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m---------src/Runtime/ogl-runtime0
-rw-r--r--src/Runtime/ogl-runtime/src/render/Qt3DSRenderDrawIndirectBuffer.cpp104
2 files changed, 0 insertions, 104 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
new file mode 160000
+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/src/render/Qt3DSRenderDrawIndirectBuffer.cpp b/src/Runtime/ogl-runtime/src/render/Qt3DSRenderDrawIndirectBuffer.cpp
deleted file mode 100644
index 9940003f..00000000
--- a/src/Runtime/ogl-runtime/src/render/Qt3DSRenderDrawIndirectBuffer.cpp
+++ /dev/null
@@ -1,104 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2008-2012 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "render/Qt3DSRenderDrawIndirectBuffer.h"
-#include "render/Qt3DSRenderContext.h"
-#include "render/Qt3DSRenderShaderProgram.h"
-
-namespace qt3ds {
-namespace render {
-
- NVRenderDrawIndirectBuffer::NVRenderDrawIndirectBuffer(NVRenderContextImpl &context,
- size_t size,
- NVRenderBufferUsageType::Enum usageType,
- NVDataRef<QT3DSU8> data)
- : NVRenderDataBuffer(context, context.GetFoundation(), size,
- NVRenderBufferBindValues::Draw_Indirect, usageType, data)
- , m_Dirty(true)
- {
- }
-
- NVRenderDrawIndirectBuffer::~NVRenderDrawIndirectBuffer() { m_Context.BufferDestroyed(*this); }
-
- void NVRenderDrawIndirectBuffer::Bind()
- {
- if (m_Mapped) {
- qCCritical(INVALID_OPERATION, "Attempting to Bind a locked buffer");
- QT3DS_ASSERT(false);
- }
-
- m_Backend->BindBuffer(m_BufferHandle, m_BindFlags);
- }
-
- void NVRenderDrawIndirectBuffer::Update()
- {
- // we only update the buffer if it is dirty and we actually have some data
- if (m_Dirty && m_BufferData.size()) {
- m_Backend->UpdateBuffer(m_BufferHandle, m_BindFlags, m_BufferData.size(), m_UsageType,
- m_BufferData.begin());
- m_Dirty = false;
- }
- }
-
- void NVRenderDrawIndirectBuffer::UpdateData(QT3DSI32 offset, NVDataRef<QT3DSU8> data)
- {
- // we only update the buffer if we something
- if (data.size())
- m_Backend->UpdateBuffer(m_BufferHandle, m_BindFlags, data.size(), m_UsageType,
- data.begin() + offset);
- }
-
- NVRenderDrawIndirectBuffer *
- NVRenderDrawIndirectBuffer::Create(NVRenderContextImpl &context,
- NVRenderBufferUsageType::Enum usageType, size_t size,
- NVConstDataRef<QT3DSU8> bufferData)
- {
- NVFoundationBase &fnd(context.GetFoundation());
- NVRenderDrawIndirectBuffer *retval = NULL;
-
- // these are the context flags which do not support this drawing mode
- NVRenderContextType noDrawIndirectSupported(
- NVRenderContextValues::GL2 | NVRenderContextValues::GLES2 | NVRenderContextValues::GL3
- | NVRenderContextValues::GLES3);
- NVRenderContextType ctxType = context.GetRenderContextType();
-
- if (!(ctxType & noDrawIndirectSupported)) {
- QT3DSU32 bufSize = sizeof(NVRenderDrawIndirectBuffer);
- QT3DSU8 *newMem = (QT3DSU8 *)QT3DS_ALLOC(fnd.getAllocator(), bufSize, "DrawIndirectBuffer");
- retval = new (newMem) NVRenderDrawIndirectBuffer(
- context, size, usageType,
- toDataRef(const_cast<QT3DSU8 *>(bufferData.begin()), bufferData.size()));
- } else {
- QT3DS_ASSERT(false);
- }
- return retval;
- }
-}
-}