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Diffstat (limited to 'src/Runtime/ogl-runtime/src/render/Qt3DSRenderDataBuffer.h')
m--------- | src/Runtime/ogl-runtime | 0 | ||||
-rw-r--r-- | src/Runtime/ogl-runtime/src/render/Qt3DSRenderDataBuffer.h | 188 |
2 files changed, 0 insertions, 188 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime new file mode 160000 +Subproject 2025912174c4cf99270b7439ec3b021e1d089ae diff --git a/src/Runtime/ogl-runtime/src/render/Qt3DSRenderDataBuffer.h b/src/Runtime/ogl-runtime/src/render/Qt3DSRenderDataBuffer.h deleted file mode 100644 index 579e2361..00000000 --- a/src/Runtime/ogl-runtime/src/render/Qt3DSRenderDataBuffer.h +++ /dev/null @@ -1,188 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2008-2012 NVIDIA Corporation. -** Copyright (C) 2017 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of Qt 3D Studio. -** -** $QT_BEGIN_LICENSE:GPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3 or (at your option) any later version -** approved by the KDE Free Qt Foundation. The licenses are as published by -** the Free Software Foundation and appearing in the file LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ -#pragma once -#ifndef QT3DS_RENDER_DATA_BUFFER_H -#define QT3DS_RENDER_DATA_BUFFER_H -#include "foundation/Qt3DSRefCounted.h" -#include "foundation/Qt3DSFoundation.h" -#include "foundation/Qt3DSBroadcastingAllocator.h" -#include "foundation/Qt3DSAtomic.h" -#include "render/Qt3DSRenderBaseTypes.h" -#include "render/backends/Qt3DSRenderBackend.h" - -namespace qt3ds { -class NVFoundationBase; -} - -namespace qt3ds { -namespace render { - - // forward declaration - class NVRenderContextImpl; - class NVRenderBackend; - - ///< Base class - class NVRenderDataBuffer : public NVRefCounted, public NVRenderImplemented - { - protected: - NVRenderContextImpl &m_Context; ///< pointer to context - NVFoundationBase &m_Foundation; ///< pointer to foundation - volatile QT3DSI32 mRefCount; ///< Using foundations' naming convention to ease implementation - NVRenderBackend *m_Backend; ///< pointer to backend - NVRenderBufferUsageType::Enum m_UsageType; ///< usage type - NVRenderBufferBindFlags m_BindFlags; ///< bind flags - NVDataRef<QT3DSU8> m_BufferData; ///< buffer data pointer - QT3DSU32 m_BufferCapacity; ///< size of internal backup buffer (m_BufferData) - size_t m_BufferSize; ///< size of buffer - bool m_OwnsData; ///< true when we own m_BufferData - bool m_Mapped; ///< true when locked for reading or writing to m_BufferData - NVRenderBackend::NVRenderBackendBufferObject m_BufferHandle; ///< opaque backend handle - - public: - /** - * @brief constructor - * - * @param[in] context Pointer to context - * @param[in] size Size of the buffer - * @param[in] bindFlags Where to binf this buffer (e.g. vertex, index, ...) - * For OpenGL this should be a single - *value - * @param[in] usage Usage of the buffer (e.g. static, dynamic...) - * @param[in] data A pointer to the buffer data that is allocated by the - *application. - * - * @return No return. - */ - NVRenderDataBuffer(NVRenderContextImpl &context, NVFoundationBase &fnd, size_t size, - NVRenderBufferBindFlags bindFlags, - NVRenderBufferUsageType::Enum usageType, NVDataRef<QT3DSU8> data); - - virtual ~NVRenderDataBuffer(); - - // define refcount functions - QT3DS_IMPLEMENT_REF_COUNT_ADDREF_RELEASE_OVERRIDE(m_Foundation) - - /** - * @brief Get Buffer usage type - * - * @return Return usage tyoe - */ - virtual NVRenderBufferUsageType::Enum GetBufferUsageType() const - { - return m_UsageType; - } - - /** - * @brief Get Buffer usage type - * Should be overwritten - * - * @return Return usage tyoe - */ - virtual NVRenderBufferBindFlags GetBufferBindings() const { return m_BindFlags; } - - /** - * @brief Return buffer size in byte - * - * @return Return size - */ - virtual QT3DSU32 Size() { return (QT3DSU32)m_BufferSize; } - - /** - * @brief Get a pointer to the foundation - * - * @return pointer to foundation - */ - NVFoundationBase &GetFoundation() { return m_Foundation; } - - /** - * @brief bind the buffer bypasses the context state - * - * @return no return. - */ - virtual void Bind() = 0; - - /** - * @brief Map the buffer - * Mapped buffers cannot be used for rendering - * - * @return Return mapped pointer to data - */ - virtual NVDataRef<QT3DSU8> MapBuffer(); - - /** - * @brief Map a range of a buffer - * Mapped buffers cannot be used for rendering - * - * @param[in] offset Offset in bytes into the buffer - * @param[in] size Range in bytes to map - * @param[in] flags Buffer access flags - * - * @return Return mapped pointer to data - */ - virtual NVDataRef<QT3DSU8> MapBufferRange(size_t offset, size_t size, - NVRenderBufferAccessFlags flags); - - /** - * @brief Unmap the buffer - * This updates the data to the hardware - * - * @return no return - */ - virtual void UnmapBuffer(); - - /** - * @brief constructor - * - * @param[in] data A pointer to the buffer data that is allocated by the - * application. - * @param[in] ownsMemory If true data will be owned by this object and can therefore be - * released - * - * @return No return. - */ - virtual void UpdateBuffer(NVConstDataRef<QT3DSU8> data, bool ownsMemory = false); - - /** - * @brief get the backend object handle - * - * @return the backend object handle. - */ - virtual NVRenderBackend::NVRenderBackendBufferObject GetBuffertHandle() const = 0; - - // this will be obsolete - const void *GetImplementationHandle() const override = 0; - - private: - void releaseMemory(); - }; -} -} - -#endif |