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m---------src/Runtime/ogl-runtime0
-rw-r--r--src/Runtime/ogl-runtime/src/render/Qt3DSRenderTextureBase.cpp174
2 files changed, 0 insertions, 174 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
new file mode 160000
+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/src/render/Qt3DSRenderTextureBase.cpp b/src/Runtime/ogl-runtime/src/render/Qt3DSRenderTextureBase.cpp
deleted file mode 100644
index c1c3e97d..00000000
--- a/src/Runtime/ogl-runtime/src/render/Qt3DSRenderTextureBase.cpp
+++ /dev/null
@@ -1,174 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2008-2012 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "foundation/Qt3DSAllocator.h"
-#include "foundation/Qt3DSFoundation.h"
-#include "foundation/Qt3DSBroadcastingAllocator.h"
-#include "foundation/Qt3DSAtomic.h"
-#include "EASTL/vector.h"
-#include "render/Qt3DSRenderContext.h"
-#include "render/Qt3DSRenderSampler.h"
-#include "render/Qt3DSRenderTextureBase.h"
-#include "foundation/Qt3DSDataRef.h"
-
-namespace qt3ds {
-namespace render {
-
- NVRenderTextureBase::NVRenderTextureBase(NVRenderContextImpl &context, NVFoundationBase &fnd,
- NVRenderTextureTargetType::Enum texTarget)
- : m_Context(context)
- , m_Foundation(fnd)
- , mRefCount(0)
- , m_Backend(context.GetBackend())
- , m_TextureHandle(NULL)
- , m_TextureUnit(QT3DS_MAX_U32)
- , m_SamplerParamsDirty(true)
- , m_TexStateDirty(false)
- , m_SampleCount(1)
- , m_Format(NVRenderTextureFormats::Unknown)
- , m_TexTarget(texTarget)
- , m_BaseLevel(0)
- , m_MaxLevel(1000)
- , m_MaxMipLevel(0)
- , m_Immutable(false)
- {
- m_TextureHandle = m_Backend->CreateTexture();
- m_Sampler = QT3DS_NEW(m_Context.GetFoundation().getAllocator(),
- NVRenderTextureSampler)(context, context.GetFoundation());
- }
-
- NVRenderTextureBase::~NVRenderTextureBase()
- {
- if (m_Sampler)
- QT3DS_FREE(m_Context.GetFoundation().getAllocator(), m_Sampler);
- if (m_TextureHandle)
- m_Backend->ReleaseTexture(m_TextureHandle);
- }
-
- void NVRenderTextureBase::SetBaseLevel(QT3DSI32 value)
- {
- if (m_BaseLevel != value) {
- m_BaseLevel = value;
- m_TexStateDirty = true;
- }
- }
-
- void NVRenderTextureBase::SetMaxLevel(QT3DSI32 value)
- {
- if (m_MaxLevel != value) {
- m_MaxLevel = value;
- m_TexStateDirty = true;
- }
- }
-
- void NVRenderTextureBase::SetMinFilter(NVRenderTextureMinifyingOp::Enum value)
- {
- if (m_Sampler->m_MinFilter != value) {
- m_Sampler->m_MinFilter = value;
- m_SamplerParamsDirty = true;
- }
- }
-
- void NVRenderTextureBase::SetMagFilter(NVRenderTextureMagnifyingOp::Enum value)
- {
- if (m_Sampler->m_MagFilter != value) {
- m_Sampler->m_MagFilter = value;
- m_SamplerParamsDirty = true;
- }
- }
-
- void NVRenderTextureBase::SetTextureWrapS(NVRenderTextureCoordOp::Enum value)
- {
- if (m_Sampler->m_WrapS != value) {
- m_Sampler->m_WrapS = value;
- m_SamplerParamsDirty = true;
- }
- }
-
- void NVRenderTextureBase::SetTextureWrapT(NVRenderTextureCoordOp::Enum value)
- {
- if (m_Sampler->m_WrapT != value) {
- m_Sampler->m_WrapT = value;
- m_SamplerParamsDirty = true;
- }
- }
-
- void NVRenderTextureBase::SetTextureCompareMode(NVRenderTextureCompareMode::Enum value)
- {
- if (m_Sampler->m_CompareMode != value) {
- m_Sampler->m_CompareMode = value;
- m_SamplerParamsDirty = true;
- }
- }
-
- void NVRenderTextureBase::SetTextureCompareFunc(NVRenderTextureCompareOp::Enum value)
- {
- if (m_Sampler->m_CompareOp != value) {
- m_Sampler->m_CompareOp = value;
- m_SamplerParamsDirty = true;
- }
- }
-
- static GLfloat getMaxAnisotropy()
- {
- static GLfloat val = (GLfloat)qEnvironmentVariableIntValue("QT3DS_ANISOTROPIC_VALUE");
- return val > 0 ? val : 1.0f;
- }
-
- void NVRenderTextureBase::applyTexParams()
- {
- if (m_SamplerParamsDirty) {
- m_Backend->UpdateSampler(m_Sampler->GetSamplerHandle(), m_TexTarget,
- m_Sampler->m_MinFilter, m_Sampler->m_MagFilter,
- m_Sampler->m_WrapS, m_Sampler->m_WrapT, m_Sampler->m_WrapR,
- m_Sampler->m_MinLod, m_Sampler->m_MaxLod, m_Sampler->m_LodBias,
- m_Sampler->m_CompareMode, m_Sampler->m_CompareOp,
- getMaxAnisotropy());
-
- m_SamplerParamsDirty = false;
- }
-
- if (m_TexStateDirty) {
- m_Backend->UpdateTextureObject(m_TextureHandle, m_TexTarget, m_BaseLevel, m_MaxLevel);
- m_TexStateDirty = false;
- }
- }
-
- void NVRenderTextureBase::applyTexSwizzle()
- {
- NVRenderTextureSwizzleMode::Enum theSwizzleMode =
- m_Backend->GetTextureSwizzleMode(m_Format);
- if (theSwizzleMode != m_Sampler->m_SwizzleMode) {
- m_Sampler->m_SwizzleMode = theSwizzleMode;
- m_Backend->UpdateTextureSwizzle(m_TextureHandle, m_TexTarget, theSwizzleMode);
- }
- }
-}
-}