diff options
Diffstat (limited to 'src/Runtime/ogl-runtime/src/render/Qt3DSRenderInputAssembler.cpp')
m--------- | src/Runtime/ogl-runtime | 0 | ||||
-rw-r--r-- | src/Runtime/ogl-runtime/src/render/Qt3DSRenderInputAssembler.cpp | 105 |
2 files changed, 0 insertions, 105 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime new file mode 160000 +Subproject 2025912174c4cf99270b7439ec3b021e1d089ae diff --git a/src/Runtime/ogl-runtime/src/render/Qt3DSRenderInputAssembler.cpp b/src/Runtime/ogl-runtime/src/render/Qt3DSRenderInputAssembler.cpp deleted file mode 100644 index e4d38b9d..00000000 --- a/src/Runtime/ogl-runtime/src/render/Qt3DSRenderInputAssembler.cpp +++ /dev/null @@ -1,105 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2008-2012 NVIDIA Corporation. -** Copyright (C) 2017 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of Qt 3D Studio. -** -** $QT_BEGIN_LICENSE:GPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3 or (at your option) any later version -** approved by the KDE Free Qt Foundation. The licenses are as published by -** the Free Software Foundation and appearing in the file LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "render/Qt3DSRenderInputAssembler.h" -#include "render/Qt3DSRenderAttribLayout.h" -#include "render/Qt3DSRenderContext.h" - -namespace qt3ds { -namespace render { - - ///< constructor - NVRenderInputAssembler::NVRenderInputAssembler( - NVRenderContextImpl &context, NVRenderAttribLayout *attribLayout, - NVConstDataRef<NVRenderVertexBuffer *> buffers, const NVRenderIndexBuffer *indexBuffer, - NVConstDataRef<QT3DSU32> strides, NVConstDataRef<QT3DSU32> offsets, - NVRenderDrawMode::Enum primType, QT3DSU32 patchVertexCount) - : m_Context(context) - , m_Foundation(context.GetFoundation()) - , mRefCount(0) - , m_Backend(context.GetBackend()) - , m_AttribLayout(attribLayout) - , m_VertexBuffers(context.GetAllocator(), "m_VertexBuffers") - , m_IndexBuffer(indexBuffer) - , m_PrimitiveType(primType) - , m_PatchVertexCount(patchVertexCount) - { - // we cannot currently attach more than 16 vertex buffers - QT3DS_ASSERT(buffers.size() < 16); - // if primitive is "Patch" we need a patch per vertex count > 0 - QT3DS_ASSERT(m_PrimitiveType != NVRenderDrawMode::Patches || m_PatchVertexCount > 1); - - QT3DSU32 entrySize = sizeof(NVRenderBackend::NVRenderBackendBufferObject) * buffers.size(); - NVRenderBackend::NVRenderBackendBufferObject *bufferHandle = - (NVRenderBackend::NVRenderBackendBufferObject *)QT3DS_ALLOC( - m_Foundation.getAllocator(), entrySize, "NVRenderInputAssembler"); - // setup vertex buffer backend handle array - QT3DS_FOREACH(idx, buffers.size()) - { - m_VertexBuffers.push_back(buffers.mData[idx]); - bufferHandle[idx] = buffers.mData[idx]->GetBuffertHandle(); - }; - - m_VertexbufferHandles = toConstDataRef(bufferHandle, buffers.size()); - - m_InputAssemblertHandle = m_Backend->CreateInputAssembler( - m_AttribLayout->GetAttribLayoutHandle(), m_VertexbufferHandles, - (m_IndexBuffer) ? m_IndexBuffer->GetBuffertHandle() : NULL, strides, offsets, - patchVertexCount); - - attribLayout->addRef(); - } - - ///< destructor - NVRenderInputAssembler::~NVRenderInputAssembler() - { - m_AttribLayout->release(); - - if (m_InputAssemblertHandle) { - m_Backend->ReleaseInputAssembler(m_InputAssemblertHandle); - } - - QT3DS_FREE(m_Foundation.getAllocator(), (void *)m_VertexbufferHandles.mData); - } - - QT3DSU32 NVRenderInputAssembler::GetIndexCount() const - { - return (m_IndexBuffer) ? m_IndexBuffer->GetNumIndices() : 0; - } - - QT3DSU32 NVRenderInputAssembler::GetVertexCount() const - { - // makes only sense if we have a single vertex buffer - QT3DS_ASSERT(m_VertexBuffers.size() == 1); - - return m_VertexBuffers[0]->GetNumVertexes(); - } -} -} |