diff options
Diffstat (limited to 'src/Runtime/ogl-runtime/src/render/Qt3DSRenderImageTexture.cpp')
m--------- | src/Runtime/ogl-runtime | 0 | ||||
-rw-r--r-- | src/Runtime/ogl-runtime/src/render/Qt3DSRenderImageTexture.cpp | 103 |
2 files changed, 0 insertions, 103 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime new file mode 160000 +Subproject 2025912174c4cf99270b7439ec3b021e1d089ae diff --git a/src/Runtime/ogl-runtime/src/render/Qt3DSRenderImageTexture.cpp b/src/Runtime/ogl-runtime/src/render/Qt3DSRenderImageTexture.cpp deleted file mode 100644 index e987cc31..00000000 --- a/src/Runtime/ogl-runtime/src/render/Qt3DSRenderImageTexture.cpp +++ /dev/null @@ -1,103 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2008-2012 NVIDIA Corporation. -** Copyright (C) 2017 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of Qt 3D Studio. -** -** $QT_BEGIN_LICENSE:GPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3 or (at your option) any later version -** approved by the KDE Free Qt Foundation. The licenses are as published by -** the Free Software Foundation and appearing in the file LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "foundation/Qt3DSAllocator.h" -#include "foundation/Qt3DSFoundation.h" -#include "foundation/Qt3DSBroadcastingAllocator.h" -#include "foundation/Qt3DSAtomic.h" -#include "EASTL/vector.h" -#include "render/Qt3DSRenderContext.h" -#include "render/Qt3DSRenderImageTexture.h" -#include "render/Qt3DSRenderTexture2D.h" -#include "foundation/Qt3DSDataRef.h" - -namespace qt3ds { -namespace render { - - NVRenderImage2D::NVRenderImage2D(NVRenderContextImpl &context, NVFoundationBase &fnd, - NVRenderTexture2D *inTexture, - NVRenderImageAccessType::Enum inAccess) - : m_Context(context) - , m_Foundation(fnd) - , mRefCount(0) - , m_Backend(context.GetBackend()) - , m_Texture2D(inTexture) - , m_TextureUnit(QT3DS_MAX_U32) - , m_AccessType(inAccess) - , m_TextureLevel(0) - { - inTexture->addRef(); - } - - NVRenderImage2D::~NVRenderImage2D() - { - m_Context.ImageDestroyed(*this); - m_Texture2D->release(); - } - - void NVRenderImage2D::SetTextureLevel(QT3DSI32 inLevel) - { - if (m_Texture2D && m_Texture2D->GetNumMipmaps() >= (QT3DSU32)inLevel) { - m_TextureLevel = inLevel; - } - } - - void NVRenderImage2D::Bind(QT3DSU32 unit) - { - if (unit == -1) - m_TextureUnit = m_Context.GetNextTextureUnit(); - else - m_TextureUnit = unit; - - STextureDetails theDetails(m_Texture2D->GetTextureDetails()); - - // note it is the callers responsibility that the texture format is supported by the compute - // shader - m_Backend->BindImageTexture(m_Texture2D->GetTextureObjectHandle(), m_TextureUnit, - m_TextureLevel, false, 0, m_AccessType, theDetails.m_Format); - } - - NVRenderBackend::NVRenderBackendTextureObject NVRenderImage2D::GetTextureObjectHandle() - { - return m_Texture2D->GetTextureObjectHandle(); - } - - NVRenderImage2D *NVRenderImage2D::Create(NVRenderContextImpl &context, - NVRenderTexture2D *inTexture, - NVRenderImageAccessType::Enum inAccess) - { - if (inTexture) - return QT3DS_NEW(context.GetFoundation().getAllocator(), - NVRenderImage2D)(context, context.GetFoundation(), inTexture, inAccess); - else - return NULL; - } -} -} |