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m---------src/Runtime/ogl-runtime0
-rw-r--r--src/Runtime/ogl-runtime/src/render/Qt3DSRenderSync.cpp87
2 files changed, 0 insertions, 87 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
new file mode 160000
+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/src/render/Qt3DSRenderSync.cpp b/src/Runtime/ogl-runtime/src/render/Qt3DSRenderSync.cpp
deleted file mode 100644
index 02d153a6..00000000
--- a/src/Runtime/ogl-runtime/src/render/Qt3DSRenderSync.cpp
+++ /dev/null
@@ -1,87 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2008-2012 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "render/Qt3DSRenderContext.h"
-#include "render/Qt3DSRenderSync.h"
-#include "render/Qt3DSRenderBaseTypes.h"
-#include "foundation/Qt3DSFoundation.h"
-
-namespace qt3ds {
-namespace render {
-
- NVRenderSync::NVRenderSync(NVRenderContextImpl &context, NVFoundationBase &fnd)
- : m_Context(context)
- , m_Foundation(fnd)
- , mRefCount(0)
- , m_Backend(context.GetBackend())
- , m_SyncHandle(NULL)
- {
- }
-
- NVRenderSync::~NVRenderSync()
- {
- if (m_SyncHandle)
- m_Backend->ReleaseSync(m_SyncHandle);
- }
-
- void NVRenderSync::Sync()
- {
- // On every sync call we need to create a new sync object
- // A sync object can only be used once
-
- // First delete the old object
- // We can safely do this because it is actually not deleted until
- // it is unused
- if (m_SyncHandle)
- m_Backend->ReleaseSync(m_SyncHandle);
-
- m_SyncHandle =
- m_Backend->CreateSync(NVRenderSyncType::GpuCommandsComplete, NVRenderSyncFlags());
- }
-
- void NVRenderSync::Wait()
- {
- // wait until the sync object is signaled or a timeout happens
- if (m_SyncHandle)
- m_Backend->WaitSync(m_SyncHandle, NVRenderCommandFlushFlags(), 0);
- }
-
- NVRenderSync *NVRenderSync::Create(NVRenderContextImpl &context)
- {
- if (!context.IsCommandSyncSupported())
- return NULL;
-
- NVRenderSync *retval = QT3DS_NEW(context.GetFoundation().getAllocator(),
- NVRenderSync)(context, context.GetFoundation());
-
- return retval;
- }
-}
-}