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m---------src/Runtime/ogl-runtime0
-rw-r--r--src/Runtime/ogl-runtime/src/render/Qt3DSRenderInputAssembler.cpp105
2 files changed, 0 insertions, 105 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
new file mode 160000
+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/src/render/Qt3DSRenderInputAssembler.cpp b/src/Runtime/ogl-runtime/src/render/Qt3DSRenderInputAssembler.cpp
deleted file mode 100644
index e4d38b9d..00000000
--- a/src/Runtime/ogl-runtime/src/render/Qt3DSRenderInputAssembler.cpp
+++ /dev/null
@@ -1,105 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2008-2012 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "render/Qt3DSRenderInputAssembler.h"
-#include "render/Qt3DSRenderAttribLayout.h"
-#include "render/Qt3DSRenderContext.h"
-
-namespace qt3ds {
-namespace render {
-
- ///< constructor
- NVRenderInputAssembler::NVRenderInputAssembler(
- NVRenderContextImpl &context, NVRenderAttribLayout *attribLayout,
- NVConstDataRef<NVRenderVertexBuffer *> buffers, const NVRenderIndexBuffer *indexBuffer,
- NVConstDataRef<QT3DSU32> strides, NVConstDataRef<QT3DSU32> offsets,
- NVRenderDrawMode::Enum primType, QT3DSU32 patchVertexCount)
- : m_Context(context)
- , m_Foundation(context.GetFoundation())
- , mRefCount(0)
- , m_Backend(context.GetBackend())
- , m_AttribLayout(attribLayout)
- , m_VertexBuffers(context.GetAllocator(), "m_VertexBuffers")
- , m_IndexBuffer(indexBuffer)
- , m_PrimitiveType(primType)
- , m_PatchVertexCount(patchVertexCount)
- {
- // we cannot currently attach more than 16 vertex buffers
- QT3DS_ASSERT(buffers.size() < 16);
- // if primitive is "Patch" we need a patch per vertex count > 0
- QT3DS_ASSERT(m_PrimitiveType != NVRenderDrawMode::Patches || m_PatchVertexCount > 1);
-
- QT3DSU32 entrySize = sizeof(NVRenderBackend::NVRenderBackendBufferObject) * buffers.size();
- NVRenderBackend::NVRenderBackendBufferObject *bufferHandle =
- (NVRenderBackend::NVRenderBackendBufferObject *)QT3DS_ALLOC(
- m_Foundation.getAllocator(), entrySize, "NVRenderInputAssembler");
- // setup vertex buffer backend handle array
- QT3DS_FOREACH(idx, buffers.size())
- {
- m_VertexBuffers.push_back(buffers.mData[idx]);
- bufferHandle[idx] = buffers.mData[idx]->GetBuffertHandle();
- };
-
- m_VertexbufferHandles = toConstDataRef(bufferHandle, buffers.size());
-
- m_InputAssemblertHandle = m_Backend->CreateInputAssembler(
- m_AttribLayout->GetAttribLayoutHandle(), m_VertexbufferHandles,
- (m_IndexBuffer) ? m_IndexBuffer->GetBuffertHandle() : NULL, strides, offsets,
- patchVertexCount);
-
- attribLayout->addRef();
- }
-
- ///< destructor
- NVRenderInputAssembler::~NVRenderInputAssembler()
- {
- m_AttribLayout->release();
-
- if (m_InputAssemblertHandle) {
- m_Backend->ReleaseInputAssembler(m_InputAssemblertHandle);
- }
-
- QT3DS_FREE(m_Foundation.getAllocator(), (void *)m_VertexbufferHandles.mData);
- }
-
- QT3DSU32 NVRenderInputAssembler::GetIndexCount() const
- {
- return (m_IndexBuffer) ? m_IndexBuffer->GetNumIndices() : 0;
- }
-
- QT3DSU32 NVRenderInputAssembler::GetVertexCount() const
- {
- // makes only sense if we have a single vertex buffer
- QT3DS_ASSERT(m_VertexBuffers.size() == 1);
-
- return m_VertexBuffers[0]->GetNumVertexes();
- }
-}
-}