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Diffstat (limited to 'src/Runtime/ogl-runtime/src/platformspecific/windows/libs/nv_math/nv_quat.h')
m---------src/Runtime/ogl-runtime0
-rw-r--r--src/Runtime/ogl-runtime/src/platformspecific/windows/libs/nv_math/nv_quat.h63
2 files changed, 0 insertions, 63 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
new file mode 160000
+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/src/platformspecific/windows/libs/nv_math/nv_quat.h b/src/Runtime/ogl-runtime/src/platformspecific/windows/libs/nv_math/nv_quat.h
deleted file mode 100644
index 4c65cb9e..00000000
--- a/src/Runtime/ogl-runtime/src/platformspecific/windows/libs/nv_math/nv_quat.h
+++ /dev/null
@@ -1,63 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2009-2011 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef INCLUDED_QUAT_H
-#define INCLUDED_QUAT_H
-
-#include <QtOpenGL/qgl.h>
-#include <math.h>
-#include <assert.h>
-
-void NvQuatCopy(GLfloat r[4], const GLfloat q[4]);
-void NvQuatConvertTo3x3Mat(GLfloat r[3][3], const GLfloat q[4]);
-
-void NvQuatIdentity(GLfloat r[4]);
-
-void NvQuatFromAngleAxis(GLfloat r[4], GLfloat radians, const GLfloat axis[3]);
-
-void NvQuatX(GLfloat r[4], GLfloat radians);
-
-void NvQuatY(GLfloat r[4], GLfloat radians);
-
-void NvQuatZ(GLfloat r[4], GLfloat radians);
-
-void NvQuatFromEuler(GLfloat r[4], GLfloat heading, GLfloat pitch, GLfloat roll);
-
-void NvQuatFromEulerReverse(GLfloat r[4], GLfloat heading, GLfloat pitch, GLfloat roll);
-
-GLfloat NvQuatDot(const GLfloat q1[4], const GLfloat q2[4]);
-
-void NvQuatMult(GLfloat r[4], const GLfloat q1[4], const GLfloat q2[4]);
-
-void NvQuatNLerp(GLfloat r[4], const GLfloat q1[4], const GLfloat q2[4], GLfloat t);
-
-void NvQuatNormalize(GLfloat r[4], const GLfloat q[4]);
-
-#endif