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m---------src/Runtime/ogl-runtime0
-rw-r--r--src/Runtime/ogl-runtime/src/render/Qt3DSRenderProgramPipeline.cpp134
2 files changed, 0 insertions, 134 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
new file mode 160000
+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/src/render/Qt3DSRenderProgramPipeline.cpp b/src/Runtime/ogl-runtime/src/render/Qt3DSRenderProgramPipeline.cpp
deleted file mode 100644
index b0a9f271..00000000
--- a/src/Runtime/ogl-runtime/src/render/Qt3DSRenderProgramPipeline.cpp
+++ /dev/null
@@ -1,134 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2008-2012 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "foundation/Qt3DSAllocator.h"
-#include "foundation/Qt3DSBroadcastingAllocator.h"
-#include "render/Qt3DSRenderBaseTypes.h"
-#include "render/Qt3DSRenderProgramPipeline.h"
-#include "render/Qt3DSRenderShaderProgram.h"
-
-namespace qt3ds {
-namespace render {
-
- NVRenderProgramPipeline::NVRenderProgramPipeline(NVRenderContextImpl &context,
- NVFoundationBase &fnd)
- : m_Context(context)
- , m_Foundation(fnd)
- , m_Backend(context.GetBackend())
- , mRefCount(0)
- , m_Program(NULL)
- , m_VertexProgram(NULL)
- , m_FragmentProgram(NULL)
- , m_TessControlProgram(NULL)
- , m_TessEvalProgram(NULL)
- , m_GeometryProgram(NULL)
- , m_ComputProgram(NULL)
- {
- m_ProgramPipelineHandle = m_Backend->CreateProgramPipeline();
- }
-
- NVRenderProgramPipeline::~NVRenderProgramPipeline()
- {
- if (m_ProgramPipelineHandle) {
- m_Backend->ReleaseProgramPipeline(m_ProgramPipelineHandle);
- }
-
- if (m_VertexProgram)
- m_VertexProgram->release();
- if (m_FragmentProgram)
- m_FragmentProgram->release();
- if (m_TessControlProgram)
- m_TessControlProgram->release();
- if (m_TessEvalProgram)
- m_TessEvalProgram->release();
- if (m_GeometryProgram)
- m_GeometryProgram->release();
- }
-
- bool NVRenderProgramPipeline::IsValid() { return (m_ProgramPipelineHandle != NULL); }
-
- void NVRenderProgramPipeline::SetProgramStages(NVRenderShaderProgram *inProgram,
- NVRenderShaderTypeFlags flags)
- {
- bool bDirty = false;
-
- if (flags & NVRenderShaderTypeValue::Vertex && inProgram != m_VertexProgram) {
- if (m_VertexProgram)
- m_VertexProgram->release();
- if (inProgram)
- inProgram->addRef();
- m_VertexProgram = inProgram;
- bDirty = true;
- }
- if (flags & NVRenderShaderTypeValue::Fragment && inProgram != m_FragmentProgram) {
- if (m_FragmentProgram)
- m_FragmentProgram->release();
- if (inProgram)
- inProgram->addRef();
- m_FragmentProgram = inProgram;
- bDirty = true;
- }
- if (flags & NVRenderShaderTypeValue::TessControl && inProgram != m_TessControlProgram) {
- if (m_TessControlProgram)
- m_TessControlProgram->release();
- if (inProgram)
- inProgram->addRef();
- m_TessControlProgram = inProgram;
- bDirty = true;
- }
- if (flags & NVRenderShaderTypeValue::TessEvaluation && inProgram != m_TessEvalProgram) {
- if (m_TessEvalProgram)
- m_TessEvalProgram->release();
- if (inProgram)
- inProgram->addRef();
- m_TessEvalProgram = inProgram;
- bDirty = true;
- }
- if (flags & NVRenderShaderTypeValue::Geometry && inProgram != m_GeometryProgram) {
- if (m_GeometryProgram)
- m_GeometryProgram->release();
- if (inProgram)
- inProgram->addRef();
- m_GeometryProgram = inProgram;
- bDirty = true;
- }
-
- if (bDirty) {
- m_Backend->SetProgramStages(m_ProgramPipelineHandle, flags,
- (inProgram) ? inProgram->GetShaderProgramHandle() : NULL);
- }
- }
-
- void NVRenderProgramPipeline::Bind()
- {
- m_Backend->SetActiveProgramPipeline(m_ProgramPipelineHandle);
- }
-}
-}