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m---------src/Runtime/ogl-runtime0
-rw-r--r--src/Runtime/ogl-runtime/src/render/Qt3DSRenderImageTexture.cpp103
2 files changed, 0 insertions, 103 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
new file mode 160000
+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/src/render/Qt3DSRenderImageTexture.cpp b/src/Runtime/ogl-runtime/src/render/Qt3DSRenderImageTexture.cpp
deleted file mode 100644
index e987cc31..00000000
--- a/src/Runtime/ogl-runtime/src/render/Qt3DSRenderImageTexture.cpp
+++ /dev/null
@@ -1,103 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2008-2012 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "foundation/Qt3DSAllocator.h"
-#include "foundation/Qt3DSFoundation.h"
-#include "foundation/Qt3DSBroadcastingAllocator.h"
-#include "foundation/Qt3DSAtomic.h"
-#include "EASTL/vector.h"
-#include "render/Qt3DSRenderContext.h"
-#include "render/Qt3DSRenderImageTexture.h"
-#include "render/Qt3DSRenderTexture2D.h"
-#include "foundation/Qt3DSDataRef.h"
-
-namespace qt3ds {
-namespace render {
-
- NVRenderImage2D::NVRenderImage2D(NVRenderContextImpl &context, NVFoundationBase &fnd,
- NVRenderTexture2D *inTexture,
- NVRenderImageAccessType::Enum inAccess)
- : m_Context(context)
- , m_Foundation(fnd)
- , mRefCount(0)
- , m_Backend(context.GetBackend())
- , m_Texture2D(inTexture)
- , m_TextureUnit(QT3DS_MAX_U32)
- , m_AccessType(inAccess)
- , m_TextureLevel(0)
- {
- inTexture->addRef();
- }
-
- NVRenderImage2D::~NVRenderImage2D()
- {
- m_Context.ImageDestroyed(*this);
- m_Texture2D->release();
- }
-
- void NVRenderImage2D::SetTextureLevel(QT3DSI32 inLevel)
- {
- if (m_Texture2D && m_Texture2D->GetNumMipmaps() >= (QT3DSU32)inLevel) {
- m_TextureLevel = inLevel;
- }
- }
-
- void NVRenderImage2D::Bind(QT3DSU32 unit)
- {
- if (unit == -1)
- m_TextureUnit = m_Context.GetNextTextureUnit();
- else
- m_TextureUnit = unit;
-
- STextureDetails theDetails(m_Texture2D->GetTextureDetails());
-
- // note it is the callers responsibility that the texture format is supported by the compute
- // shader
- m_Backend->BindImageTexture(m_Texture2D->GetTextureObjectHandle(), m_TextureUnit,
- m_TextureLevel, false, 0, m_AccessType, theDetails.m_Format);
- }
-
- NVRenderBackend::NVRenderBackendTextureObject NVRenderImage2D::GetTextureObjectHandle()
- {
- return m_Texture2D->GetTextureObjectHandle();
- }
-
- NVRenderImage2D *NVRenderImage2D::Create(NVRenderContextImpl &context,
- NVRenderTexture2D *inTexture,
- NVRenderImageAccessType::Enum inAccess)
- {
- if (inTexture)
- return QT3DS_NEW(context.GetFoundation().getAllocator(),
- NVRenderImage2D)(context, context.GetFoundation(), inTexture, inAccess);
- else
- return NULL;
- }
-}
-}