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Diffstat (limited to 'src/Runtime/ogl-runtime/src/render/backends/gl/Qt3DSRenderBackendGLBase.cpp')
m---------src/Runtime/ogl-runtime0
-rw-r--r--src/Runtime/ogl-runtime/src/render/backends/gl/Qt3DSRenderBackendGLBase.cpp2230
2 files changed, 0 insertions, 2230 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
new file mode 160000
+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/src/render/backends/gl/Qt3DSRenderBackendGLBase.cpp b/src/Runtime/ogl-runtime/src/render/backends/gl/Qt3DSRenderBackendGLBase.cpp
deleted file mode 100644
index 0fe6e0f4..00000000
--- a/src/Runtime/ogl-runtime/src/render/backends/gl/Qt3DSRenderBackendGLBase.cpp
+++ /dev/null
@@ -1,2230 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2008-2012 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "render/backends/gl/Qt3DSRenderBackendGLBase.h"
-#include "render/backends/gl/Qt3DSRenderBackendInputAssemblerGL.h"
-#include "render/backends/gl/Qt3DSRenderBackendShaderProgramGL.h"
-#include "render/backends/gl/Qt3DSRenderBackendRenderStatesGL.h"
-#include "foundation/StringTable.h"
-
-#ifdef RENDER_BACKEND_LOG_GL_ERRORS
-#define RENDER_LOG_ERROR_PARAMS(x) checkGLError(#x, __FILE__, __LINE__)
-#else
-#define RENDER_LOG_ERROR_PARAMS(x) checkGLError()
-#endif
-
-#define GL_CALL_FUNCTION(x) m_glFunctions->x; RENDER_LOG_ERROR_PARAMS(x);
-#define GL_CALL_EXTRA_FUNCTION(x) m_glExtraFunctions->x; RENDER_LOG_ERROR_PARAMS(x);
-
-namespace qt3ds {
-namespace render {
-
-#ifndef GL_PROGRAM_SEPARABLE
-#define GL_PROGRAM_SEPARABLE 0x8258
-#endif
-
-#ifndef GL_UNSIGNED_INT_IMAGE_2D
-#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
-#endif
-
-#ifndef GL_UNSIGNED_INT_ATOMIC_COUNTER
-#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
-#endif
-
-/// constructor
-NVRenderBackendGLBase::NVRenderBackendGLBase(NVFoundationBase &fnd,
- qt3ds::foundation::IStringTable &stringTable,
- const QSurfaceFormat &format)
- : mRefCount(0)
- , m_Foundation(fnd)
- , m_StringTable(stringTable)
- , m_Conversion()
- , m_MaxAttribCount(0)
- , m_DrawBuffersArray(m_Foundation.getAllocator(),
- "NVRenderBackendGLBase::m_DrawBuffersArray")
- , m_format(format)
-{
- m_glFunctions = new QOpenGLFunctions;
- m_glFunctions->initializeOpenGLFunctions();
- m_glExtraFunctions = new QOpenGLExtraFunctions;
- m_glExtraFunctions->initializeOpenGLFunctions();
-
- // internal state tracker
- m_pCurrentRasterizerState =
- QT3DS_NEW(m_Foundation.getAllocator(), NVRenderBackendRasterizerStateGL)();
- m_pCurrentDepthStencilState =
- QT3DS_NEW(m_Foundation.getAllocator(), NVRenderBackendDepthStencilStateGL)();
-
- m_glFunctions->glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &m_maxAnisotropy);
-}
-/// destructor
-NVRenderBackendGLBase::~NVRenderBackendGLBase()
-{
- if (m_pCurrentRasterizerState)
- NVDelete(m_Foundation.getAllocator(), m_pCurrentRasterizerState);
- if (m_pCurrentDepthStencilState)
- NVDelete(m_Foundation.getAllocator(), m_pCurrentDepthStencilState);
- if (m_glFunctions)
- delete m_glFunctions;
- if (m_glExtraFunctions)
- delete m_glExtraFunctions;
-}
-
-NVRenderContextType NVRenderBackendGLBase::GetRenderContextType() const
-{
- if (m_format.renderableType() == QSurfaceFormat::OpenGLES) {
- if (m_format.majorVersion() == 2)
- return NVRenderContextValues::GLES2;
-
- if (m_format.majorVersion() == 3) {
- if (m_format.minorVersion() >= 1)
- return NVRenderContextValues::GLES3PLUS;
- else
- return NVRenderContextValues::GLES3;
- }
- } else if (m_format.majorVersion() == 2) {
- return NVRenderContextValues::GL2;
- } else if (m_format.majorVersion() == 3) {
- return NVRenderContextValues::GL3;
- } else if (m_format.majorVersion() == 4) {
- return NVRenderContextValues::GL4;
- }
-
- return NVRenderContextValues::NullContext;
-}
-
-bool NVRenderBackendGLBase::isESCompatible() const
-{
- return m_format.renderableType() == QSurfaceFormat::OpenGLES;
-}
-
-const char *NVRenderBackendGLBase::GetShadingLanguageVersion()
-{
- const char *retval = (const char *)GL_CALL_FUNCTION(
- glGetString(GL_SHADING_LANGUAGE_VERSION));
- if (retval == nullptr)
- return "";
-
- return retval;
-}
-
-QT3DSU32
-NVRenderBackendGLBase::GetMaxCombinedTextureUnits()
-{
- QT3DSI32 maxUnits;
- GL_CALL_FUNCTION(glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxUnits));
- return maxUnits;
-}
-
-bool NVRenderBackendGLBase::GetRenderBackendCap(
- NVRenderBackend::NVRenderBackendCaps::Enum inCap) const
-{
- bool bSupported = false;
-
- switch (inCap) {
- case NVRenderBackendCaps::FpRenderTarget:
- bSupported = m_backendSupport.caps.bits.bFPRenderTargetsSupported;
- break;
- case NVRenderBackendCaps::DepthStencilTexture:
- bSupported = m_backendSupport.caps.bits.bDepthStencilSupported;
- break;
- case NVRenderBackendCaps::ConstantBuffer:
- bSupported = m_backendSupport.caps.bits.bConstantBufferSupported;
- break;
- case NVRenderBackendCaps::DxtImages:
- bSupported = m_backendSupport.caps.bits.bDXTImagesSupported;
- break;
- case NVRenderBackendCaps::MsTexture:
- bSupported = m_backendSupport.caps.bits.bMsTextureSupported;
- break;
- case NVRenderBackendCaps::TexSwizzle:
- bSupported = m_backendSupport.caps.bits.bTextureSwizzleSupported;
- break;
- case NVRenderBackendCaps::FastBlits:
- bSupported = m_backendSupport.caps.bits.bFastBlitsSupported;
- break;
- case NVRenderBackendCaps::Tessellation:
- bSupported = m_backendSupport.caps.bits.bTessellationSupported;
- break;
- case NVRenderBackendCaps::Compute:
- bSupported = m_backendSupport.caps.bits.bComputeSupported;
- break;
- case NVRenderBackendCaps::Geometry:
- bSupported = m_backendSupport.caps.bits.bGeometrySupported;
- break;
- case NVRenderBackendCaps::SampleQuery: {
- // On the following context sample query is not supported
- NVRenderContextType noSamplesQuerySupportedContextFlags(NVRenderContextValues::GL2
- | NVRenderContextValues::GLES2);
- NVRenderContextType ctxType = GetRenderContextType();
- bSupported = !(ctxType & noSamplesQuerySupportedContextFlags);
- } break;
- case NVRenderBackendCaps::TimerQuery:
- bSupported = m_backendSupport.caps.bits.bTimerQuerySupported;
- break;
- case NVRenderBackendCaps::CommandSync: {
- // On the following context sync objects are not supported
- NVRenderContextType noSyncObjectSupportedContextFlags(NVRenderContextValues::GL2
- | NVRenderContextValues::GLES2);
- NVRenderContextType ctxType = GetRenderContextType();
- bSupported = !(ctxType & noSyncObjectSupportedContextFlags);
- } break;
- case NVRenderBackendCaps::TextureArray: {
- // On the following context texture arrays are not supported
- NVRenderContextType noTextureArraySupportedContextFlags(NVRenderContextValues::GL2
- | NVRenderContextValues::GLES2);
- NVRenderContextType ctxType = GetRenderContextType();
- bSupported = !(ctxType & noTextureArraySupportedContextFlags);
- } break;
- case NVRenderBackendCaps::StorageBuffer:
- bSupported = m_backendSupport.caps.bits.bStorageBufferSupported;
- break;
- case NVRenderBackendCaps::AtomicCounterBuffer:
- bSupported = m_backendSupport.caps.bits.bAtomicCounterBufferSupported;
- break;
- case NVRenderBackendCaps::ShaderImageLoadStore:
- bSupported = m_backendSupport.caps.bits.bShaderImageLoadStoreSupported;
- break;
- case NVRenderBackendCaps::ProgramPipeline:
- bSupported = m_backendSupport.caps.bits.bProgramPipelineSupported;
- break;
- case NVRenderBackendCaps::PathRendering:
- bSupported = m_backendSupport.caps.bits.bNVPathRenderingSupported;
- break;
- case NVRenderBackendCaps::AdvancedBlend:
- bSupported = m_backendSupport.caps.bits.bNVAdvancedBlendSupported |
- m_backendSupport.caps.bits.bKHRAdvancedBlendSupported;
- break;
- case NVRenderBackendCaps::AdvancedBlendKHR:
- bSupported = m_backendSupport.caps.bits.bKHRAdvancedBlendSupported;
- break;
- case NVRenderBackendCaps::BlendCoherency:
- bSupported = m_backendSupport.caps.bits.bNVBlendCoherenceSupported |
- m_backendSupport.caps.bits.bKHRBlendCoherenceSupported;
- break;
- case NVRenderBackendCaps::gpuShader5:
- bSupported = m_backendSupport.caps.bits.bGPUShader5ExtensionSupported;
- break;
- case NVRenderBackendCaps::VertexArrayObject:
- bSupported = m_backendSupport.caps.bits.bVertexArrayObjectSupported;
- break;
- case NVRenderBackendCaps::StandardDerivatives:
- bSupported = m_backendSupport.caps.bits.bStandardDerivativesSupported;
- break;
- case NVRenderBackendCaps::TextureLod:
- bSupported = m_backendSupport.caps.bits.bTextureLodSupported;
- break;
- default:
- QT3DS_ASSERT(false);
- bSupported = false;
- break;
- }
-
- return bSupported;
-}
-
-void NVRenderBackendGLBase::GetRenderBackendValue(NVRenderBackendQuery::Enum inQuery,
- QT3DSI32 *params) const
-{
- if (!params)
- return;
- switch (inQuery) {
- case NVRenderBackendQuery::MaxTextureSize:
- GL_CALL_FUNCTION(glGetIntegerv(GL_MAX_TEXTURE_SIZE, params));
- break;
- case NVRenderBackendQuery::MaxTextureArrayLayers: {
- NVRenderContextType noTextureArraySupportedContextFlags(
- NVRenderContextValues::GL2 | NVRenderContextValues::GLES2);
- NVRenderContextType ctxType = GetRenderContextType();
- if (!(ctxType & noTextureArraySupportedContextFlags)) {
- GL_CALL_FUNCTION(glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, params));
- } else {
- *params = 0;
- }
- } break;
- case NVRenderBackendQuery::MaxConstantBufferSlots: {
- NVRenderContextType noConstantBufferSupportedContextFlags(
- NVRenderContextValues::GL2 | NVRenderContextValues::GLES2);
- NVRenderContextType ctxType = GetRenderContextType();
- if (!(ctxType & noConstantBufferSupportedContextFlags)) {
- GL_CALL_FUNCTION(glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, params));
- } else {
- *params = 0;
- }
- } break;
- case NVRenderBackendQuery::MaxConstantBufferBlockSize: {
- NVRenderContextType noConstantBufferSupportedContextFlags(
- NVRenderContextValues::GL2 | NVRenderContextValues::GLES2);
- NVRenderContextType ctxType = GetRenderContextType();
- if (!(ctxType & noConstantBufferSupportedContextFlags)) {
- GL_CALL_FUNCTION(glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, params));
- } else {
- *params = 0;
- }
- } break;
- default:
- QT3DS_ASSERT(false);
- *params = 0;
- break;
- }
-}
-
-QT3DSU32
-NVRenderBackendGLBase::GetDepthBits() const
-{
- QT3DSI32 depthBits;
- GL_CALL_FUNCTION(glGetIntegerv(GL_DEPTH_BITS, &depthBits));
- return depthBits;
-}
-
-QT3DSU32
-NVRenderBackendGLBase::GetStencilBits() const
-{
- QT3DSI32 stencilBits;
- GL_CALL_FUNCTION(glGetIntegerv(GL_STENCIL_BITS, &stencilBits));
- return stencilBits;
-}
-
-void NVRenderBackendGLBase::SetMultisample(bool bEnable)
-{
- QT3DS_ASSERT(m_backendSupport.caps.bits.bMsTextureSupported || !bEnable);
- // For GL ES explicit multisample enabling is not needed
- // and does not exist
- NVRenderContextType noMsaaEnableContextFlags(NVRenderContextValues::GLES2
- | NVRenderContextValues::GLES3
- | NVRenderContextValues::GLES3PLUS);
- NVRenderContextType ctxType = GetRenderContextType();
- if (!(ctxType & noMsaaEnableContextFlags)) {
- SetRenderState(bEnable, NVRenderState::Multisample);
- }
-}
-
-void NVRenderBackendGLBase::SetRenderState(bool bEnable, const NVRenderState::Enum value)
-{
- if (value == NVRenderState::DepthWrite) {
- GL_CALL_FUNCTION(glDepthMask(bEnable));
- } else {
- if (bEnable) {
- GL_CALL_FUNCTION(glEnable(m_Conversion.fromRenderStateToGL(value)));
- } else {
- GL_CALL_FUNCTION(glDisable(m_Conversion.fromRenderStateToGL(value)));
- }
- }
-}
-
-NVRenderBackend::NVRenderBackendDepthStencilStateObject
-NVRenderBackendGLBase::CreateDepthStencilState(
- bool enableDepth, bool depthMask, NVRenderBoolOp::Enum depthFunc, bool enableStencil,
- NVRenderStencilFunctionArgument &stencilFuncFront,
- NVRenderStencilFunctionArgument &stencilFuncBack,
- NVRenderStencilOperationArgument &depthStencilOpFront,
- NVRenderStencilOperationArgument &depthStencilOpBack)
-{
- NVRenderBackendDepthStencilStateGL *retval =
- QT3DS_NEW(m_Foundation.getAllocator(), NVRenderBackendDepthStencilStateGL)(
- enableDepth, depthMask, depthFunc, enableStencil, stencilFuncFront, stencilFuncBack,
- depthStencilOpFront, depthStencilOpBack);
-
- return (NVRenderBackend::NVRenderBackendDepthStencilStateObject)retval;
-}
-
-void NVRenderBackendGLBase::ReleaseDepthStencilState(
- NVRenderBackendDepthStencilStateObject inDepthStencilState)
-{
- NVRenderBackendDepthStencilStateGL *inputState =
- (NVRenderBackendDepthStencilStateGL *)inDepthStencilState;
- if (inputState)
- NVDelete(m_Foundation.getAllocator(), inputState);
-}
-
-NVRenderBackend::NVRenderBackendRasterizerStateObject
-NVRenderBackendGLBase::CreateRasterizerState(QT3DSF32 depthBias, QT3DSF32 depthScale,
- NVRenderFaces::Enum cullFace)
-{
- NVRenderBackendRasterizerStateGL *retval =
- QT3DS_NEW(m_Foundation.getAllocator(),
- NVRenderBackendRasterizerStateGL)(depthBias, depthScale, cullFace);
-
- return (NVRenderBackend::NVRenderBackendRasterizerStateObject)retval;
-}
-
-void NVRenderBackendGLBase::ReleaseRasterizerState(
- NVRenderBackendRasterizerStateObject rasterizerState)
-{
- NVRenderBackendRasterizerStateGL *inputState =
- (NVRenderBackendRasterizerStateGL *)rasterizerState;
- if (inputState)
- NVDelete(m_Foundation.getAllocator(), inputState);
-}
-
-void NVRenderBackendGLBase::SetDepthStencilState(
- NVRenderBackendDepthStencilStateObject inDepthStencilState)
-{
- NVRenderBackendDepthStencilStateGL *inputState =
- (NVRenderBackendDepthStencilStateGL *)inDepthStencilState;
- if (inputState && !(*m_pCurrentDepthStencilState == *inputState)) {
- // we check on a per single state base
- if (inputState->m_DepthEnable != m_pCurrentDepthStencilState->m_DepthEnable) {
- SetRenderState(inputState->m_DepthEnable, NVRenderState::DepthTest);
- m_pCurrentDepthStencilState->m_DepthEnable = inputState->m_DepthEnable;
- }
- if (inputState->m_StencilEnable != m_pCurrentDepthStencilState->m_StencilEnable) {
- SetRenderState(inputState->m_StencilEnable, NVRenderState::StencilTest);
- m_pCurrentDepthStencilState->m_StencilEnable = inputState->m_StencilEnable;
- }
-
- if (inputState->m_DepthMask != m_pCurrentDepthStencilState->m_DepthMask) {
- GL_CALL_FUNCTION(glDepthMask(inputState->m_DepthMask));
- m_pCurrentDepthStencilState->m_DepthMask = inputState->m_DepthMask;
- }
-
- if (inputState->m_DepthFunc != m_pCurrentDepthStencilState->m_DepthFunc) {
- GL_CALL_FUNCTION(glDepthFunc(m_Conversion.fromBoolOpToGL(inputState->m_DepthFunc)));
- m_pCurrentDepthStencilState->m_DepthFunc = inputState->m_DepthFunc;
- }
-
- if (!(inputState->m_DepthStencilOpFront
- == m_pCurrentDepthStencilState->m_DepthStencilOpFront)) {
- GL_CALL_FUNCTION(glStencilOpSeparate(
- GL_FRONT,
- m_Conversion.fromStencilOpToGL(inputState->m_DepthStencilOpFront.m_StencilFail),
- m_Conversion.fromStencilOpToGL(inputState->m_DepthStencilOpFront.m_DepthFail),
- m_Conversion.fromStencilOpToGL(inputState->m_DepthStencilOpFront.m_DepthPass)));
- m_pCurrentDepthStencilState->m_DepthStencilOpFront =
- inputState->m_DepthStencilOpFront;
- }
-
- if (!(inputState->m_DepthStencilOpBack
- == m_pCurrentDepthStencilState->m_DepthStencilOpBack)) {
- GL_CALL_FUNCTION(glStencilOpSeparate(
- GL_BACK,
- m_Conversion.fromStencilOpToGL(inputState->m_DepthStencilOpBack.m_StencilFail),
- m_Conversion.fromStencilOpToGL(inputState->m_DepthStencilOpBack.m_DepthFail),
- m_Conversion.fromStencilOpToGL(inputState->m_DepthStencilOpBack.m_DepthPass)));
- m_pCurrentDepthStencilState->m_DepthStencilOpBack =
- inputState->m_DepthStencilOpBack;
- }
-
- if (!(inputState->m_StencilFuncFront
- == m_pCurrentDepthStencilState->m_StencilFuncFront)) {
- GL_CALL_FUNCTION(glStencilFuncSeparate(
- GL_FRONT,
- m_Conversion.fromBoolOpToGL(inputState->m_StencilFuncFront.m_Function),
- inputState->m_StencilFuncFront.m_ReferenceValue,
- inputState->m_StencilFuncFront.m_Mask));
- m_pCurrentDepthStencilState->m_StencilFuncFront = inputState->m_StencilFuncFront;
- }
-
- if (!(inputState->m_StencilFuncBack
- == m_pCurrentDepthStencilState->m_StencilFuncBack)) {
- GL_CALL_FUNCTION(glStencilFuncSeparate(
- GL_BACK, m_Conversion.fromBoolOpToGL(inputState->m_StencilFuncBack.m_Function),
- inputState->m_StencilFuncBack.m_ReferenceValue,
- inputState->m_StencilFuncBack.m_Mask));
- m_pCurrentDepthStencilState->m_StencilFuncBack = inputState->m_StencilFuncBack;
- }
- }
-}
-
-void
-NVRenderBackendGLBase::SetRasterizerState(NVRenderBackendRasterizerStateObject rasterizerState)
-{
- NVRenderBackendRasterizerStateGL *inputState =
- (NVRenderBackendRasterizerStateGL *)rasterizerState;
- if (inputState && !(*m_pCurrentRasterizerState == *inputState)) {
- // store current state
- *m_pCurrentRasterizerState = *inputState;
-
- if (m_pCurrentRasterizerState->m_DepthBias != 0.0
- || m_pCurrentRasterizerState->m_DepthScale != 0.0) {
- GL_CALL_FUNCTION(glEnable(GL_POLYGON_OFFSET_FILL));
- } else {
- GL_CALL_FUNCTION(glDisable(GL_POLYGON_OFFSET_FILL));
- }
-
- GL_CALL_FUNCTION(glPolygonOffset(m_pCurrentRasterizerState->m_DepthBias,
- m_pCurrentRasterizerState->m_DepthScale));
-
- GL_CALL_FUNCTION(
- glCullFace(m_Conversion.fromFacesToGL(m_pCurrentRasterizerState->m_CullFace)));
- }
-}
-
-bool NVRenderBackendGLBase::GetRenderState(const NVRenderState::Enum value)
-{
- bool enabled = GL_CALL_FUNCTION(glIsEnabled(m_Conversion.fromRenderStateToGL(value)));
- return enabled;
-}
-
-NVRenderBoolOp::Enum NVRenderBackendGLBase::GetDepthFunc()
-{
- QT3DSI32 value;
- GL_CALL_FUNCTION(glGetIntegerv(GL_DEPTH_FUNC, &value));
- return m_Conversion.fromGLToBoolOp(value);
-}
-
-void NVRenderBackendGLBase::SetDepthFunc(const NVRenderBoolOp::Enum func)
-{
- GL_CALL_FUNCTION(glDepthFunc(m_Conversion.fromBoolOpToGL(func)));
-}
-
-bool NVRenderBackendGLBase::GetDepthWrite()
-{
- QT3DSI32 value;
- GL_CALL_FUNCTION(glGetIntegerv(GL_DEPTH_WRITEMASK, (GLint *)&value));
- return value ? true : false;
-}
-
-void NVRenderBackendGLBase::SetDepthWrite(bool bEnable)
-{
- GL_CALL_FUNCTION(glDepthMask(bEnable));
-}
-
-void NVRenderBackendGLBase::SetColorWrites(bool bRed, bool bGreen, bool bBlue, bool bAlpha)
-{
- GL_CALL_FUNCTION(glColorMask(bRed, bGreen, bBlue, bAlpha));
-}
-
-void NVRenderBackendGLBase::GetBlendFunc(NVRenderBlendFunctionArgument *pBlendFuncArg)
-{
- QT3DS_ASSERT(pBlendFuncArg);
- QT3DSI32_4 values;
-
- GL_CALL_FUNCTION(glGetIntegerv(GL_BLEND_SRC_RGB, (GLint *)&values.x));
- GL_CALL_FUNCTION(glGetIntegerv(GL_BLEND_SRC_ALPHA, (GLint *)&values.y));
- GL_CALL_FUNCTION(glGetIntegerv(GL_BLEND_DST_RGB, (GLint *)&values.z));
- GL_CALL_FUNCTION(glGetIntegerv(GL_BLEND_DST_ALPHA, (GLint *)&values.w));
-
- pBlendFuncArg->m_SrcRGB = m_Conversion.fromGLToSrcBlendFunc(values.x);
- pBlendFuncArg->m_SrcAlpha = m_Conversion.fromGLToSrcBlendFunc(values.y);
- pBlendFuncArg->m_DstRGB = m_Conversion.fromGLToDstBlendFunc(values.z);
- pBlendFuncArg->m_DstAlpha = m_Conversion.fromGLToDstBlendFunc(values.w);
-}
-
-void NVRenderBackendGLBase::SetBlendFunc(const NVRenderBlendFunctionArgument &blendFuncArg)
-{
- QT3DSI32_4 values;
-
- values.x = m_Conversion.fromSrcBlendFuncToGL(blendFuncArg.m_SrcRGB);
- values.y = m_Conversion.fromDstBlendFuncToGL(blendFuncArg.m_DstRGB);
- values.z = m_Conversion.fromSrcBlendFuncToGL(blendFuncArg.m_SrcAlpha);
- values.w = m_Conversion.fromDstBlendFuncToGL(blendFuncArg.m_DstAlpha);
-
- GL_CALL_FUNCTION(glBlendFuncSeparate(values.x, values.y, values.z, values.w));
-}
-
-void NVRenderBackendGLBase::SetBlendEquation(const NVRenderBlendEquationArgument &)
-{
- // needs GL4 / GLES 3.1
- qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__;
-}
-
-void NVRenderBackendGLBase::SetBlendBarrier()
-{
- // needs GL4 / GLES 3.1
- qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__;
-}
-
-void NVRenderBackendGLBase::GetScissorRect(NVRenderRect *pRect)
-{
- QT3DS_ASSERT(pRect);
- GL_CALL_FUNCTION(glGetIntegerv(GL_SCISSOR_BOX, (GLint *)pRect));
-}
-
-void NVRenderBackendGLBase::SetScissorRect(const NVRenderRect &rect)
-{
- GL_CALL_FUNCTION(glScissor(rect.m_X, rect.m_Y, rect.m_Width, rect.m_Height));
-}
-
-void NVRenderBackendGLBase::GetViewportRect(NVRenderRect *pRect)
-{
- QT3DS_ASSERT(pRect);
- GL_CALL_FUNCTION(glGetIntegerv(GL_VIEWPORT, (GLint *)pRect));
-}
-
-void NVRenderBackendGLBase::SetViewportRect(const NVRenderRect &rect)
-{
- GL_CALL_FUNCTION(glViewport(rect.m_X, rect.m_Y, rect.m_Width, rect.m_Height););
-}
-
-void NVRenderBackendGLBase::SetClearColor(const QT3DSVec4 *pClearColor)
-{
- QT3DS_ASSERT(pClearColor);
-
- GL_CALL_FUNCTION(glClearColor(pClearColor->x, pClearColor->y,
- pClearColor->z, pClearColor->w));
-}
-
-void NVRenderBackendGLBase::Clear(NVRenderClearFlags flags)
-{
- GL_CALL_FUNCTION(glClear(m_Conversion.fromClearFlagsToGL(flags)));
-}
-
-NVRenderBackend::NVRenderBackendBufferObject
-NVRenderBackendGLBase::CreateBuffer(size_t size, NVRenderBufferBindFlags bindFlags,
- NVRenderBufferUsageType::Enum usage, const void *hostPtr)
-{
- GLuint bufID = 0;
-
- GL_CALL_FUNCTION(glGenBuffers(1, &bufID));
-
- if (bufID && size) {
- GLenum target = m_Conversion.fromBindBufferFlagsToGL(bindFlags);
- if (target != GL_INVALID_ENUM) {
- GL_CALL_FUNCTION(glBindBuffer(target, bufID));
- GL_CALL_FUNCTION(glBufferData(target, size, hostPtr,
- m_Conversion.fromBufferUsageTypeToGL(usage)));
- } else {
- GL_CALL_FUNCTION(glDeleteBuffers(1, &bufID));
- bufID = 0;
- qCCritical(GL_ERROR, GLConversion::processGLError(target));
- }
- }
-
- return (NVRenderBackend::NVRenderBackendBufferObject)bufID;
-}
-
-void NVRenderBackendGLBase::BindBuffer(NVRenderBackendBufferObject bo,
- NVRenderBufferBindFlags bindFlags)
-{
- GLuint bufID = HandleToID_cast(GLuint, size_t, bo);
- GL_CALL_FUNCTION(glBindBuffer(m_Conversion.fromBindBufferFlagsToGL(bindFlags), bufID));
-}
-
-void NVRenderBackendGLBase::ReleaseBuffer(NVRenderBackendBufferObject bo)
-{
- GLuint bufID = HandleToID_cast(GLuint, size_t, bo);
- GL_CALL_FUNCTION(glDeleteBuffers(1, &bufID));
-}
-
-void NVRenderBackendGLBase::UpdateBuffer(NVRenderBackendBufferObject bo,
- NVRenderBufferBindFlags bindFlags, size_t size,
- NVRenderBufferUsageType::Enum usage, const void *data)
-{
- GLuint bufID = HandleToID_cast(GLuint, size_t, bo);
- GLenum target = m_Conversion.fromBindBufferFlagsToGL(bindFlags);
- GL_CALL_FUNCTION(glBindBuffer(target, bufID));
- GL_CALL_FUNCTION(glBufferData(target, size, data, m_Conversion.fromBufferUsageTypeToGL(usage)));
-}
-
-void NVRenderBackendGLBase::UpdateBufferRange(NVRenderBackendBufferObject bo,
- NVRenderBufferBindFlags bindFlags, size_t offset,
- size_t size, const void *data)
-{
- GLuint bufID = HandleToID_cast(GLuint, size_t, bo);
- GLenum target = m_Conversion.fromBindBufferFlagsToGL(bindFlags);
- GL_CALL_FUNCTION(glBindBuffer(target, bufID));
- GL_CALL_FUNCTION(glBufferSubData(target, offset, size, data));
-}
-
-void *NVRenderBackendGLBase::MapBuffer(NVRenderBackendBufferObject, NVRenderBufferBindFlags,
- size_t, size_t, NVRenderBufferAccessFlags)
-{
- // needs GL 3 context
- qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__;
-
- return nullptr;
-}
-
-bool NVRenderBackendGLBase::UnmapBuffer(NVRenderBackendBufferObject, NVRenderBufferBindFlags)
-{
- // needs GL 3 context
- qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__;
-
- return true;
-}
-
-void NVRenderBackendGLBase::SetMemoryBarrier(NVRenderBufferBarrierFlags)
-{
- // needs GL 4 context
- qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__;
-}
-
-NVRenderBackend::NVRenderBackendQueryObject NVRenderBackendGLBase::CreateQuery()
-{
- // needs GL 3 context
- qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__;
-
- return NVRenderBackendQueryObject(0);
-}
-
-void NVRenderBackendGLBase::ReleaseQuery(NVRenderBackendQueryObject)
-{
- // needs GL 3 context
- qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__;
-}
-
-void NVRenderBackendGLBase::BeginQuery(NVRenderBackendQueryObject, NVRenderQueryType::Enum)
-{
- // needs GL 3 context
- qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__;
-}
-
-void NVRenderBackendGLBase::EndQuery(NVRenderBackendQueryObject, NVRenderQueryType::Enum)
-{
- // needs GL 3 context
- qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__;
-}
-
-void NVRenderBackendGLBase::GetQueryResult(NVRenderBackendQueryObject,
- NVRenderQueryResultType::Enum, QT3DSU32 *)
-{
- // needs GL 3 context
- qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__;
-}
-
-void NVRenderBackendGLBase::GetQueryResult(NVRenderBackendQueryObject,
- NVRenderQueryResultType::Enum, QT3DSU64 *)
-{
- // needs GL 3 context
- qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__;
-}
-
-void NVRenderBackendGLBase::SetQueryTimer(NVRenderBackendQueryObject)
-{
- // needs GL 3 context
- qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__;
-}
-
-NVRenderBackend::NVRenderBackendSyncObject
- NVRenderBackendGLBase::CreateSync(NVRenderSyncType::Enum, NVRenderSyncFlags)
-{
- // needs GL 3 context
- qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__;
-
- return NVRenderBackendSyncObject(0);
-}
-
-void NVRenderBackendGLBase::ReleaseSync(NVRenderBackendSyncObject)
-{
- // needs GL 3 context
- qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__;
-}
-
-void NVRenderBackendGLBase::WaitSync(NVRenderBackendSyncObject, NVRenderCommandFlushFlags,
- QT3DSU64)
-{
- // needs GL 3 context
- qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__;
-}
-
-NVRenderBackend::NVRenderBackendRenderTargetObject NVRenderBackendGLBase::CreateRenderTarget()
-{
- GLuint fboID = 0;
-
- GL_CALL_FUNCTION(glGenFramebuffers(1, &fboID));
-
- return (NVRenderBackend::NVRenderBackendRenderTargetObject)fboID;
-}
-
-void NVRenderBackendGLBase::ReleaseRenderTarget(NVRenderBackendRenderTargetObject rto)
-{
- GLuint fboID = HandleToID_cast(GLuint, size_t, rto);
-
- if (fboID) {
- GL_CALL_FUNCTION(glDeleteFramebuffers(1, &fboID));
- }
-}
-
-void NVRenderBackendGLBase::RenderTargetAttach(NVRenderBackendRenderTargetObject /* rto */,
- NVRenderFrameBufferAttachments::Enum attachment,
- NVRenderBackendRenderbufferObject rbo)
-{
- // rto must be the current render target
- GLuint rbID = HandleToID_cast(GLuint, size_t, rbo);
-
- GLenum glAttach = GLConversion::fromFramebufferAttachmentsToGL(attachment);
-
- GL_CALL_FUNCTION(glFramebufferRenderbuffer(GL_FRAMEBUFFER, glAttach, GL_RENDERBUFFER, rbID));
-}
-
-void NVRenderBackendGLBase::RenderTargetAttach(NVRenderBackendRenderTargetObject /* rto */,
- NVRenderFrameBufferAttachments::Enum attachment,
- NVRenderBackendTextureObject to,
- NVRenderTextureTargetType::Enum target)
-{
- // rto must be the current render target
- GLuint texID = HandleToID_cast(GLuint, size_t, to);
-
- QT3DS_ASSERT(target == NVRenderTextureTargetType::Texture2D
- || m_backendSupport.caps.bits.bMsTextureSupported);
-
- GLenum glAttach = GLConversion::fromFramebufferAttachmentsToGL(attachment);
- GLenum glTarget = m_Conversion.fromTextureTargetToGL(target);
-
- GL_CALL_FUNCTION(glFramebufferTexture2D(GL_FRAMEBUFFER, glAttach, glTarget, texID, 0))
-}
-
-void NVRenderBackendGLBase::RenderTargetAttach(NVRenderBackendRenderTargetObject,
- NVRenderFrameBufferAttachments::Enum,
- NVRenderBackendTextureObject, QT3DSI32, QT3DSI32)
-{
- // Needs GL3 or GLES 3
- qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__;
-}
-
-void NVRenderBackendGLBase::SetRenderTarget(NVRenderBackendRenderTargetObject rto)
-{
- GLuint fboID = HandleToID_cast(GLuint, size_t, rto);
- if (!fboID)
- fboID = QT_PREPEND_NAMESPACE(QOpenGLContext)::currentContext()->defaultFramebufferObject();
-
- GL_CALL_FUNCTION(glBindFramebuffer(GL_FRAMEBUFFER, fboID));
-}
-
-bool NVRenderBackendGLBase::RenderTargetIsValid(NVRenderBackendRenderTargetObject /* rto */)
-{
- // rto must be the current render target
- GLenum completeStatus = GL_CALL_FUNCTION(glCheckFramebufferStatus(GL_FRAMEBUFFER));
- switch (completeStatus) {
-#define HANDLE_INCOMPLETE_STATUS(x) \
-case x: \
- qCCritical(INTERNAL_ERROR, "Framebuffer is not complete: %s", #x); \
- return false;
- HANDLE_INCOMPLETE_STATUS(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT)
- HANDLE_INCOMPLETE_STATUS(GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS)
- HANDLE_INCOMPLETE_STATUS(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT)
- HANDLE_INCOMPLETE_STATUS(GL_FRAMEBUFFER_UNSUPPORTED)
-#undef HANDLE_INCOMPLETE_STATUS
- }
- return true;
-}
-
-NVRenderBackend::NVRenderBackendRenderbufferObject
-NVRenderBackendGLBase::CreateRenderbuffer(NVRenderRenderBufferFormats::Enum storageFormat,
- size_t width, size_t height)
-{
- GLuint bufID = 0;
-
- GL_CALL_FUNCTION(glGenRenderbuffers(1, &bufID));
- GL_CALL_FUNCTION(glBindRenderbuffer(GL_RENDERBUFFER, bufID));
- GL_CALL_FUNCTION(glRenderbufferStorage(GL_RENDERBUFFER,
- GLConversion::fromRenderBufferFormatsToRenderBufferGL(storageFormat),
- (GLsizei)width, (GLsizei)height));
-
- // check for error
- GLenum error = m_glFunctions->glGetError();
- if (error != GL_NO_ERROR) {
- qCCritical(GL_ERROR, GLConversion::processGLError(error));
- QT3DS_ASSERT(false);
- GL_CALL_FUNCTION(glDeleteRenderbuffers(1, &bufID));
- bufID = 0;
- }
-
- GL_CALL_FUNCTION(glBindRenderbuffer(GL_RENDERBUFFER, 0));
-
- return (NVRenderBackend::NVRenderBackendRenderbufferObject)bufID;
-}
-
-void NVRenderBackendGLBase::ReleaseRenderbuffer(NVRenderBackendRenderbufferObject rbo)
-{
- GLuint bufID = HandleToID_cast(GLuint, size_t, rbo);
-
- if (bufID) {
- GL_CALL_FUNCTION(glDeleteRenderbuffers(1, &bufID));
- }
-}
-
-bool NVRenderBackendGLBase::ResizeRenderbuffer(NVRenderBackendRenderbufferObject rbo,
- NVRenderRenderBufferFormats::Enum storageFormat,
- size_t width, size_t height)
-{
- bool success = true;
- GLuint bufID = HandleToID_cast(GLuint, size_t, rbo);
-
- QT3DS_ASSERT(bufID);
-
- GL_CALL_FUNCTION(glBindRenderbuffer(GL_RENDERBUFFER, bufID));
- GL_CALL_FUNCTION(glRenderbufferStorage(GL_RENDERBUFFER,
- GLConversion::fromRenderBufferFormatsToRenderBufferGL(storageFormat),
- (GLsizei)width, (GLsizei)height));
-
- // check for error
- GLenum error = m_glFunctions->glGetError();
- if (error != GL_NO_ERROR) {
- qCCritical(GL_ERROR, GLConversion::processGLError(error));
- QT3DS_ASSERT(false);
- success = false;
- }
-
- return success;
-}
-
-NVRenderBackend::NVRenderBackendTextureObject NVRenderBackendGLBase::CreateTexture()
-{
- GLuint texID = 0;
-
- GL_CALL_FUNCTION(glGenTextures(1, &texID));
- return (NVRenderBackend::NVRenderBackendTextureObject)texID;
-}
-
-void NVRenderBackendGLBase::BindTexture(NVRenderBackendTextureObject to,
- NVRenderTextureTargetType::Enum target, QT3DSU32 unit)
-{
- GLuint texID = HandleToID_cast(GLuint, size_t, to);
- GL_CALL_FUNCTION(glActiveTexture(GL_TEXTURE0 + unit));
- GL_CALL_FUNCTION(glBindTexture(m_Conversion.fromTextureTargetToGL(target), texID));
-}
-
-void NVRenderBackendGLBase::BindImageTexture(NVRenderBackendTextureObject, QT3DSU32, QT3DSI32, bool,
- QT3DSI32, NVRenderImageAccessType::Enum,
- NVRenderTextureFormats::Enum)
-{
- // needs GL 4 context
- qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__;
-}
-
-void NVRenderBackendGLBase::ReleaseTexture(NVRenderBackendTextureObject to)
-{
- GLuint texID = HandleToID_cast(GLuint, size_t, to);
- GL_CALL_FUNCTION(glDeleteTextures(1, &texID));
-}
-
-void NVRenderBackendGLBase::SetTextureData2D(
- NVRenderBackendTextureObject to, NVRenderTextureTargetType::Enum target, QT3DSU32 level,
- NVRenderTextureFormats::Enum internalFormat, size_t width, size_t height, QT3DSI32 border,
- NVRenderTextureFormats::Enum format, const void *hostPtr)
-{
- GLuint texID = HandleToID_cast(GLuint, size_t, to);
- GLenum glTarget = m_Conversion.fromTextureTargetToGL(target);
- GL_CALL_FUNCTION(glActiveTexture(GL_TEXTURE0));
- GL_CALL_FUNCTION(glBindTexture(glTarget, texID));
- bool conversionRequired = format != internalFormat;
-
- NVRenderTextureSwizzleMode::Enum swizzleMode = NVRenderTextureSwizzleMode::NoSwizzle;
- internalFormat = m_Conversion.replaceDeprecatedTextureFormat(GetRenderContextType(),
- internalFormat, swizzleMode);
-
- GLenum glformat = 0, glInternalFormat = 0, gltype = GL_UNSIGNED_BYTE;
-
- if (NVRenderTextureFormats::isUncompressedTextureFormat(internalFormat))
- m_Conversion.fromUncompressedTextureFormatToGL(GetRenderContextType(), internalFormat,
- glformat, gltype, glInternalFormat);
-
- if (conversionRequired) {
- GLenum dummy;
- m_Conversion.fromUncompressedTextureFormatToGL(GetRenderContextType(), format, glformat,
- gltype, dummy);
- } else if (NVRenderTextureFormats::isCompressedTextureFormat(internalFormat)) {
- m_Conversion.fromUncompressedTextureFormatToGL(GetRenderContextType(), format, glformat,
- gltype, glInternalFormat);
- glInternalFormat = m_Conversion.fromCompressedTextureFormatToGL(internalFormat);
- } else if (NVRenderTextureFormats::isDepthTextureFormat(format))
- m_Conversion.fromDepthTextureFormatToGL(GetRenderContextType(), format, glformat,
- gltype, glInternalFormat);
-
- GL_CALL_FUNCTION(glTexImage2D(glTarget, level, glInternalFormat, (GLsizei)width, (GLsizei)height,
- border, glformat, gltype, hostPtr));
-
- GL_CALL_FUNCTION(glBindTexture(glTarget, 0));
-}
-
-// This will look very SetTextureData2D, but the target for glBindTexture will be different from
-// the target for
-// glTexImage2D.
-void NVRenderBackendGLBase::SetTextureDataCubeFace(
- NVRenderBackendTextureObject to, NVRenderTextureTargetType::Enum target, QT3DSU32 level,
- NVRenderTextureFormats::Enum internalFormat, size_t width, size_t height, QT3DSI32 border,
- NVRenderTextureFormats::Enum format, const void *hostPtr)
-{
- GLuint texID = HandleToID_cast(GLuint, size_t, to);
- GLenum glTarget = m_Conversion.fromTextureTargetToGL(target);
- GLenum glTexTarget =
- m_Conversion.fromTextureTargetToGL(NVRenderTextureTargetType::TextureCube);
- GL_CALL_FUNCTION(glActiveTexture(GL_TEXTURE0));
- GL_CALL_FUNCTION(glBindTexture(glTexTarget, texID));
- bool conversionRequired = format != internalFormat;
-
- NVRenderTextureSwizzleMode::Enum swizzleMode = NVRenderTextureSwizzleMode::NoSwizzle;
- internalFormat = m_Conversion.replaceDeprecatedTextureFormat(GetRenderContextType(),
- internalFormat, swizzleMode);
-
- GLenum glformat = 0, glInternalFormat = 0, gltype = GL_UNSIGNED_BYTE;
-
- if (NVRenderTextureFormats::isUncompressedTextureFormat(internalFormat))
- m_Conversion.fromUncompressedTextureFormatToGL(GetRenderContextType(), internalFormat,
- glformat, gltype, glInternalFormat);
-
-
- if (conversionRequired) {
- GLenum dummy;
- m_Conversion.fromUncompressedTextureFormatToGL(GetRenderContextType(), format, glformat,
- gltype, dummy);
- } else if (NVRenderTextureFormats::isCompressedTextureFormat(internalFormat)) {
- m_Conversion.fromUncompressedTextureFormatToGL(GetRenderContextType(), format, glformat,
- gltype, glInternalFormat);
- glInternalFormat = m_Conversion.fromCompressedTextureFormatToGL(internalFormat);
- } else if (NVRenderTextureFormats::isDepthTextureFormat(format))
- m_Conversion.fromDepthTextureFormatToGL(GetRenderContextType(), format, glformat,
- gltype, glInternalFormat);
-
- // for es2 internal format must be same as format
- if (GetRenderContextType() == NVRenderContextValues::GLES2)
- glInternalFormat = glformat;
-
- GL_CALL_FUNCTION(glTexImage2D(glTarget, level, glInternalFormat, (GLsizei)width, (GLsizei)height,
- border, glformat, gltype, hostPtr));
-
- GL_CALL_FUNCTION(glBindTexture(glTexTarget, 0));
-}
-
-void NVRenderBackendGLBase::CreateTextureStorage2D(NVRenderBackendTextureObject,
- NVRenderTextureTargetType::Enum, QT3DSU32,
- NVRenderTextureFormats::Enum, size_t, size_t)
-{
- // you need GL 4.2 or GLES 3.1
- qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__;
-}
-
-void NVRenderBackendGLBase::SetTextureSubData2D(NVRenderBackendTextureObject to,
- NVRenderTextureTargetType::Enum target,
- QT3DSU32 level, QT3DSI32 xOffset, QT3DSI32 yOffset,
- size_t width, size_t height,
- NVRenderTextureFormats::Enum format,
- const void *hostPtr)
-{
- GLuint texID = HandleToID_cast(GLuint, size_t, to);
- GLenum glTarget = m_Conversion.fromTextureTargetToGL(target);
- GL_CALL_FUNCTION(glActiveTexture(GL_TEXTURE0));
- GL_CALL_FUNCTION(glBindTexture(glTarget, texID));
-
- NVRenderTextureSwizzleMode::Enum swizzleMode = NVRenderTextureSwizzleMode::NoSwizzle;
- format = m_Conversion.replaceDeprecatedTextureFormat(GetRenderContextType(), format,
- swizzleMode);
-
- GLenum glformat = 0, glInternalFormat = 0, gltype = 0;
- m_Conversion.fromUncompressedTextureFormatToGL(GetRenderContextType(), format, glformat,
- gltype, glInternalFormat);
- GL_CALL_FUNCTION(glTexSubImage2D(glTarget, level, xOffset, yOffset, (GLsizei)width,
- (GLsizei)height, glformat, gltype, hostPtr));
-
- GL_CALL_FUNCTION(glBindTexture(glTarget, 0));
-}
-
-void NVRenderBackendGLBase::SetCompressedTextureData2D(
- NVRenderBackendTextureObject to, NVRenderTextureTargetType::Enum target, QT3DSU32 level,
- NVRenderTextureFormats::Enum internalFormat, size_t width, size_t height, QT3DSI32 border,
- size_t imageSize, const void *hostPtr)
-{
- GLuint texID = HandleToID_cast(GLuint, size_t, to);
- GLenum glTarget = m_Conversion.fromTextureTargetToGL(target);
- GL_CALL_FUNCTION(glActiveTexture(GL_TEXTURE0));
- GL_CALL_FUNCTION(glBindTexture(glTarget, texID));
-
- GLenum glformat = m_Conversion.fromCompressedTextureFormatToGL(internalFormat);
- GL_CALL_FUNCTION(glCompressedTexImage2D(glTarget, level, glformat, (GLsizei)width,
- (GLsizei)height, border, (GLsizei)imageSize, hostPtr));
-
- GL_CALL_FUNCTION(glBindTexture(glTarget, 0));
-}
-
-void NVRenderBackendGLBase::SetCompressedTextureDataCubeFace(
- NVRenderBackendTextureObject to, NVRenderTextureTargetType::Enum target, QT3DSU32 level,
- NVRenderTextureFormats::Enum internalFormat, size_t width, size_t height, QT3DSI32 border,
- size_t imageSize, const void *hostPtr)
-{
- GLuint texID = HandleToID_cast(GLuint, size_t, to);
- GLenum glTarget = m_Conversion.fromTextureTargetToGL(target);
- GLenum glTexTarget =
- m_Conversion.fromTextureTargetToGL(NVRenderTextureTargetType::TextureCube);
- GL_CALL_FUNCTION(glActiveTexture(GL_TEXTURE0));
- GL_CALL_FUNCTION(glBindTexture(glTexTarget, texID));
-
- GLenum glformat = m_Conversion.fromCompressedTextureFormatToGL(internalFormat);
- GL_CALL_FUNCTION(glCompressedTexImage2D(glTarget, level, glformat, (GLsizei)width,
- (GLsizei)height, border, (GLsizei)imageSize, hostPtr));
-
- GL_CALL_FUNCTION(glBindTexture(glTexTarget, 0));
-}
-
-void NVRenderBackendGLBase::SetCompressedTextureSubData2D(
- NVRenderBackendTextureObject to, NVRenderTextureTargetType::Enum target, QT3DSU32 level,
- QT3DSI32 xOffset, QT3DSI32 yOffset, size_t width, size_t height,
- NVRenderTextureFormats::Enum format, size_t imageSize, const void *hostPtr)
-{
- GLuint texID = HandleToID_cast(GLuint, size_t, to);
- GLenum glTarget = m_Conversion.fromTextureTargetToGL(target);
- GL_CALL_FUNCTION(glActiveTexture(GL_TEXTURE0));
- GL_CALL_FUNCTION(glBindTexture(glTarget, texID));
-
- GLenum glformat = m_Conversion.fromCompressedTextureFormatToGL(format);
- GL_CALL_FUNCTION(glCompressedTexSubImage2D(glTarget, level, xOffset, yOffset, (GLsizei)width,
- (GLsizei)height, glformat, (GLsizei)imageSize,
- hostPtr));
-
- GL_CALL_FUNCTION(glBindTexture(glTarget, 0));
-}
-
-void NVRenderBackendGLBase::SetTextureData3D(NVRenderBackendTextureObject,
- NVRenderTextureTargetType::Enum, QT3DSU32,
- NVRenderTextureFormats::Enum, size_t, size_t,
- size_t, QT3DSI32, NVRenderTextureFormats::Enum,
- const void *)
-{
- // needs GL3 or GLES3
- qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__;
-}
-
-void NVRenderBackendGLBase::GenerateMipMaps(NVRenderBackendTextureObject to,
- NVRenderTextureTargetType::Enum target,
- NVRenderHint::Enum genType)
-{
- GLuint texID = HandleToID_cast(GLuint, size_t, to);
- GLenum glTarget = m_Conversion.fromTextureTargetToGL(target);
- GL_CALL_FUNCTION(glActiveTexture(GL_TEXTURE0));
- GL_CALL_FUNCTION(glBindTexture(glTarget, texID));
-
- GLenum glValue = GLConversion::fromHintToGL(genType);
- GL_CALL_FUNCTION(glHint(GL_GENERATE_MIPMAP_HINT, glValue));
- GL_CALL_FUNCTION(glGenerateMipmap(glTarget));
-
- GL_CALL_FUNCTION(glBindTexture(glTarget, 0));
-}
-
-NVRenderTextureSwizzleMode::Enum
-NVRenderBackendGLBase::GetTextureSwizzleMode(const NVRenderTextureFormats::Enum inFormat) const
-{
- NVRenderTextureSwizzleMode::Enum swizzleMode = NVRenderTextureSwizzleMode::NoSwizzle;
- m_Conversion.replaceDeprecatedTextureFormat(GetRenderContextType(), inFormat, swizzleMode);
-
- return swizzleMode;
-}
-
-NVRenderBackend::NVRenderBackendSamplerObject NVRenderBackendGLBase::CreateSampler(
- NVRenderTextureMinifyingOp::Enum minFilter, NVRenderTextureMagnifyingOp::Enum magFilter,
- NVRenderTextureCoordOp::Enum wrapS, NVRenderTextureCoordOp::Enum wrapT,
- NVRenderTextureCoordOp::Enum wrapR, QT3DSI32 minLod, QT3DSI32 maxLod, QT3DSF32 lodBias,
- NVRenderTextureCompareMode::Enum compareMode, NVRenderTextureCompareOp::Enum compareFunc,
- QT3DSF32 anisotropy, QT3DSF32 *borderColor)
-{
- // Satisfy the compiler
- // We don"t setup the state here for GL
- // but we need to pass on the variables here
- // to satisfy the interface
- NVRENDER_BACKEND_UNUSED(minFilter);
- NVRENDER_BACKEND_UNUSED(magFilter);
- NVRENDER_BACKEND_UNUSED(wrapS);
- NVRENDER_BACKEND_UNUSED(wrapT);
- NVRENDER_BACKEND_UNUSED(wrapR);
- NVRENDER_BACKEND_UNUSED(minLod);
- NVRENDER_BACKEND_UNUSED(maxLod);
- NVRENDER_BACKEND_UNUSED(lodBias);
- NVRENDER_BACKEND_UNUSED(compareMode);
- NVRENDER_BACKEND_UNUSED(compareFunc);
- NVRENDER_BACKEND_UNUSED(anisotropy);
- NVRENDER_BACKEND_UNUSED(borderColor);
-
- // return a dummy handle
- return (NVRenderBackend::NVRenderBackendSamplerObject)0x0001;
-}
-
-void NVRenderBackendGLBase::UpdateSampler(
- NVRenderBackendSamplerObject /* so */, NVRenderTextureTargetType::Enum target,
- NVRenderTextureMinifyingOp::Enum minFilter, NVRenderTextureMagnifyingOp::Enum magFilter,
- NVRenderTextureCoordOp::Enum wrapS, NVRenderTextureCoordOp::Enum wrapT,
- NVRenderTextureCoordOp::Enum wrapR, QT3DSF32 minLod, QT3DSF32 maxLod, QT3DSF32 lodBias,
- NVRenderTextureCompareMode::Enum compareMode, NVRenderTextureCompareOp::Enum compareFunc,
- QT3DSF32 anisotropy, QT3DSF32 *borderColor)
-{
- // Satisfy the compiler
- // These are not available in GLES 2 and we don't use them right now
- NVRENDER_BACKEND_UNUSED(wrapR);
- NVRENDER_BACKEND_UNUSED(lodBias);
- NVRENDER_BACKEND_UNUSED(minLod);
- NVRENDER_BACKEND_UNUSED(maxLod);
- NVRENDER_BACKEND_UNUSED(compareMode);
- NVRENDER_BACKEND_UNUSED(compareFunc);
- NVRENDER_BACKEND_UNUSED(borderColor);
-
- GLenum glTarget = m_Conversion.fromTextureTargetToGL(target);
-
- GL_CALL_FUNCTION(glTexParameteri(glTarget, GL_TEXTURE_MIN_FILTER,
- m_Conversion.fromTextureMinifyingOpToGL(minFilter)));
- GL_CALL_FUNCTION(glTexParameteri(glTarget, GL_TEXTURE_MAG_FILTER,
- m_Conversion.fromTextureMagnifyingOpToGL(magFilter)));
- GL_CALL_FUNCTION(glTexParameteri(glTarget, GL_TEXTURE_WRAP_S,
- m_Conversion.fromTextureCoordOpToGL(wrapS)));
- GL_CALL_FUNCTION(glTexParameteri(glTarget, GL_TEXTURE_WRAP_T,
- m_Conversion.fromTextureCoordOpToGL(wrapT)));
- if (m_backendSupport.caps.bits.bAnistropySupported) {
- GL_CALL_FUNCTION(glTexParameterf(glTarget, GL_TEXTURE_MAX_ANISOTROPY_EXT,
- qMin(m_maxAnisotropy, anisotropy)));
- }
-}
-
-void NVRenderBackendGLBase::UpdateTextureObject(NVRenderBackendTextureObject to,
- NVRenderTextureTargetType::Enum target,
- QT3DSI32 baseLevel, QT3DSI32 maxLevel)
-{
- NVRENDER_BACKEND_UNUSED(to);
- NVRENDER_BACKEND_UNUSED(target);
- NVRENDER_BACKEND_UNUSED(baseLevel);
- NVRENDER_BACKEND_UNUSED(maxLevel);
-}
-
-void NVRenderBackendGLBase::UpdateTextureSwizzle(NVRenderBackendTextureObject to,
- NVRenderTextureTargetType::Enum target,
- NVRenderTextureSwizzleMode::Enum swizzleMode)
-{
- NVRENDER_BACKEND_UNUSED(to);
- NVRENDER_BACKEND_UNUSED(target);
-
- // Nothing to do here still might be called
- QT3DS_ASSERT(swizzleMode == NVRenderTextureSwizzleMode::NoSwizzle);
-
- NVRENDER_BACKEND_UNUSED(swizzleMode);
-}
-
-void NVRenderBackendGLBase::ReleaseSampler(NVRenderBackendSamplerObject so)
-{
- GLuint samplerID = HandleToID_cast(GLuint, size_t, so);
- if (!samplerID)
- return;
- // otherwise nothing to do
-}
-
-NVRenderBackend::NVRenderBackendAttribLayoutObject
-NVRenderBackendGLBase::CreateAttribLayout(NVConstDataRef<NVRenderVertexBufferEntry> attribs)
-{
- QT3DSU32 attribLayoutSize = sizeof(NVRenderBackendAttributeLayoutGL);
- QT3DSU32 entrySize = sizeof(NVRenderBackendLayoutEntryGL) * attribs.size();
- QT3DSU8 *newMem = (QT3DSU8 *)QT3DS_ALLOC(m_Foundation.getAllocator(),
- attribLayoutSize + entrySize,
- "BackendAttributeLayoutGL");
- NVDataRef<NVRenderBackendLayoutEntryGL> entryRef =
- PtrAtOffset<NVRenderBackendLayoutEntryGL>(newMem, attribLayoutSize, entrySize);
- QT3DSU32 maxInputSlot = 0;
-
- // copy data
- QT3DS_FOREACH(idx, attribs.size())
- {
- entryRef[idx].m_AttribName = m_StringTable->RegisterStr(attribs.mData[idx].m_Name);
- entryRef[idx].m_Normalize = 0;
- entryRef[idx].m_AttribIndex = 0; // will be set later
- entryRef[idx].m_Type = m_Conversion.fromComponentTypeAndNumCompsToAttribGL(
- attribs.mData[idx].m_ComponentType, attribs.mData[idx].m_NumComponents);
- entryRef[idx].m_NumComponents = attribs.mData[idx].m_NumComponents;
- entryRef[idx].m_InputSlot = attribs.mData[idx].m_InputSlot;
- entryRef[idx].m_Offset = attribs.mData[idx].m_FirstItemOffset;
-
- if (maxInputSlot < entryRef[idx].m_InputSlot)
- maxInputSlot = entryRef[idx].m_InputSlot;
- }
-
- NVRenderBackendAttributeLayoutGL *retval =
- new (newMem) NVRenderBackendAttributeLayoutGL(entryRef, maxInputSlot);
-
- return (NVRenderBackend::NVRenderBackendAttribLayoutObject)retval;
-}
-
-void NVRenderBackendGLBase::ReleaseAttribLayout(NVRenderBackendAttribLayoutObject ao)
-{
- NVRenderBackendAttributeLayoutGL *attribLayout = (NVRenderBackendAttributeLayoutGL *)ao;
-
- NVDelete(m_Foundation.getAllocator(), attribLayout);
-};
-
-NVRenderBackend::NVRenderBackendInputAssemblerObject
-NVRenderBackendGLBase::CreateInputAssembler(NVRenderBackendAttribLayoutObject attribLayout,
- NVConstDataRef<NVRenderBackendBufferObject> buffers,
- const NVRenderBackendBufferObject indexBuffer,
- NVConstDataRef<QT3DSU32> strides,
- NVConstDataRef<QT3DSU32> offsets,
- QT3DSU32 patchVertexCount)
-{
- NVRenderBackendAttributeLayoutGL *attribLayoutGL =
- (NVRenderBackendAttributeLayoutGL *)attribLayout;
-
- NVRenderBackendInputAssemblerGL *retval = QT3DS_NEW(m_Foundation.getAllocator(),
- NVRenderBackendInputAssemblerGL)(
- m_Foundation, attribLayoutGL, buffers, indexBuffer, strides, offsets, patchVertexCount);
-
- return (NVRenderBackend::NVRenderBackendInputAssemblerObject)retval;
-}
-
-void NVRenderBackendGLBase::ReleaseInputAssembler(NVRenderBackendInputAssemblerObject iao)
-{
- NVRenderBackendInputAssemblerGL *inputAssembler = (NVRenderBackendInputAssemblerGL *)iao;
- NVDelete(m_Foundation.getAllocator(), inputAssembler);
-}
-
-bool NVRenderBackendGLBase::compileSource(GLuint shaderID, NVConstDataRef<QT3DSI8> source,
- eastl::string &errorMessage, bool binary)
-{
- GLint shaderSourceSize = static_cast<GLint>(source.size());
- const char *shaderSourceData = (const char *)source.begin();
- GLint shaderStatus = GL_TRUE;
-
- if (!binary) {
-
- GL_CALL_FUNCTION(glShaderSource(shaderID, 1, &shaderSourceData, &shaderSourceSize));
- GL_CALL_FUNCTION(glCompileShader(shaderID));
-
- GLint logLen;
- GL_CALL_FUNCTION(glGetShaderiv(shaderID, GL_COMPILE_STATUS, &shaderStatus));
- GL_CALL_FUNCTION(glGetShaderiv(shaderID, GL_INFO_LOG_LENGTH, &logLen));
-
- // Check if some log exists. We also write warnings here
- // Should at least contain more than the null termination
- if (logLen > 2) {
- errorMessage.resize(logLen + 1);
-
- GLint lenWithoutNull;
- GL_CALL_FUNCTION(glGetShaderInfoLog(shaderID, logLen, &lenWithoutNull,
- (char *)errorMessage.c_str()));
- }
- } else {
- GL_CALL_FUNCTION(glShaderBinary(1, &shaderID, GL_NVIDIA_PLATFORM_BINARY_NV, shaderSourceData,
- shaderSourceSize));
- GLenum binaryError = m_glFunctions->glGetError();
- if (binaryError != GL_NO_ERROR) {
- shaderStatus = GL_FALSE;
- qCCritical(GL_ERROR, GLConversion::processGLError(binaryError));
- }
- }
-
- return (shaderStatus == GL_TRUE);
-}
-
-NVRenderBackend::NVRenderBackendVertexShaderObject
-NVRenderBackendGLBase::CreateVertexShader(NVConstDataRef<QT3DSI8> source,
- eastl::string &errorMessage, bool binary)
-{
- GLuint shaderID = GL_CALL_FUNCTION(glCreateShader(GL_VERTEX_SHADER));
-
- if (shaderID && !compileSource(shaderID, source, errorMessage, binary)) {
- GL_CALL_FUNCTION(glDeleteShader(shaderID));
- shaderID = 0;
- }
-
- return (NVRenderBackend::NVRenderBackendVertexShaderObject)shaderID;
-}
-
-NVRenderBackend::NVRenderBackendFragmentShaderObject
-NVRenderBackendGLBase::CreateFragmentShader(NVConstDataRef<QT3DSI8> source,
- eastl::string &errorMessage, bool binary)
-{
- GLuint shaderID = GL_CALL_FUNCTION(glCreateShader(GL_FRAGMENT_SHADER));
-
- if (shaderID && !compileSource(shaderID, source, errorMessage, binary)) {
- GL_CALL_FUNCTION(glDeleteShader(shaderID));
- shaderID = 0;
- }
-
- return (NVRenderBackend::NVRenderBackendFragmentShaderObject)shaderID;
-}
-
-NVRenderBackend::NVRenderBackendTessControlShaderObject
-NVRenderBackendGLBase::CreateTessControlShader(NVConstDataRef<QT3DSI8> source,
- eastl::string &errorMessage, bool binary)
-{
- // needs GL 4 or GLES EXT_tessellation_shader support
- NVRENDER_BACKEND_UNUSED(source);
- NVRENDER_BACKEND_UNUSED(errorMessage);
- NVRENDER_BACKEND_UNUSED(binary);
-
- qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__;
-
- return (NVRenderBackend::NVRenderBackendTessControlShaderObject)0;
-}
-
-NVRenderBackend::NVRenderBackendTessEvaluationShaderObject
-NVRenderBackendGLBase::CreateTessEvaluationShader(NVConstDataRef<QT3DSI8> source,
- eastl::string &errorMessage, bool binary)
-{
- // needs GL 4 or GLES EXT_tessellation_shader support
- NVRENDER_BACKEND_UNUSED(source);
- NVRENDER_BACKEND_UNUSED(errorMessage);
- NVRENDER_BACKEND_UNUSED(binary);
-
- qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__;
-
- return (NVRenderBackend::NVRenderBackendTessEvaluationShaderObject)0;
-}
-
-NVRenderBackend::NVRenderBackendGeometryShaderObject
-NVRenderBackendGLBase::CreateGeometryShader(NVConstDataRef<QT3DSI8> source,
- eastl::string &errorMessage, bool binary)
-{
- // needs GL 4 or GLES EXT_geometry_shader support
- NVRENDER_BACKEND_UNUSED(source);
- NVRENDER_BACKEND_UNUSED(errorMessage);
- NVRENDER_BACKEND_UNUSED(binary);
-
- qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__;
-
- return (NVRenderBackend::NVRenderBackendGeometryShaderObject)0;
-}
-
-NVRenderBackend::NVRenderBackendComputeShaderObject
-NVRenderBackendGLBase::CreateComputeShader(NVConstDataRef<QT3DSI8> source,
- eastl::string &errorMessage, bool binary)
-{
- // needs GL 4.3 or GLES3.1 support
- NVRENDER_BACKEND_UNUSED(source);
- NVRENDER_BACKEND_UNUSED(errorMessage);
- NVRENDER_BACKEND_UNUSED(binary);
-
- qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__;
-
- return (NVRenderBackend::NVRenderBackendComputeShaderObject)0;
-}
-
-void NVRenderBackendGLBase::ReleaseVertexShader(NVRenderBackendVertexShaderObject vso)
-{
- GLuint shaderID = HandleToID_cast(GLuint, size_t, vso);
-
- GL_CALL_FUNCTION(glDeleteShader(shaderID));
-}
-
-void NVRenderBackendGLBase::ReleaseFragmentShader(NVRenderBackendFragmentShaderObject fso)
-{
- GLuint shaderID = HandleToID_cast(GLuint, size_t, fso);
-
- GL_CALL_FUNCTION(glDeleteShader(shaderID));
-}
-
-void
-NVRenderBackendGLBase::ReleaseTessControlShader(NVRenderBackendTessControlShaderObject tcso)
-{
- GLuint shaderID = HandleToID_cast(GLuint, size_t, tcso);
-
- GL_CALL_FUNCTION(glDeleteShader(shaderID));
-}
-
-void NVRenderBackendGLBase::ReleaseTessEvaluationShader(
- NVRenderBackendTessEvaluationShaderObject teso)
-{
- GLuint shaderID = HandleToID_cast(GLuint, size_t, teso);
-
- GL_CALL_FUNCTION(glDeleteShader(shaderID));
-}
-
-void NVRenderBackendGLBase::ReleaseGeometryShader(NVRenderBackendGeometryShaderObject gso)
-{
- GLuint shaderID = HandleToID_cast(GLuint, size_t, gso);
-
- GL_CALL_FUNCTION(glDeleteShader(shaderID));
-}
-
-void NVRenderBackendGLBase::ReleaseComputeShader(NVRenderBackendComputeShaderObject cso)
-{
- GLuint shaderID = HandleToID_cast(GLuint, size_t, cso);
-
- GL_CALL_FUNCTION(glDeleteShader(shaderID));
-}
-
-void NVRenderBackendGLBase::AttachShader(NVRenderBackendShaderProgramObject po,
- NVRenderBackendVertexShaderObject vso)
-{
- NVRenderBackendShaderProgramGL *pProgram = (NVRenderBackendShaderProgramGL *)po;
- GLuint shaderID = HandleToID_cast(GLuint, size_t, vso);
-
- GL_CALL_FUNCTION(glAttachShader(static_cast<GLuint>(pProgram->m_ProgramID), shaderID));
-}
-
-void NVRenderBackendGLBase::AttachShader(NVRenderBackendShaderProgramObject po,
- NVRenderBackendFragmentShaderObject fso)
-{
- NVRenderBackendShaderProgramGL *pProgram = (NVRenderBackendShaderProgramGL *)po;
- GLuint shaderID = HandleToID_cast(GLuint, size_t, fso);
-
- GL_CALL_FUNCTION(glAttachShader(static_cast<GLuint>(pProgram->m_ProgramID), shaderID));
-}
-
-void NVRenderBackendGLBase::AttachShader(NVRenderBackendShaderProgramObject po,
- NVRenderBackendTessControlShaderObject tcso)
-{
- NVRenderBackendShaderProgramGL *pProgram = (NVRenderBackendShaderProgramGL *)po;
- GLuint shaderID = HandleToID_cast(GLuint, size_t, tcso);
-
- GL_CALL_FUNCTION(glAttachShader(static_cast<GLuint>(pProgram->m_ProgramID), shaderID));
-}
-
-void NVRenderBackendGLBase::AttachShader(NVRenderBackendShaderProgramObject po,
- NVRenderBackendTessEvaluationShaderObject teso)
-{
- NVRenderBackendShaderProgramGL *pProgram = (NVRenderBackendShaderProgramGL *)po;
- GLuint shaderID = HandleToID_cast(GLuint, size_t, teso);
-
- GL_CALL_FUNCTION(glAttachShader(static_cast<GLuint>(pProgram->m_ProgramID), shaderID));
-}
-
-void NVRenderBackendGLBase::AttachShader(NVRenderBackendShaderProgramObject po,
- NVRenderBackendGeometryShaderObject gso)
-{
- NVRenderBackendShaderProgramGL *pProgram = (NVRenderBackendShaderProgramGL *)po;
- GLuint shaderID = HandleToID_cast(GLuint, size_t, gso);
-
- GL_CALL_FUNCTION(glAttachShader(static_cast<GLuint>(pProgram->m_ProgramID), shaderID));
-}
-
-void NVRenderBackendGLBase::AttachShader(NVRenderBackendShaderProgramObject po,
- NVRenderBackendComputeShaderObject cso)
-{
- NVRenderBackendShaderProgramGL *pProgram = (NVRenderBackendShaderProgramGL *)po;
- GLuint shaderID = HandleToID_cast(GLuint, size_t, cso);
-
- GL_CALL_FUNCTION(glAttachShader(static_cast<GLuint>(pProgram->m_ProgramID), shaderID));
-}
-
-void NVRenderBackendGLBase::DetachShader(NVRenderBackendShaderProgramObject po,
- NVRenderBackendVertexShaderObject vso)
-{
- NVRenderBackendShaderProgramGL *pProgram = (NVRenderBackendShaderProgramGL *)po;
- GLuint shaderID = HandleToID_cast(GLuint, size_t, vso);
-
- GL_CALL_FUNCTION(glDetachShader(static_cast<GLuint>(pProgram->m_ProgramID), shaderID));
-}
-
-void NVRenderBackendGLBase::DetachShader(NVRenderBackendShaderProgramObject po,
- NVRenderBackendFragmentShaderObject fso)
-{
- NVRenderBackendShaderProgramGL *pProgram = (NVRenderBackendShaderProgramGL *)po;
- GLuint shaderID = HandleToID_cast(GLuint, size_t, fso);
-
- GL_CALL_FUNCTION(glDetachShader(static_cast<GLuint>(pProgram->m_ProgramID), shaderID));
-}
-
-void NVRenderBackendGLBase::DetachShader(NVRenderBackendShaderProgramObject po,
- NVRenderBackendTessControlShaderObject tcso)
-{
- NVRenderBackendShaderProgramGL *pProgram = (NVRenderBackendShaderProgramGL *)po;
- GLuint shaderID = HandleToID_cast(GLuint, size_t, tcso);
-
- GL_CALL_FUNCTION(glDetachShader(static_cast<GLuint>(pProgram->m_ProgramID), shaderID));
-}
-
-void NVRenderBackendGLBase::DetachShader(NVRenderBackendShaderProgramObject po,
- NVRenderBackendTessEvaluationShaderObject teso)
-{
- NVRenderBackendShaderProgramGL *pProgram = (NVRenderBackendShaderProgramGL *)po;
- GLuint shaderID = HandleToID_cast(GLuint, size_t, teso);
-
- GL_CALL_FUNCTION(glDetachShader(static_cast<GLuint>(pProgram->m_ProgramID), shaderID));
-}
-
-void NVRenderBackendGLBase::DetachShader(NVRenderBackendShaderProgramObject po,
- NVRenderBackendGeometryShaderObject gso)
-{
- NVRenderBackendShaderProgramGL *pProgram = (NVRenderBackendShaderProgramGL *)po;
- GLuint shaderID = HandleToID_cast(GLuint, size_t, gso);
-
- GL_CALL_FUNCTION(glDetachShader(static_cast<GLuint>(pProgram->m_ProgramID), shaderID));
-}
-
-void NVRenderBackendGLBase::DetachShader(NVRenderBackendShaderProgramObject po,
- NVRenderBackendComputeShaderObject cso)
-{
- NVRenderBackendShaderProgramGL *pProgram = (NVRenderBackendShaderProgramGL *)po;
- GLuint shaderID = HandleToID_cast(GLuint, size_t, cso);
-
- GL_CALL_FUNCTION(glDetachShader(static_cast<GLuint>(pProgram->m_ProgramID), shaderID));
-}
-
-NVRenderBackend::NVRenderBackendShaderProgramObject
-NVRenderBackendGLBase::CreateShaderProgram(bool isSeparable)
-{
- NVRenderBackendShaderProgramGL *theProgram = nullptr;
- GLuint programID = GL_CALL_FUNCTION(glCreateProgram());
-
- if (programID) {
- theProgram =
- QT3DS_NEW(m_Foundation.getAllocator(), NVRenderBackendShaderProgramGL)(programID);
-
- if (!theProgram) {
- GL_CALL_FUNCTION(glDeleteProgram(programID));
- } else if (isSeparable && m_backendSupport.caps.bits.bProgramPipelineSupported) {
- GL_CALL_EXTRA_FUNCTION(glProgramParameteri(programID, GL_PROGRAM_SEPARABLE, GL_TRUE));
- }
- }
-
- return (NVRenderBackend::NVRenderBackendShaderProgramObject)theProgram;
-}
-
-void NVRenderBackendGLBase::ReleaseShaderProgram(NVRenderBackendShaderProgramObject po)
-{
- NVRenderBackendShaderProgramGL *pProgram = (NVRenderBackendShaderProgramGL *)po;
- GLuint programID = static_cast<GLuint>(pProgram->m_ProgramID);
-
- GL_CALL_FUNCTION(glDeleteProgram(programID));
-
- if (pProgram->m_shaderInput) {
- NVDelete(m_Foundation.getAllocator(), pProgram->m_shaderInput);
- pProgram->m_shaderInput = nullptr;
- }
-
- NVDelete(m_Foundation.getAllocator(), pProgram);
-}
-
-bool NVRenderBackendGLBase::LinkProgram(NVRenderBackendShaderProgramObject po,
- eastl::string &errorMessage)
-{
- NVRenderBackendShaderProgramGL *pProgram = (NVRenderBackendShaderProgramGL *)po;
- GLuint programID = static_cast<GLuint>(pProgram->m_ProgramID);
-
- GL_CALL_FUNCTION(glLinkProgram(programID));
-
- GLint linkStatus, logLen;
- GL_CALL_FUNCTION(glGetProgramiv(programID, GL_LINK_STATUS, &linkStatus));
- GL_CALL_FUNCTION(glGetProgramiv(programID, GL_INFO_LOG_LENGTH, &logLen));
-
- // if successfully linked get the attribute information
- if (linkStatus) {
- // release old stuff
- if (pProgram->m_shaderInput) {
- NVDelete(m_Foundation.getAllocator(), pProgram->m_shaderInput);
- pProgram->m_shaderInput = nullptr;
- }
-
- GLint numAttribs;
- GL_CALL_FUNCTION(glGetProgramiv(programID, GL_ACTIVE_ATTRIBUTES, &numAttribs));
-
- if (numAttribs) {
- NVRenderBackendShaderInputEntryGL *tempShaderInputEntry =
- (NVRenderBackendShaderInputEntryGL *)QT3DS_ALLOC(
- m_Foundation.getAllocator(),
- sizeof(NVRenderBackendShaderInputEntryGL) * m_MaxAttribCount,
- "BackendShaderInputEntryGL");
-
- GLint maxLength;
- GL_CALL_FUNCTION(glGetProgramiv(programID, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &maxLength));
- QT3DSI8 *nameBuf =
- (QT3DSI8 *)QT3DS_ALLOC(m_Foundation.getAllocator(), maxLength, "LinkProgram");
-
- // fill in data
- QT3DSU32 count = 0;
- QT3DS_FOREACH(idx, numAttribs)
- {
- GLint size = 0;
- GLenum glType;
- NVRenderComponentTypes::Enum compType = NVRenderComponentTypes::Unknown;
- QT3DSU32 numComps = 0;
-
- GL_CALL_FUNCTION(glGetActiveAttrib(programID, idx, maxLength, nullptr, &size,
- &glType, (char *)nameBuf));
- // Skip anything named with gl_
- if (memcmp(nameBuf, "gl_", 3) == 0)
- continue;
-
- m_Conversion.fromAttribGLToComponentTypeAndNumComps(glType, compType, numComps);
-
- tempShaderInputEntry[count].m_AttribName =
- m_StringTable->RegisterStr((char *)nameBuf);
- tempShaderInputEntry[count].m_AttribLocation =
- GL_CALL_FUNCTION(glGetAttribLocation(programID, (char *)nameBuf));
- tempShaderInputEntry[count].m_Type = glType;
- tempShaderInputEntry[count].m_NumComponents = numComps;
-
- ++count;
- }
-
- // Now allocate space for the actuall entries
- QT3DSU32 shaderInputSize = sizeof(NVRenderBackendShaderInputGL);
- QT3DSU32 entrySize = sizeof(NVRenderBackendShaderInputEntryGL) * count;
- QT3DSU8 *newMem =
- (QT3DSU8 *)QT3DS_ALLOC(m_Foundation.getAllocator(), shaderInputSize + entrySize,
- "BackendShaderInputEntryGL");
- NVDataRef<NVRenderBackendShaderInputEntryGL> entryRef =
- PtrAtOffset<NVRenderBackendShaderInputEntryGL>(newMem, shaderInputSize,
- entrySize);
- // fill data
- QT3DS_FOREACH(idx, count)
- {
- entryRef[idx].m_AttribName = tempShaderInputEntry[idx].m_AttribName;
- entryRef[idx].m_AttribLocation = tempShaderInputEntry[idx].m_AttribLocation;
- entryRef[idx].m_Type = tempShaderInputEntry[idx].m_Type;
- entryRef[idx].m_NumComponents = tempShaderInputEntry[idx].m_NumComponents;
- }
-
- // placement new
- NVRenderBackendShaderInputGL *shaderInput =
- new (newMem) NVRenderBackendShaderInputGL(entryRef);
- // set the pointer
- pProgram->m_shaderInput = shaderInput;
-
- QT3DS_FREE(m_Foundation.getAllocator(), nameBuf);
- QT3DS_FREE(m_Foundation.getAllocator(), tempShaderInputEntry);
- }
- }
-
- // Check if some log exists. We also write warnings here
- // Should at least contain more than the null termination
- if (logLen > 2) {
- errorMessage.resize(logLen + 1);
-
- GLint lenWithoutNull;
- GL_CALL_FUNCTION(glGetProgramInfoLog(programID, logLen, &lenWithoutNull,
- (char *)errorMessage.c_str()));
- }
-
- return (linkStatus == GL_TRUE);
-}
-
-void NVRenderBackendGLBase::SetActiveProgram(NVRenderBackendShaderProgramObject po)
-{
- GLuint programID = 0;
-
- if (po) {
- NVRenderBackendShaderProgramGL *pProgram = (NVRenderBackendShaderProgramGL *)po;
- programID = static_cast<GLuint>(pProgram->m_ProgramID);
- }
-
- GL_CALL_FUNCTION(glUseProgram(programID));
-}
-
-NVRenderBackend::NVRenderBackendProgramPipeline NVRenderBackendGLBase::CreateProgramPipeline()
-{
- // needs GL 4 context
- qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__;
- return NVRenderBackend::NVRenderBackendProgramPipeline(0);
-}
-
-void NVRenderBackendGLBase::ReleaseProgramPipeline(NVRenderBackendProgramPipeline)
-{
- // needs GL 4 context
- qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__;
-}
-
-void NVRenderBackendGLBase::SetActiveProgramPipeline(NVRenderBackendProgramPipeline)
-{
- // needs GL 4 context
- //TODO: should be fixed?
- // QT3DS_ASSERT(false);
-}
-
-void NVRenderBackendGLBase::SetProgramStages(NVRenderBackendProgramPipeline,
- NVRenderShaderTypeFlags,
- NVRenderBackendShaderProgramObject)
-{
- // needs GL 4 context
- qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__;
-}
-
-void NVRenderBackendGLBase::DispatchCompute(NVRenderBackendShaderProgramObject, QT3DSU32, QT3DSU32,
- QT3DSU32)
-{
- // needs GL 4 context
- qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__;
-}
-
-QT3DSI32 NVRenderBackendGLBase::GetConstantCount(NVRenderBackendShaderProgramObject po)
-{
- QT3DS_ASSERT(po);
- NVRenderBackendShaderProgramGL *pProgram = (NVRenderBackendShaderProgramGL *)po;
- GLuint programID = static_cast<GLuint>(pProgram->m_ProgramID);
-
- GLint numUniforms;
- GL_CALL_FUNCTION(glGetProgramiv(programID, GL_ACTIVE_UNIFORMS, &numUniforms));
-
- return numUniforms;
-}
-
-QT3DSI32 NVRenderBackendGLBase::GetConstantBufferCount(NVRenderBackendShaderProgramObject po)
-{
- // needs GL3 and above
- NVRENDER_BACKEND_UNUSED(po);
-
- return 0;
-}
-
-QT3DSI32
-NVRenderBackendGLBase::GetConstantInfoByID(NVRenderBackendShaderProgramObject po, QT3DSU32 id,
- QT3DSU32 bufSize, QT3DSI32 *numElem,
- NVRenderShaderDataTypes::Enum *type, QT3DSI32 *binding,
- char *nameBuf)
-{
- QT3DS_ASSERT(po);
- NVRenderBackendShaderProgramGL *pProgram = (NVRenderBackendShaderProgramGL *)po;
- GLuint programID = static_cast<GLuint>(pProgram->m_ProgramID);
-
- GLenum glType;
- GL_CALL_FUNCTION(glGetActiveUniform(programID, id, bufSize, nullptr, numElem, &glType, nameBuf));
- *type = m_Conversion.fromShaderGLToPropertyDataTypes(glType);
-
- QT3DSI32 uniformLoc = GL_CALL_FUNCTION(glGetUniformLocation(programID, nameBuf));
-
- // get unit binding point
- *binding = -1;
- if (uniformLoc != -1 && (glType == GL_IMAGE_2D || glType == GL_UNSIGNED_INT_IMAGE_2D
- || glType == GL_UNSIGNED_INT_ATOMIC_COUNTER)) {
- GL_CALL_FUNCTION(glGetUniformiv(programID, uniformLoc, binding));
- }
-
- return uniformLoc;
-}
-
-QT3DSI32
-NVRenderBackendGLBase::GetConstantBufferInfoByID(NVRenderBackendShaderProgramObject po,
- QT3DSU32 id, QT3DSU32 nameBufSize,
- QT3DSI32 *paramCount,
- QT3DSI32 *bufferSize, QT3DSI32 *length,
- char *nameBuf)
-{
- // needs GL3 and above
- NVRENDER_BACKEND_UNUSED(po);
- NVRENDER_BACKEND_UNUSED(id);
- NVRENDER_BACKEND_UNUSED(nameBufSize);
- NVRENDER_BACKEND_UNUSED(paramCount);
- NVRENDER_BACKEND_UNUSED(bufferSize);
- NVRENDER_BACKEND_UNUSED(length);
- NVRENDER_BACKEND_UNUSED(nameBuf);
-
- qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__;
-
- return -1;
-}
-
-void NVRenderBackendGLBase::GetConstantBufferParamIndices(NVRenderBackendShaderProgramObject po,
- QT3DSU32 id, QT3DSI32 *indices)
-{
- // needs GL3 and above
- NVRENDER_BACKEND_UNUSED(po);
- NVRENDER_BACKEND_UNUSED(id);
- NVRENDER_BACKEND_UNUSED(indices);
-
- qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__;
-}
-
-void NVRenderBackendGLBase::GetConstantBufferParamInfoByIndices(
- NVRenderBackendShaderProgramObject po, QT3DSU32 count, QT3DSU32 *indices, QT3DSI32 *type,
- QT3DSI32 *size, QT3DSI32 *offset)
-{
- // needs GL3 and above
- NVRENDER_BACKEND_UNUSED(po);
- NVRENDER_BACKEND_UNUSED(count);
- NVRENDER_BACKEND_UNUSED(indices);
- NVRENDER_BACKEND_UNUSED(type);
- NVRENDER_BACKEND_UNUSED(size);
- NVRENDER_BACKEND_UNUSED(offset);
-
- qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__;
-}
-
-void NVRenderBackendGLBase::ProgramSetConstantBlock(NVRenderBackendShaderProgramObject po,
- QT3DSU32 blockIndex, QT3DSU32 binding)
-{
- // needs GL3 and above
- NVRENDER_BACKEND_UNUSED(po);
- NVRENDER_BACKEND_UNUSED(blockIndex);
- NVRENDER_BACKEND_UNUSED(binding);
-
- qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__;
-}
-
-void NVRenderBackendGLBase::ProgramSetConstantBuffer(QT3DSU32 index,
- NVRenderBackendBufferObject bo)
-{
- // needs GL3 and above
- NVRENDER_BACKEND_UNUSED(index);
- NVRENDER_BACKEND_UNUSED(bo);
-
- qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__;
-}
-
-QT3DSI32 NVRenderBackendGLBase::GetStorageBufferCount(NVRenderBackendShaderProgramObject po)
-{
- // needs GL4 and above
- NVRENDER_BACKEND_UNUSED(po);
-
- return 0;
-}
-
-QT3DSI32
-NVRenderBackendGLBase::GetStorageBufferInfoByID(NVRenderBackendShaderProgramObject po, QT3DSU32 id,
- QT3DSU32 nameBufSize, QT3DSI32 *paramCount,
- QT3DSI32 *bufferSize, QT3DSI32 *length, char *nameBuf)
-{
- // needs GL4 and above
- NVRENDER_BACKEND_UNUSED(po);
- NVRENDER_BACKEND_UNUSED(id);
- NVRENDER_BACKEND_UNUSED(nameBufSize);
- NVRENDER_BACKEND_UNUSED(paramCount);
- NVRENDER_BACKEND_UNUSED(bufferSize);
- NVRENDER_BACKEND_UNUSED(length);
- NVRENDER_BACKEND_UNUSED(nameBuf);
-
- qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__;
-
- return -1;
-}
-
-void NVRenderBackendGLBase::ProgramSetStorageBuffer(QT3DSU32 index, NVRenderBackendBufferObject bo)
-{
- // needs GL4 and above
- NVRENDER_BACKEND_UNUSED(index);
- NVRENDER_BACKEND_UNUSED(bo);
-}
-
-QT3DSI32 NVRenderBackendGLBase::GetAtomicCounterBufferCount(NVRenderBackendShaderProgramObject po)
-{
- // needs GL4 and above
- NVRENDER_BACKEND_UNUSED(po);
-
- return 0;
-}
-
-QT3DSI32
-NVRenderBackendGLBase::GetAtomicCounterBufferInfoByID(NVRenderBackendShaderProgramObject po,
- QT3DSU32 id, QT3DSU32 nameBufSize,
- QT3DSI32 *paramCount, QT3DSI32 *bufferSize,
- QT3DSI32 *length, char *nameBuf)
-{
- // needs GL4 and above
- NVRENDER_BACKEND_UNUSED(po);
- NVRENDER_BACKEND_UNUSED(id);
- NVRENDER_BACKEND_UNUSED(nameBufSize);
- NVRENDER_BACKEND_UNUSED(paramCount);
- NVRENDER_BACKEND_UNUSED(bufferSize);
- NVRENDER_BACKEND_UNUSED(length);
- NVRENDER_BACKEND_UNUSED(nameBuf);
-
- qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__;
-
- return -1;
-}
-
-void NVRenderBackendGLBase::ProgramSetAtomicCounterBuffer(QT3DSU32 index,
- NVRenderBackendBufferObject bo)
-{
- // needs GL4 and above
- NVRENDER_BACKEND_UNUSED(index);
- NVRENDER_BACKEND_UNUSED(bo);
-}
-
-void NVRenderBackendGLBase::SetConstantValue(NVRenderBackendShaderProgramObject, QT3DSU32 id,
- NVRenderShaderDataTypes::Enum type, QT3DSI32 count,
- const void *value, bool transpose)
-{
- GLenum glType = m_Conversion.fromPropertyDataTypesToShaderGL(type);
-
- switch (glType) {
- case GL_FLOAT:
- GL_CALL_FUNCTION(glUniform1fv(id, count, (GLfloat *)value));
- break;
- case GL_FLOAT_VEC2:
- GL_CALL_FUNCTION(glUniform2fv(id, count, (GLfloat *)value));
- break;
- case GL_FLOAT_VEC3:
- GL_CALL_FUNCTION(glUniform3fv(id, count, (GLfloat *)value));
- break;
- case GL_FLOAT_VEC4:
- GL_CALL_FUNCTION(glUniform4fv(id, count, (GLfloat *)value));
- break;
- case GL_INT:
- GL_CALL_FUNCTION(glUniform1iv(id, count, (GLint *)value));
- break;
- case GL_BOOL:
- {
- GLint boolValue = *(GLboolean *)value;
- GL_CALL_FUNCTION(glUniform1iv(id, count, &boolValue));
- }
- break;
- case GL_INT_VEC2:
- case GL_BOOL_VEC2:
- GL_CALL_FUNCTION(glUniform2iv(id, count, (GLint *)value));
- break;
- case GL_INT_VEC3:
- case GL_BOOL_VEC3:
- GL_CALL_FUNCTION(glUniform3iv(id, count, (GLint *)value));
- break;
- case GL_INT_VEC4:
- case GL_BOOL_VEC4:
- GL_CALL_FUNCTION(glUniform4iv(id, count, (GLint *)value));
- break;
- case GL_FLOAT_MAT3:
- GL_CALL_FUNCTION(glUniformMatrix3fv(id, count, transpose, (GLfloat *)value));
- break;
- case GL_FLOAT_MAT4:
- GL_CALL_FUNCTION(glUniformMatrix4fv(id, count, transpose, (GLfloat *)value));
- break;
- case GL_IMAGE_2D:
- case GL_SAMPLER_2D:
- case GL_SAMPLER_2D_ARRAY:
- case GL_SAMPLER_2D_SHADOW:
- case GL_SAMPLER_CUBE: {
- if (count > 1) {
- GLint *sampler = (GLint *)value;
- GL_CALL_FUNCTION(glUniform1iv(id, count, sampler));
- } else {
- GLint sampler = *(GLint *)value;
- GL_CALL_FUNCTION(glUniform1i(id, sampler));
- }
- } break;
- default:
- qCCritical(INTERNAL_ERROR, "Unknown shader type format %d", type);
- QT3DS_ASSERT(false);
- break;
- }
-}
-
-void NVRenderBackendGLBase::Draw(NVRenderDrawMode::Enum drawMode, QT3DSU32 start, QT3DSU32 count)
-{
- GL_CALL_FUNCTION(glDrawArrays(m_Conversion.fromDrawModeToGL(
- drawMode, m_backendSupport.caps.bits.bTessellationSupported),
- start, count));
-}
-
-void NVRenderBackendGLBase::DrawIndirect(NVRenderDrawMode::Enum drawMode, const void *indirect)
-{
- // needs GL4 and above
- NVRENDER_BACKEND_UNUSED(drawMode);
- NVRENDER_BACKEND_UNUSED(indirect);
-}
-
-void NVRenderBackendGLBase::DrawIndexed(NVRenderDrawMode::Enum drawMode, QT3DSU32 count,
- NVRenderComponentTypes::Enum type, const void *indices)
-{
- GL_CALL_FUNCTION(glDrawElements(m_Conversion.fromDrawModeToGL(
- drawMode, m_backendSupport.caps.bits.bTessellationSupported),
- count, m_Conversion.fromIndexBufferComponentsTypesToGL(type),
- indices));
-}
-
-void NVRenderBackendGLBase::DrawIndexedIndirect(NVRenderDrawMode::Enum drawMode,
- NVRenderComponentTypes::Enum type,
- const void *indirect)
-{
- // needs GL4 and above
- NVRENDER_BACKEND_UNUSED(drawMode);
- NVRENDER_BACKEND_UNUSED(type);
- NVRENDER_BACKEND_UNUSED(indirect);
-}
-
-void NVRenderBackendGLBase::ReadPixel(NVRenderBackendRenderTargetObject /* rto */, QT3DSI32 x,
- QT3DSI32 y, QT3DSI32 width, QT3DSI32 height,
- NVRenderReadPixelFormats::Enum inFormat, void *pixels)
-{
- GLuint glFormat;
- GLuint glType;
- if (m_Conversion.fromReadPixelsToGlFormatAndType(inFormat, &glFormat, &glType)) {
- GL_CALL_FUNCTION(glReadPixels(x, y, width, height, glFormat, glType, pixels));
- }
-}
-
-NVRenderBackend::NVRenderBackendPathObject NVRenderBackendGLBase::CreatePathNVObject(size_t)
-{
- // Needs GL 4 backend
- qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__;
-
- return NVRenderBackend::NVRenderBackendPathObject(0);
-}
-
-void NVRenderBackendGLBase::ReleasePathNVObject(NVRenderBackendPathObject, size_t)
-{
- // Needs GL 4 backend
- qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__;
-}
-
-void NVRenderBackendGLBase::LoadPathGlyphs(NVRenderBackendPathObject,
- NVRenderPathFontTarget::Enum, const void *,
- NVRenderPathFontStyleFlags, size_t,
- NVRenderPathFormatType::Enum, const void *,
- NVRenderPathMissingGlyphs::Enum,
- NVRenderBackendPathObject, QT3DSF32)
-{
- // Needs GL 4 backend
- qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__;
-}
-
-void NVRenderBackendGLBase::LoadPathGlyphRange(NVRenderBackendPathObject,
- NVRenderPathFontTarget::Enum, const void *,
- NVRenderPathFontStyleFlags, QT3DSU32, size_t,
- NVRenderPathMissingGlyphs::Enum,
- NVRenderBackendPathObject, QT3DSF32)
-{
- // Needs GL 4 backend
- qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__;
-}
-
-NVRenderPathReturnValues::Enum NVRenderBackendGLBase::LoadPathGlyphsIndexed(
- NVRenderBackendPathObject, NVRenderPathFontTarget::Enum, const void *,
- NVRenderPathFontStyleFlags, QT3DSU32, size_t, NVRenderBackendPathObject, QT3DSF32)
-{
- // Needs GL 4 backend
- qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__;
-
- return NVRenderPathReturnValues::FontUnavailable;
-}
-
-NVRenderBackend::NVRenderBackendPathObject NVRenderBackendGLBase::LoadPathGlyphsIndexedRange(
- NVRenderPathFontTarget::Enum, const void *, NVRenderPathFontStyleFlags,
- NVRenderBackend::NVRenderBackendPathObject, QT3DSF32, QT3DSU32 *)
-{
- return NVRenderBackendPathObject(0);
-}
-
-void NVRenderBackendGLBase::GetPathMetrics(NVRenderBackendPathObject, size_t,
- NVRenderPathGlyphFontMetricFlags,
- NVRenderPathFormatType::Enum, const void *, size_t,
- QT3DSF32 *)
-{
- // Needs GL 4 backend
- qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__;
-}
-
-void NVRenderBackendGLBase::GetPathMetricsRange(NVRenderBackendPathObject, size_t,
- NVRenderPathGlyphFontMetricFlags, size_t,
- QT3DSF32 *)
-{
- // Needs GL 4 backend
- qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__;
-}
-
-void NVRenderBackendGLBase::GetPathSpacing(NVRenderBackendPathObject, size_t,
- NVRenderPathListMode::Enum,
- NVRenderPathFormatType::Enum, const void *, QT3DSF32,
- QT3DSF32, NVRenderPathTransformType::Enum, QT3DSF32 *)
-{
- // Needs GL 4 backend
- qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__;
-}
-
-void NVRenderBackendGLBase::StencilFillPathInstanced(NVRenderBackendPathObject, size_t,
- NVRenderPathFormatType::Enum, const void *,
- NVRenderPathFillMode::Enum, QT3DSU32,
- NVRenderPathTransformType::Enum,
- const QT3DSF32 *)
-{
- // Needs GL 4 backend
- qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__;
-}
-
-void NVRenderBackendGLBase::StencilStrokePathInstancedN(NVRenderBackendPathObject, size_t,
- NVRenderPathFormatType::Enum,
- const void *, QT3DSI32, QT3DSU32,
- NVRenderPathTransformType::Enum,
- const QT3DSF32 *)
-{
- // Needs GL 4 backend
- qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__;
-}
-
-void NVRenderBackendGLBase::CoverFillPathInstanced(NVRenderBackendPathObject, size_t,
- NVRenderPathFormatType::Enum, const void *,
- NVRenderPathCoverMode::Enum,
- NVRenderPathTransformType::Enum,
- const QT3DSF32 *)
-{
- // Needs GL 4 backend
- qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__;
-}
-
-void NVRenderBackendGLBase::CoverStrokePathInstanced(NVRenderBackendPathObject, size_t,
- NVRenderPathFormatType::Enum, const void *,
- NVRenderPathCoverMode::Enum,
- NVRenderPathTransformType::Enum,
- const QT3DSF32 *)
-{
- // Needs GL 4 backend
- qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__;
-}
-
-///< private calls
-const char *NVRenderBackendGLBase::getVersionString()
-{
- const char *retval = (const char *)GL_CALL_FUNCTION(glGetString(GL_VERSION));
- if (retval == nullptr)
- return "";
-
- return retval;
-}
-
-const char *NVRenderBackendGLBase::getVendorString()
-{
- const char *retval = (const char *)GL_CALL_FUNCTION(glGetString(GL_VENDOR));
- if (retval == nullptr)
- return "";
-
- return retval;
-}
-
-const char *NVRenderBackendGLBase::getRendererString()
-{
- const char *retval = (const char *)GL_CALL_FUNCTION(glGetString(GL_RENDERER));
- if (retval == nullptr)
- return "";
-
- return retval;
-}
-
-const char *NVRenderBackendGLBase::getExtensionString()
-{
- const char *retval = (const char *)GL_CALL_FUNCTION(glGetString(GL_EXTENSIONS));
- if (retval == nullptr)
- return "";
-
- return retval;
-}
-
-/**
- * @brief This function inspects the various strings to setup
- * HW capabilities of the device.
- * We can do a lot of smart things here based on GL version
- * renderer string and vendor.
- *
- * @return No return
- */
-void NVRenderBackendGLBase::setAndInspectHardwareCaps()
-{
- eastl::string apiVersion(getVersionString());
- qCInfo(TRACE_INFO, "GL version: %s", apiVersion.c_str());
-
- // we assume all GLES versions running on mobile with shared memory
- // this means framebuffer blits are slow and should be optimized or avoided
- if (apiVersion.find("OpenGL ES") == eastl::string::npos) {
- // no ES device
- m_backendSupport.caps.bits.bFastBlitsSupported = true;
- }
-}
-
-#ifdef RENDER_BACKEND_LOG_GL_ERRORS
-void NVRenderBackendGLBase::checkGLError(const char *function, const char *file,
- const unsigned int line) const
-{
- GLenum error = m_glFunctions->glGetError();
- if (error != GL_NO_ERROR) {
- qCCritical(GL_ERROR) << GLConversion::processGLError(error) << " "
- << function << " " << file << " " << line;
- }
-}
-#else
-void NVRenderBackendGLBase::checkGLError() const
-{
-#if !defined(NDEBUG) || defined(_DEBUG)
- GLenum error = m_glFunctions->glGetError();
- if (error != GL_NO_ERROR)
- qCCritical(GL_ERROR) << GLConversion::processGLError(error);
-#endif
-}
-#endif
-
-}
-}