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-rw-r--r--src/Runtime/ogl-runtime/src/render/Qt3DSRenderTextureCube.h106
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diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
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+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/src/render/Qt3DSRenderTextureCube.h b/src/Runtime/ogl-runtime/src/render/Qt3DSRenderTextureCube.h
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--- a/src/Runtime/ogl-runtime/src/render/Qt3DSRenderTextureCube.h
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-/****************************************************************************
-**
-** Copyright (C) 2014 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-#pragma once
-#ifndef QT3DS_RENDER_QT3DS_RENDER_TEXTURE_CUBE_H
-#define QT3DS_RENDER_QT3DS_RENDER_TEXTURE_CUBE_H
-#include "render/Qt3DSRenderBaseTypes.h"
-#include "foundation/Qt3DSRefCounted.h"
-#include "foundation/Qt3DSOption.h"
-#include "foundation/Qt3DSAtomic.h"
-#include "render/backends/Qt3DSRenderBackend.h"
-#include "render/Qt3DSRenderTextureBase.h"
-
-namespace qt3ds {
-namespace render {
-
- class NVRenderContextImpl;
- class NVRenderTextureSampler;
-
- class NVRenderTextureCube : public NVRenderTextureBase
- {
- private:
- QT3DSU32 m_Width; ///< texture width (per face)
- QT3DSU32 m_Height; ///< texture height (per face)
-
- public:
- /**
- * @brief constructor
- *
- * @param[in] context Pointer to context
- * @param[in] fnd Pointer to foundation
- * @param[in] texTarget Texture target
- *
- * @return No return.
- */
- NVRenderTextureCube(
- NVRenderContextImpl &context, NVFoundationBase &fnd,
- NVRenderTextureTargetType::Enum texTarget = NVRenderTextureTargetType::TextureCube);
-
- virtual ~NVRenderTextureCube();
-
- /**
- * @brief constructor
- *
- * @param[in] newBuffer Pointer to pixel buffer
- * @param[in] inMipLevel Pointer to foundation
- * @param[in] width Texture target
- * @param[in] height Texture target
- * @param[in] slices Texture target
- * @param[in] format Texture target
- *
- * @return No return.
- */
- void SetTextureData(NVDataRef<QT3DSU8> newBuffer, QT3DSU8 inMipLevel,
- NVRenderTextureCubeFaces::Enum inFace, QT3DSU32 width, QT3DSU32 height,
- NVRenderTextureFormats::Enum format);
-
- // Get the texture details for mipmap level 0 if it was set.
- STextureDetails GetTextureDetails() const override;
-
- /**
- * @brief Bind a texture for shader access
- *
- *
- * @return No return.
- */
- void Bind() override;
-
- /**
- * @brief create a texture array object
- *
- *
- * @ return a texture array object
- */
- static NVRenderTextureCube *Create(NVRenderContextImpl &context);
- };
-}
-}
-
-#endif