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m---------src/Runtime/ogl-runtime0
-rw-r--r--src/Runtime/ogl-runtime/src/render/Qt3DSRenderTexture2D.cpp263
2 files changed, 0 insertions, 263 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
new file mode 160000
+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/src/render/Qt3DSRenderTexture2D.cpp b/src/Runtime/ogl-runtime/src/render/Qt3DSRenderTexture2D.cpp
deleted file mode 100644
index c5ea4750..00000000
--- a/src/Runtime/ogl-runtime/src/render/Qt3DSRenderTexture2D.cpp
+++ /dev/null
@@ -1,263 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2008-2012 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "foundation/Qt3DSAllocator.h"
-#include "foundation/Qt3DSFoundation.h"
-#include "foundation/Qt3DSBroadcastingAllocator.h"
-#include "foundation/Qt3DSAtomic.h"
-#include "EASTL/vector.h"
-#include "render/Qt3DSRenderContext.h"
-#include "render/Qt3DSRenderSampler.h"
-#include "foundation/Qt3DSDataRef.h"
-
-namespace qt3ds {
-namespace render {
-
- NVRenderTexture2D::NVRenderTexture2D(NVRenderContextImpl &context, NVFoundationBase &fnd,
- NVRenderTextureTargetType::Enum texTarget)
- : NVRenderTextureBase(context, fnd, texTarget)
- , m_Width(0)
- , m_Height(0)
- {
- }
-
- NVRenderTexture2D::~NVRenderTexture2D() { m_Context.TextureDestroyed(*this); }
-
- STextureDetails NVRenderTexture2D::GetTextureDetails() const
- {
- return STextureDetails(m_Width, m_Height, 0, m_SampleCount, m_Format);
- }
-
- void NVRenderTexture2D::SetTextureData(NVDataRef<QT3DSU8> newBuffer, QT3DSU8 inMipLevel, QT3DSU32 width,
- QT3DSU32 height, NVRenderTextureFormats::Enum format,
- NVRenderTextureFormats::Enum formatDest)
- {
- QT3DS_ASSERT(m_TextureHandle);
-
- // check if we should compress this texture
-
- if (inMipLevel == 0) {
- m_Width = width;
- m_Height = height;
- m_Format = format;
-
- // We re-use textures and this might have been a MSAA texture before
- // for resue we must completely destroy the texture object and create a new one
- // The same is true for immutable textures
- if (m_TexTarget == NVRenderTextureTargetType::Texture2D_MS || m_Immutable) {
- m_Backend->ReleaseTexture(m_TextureHandle);
- m_TexTarget = NVRenderTextureTargetType::Texture2D;
- m_SampleCount = 1;
- m_TextureHandle = m_Backend->CreateTexture();
- }
-
- if (NVRenderTextureFormats::isCompressedTextureFormat(formatDest)) {
- bool compress = NVRenderTextureFormats::isUncompressedTextureFormat(format);
- bool appropriateSizes = ((width % 4) || (height % 4)) == false;
-
- // we only compress multiple of 4 textures
- if (compress && !appropriateSizes)
- compress = false;
-
- if (compress) {
- // This seems like a very dubious line here. If we are compressing then the
- // image
- // is really 1/4 the width and height? - CN
- m_Width = width / 4;
- m_Height = height / 4;
- m_Format = formatDest;
- }
- } else if (NVRenderTextureFormats::isUncompressedTextureFormat(formatDest)) {
- m_Format = formatDest;
- }
- }
-
- if (m_MaxMipLevel < inMipLevel) {
- m_MaxMipLevel = inMipLevel;
- }
-
- // get max size and check value
- QT3DSU32 maxWidth, maxHeight;
- m_Context.getMaxTextureSize(maxWidth, maxHeight);
- if (width > maxWidth || height > maxHeight) {
- qCCritical(INVALID_OPERATION, "Width or height is greater than max texture size (%d, %d)",
- maxWidth, maxHeight);
- }
- if (NVRenderTextureFormats::isUncompressedTextureFormat(format)
- || NVRenderTextureFormats::isDepthTextureFormat(format)) {
- m_Backend->SetTextureData2D(m_TextureHandle, m_TexTarget, inMipLevel, m_Format, width,
- height, 0, format, newBuffer.begin());
- } else if (NVRenderTextureFormats::isCompressedTextureFormat(format)) {
- m_Backend->SetCompressedTextureData2D(m_TextureHandle, m_TexTarget, inMipLevel, format,
- width, height, 0, newBuffer.size(),
- newBuffer.begin());
- }
- // Set our texture parameters to a default that will look the best
- if (inMipLevel > 0)
- SetMinFilter(NVRenderTextureMinifyingOp::LinearMipmapLinear);
- }
-
- void NVRenderTexture2D::SetTextureStorage(QT3DSU32 inLevels, QT3DSU32 width, QT3DSU32 height,
- NVRenderTextureFormats::Enum formaInternal,
- NVRenderTextureFormats::Enum format,
- NVDataRef<QT3DSU8> dataBuffer)
- {
- QT3DS_ASSERT(m_TextureHandle);
-
- if (!m_Context.IsShaderImageLoadStoreSupported()) {
- qCCritical(INVALID_OPERATION, "The extension Shader_Image_Load_Store is not supported");
- return;
- }
-
- m_Width = width;
- m_Height = height;
- m_Format = formaInternal;
- if (format == NVRenderTextureFormats::Unknown)
- format = formaInternal;
-
- // get max size and check value
- QT3DSU32 maxWidth, maxHeight;
- m_Context.getMaxTextureSize(maxWidth, maxHeight);
- if (width > maxWidth || height > maxHeight) {
- qCCritical(INVALID_OPERATION, "Width or height is greater than max texture size (%d, %d)",
- maxWidth, maxHeight);
- }
-
- if (inLevels < 1) {
- qCCritical(INVALID_PARAMETER, "inLevels is less than 1 (%d)", inLevels);
- }
-
- m_MaxMipLevel = inLevels - 1; // we count from 0
-
- // only uncompressed formats are supported and no depth
- if (NVRenderTextureFormats::isUncompressedTextureFormat(formaInternal)) {
- m_Backend->CreateTextureStorage2D(m_TextureHandle, m_TexTarget, inLevels, formaInternal,
- width, height);
-
- m_Immutable = true;
- m_TexTarget = NVRenderTextureTargetType::Texture2D;
-
- if (dataBuffer.size() > 0)
- m_Backend->SetTextureSubData2D(m_TextureHandle, m_TexTarget, 0, 0, 0, width, height,
- format, dataBuffer.begin());
-
- if (inLevels > 1)
- SetMinFilter(NVRenderTextureMinifyingOp::LinearMipmapLinear);
- }
- }
-
- void NVRenderTexture2D::SetTextureDataMultisample(QT3DSU32 sampleCount, QT3DSU32 width, QT3DSU32 height,
- NVRenderTextureFormats::Enum format)
- {
- QT3DS_ASSERT(m_TextureHandle);
- QT3DS_ASSERT(m_MaxMipLevel == 0);
-
- m_TexTarget = NVRenderTextureTargetType::Texture2D_MS;
-
- QT3DSU32 maxWidth, maxHeight;
- m_Context.getMaxTextureSize(maxWidth, maxHeight);
- if (width > maxWidth || height > maxHeight) {
- qCCritical(INVALID_OPERATION, "Width or height is greater than max texture size (%d, %d)",
- maxWidth, maxHeight);
- }
-
- QT3DS_ASSERT(NVRenderTextureFormats::isUncompressedTextureFormat(format)
- || NVRenderTextureFormats::isDepthTextureFormat(format));
-
- m_Backend->SetMultisampledTextureData2D(m_TextureHandle, m_TexTarget, sampleCount, format,
- width, height, true);
-
- m_Width = width;
- m_Height = height;
- m_SampleCount = sampleCount;
- m_Format = format;
- }
-
- void NVRenderTexture2D::SetTextureSubData(NVDataRef<QT3DSU8> newBuffer, QT3DSU8 inMipLevel,
- QT3DSU32 inXOffset, QT3DSU32 inYOffset, QT3DSU32 width,
- QT3DSU32 height, NVRenderTextureFormats::Enum format)
- {
- QT3DS_ASSERT(m_TextureHandle);
-
- if (!NVRenderTextureFormats::isUncompressedTextureFormat(format)) {
- qCCritical(INVALID_PARAMETER, "Cannot set sub data for depth or compressed formats");
- QT3DS_ASSERT(false);
- return;
- }
- QT3DSU32 subRectStride = width * NVRenderTextureFormats::getSizeofFormat(format);
- if (newBuffer.size() < subRectStride * height) {
- qCCritical(INVALID_PARAMETER, "Invalid sub rect buffer size");
- QT3DS_ASSERT(false);
- return;
- }
- // nop
- if (width == 0 || height == 0)
- return;
-
- if (inXOffset + width > m_Width || inYOffset + height > m_Height) {
- qCCritical(INVALID_PARAMETER, "Sub rect outside existing image bounds");
- QT3DS_ASSERT(false);
- return;
- }
-
- // not handled yet
- QT3DS_ASSERT(!NVRenderTextureFormats::isDepthTextureFormat(format));
-
- m_Backend->SetTextureSubData2D(m_TextureHandle, m_TexTarget, inMipLevel, inXOffset,
- inYOffset, width, height, format, newBuffer.begin());
- }
-
- void NVRenderTexture2D::GenerateMipmaps(NVRenderHint::Enum genType)
- {
- applyTexParams();
- m_Backend->GenerateMipMaps(m_TextureHandle, m_TexTarget, genType);
- QT3DSU32 maxDim = (m_Width >= m_Height) ? m_Width : m_Height;
- m_MaxMipLevel = static_cast<QT3DSU32>(logf((float)maxDim) / logf(2.0f));
- // we never create more level than m_MaxLevel
- m_MaxMipLevel = qt3ds::NVMin(m_MaxMipLevel, (QT3DSU32)m_MaxLevel);
- }
-
- void NVRenderTexture2D::Bind()
- {
- m_TextureUnit = m_Context.GetNextTextureUnit();
-
- m_Backend->BindTexture(m_TextureHandle, m_TexTarget, m_TextureUnit);
-
- applyTexParams();
- applyTexSwizzle();
- }
-
- NVRenderTexture2D *NVRenderTexture2D::Create(NVRenderContextImpl &context)
- {
- return QT3DS_NEW(context.GetFoundation().getAllocator(),
- NVRenderTexture2D)(context, context.GetFoundation());
- }
-}
-}