diff options
Diffstat (limited to 'src/Runtime/ogl-runtime/src/render/Qt3DSRenderTexture2DArray.cpp')
m--------- | src/Runtime/ogl-runtime | 0 | ||||
-rw-r--r-- | src/Runtime/ogl-runtime/src/render/Qt3DSRenderTexture2DArray.cpp | 123 |
2 files changed, 0 insertions, 123 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime new file mode 160000 +Subproject 2025912174c4cf99270b7439ec3b021e1d089ae diff --git a/src/Runtime/ogl-runtime/src/render/Qt3DSRenderTexture2DArray.cpp b/src/Runtime/ogl-runtime/src/render/Qt3DSRenderTexture2DArray.cpp deleted file mode 100644 index fc0dfa45..00000000 --- a/src/Runtime/ogl-runtime/src/render/Qt3DSRenderTexture2DArray.cpp +++ /dev/null @@ -1,123 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2008-2012 NVIDIA Corporation. -** Copyright (C) 2017 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of Qt 3D Studio. -** -** $QT_BEGIN_LICENSE:GPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3 or (at your option) any later version -** approved by the KDE Free Qt Foundation. The licenses are as published by -** the Free Software Foundation and appearing in the file LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "foundation/Qt3DSAllocator.h" -#include "foundation/Qt3DSFoundation.h" -#include "foundation/Qt3DSBroadcastingAllocator.h" -#include "foundation/Qt3DSAtomic.h" -#include "EASTL/vector.h" -#include "render/Qt3DSRenderContext.h" -#include "render/Qt3DSRenderSampler.h" -#include "render/Qt3DSRenderTexture2DArray.h" -#include "foundation/Qt3DSDataRef.h" - -namespace qt3ds { -namespace render { - - NVRenderTexture2DArray::NVRenderTexture2DArray(NVRenderContextImpl &context, - NVFoundationBase &fnd, - NVRenderTextureTargetType::Enum texTarget) - : NVRenderTextureBase(context, fnd, texTarget) - , m_Width(0) - , m_Height(0) - , m_Slices(0) - { - } - - NVRenderTexture2DArray::~NVRenderTexture2DArray() { m_Context.TextureDestroyed(*this); } - - void NVRenderTexture2DArray::SetTextureData(NVDataRef<QT3DSU8> newBuffer, QT3DSU8 inMipLevel, - QT3DSU32 width, QT3DSU32 height, QT3DSU32 slices, - NVRenderTextureFormats::Enum format) - { - QT3DS_ASSERT(m_TextureHandle); - - if (inMipLevel == 0) { - m_Width = width; - m_Height = height; - m_Slices = slices; - m_Format = format; - m_MaxMipLevel = inMipLevel; - } - - if (m_MaxMipLevel < inMipLevel) { - m_MaxMipLevel = inMipLevel; - } - - // get max size and check value - QT3DSI32 theMaxLayerSize, theMaxSize; - m_Backend->GetRenderBackendValue(NVRenderBackend::NVRenderBackendQuery::MaxTextureSize, - &theMaxSize); - m_Backend->GetRenderBackendValue( - NVRenderBackend::NVRenderBackendQuery::MaxTextureArrayLayers, &theMaxLayerSize); - if (width > (QT3DSU32)theMaxSize || height > (QT3DSU32)theMaxSize - || slices > (QT3DSU32)theMaxLayerSize) { - qCCritical(INVALID_OPERATION, - "Width or height or Slices is greater than max texture size (%d, %d, %d)", - theMaxSize, theMaxSize, theMaxLayerSize); - } - - // currently we do not support compressed texture arrays - QT3DS_ASSERT(NVRenderTextureFormats::isUncompressedTextureFormat(format) - || NVRenderTextureFormats::isDepthTextureFormat(format)); - - if (NVRenderTextureFormats::isUncompressedTextureFormat(format) - || NVRenderTextureFormats::isDepthTextureFormat(format)) { - m_Backend->SetTextureData3D(m_TextureHandle, m_TexTarget, inMipLevel, m_Format, width, - height, slices, 0, format, newBuffer.begin()); - } - - // Set our texture parameters to a default that will look the best - if (inMipLevel > 0) - SetMinFilter(NVRenderTextureMinifyingOp::LinearMipmapLinear); - } - - STextureDetails NVRenderTexture2DArray::GetTextureDetails() const - { - return STextureDetails(m_Width, m_Height, m_Slices, m_SampleCount, m_Format); - } - - void NVRenderTexture2DArray::Bind() - { - m_TextureUnit = m_Context.GetNextTextureUnit(); - - m_Backend->BindTexture(m_TextureHandle, m_TexTarget, m_TextureUnit); - - applyTexParams(); - applyTexSwizzle(); - } - - NVRenderTexture2DArray *NVRenderTexture2DArray::Create(NVRenderContextImpl &context) - { - return QT3DS_NEW(context.GetFoundation().getAllocator(), - NVRenderTexture2DArray)(context, context.GetFoundation()); - } -} -} |