/foundation/Qt3DSFPU.h
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@@ -1,97 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2008-2012 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QT3DS_FOUNDATION_PSFPU_H
-#define QT3DS_FOUNDATION_PSFPU_H
-
-#include "foundation/Qt3DS.h"
-#include "foundation/Qt3DSUnionCast.h"
-
-// unsigned integer representation of a floating-point value.
-#ifdef QT3DS_PS3
-QT3DS_FORCE_INLINE unsigned int QT3DS_IR(const float x)
-{
- return qt3ds::NVUnionCast<unsigned int, float>(x);
-}
-#else
-#define QT3DS_IR(x) ((QT3DSU32 &)(x))
-#endif
-
-// signed integer representation of a floating-point value.
-#ifdef QT3DS_PS3
-QT3DS_FORCE_INLINE int QT3DS_SIR(const float x)
-{
- return qt3ds::NVUnionCast<int, float>(x);
-}
-#else
-#define QT3DS_SIR(x) ((QT3DSI32 &)(x))
-#endif
-
-// Floating-point representation of a integer value.
-#ifdef QT3DS_PS3
-QT3DS_FORCE_INLINE float QT3DS_FR(const unsigned int x)
-{
- return qt3ds::NVUnionCast<float, unsigned int>(x);
-}
-#else
-#define QT3DS_FR(x) ((QT3DSF32 &)(x))
-#endif
-
-#ifdef QT3DS_PS3
-QT3DS_FORCE_INLINE float *QT3DS_FPTR(unsigned int *x)
-{
- return qt3ds::NVUnionCast<float *, unsigned int *>(x);
-}
-
-QT3DS_FORCE_INLINE float *QT3DS_FPTR(int *x)
-{
- return qt3ds::NVUnionCast<float *, int *>(x);
-}
-#else
-#define QT3DS_FPTR(x) ((QT3DSF32 *)(x))
-#endif
-
-#define QT3DS_SIGN_BITMASK 0x80000000
-
-namespace qt3ds {
-namespace foundation {
-class QT3DS_FOUNDATION_API FPUGuard
-{
-public:
- FPUGuard(); // set fpu control word for PhysX
- ~FPUGuard(); // restore fpu control word
-private:
- QT3DSU32 mControlWords[8];
-};
-
-} // namespace foundation
-} // namespace qt3ds
-
-#endif