diff options
Diffstat (limited to 'src/Runtime/ogl-runtime/src/platformspecific/macos/libs/nv_math/NvVec.h')
m--------- | src/Runtime/ogl-runtime | 0 | ||||
-rw-r--r-- | src/Runtime/ogl-runtime/src/platformspecific/macos/libs/nv_math/NvVec.h | 316 |
2 files changed, 0 insertions, 316 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime new file mode 160000 +Subproject 2025912174c4cf99270b7439ec3b021e1d089ae diff --git a/src/Runtime/ogl-runtime/src/platformspecific/macos/libs/nv_math/NvVec.h b/src/Runtime/ogl-runtime/src/platformspecific/macos/libs/nv_math/NvVec.h deleted file mode 100644 index 4e5b09ce..00000000 --- a/src/Runtime/ogl-runtime/src/platformspecific/macos/libs/nv_math/NvVec.h +++ /dev/null @@ -1,316 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2009-2011 NVIDIA Corporation. -** Copyright (C) 2017 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of Qt 3D Studio. -** -** $QT_BEGIN_LICENSE:GPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3 or (at your option) any later version -** approved by the KDE Free Qt Foundation. The licenses are as published by -** the Free Software Foundation and appearing in the file LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#ifndef INCLUDED_QT3DS_MATH_CPP_VEC_H -#define INCLUDED_QT3DS_MATH_CPP_VEC_H - -#include "misc.h" - -struct _NvVec3 -{ - union { - struct - { - float x, y, z; - }; - float v[3]; - }; -}; - -struct NvVec3 : public _NvVec3 -{ - NvVec3() { zero(); } - - NvVec3(float x, float y, float z) - { - v[0] = x; - v[1] = y; - v[2] = z; - } - - NvVec3(NvVec3 const &that) - { - v[0] = that.v[0]; - v[1] = that.v[1]; - v[2] = that.v[2]; - } - - inline void zero() - { - v[0] = 0.0f; - v[1] = 0.0f; - v[2] = 0.0f; - } - - inline float &operator[](int i) - { - assert((i < 3) && (i >= 0)); - return v[i]; - } - - inline float const &operator[](int i) const - { - assert((i < 3) && (i >= 0)); - return v[i]; - } - - NvVec3 &operator+=(NvVec3 const &that) - { - v[0] += that.v[0]; - v[1] += that.v[1]; - v[2] += that.v[2]; - return *this; - } - - NvVec3 &operator-=(NvVec3 const &that) - { - v[0] -= that.v[0]; - v[1] -= that.v[1]; - v[2] -= that.v[2]; - return *this; - } - - NvVec3 &operator*=(float s) - { - v[0] *= s; - v[1] *= s; - v[2] *= s; - return *this; - } - - NvVec3 &operator/=(float s) - { - v[0] /= s; - v[1] /= s; - v[2] /= s; - return *this; - } -}; - -inline float dot(NvVec3 const &a, NvVec3 const &b) -{ - return a[0] * b[0] + a[1] * b[1] + a[2] * b[2]; -} - -inline NvVec3 operator+(NvVec3 const &a, NvVec3 const &b) -{ - - return NvVec3(a.v[0] + b.v[0], a.v[1] + b.v[1], a.v[2] + b.v[2]); -} - -inline NvVec3 operator-(NvVec3 const &a, NvVec3 const &b) -{ - - return NvVec3(a.v[0] - b.v[0], a.v[1] - b.v[1], a.v[2] - b.v[2]); -} - -inline NvVec3 operator-(NvVec3 const &a) -{ - - return NvVec3(-a.v[0], -a.v[1], -a.v[2]); -} - -inline NvVec3 operator*(NvVec3 const &a, float s) -{ - - return NvVec3(a.v[0] * s, a.v[1] * s, a.v[2] * s); -} - -inline NvVec3 operator*(float s, NvVec3 const &a) -{ - - return NvVec3(s * a.v[0], s * a.v[1], s * a.v[2]); -} - -inline NvVec3 operator/(NvVec3 const &a, float s) -{ - - return NvVec3(a.v[0] / s, a.v[1] / s, a.v[2] / s); -} - -inline float magnitude(NvVec3 const &v) -{ - return sqrtf(dot(v, v)); -} - -inline NvVec3 normalize(NvVec3 const &v) -{ - float l = magnitude(v); - return NvVec3(v[0] / l, v[1] / l, v[2] / l); -} - -inline NvVec3 cross(NvVec3 const &a, NvVec3 const &b) -{ - - return NvVec3(a.v[1] * b.v[2] - a.v[2] * b.v[1], a.v[2] * b.v[0] - a.v[0] * b.v[2], - a.v[0] * b.v[1] - a.v[1] * b.v[0]); -} - -inline bool operator==(NvVec3 const &a, NvVec3 const &b) -{ - return (a.v[0] == b.v[0] && a.v[1] == b.v[1] && a.v[2] == b.v[2]); -} - -inline bool operator!=(NvVec3 const &a, NvVec3 const &b) -{ - return (a.v[0] != b.v[0] || a.v[1] != b.v[1] || a.v[2] != b.v[2]); -} - -struct NvVec2f -{ - union { - struct - { - float x, y; - float v[2]; - }; - }; - - NvVec2f() { zero(); } - - NvVec2f(float x, float y) - { - v[0] = x; - v[1] = y; - } - - NvVec2f(NvVec2f const &that) - { - v[0] = that.v[0]; - v[1] = that.v[1]; - } - - inline void zero() - { - v[0] = 0.0f; - v[1] = 0.0f; - } - - inline float &operator[](int i) - { - assert((i < 2) && (i >= 0)); - return v[i]; - } - - inline float const &operator[](int i) const - { - assert((i < 2) && (i >= 0)); - return v[i]; - } - - NvVec2f &operator+=(NvVec2f const &that) - { - v[0] += that.v[0]; - v[1] += that.v[1]; - return *this; - } - - NvVec2f &operator-=(NvVec2f const &that) - { - v[0] -= that.v[0]; - v[1] -= that.v[1]; - return *this; - } - - NvVec2f &operator*=(float s) - { - v[0] *= s; - v[1] *= s; - return *this; - } - - NvVec2f &operator/=(float s) - { - v[0] /= s; - v[1] /= s; - return *this; - } -}; - -inline float dot(NvVec2f const &a, NvVec2f const &b) -{ - - return a[0] * b[0] + a[1] * b[1]; -} - -inline NvVec2f operator+(NvVec2f const &a, NvVec2f const &b) -{ - - return NvVec2f(a.v[0] + b.v[0], a.v[1] + b.v[1]); -} - -inline NvVec2f operator-(NvVec2f const &a, NvVec2f const &b) -{ - - return NvVec2f(a.v[0] - b.v[0], a.v[1] - b.v[1]); -} - -inline NvVec2f operator-(NvVec2f const &a) -{ - - return NvVec2f(-a.v[0], -a.v[1]); -} - -inline NvVec2f operator*(NvVec2f const &a, float s) -{ - - return NvVec2f(a.v[0] * s, a.v[1] * s); -} - -inline NvVec2f operator*(float s, NvVec2f const &a) -{ - - return NvVec2f(s * a.v[0], s * a.v[1]); -} - -inline NvVec2f operator/(NvVec2f const &a, float s) -{ - - return NvVec2f(a.v[0] / s, a.v[1] / s); -} - -inline float magnitude(NvVec2f const &v) -{ - return sqrtf(dot(v, v)); -} - -inline NvVec2f normalize(NvVec2f const &v) -{ - float l = dot(v, v); - return NvVec2f(v[0] / l, v[1] / l); -} - -inline float cross(NvVec2f const &a, NvVec2f const &b) -{ - - return a.v[0] * b.v[1] - b.v[0] * a.v[1]; -} - -#endif |