diff options
Diffstat (limited to 'src/Runtime/ogl-runtime/src/render/backends/gl/Qt3DSRenderBackendGLBase.cpp')
m--------- | src/Runtime/ogl-runtime | 0 | ||||
-rw-r--r-- | src/Runtime/ogl-runtime/src/render/backends/gl/Qt3DSRenderBackendGLBase.cpp | 2230 |
2 files changed, 0 insertions, 2230 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime new file mode 160000 +Subproject 2025912174c4cf99270b7439ec3b021e1d089ae diff --git a/src/Runtime/ogl-runtime/src/render/backends/gl/Qt3DSRenderBackendGLBase.cpp b/src/Runtime/ogl-runtime/src/render/backends/gl/Qt3DSRenderBackendGLBase.cpp deleted file mode 100644 index 0fe6e0f4..00000000 --- a/src/Runtime/ogl-runtime/src/render/backends/gl/Qt3DSRenderBackendGLBase.cpp +++ /dev/null @@ -1,2230 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2008-2012 NVIDIA Corporation. -** Copyright (C) 2017 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of Qt 3D Studio. -** -** $QT_BEGIN_LICENSE:GPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3 or (at your option) any later version -** approved by the KDE Free Qt Foundation. The licenses are as published by -** the Free Software Foundation and appearing in the file LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "render/backends/gl/Qt3DSRenderBackendGLBase.h" -#include "render/backends/gl/Qt3DSRenderBackendInputAssemblerGL.h" -#include "render/backends/gl/Qt3DSRenderBackendShaderProgramGL.h" -#include "render/backends/gl/Qt3DSRenderBackendRenderStatesGL.h" -#include "foundation/StringTable.h" - -#ifdef RENDER_BACKEND_LOG_GL_ERRORS -#define RENDER_LOG_ERROR_PARAMS(x) checkGLError(#x, __FILE__, __LINE__) -#else -#define RENDER_LOG_ERROR_PARAMS(x) checkGLError() -#endif - -#define GL_CALL_FUNCTION(x) m_glFunctions->x; RENDER_LOG_ERROR_PARAMS(x); -#define GL_CALL_EXTRA_FUNCTION(x) m_glExtraFunctions->x; RENDER_LOG_ERROR_PARAMS(x); - -namespace qt3ds { -namespace render { - -#ifndef GL_PROGRAM_SEPARABLE -#define GL_PROGRAM_SEPARABLE 0x8258 -#endif - -#ifndef GL_UNSIGNED_INT_IMAGE_2D -#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 -#endif - -#ifndef GL_UNSIGNED_INT_ATOMIC_COUNTER -#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB -#endif - -/// constructor -NVRenderBackendGLBase::NVRenderBackendGLBase(NVFoundationBase &fnd, - qt3ds::foundation::IStringTable &stringTable, - const QSurfaceFormat &format) - : mRefCount(0) - , m_Foundation(fnd) - , m_StringTable(stringTable) - , m_Conversion() - , m_MaxAttribCount(0) - , m_DrawBuffersArray(m_Foundation.getAllocator(), - "NVRenderBackendGLBase::m_DrawBuffersArray") - , m_format(format) -{ - m_glFunctions = new QOpenGLFunctions; - m_glFunctions->initializeOpenGLFunctions(); - m_glExtraFunctions = new QOpenGLExtraFunctions; - m_glExtraFunctions->initializeOpenGLFunctions(); - - // internal state tracker - m_pCurrentRasterizerState = - QT3DS_NEW(m_Foundation.getAllocator(), NVRenderBackendRasterizerStateGL)(); - m_pCurrentDepthStencilState = - QT3DS_NEW(m_Foundation.getAllocator(), NVRenderBackendDepthStencilStateGL)(); - - m_glFunctions->glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &m_maxAnisotropy); -} -/// destructor -NVRenderBackendGLBase::~NVRenderBackendGLBase() -{ - if (m_pCurrentRasterizerState) - NVDelete(m_Foundation.getAllocator(), m_pCurrentRasterizerState); - if (m_pCurrentDepthStencilState) - NVDelete(m_Foundation.getAllocator(), m_pCurrentDepthStencilState); - if (m_glFunctions) - delete m_glFunctions; - if (m_glExtraFunctions) - delete m_glExtraFunctions; -} - -NVRenderContextType NVRenderBackendGLBase::GetRenderContextType() const -{ - if (m_format.renderableType() == QSurfaceFormat::OpenGLES) { - if (m_format.majorVersion() == 2) - return NVRenderContextValues::GLES2; - - if (m_format.majorVersion() == 3) { - if (m_format.minorVersion() >= 1) - return NVRenderContextValues::GLES3PLUS; - else - return NVRenderContextValues::GLES3; - } - } else if (m_format.majorVersion() == 2) { - return NVRenderContextValues::GL2; - } else if (m_format.majorVersion() == 3) { - return NVRenderContextValues::GL3; - } else if (m_format.majorVersion() == 4) { - return NVRenderContextValues::GL4; - } - - return NVRenderContextValues::NullContext; -} - -bool NVRenderBackendGLBase::isESCompatible() const -{ - return m_format.renderableType() == QSurfaceFormat::OpenGLES; -} - -const char *NVRenderBackendGLBase::GetShadingLanguageVersion() -{ - const char *retval = (const char *)GL_CALL_FUNCTION( - glGetString(GL_SHADING_LANGUAGE_VERSION)); - if (retval == nullptr) - return ""; - - return retval; -} - -QT3DSU32 -NVRenderBackendGLBase::GetMaxCombinedTextureUnits() -{ - QT3DSI32 maxUnits; - GL_CALL_FUNCTION(glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxUnits)); - return maxUnits; -} - -bool NVRenderBackendGLBase::GetRenderBackendCap( - NVRenderBackend::NVRenderBackendCaps::Enum inCap) const -{ - bool bSupported = false; - - switch (inCap) { - case NVRenderBackendCaps::FpRenderTarget: - bSupported = m_backendSupport.caps.bits.bFPRenderTargetsSupported; - break; - case NVRenderBackendCaps::DepthStencilTexture: - bSupported = m_backendSupport.caps.bits.bDepthStencilSupported; - break; - case NVRenderBackendCaps::ConstantBuffer: - bSupported = m_backendSupport.caps.bits.bConstantBufferSupported; - break; - case NVRenderBackendCaps::DxtImages: - bSupported = m_backendSupport.caps.bits.bDXTImagesSupported; - break; - case NVRenderBackendCaps::MsTexture: - bSupported = m_backendSupport.caps.bits.bMsTextureSupported; - break; - case NVRenderBackendCaps::TexSwizzle: - bSupported = m_backendSupport.caps.bits.bTextureSwizzleSupported; - break; - case NVRenderBackendCaps::FastBlits: - bSupported = m_backendSupport.caps.bits.bFastBlitsSupported; - break; - case NVRenderBackendCaps::Tessellation: - bSupported = m_backendSupport.caps.bits.bTessellationSupported; - break; - case NVRenderBackendCaps::Compute: - bSupported = m_backendSupport.caps.bits.bComputeSupported; - break; - case NVRenderBackendCaps::Geometry: - bSupported = m_backendSupport.caps.bits.bGeometrySupported; - break; - case NVRenderBackendCaps::SampleQuery: { - // On the following context sample query is not supported - NVRenderContextType noSamplesQuerySupportedContextFlags(NVRenderContextValues::GL2 - | NVRenderContextValues::GLES2); - NVRenderContextType ctxType = GetRenderContextType(); - bSupported = !(ctxType & noSamplesQuerySupportedContextFlags); - } break; - case NVRenderBackendCaps::TimerQuery: - bSupported = m_backendSupport.caps.bits.bTimerQuerySupported; - break; - case NVRenderBackendCaps::CommandSync: { - // On the following context sync objects are not supported - NVRenderContextType noSyncObjectSupportedContextFlags(NVRenderContextValues::GL2 - | NVRenderContextValues::GLES2); - NVRenderContextType ctxType = GetRenderContextType(); - bSupported = !(ctxType & noSyncObjectSupportedContextFlags); - } break; - case NVRenderBackendCaps::TextureArray: { - // On the following context texture arrays are not supported - NVRenderContextType noTextureArraySupportedContextFlags(NVRenderContextValues::GL2 - | NVRenderContextValues::GLES2); - NVRenderContextType ctxType = GetRenderContextType(); - bSupported = !(ctxType & noTextureArraySupportedContextFlags); - } break; - case NVRenderBackendCaps::StorageBuffer: - bSupported = m_backendSupport.caps.bits.bStorageBufferSupported; - break; - case NVRenderBackendCaps::AtomicCounterBuffer: - bSupported = m_backendSupport.caps.bits.bAtomicCounterBufferSupported; - break; - case NVRenderBackendCaps::ShaderImageLoadStore: - bSupported = m_backendSupport.caps.bits.bShaderImageLoadStoreSupported; - break; - case NVRenderBackendCaps::ProgramPipeline: - bSupported = m_backendSupport.caps.bits.bProgramPipelineSupported; - break; - case NVRenderBackendCaps::PathRendering: - bSupported = m_backendSupport.caps.bits.bNVPathRenderingSupported; - break; - case NVRenderBackendCaps::AdvancedBlend: - bSupported = m_backendSupport.caps.bits.bNVAdvancedBlendSupported | - m_backendSupport.caps.bits.bKHRAdvancedBlendSupported; - break; - case NVRenderBackendCaps::AdvancedBlendKHR: - bSupported = m_backendSupport.caps.bits.bKHRAdvancedBlendSupported; - break; - case NVRenderBackendCaps::BlendCoherency: - bSupported = m_backendSupport.caps.bits.bNVBlendCoherenceSupported | - m_backendSupport.caps.bits.bKHRBlendCoherenceSupported; - break; - case NVRenderBackendCaps::gpuShader5: - bSupported = m_backendSupport.caps.bits.bGPUShader5ExtensionSupported; - break; - case NVRenderBackendCaps::VertexArrayObject: - bSupported = m_backendSupport.caps.bits.bVertexArrayObjectSupported; - break; - case NVRenderBackendCaps::StandardDerivatives: - bSupported = m_backendSupport.caps.bits.bStandardDerivativesSupported; - break; - case NVRenderBackendCaps::TextureLod: - bSupported = m_backendSupport.caps.bits.bTextureLodSupported; - break; - default: - QT3DS_ASSERT(false); - bSupported = false; - break; - } - - return bSupported; -} - -void NVRenderBackendGLBase::GetRenderBackendValue(NVRenderBackendQuery::Enum inQuery, - QT3DSI32 *params) const -{ - if (!params) - return; - switch (inQuery) { - case NVRenderBackendQuery::MaxTextureSize: - GL_CALL_FUNCTION(glGetIntegerv(GL_MAX_TEXTURE_SIZE, params)); - break; - case NVRenderBackendQuery::MaxTextureArrayLayers: { - NVRenderContextType noTextureArraySupportedContextFlags( - NVRenderContextValues::GL2 | NVRenderContextValues::GLES2); - NVRenderContextType ctxType = GetRenderContextType(); - if (!(ctxType & noTextureArraySupportedContextFlags)) { - GL_CALL_FUNCTION(glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, params)); - } else { - *params = 0; - } - } break; - case NVRenderBackendQuery::MaxConstantBufferSlots: { - NVRenderContextType noConstantBufferSupportedContextFlags( - NVRenderContextValues::GL2 | NVRenderContextValues::GLES2); - NVRenderContextType ctxType = GetRenderContextType(); - if (!(ctxType & noConstantBufferSupportedContextFlags)) { - GL_CALL_FUNCTION(glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, params)); - } else { - *params = 0; - } - } break; - case NVRenderBackendQuery::MaxConstantBufferBlockSize: { - NVRenderContextType noConstantBufferSupportedContextFlags( - NVRenderContextValues::GL2 | NVRenderContextValues::GLES2); - NVRenderContextType ctxType = GetRenderContextType(); - if (!(ctxType & noConstantBufferSupportedContextFlags)) { - GL_CALL_FUNCTION(glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, params)); - } else { - *params = 0; - } - } break; - default: - QT3DS_ASSERT(false); - *params = 0; - break; - } -} - -QT3DSU32 -NVRenderBackendGLBase::GetDepthBits() const -{ - QT3DSI32 depthBits; - GL_CALL_FUNCTION(glGetIntegerv(GL_DEPTH_BITS, &depthBits)); - return depthBits; -} - -QT3DSU32 -NVRenderBackendGLBase::GetStencilBits() const -{ - QT3DSI32 stencilBits; - GL_CALL_FUNCTION(glGetIntegerv(GL_STENCIL_BITS, &stencilBits)); - return stencilBits; -} - -void NVRenderBackendGLBase::SetMultisample(bool bEnable) -{ - QT3DS_ASSERT(m_backendSupport.caps.bits.bMsTextureSupported || !bEnable); - // For GL ES explicit multisample enabling is not needed - // and does not exist - NVRenderContextType noMsaaEnableContextFlags(NVRenderContextValues::GLES2 - | NVRenderContextValues::GLES3 - | NVRenderContextValues::GLES3PLUS); - NVRenderContextType ctxType = GetRenderContextType(); - if (!(ctxType & noMsaaEnableContextFlags)) { - SetRenderState(bEnable, NVRenderState::Multisample); - } -} - -void NVRenderBackendGLBase::SetRenderState(bool bEnable, const NVRenderState::Enum value) -{ - if (value == NVRenderState::DepthWrite) { - GL_CALL_FUNCTION(glDepthMask(bEnable)); - } else { - if (bEnable) { - GL_CALL_FUNCTION(glEnable(m_Conversion.fromRenderStateToGL(value))); - } else { - GL_CALL_FUNCTION(glDisable(m_Conversion.fromRenderStateToGL(value))); - } - } -} - -NVRenderBackend::NVRenderBackendDepthStencilStateObject -NVRenderBackendGLBase::CreateDepthStencilState( - bool enableDepth, bool depthMask, NVRenderBoolOp::Enum depthFunc, bool enableStencil, - NVRenderStencilFunctionArgument &stencilFuncFront, - NVRenderStencilFunctionArgument &stencilFuncBack, - NVRenderStencilOperationArgument &depthStencilOpFront, - NVRenderStencilOperationArgument &depthStencilOpBack) -{ - NVRenderBackendDepthStencilStateGL *retval = - QT3DS_NEW(m_Foundation.getAllocator(), NVRenderBackendDepthStencilStateGL)( - enableDepth, depthMask, depthFunc, enableStencil, stencilFuncFront, stencilFuncBack, - depthStencilOpFront, depthStencilOpBack); - - return (NVRenderBackend::NVRenderBackendDepthStencilStateObject)retval; -} - -void NVRenderBackendGLBase::ReleaseDepthStencilState( - NVRenderBackendDepthStencilStateObject inDepthStencilState) -{ - NVRenderBackendDepthStencilStateGL *inputState = - (NVRenderBackendDepthStencilStateGL *)inDepthStencilState; - if (inputState) - NVDelete(m_Foundation.getAllocator(), inputState); -} - -NVRenderBackend::NVRenderBackendRasterizerStateObject -NVRenderBackendGLBase::CreateRasterizerState(QT3DSF32 depthBias, QT3DSF32 depthScale, - NVRenderFaces::Enum cullFace) -{ - NVRenderBackendRasterizerStateGL *retval = - QT3DS_NEW(m_Foundation.getAllocator(), - NVRenderBackendRasterizerStateGL)(depthBias, depthScale, cullFace); - - return (NVRenderBackend::NVRenderBackendRasterizerStateObject)retval; -} - -void NVRenderBackendGLBase::ReleaseRasterizerState( - NVRenderBackendRasterizerStateObject rasterizerState) -{ - NVRenderBackendRasterizerStateGL *inputState = - (NVRenderBackendRasterizerStateGL *)rasterizerState; - if (inputState) - NVDelete(m_Foundation.getAllocator(), inputState); -} - -void NVRenderBackendGLBase::SetDepthStencilState( - NVRenderBackendDepthStencilStateObject inDepthStencilState) -{ - NVRenderBackendDepthStencilStateGL *inputState = - (NVRenderBackendDepthStencilStateGL *)inDepthStencilState; - if (inputState && !(*m_pCurrentDepthStencilState == *inputState)) { - // we check on a per single state base - if (inputState->m_DepthEnable != m_pCurrentDepthStencilState->m_DepthEnable) { - SetRenderState(inputState->m_DepthEnable, NVRenderState::DepthTest); - m_pCurrentDepthStencilState->m_DepthEnable = inputState->m_DepthEnable; - } - if (inputState->m_StencilEnable != m_pCurrentDepthStencilState->m_StencilEnable) { - SetRenderState(inputState->m_StencilEnable, NVRenderState::StencilTest); - m_pCurrentDepthStencilState->m_StencilEnable = inputState->m_StencilEnable; - } - - if (inputState->m_DepthMask != m_pCurrentDepthStencilState->m_DepthMask) { - GL_CALL_FUNCTION(glDepthMask(inputState->m_DepthMask)); - m_pCurrentDepthStencilState->m_DepthMask = inputState->m_DepthMask; - } - - if (inputState->m_DepthFunc != m_pCurrentDepthStencilState->m_DepthFunc) { - GL_CALL_FUNCTION(glDepthFunc(m_Conversion.fromBoolOpToGL(inputState->m_DepthFunc))); - m_pCurrentDepthStencilState->m_DepthFunc = inputState->m_DepthFunc; - } - - if (!(inputState->m_DepthStencilOpFront - == m_pCurrentDepthStencilState->m_DepthStencilOpFront)) { - GL_CALL_FUNCTION(glStencilOpSeparate( - GL_FRONT, - m_Conversion.fromStencilOpToGL(inputState->m_DepthStencilOpFront.m_StencilFail), - m_Conversion.fromStencilOpToGL(inputState->m_DepthStencilOpFront.m_DepthFail), - m_Conversion.fromStencilOpToGL(inputState->m_DepthStencilOpFront.m_DepthPass))); - m_pCurrentDepthStencilState->m_DepthStencilOpFront = - inputState->m_DepthStencilOpFront; - } - - if (!(inputState->m_DepthStencilOpBack - == m_pCurrentDepthStencilState->m_DepthStencilOpBack)) { - GL_CALL_FUNCTION(glStencilOpSeparate( - GL_BACK, - m_Conversion.fromStencilOpToGL(inputState->m_DepthStencilOpBack.m_StencilFail), - m_Conversion.fromStencilOpToGL(inputState->m_DepthStencilOpBack.m_DepthFail), - m_Conversion.fromStencilOpToGL(inputState->m_DepthStencilOpBack.m_DepthPass))); - m_pCurrentDepthStencilState->m_DepthStencilOpBack = - inputState->m_DepthStencilOpBack; - } - - if (!(inputState->m_StencilFuncFront - == m_pCurrentDepthStencilState->m_StencilFuncFront)) { - GL_CALL_FUNCTION(glStencilFuncSeparate( - GL_FRONT, - m_Conversion.fromBoolOpToGL(inputState->m_StencilFuncFront.m_Function), - inputState->m_StencilFuncFront.m_ReferenceValue, - inputState->m_StencilFuncFront.m_Mask)); - m_pCurrentDepthStencilState->m_StencilFuncFront = inputState->m_StencilFuncFront; - } - - if (!(inputState->m_StencilFuncBack - == m_pCurrentDepthStencilState->m_StencilFuncBack)) { - GL_CALL_FUNCTION(glStencilFuncSeparate( - GL_BACK, m_Conversion.fromBoolOpToGL(inputState->m_StencilFuncBack.m_Function), - inputState->m_StencilFuncBack.m_ReferenceValue, - inputState->m_StencilFuncBack.m_Mask)); - m_pCurrentDepthStencilState->m_StencilFuncBack = inputState->m_StencilFuncBack; - } - } -} - -void -NVRenderBackendGLBase::SetRasterizerState(NVRenderBackendRasterizerStateObject rasterizerState) -{ - NVRenderBackendRasterizerStateGL *inputState = - (NVRenderBackendRasterizerStateGL *)rasterizerState; - if (inputState && !(*m_pCurrentRasterizerState == *inputState)) { - // store current state - *m_pCurrentRasterizerState = *inputState; - - if (m_pCurrentRasterizerState->m_DepthBias != 0.0 - || m_pCurrentRasterizerState->m_DepthScale != 0.0) { - GL_CALL_FUNCTION(glEnable(GL_POLYGON_OFFSET_FILL)); - } else { - GL_CALL_FUNCTION(glDisable(GL_POLYGON_OFFSET_FILL)); - } - - GL_CALL_FUNCTION(glPolygonOffset(m_pCurrentRasterizerState->m_DepthBias, - m_pCurrentRasterizerState->m_DepthScale)); - - GL_CALL_FUNCTION( - glCullFace(m_Conversion.fromFacesToGL(m_pCurrentRasterizerState->m_CullFace))); - } -} - -bool NVRenderBackendGLBase::GetRenderState(const NVRenderState::Enum value) -{ - bool enabled = GL_CALL_FUNCTION(glIsEnabled(m_Conversion.fromRenderStateToGL(value))); - return enabled; -} - -NVRenderBoolOp::Enum NVRenderBackendGLBase::GetDepthFunc() -{ - QT3DSI32 value; - GL_CALL_FUNCTION(glGetIntegerv(GL_DEPTH_FUNC, &value)); - return m_Conversion.fromGLToBoolOp(value); -} - -void NVRenderBackendGLBase::SetDepthFunc(const NVRenderBoolOp::Enum func) -{ - GL_CALL_FUNCTION(glDepthFunc(m_Conversion.fromBoolOpToGL(func))); -} - -bool NVRenderBackendGLBase::GetDepthWrite() -{ - QT3DSI32 value; - GL_CALL_FUNCTION(glGetIntegerv(GL_DEPTH_WRITEMASK, (GLint *)&value)); - return value ? true : false; -} - -void NVRenderBackendGLBase::SetDepthWrite(bool bEnable) -{ - GL_CALL_FUNCTION(glDepthMask(bEnable)); -} - -void NVRenderBackendGLBase::SetColorWrites(bool bRed, bool bGreen, bool bBlue, bool bAlpha) -{ - GL_CALL_FUNCTION(glColorMask(bRed, bGreen, bBlue, bAlpha)); -} - -void NVRenderBackendGLBase::GetBlendFunc(NVRenderBlendFunctionArgument *pBlendFuncArg) -{ - QT3DS_ASSERT(pBlendFuncArg); - QT3DSI32_4 values; - - GL_CALL_FUNCTION(glGetIntegerv(GL_BLEND_SRC_RGB, (GLint *)&values.x)); - GL_CALL_FUNCTION(glGetIntegerv(GL_BLEND_SRC_ALPHA, (GLint *)&values.y)); - GL_CALL_FUNCTION(glGetIntegerv(GL_BLEND_DST_RGB, (GLint *)&values.z)); - GL_CALL_FUNCTION(glGetIntegerv(GL_BLEND_DST_ALPHA, (GLint *)&values.w)); - - pBlendFuncArg->m_SrcRGB = m_Conversion.fromGLToSrcBlendFunc(values.x); - pBlendFuncArg->m_SrcAlpha = m_Conversion.fromGLToSrcBlendFunc(values.y); - pBlendFuncArg->m_DstRGB = m_Conversion.fromGLToDstBlendFunc(values.z); - pBlendFuncArg->m_DstAlpha = m_Conversion.fromGLToDstBlendFunc(values.w); -} - -void NVRenderBackendGLBase::SetBlendFunc(const NVRenderBlendFunctionArgument &blendFuncArg) -{ - QT3DSI32_4 values; - - values.x = m_Conversion.fromSrcBlendFuncToGL(blendFuncArg.m_SrcRGB); - values.y = m_Conversion.fromDstBlendFuncToGL(blendFuncArg.m_DstRGB); - values.z = m_Conversion.fromSrcBlendFuncToGL(blendFuncArg.m_SrcAlpha); - values.w = m_Conversion.fromDstBlendFuncToGL(blendFuncArg.m_DstAlpha); - - GL_CALL_FUNCTION(glBlendFuncSeparate(values.x, values.y, values.z, values.w)); -} - -void NVRenderBackendGLBase::SetBlendEquation(const NVRenderBlendEquationArgument &) -{ - // needs GL4 / GLES 3.1 - qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__; -} - -void NVRenderBackendGLBase::SetBlendBarrier() -{ - // needs GL4 / GLES 3.1 - qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__; -} - -void NVRenderBackendGLBase::GetScissorRect(NVRenderRect *pRect) -{ - QT3DS_ASSERT(pRect); - GL_CALL_FUNCTION(glGetIntegerv(GL_SCISSOR_BOX, (GLint *)pRect)); -} - -void NVRenderBackendGLBase::SetScissorRect(const NVRenderRect &rect) -{ - GL_CALL_FUNCTION(glScissor(rect.m_X, rect.m_Y, rect.m_Width, rect.m_Height)); -} - -void NVRenderBackendGLBase::GetViewportRect(NVRenderRect *pRect) -{ - QT3DS_ASSERT(pRect); - GL_CALL_FUNCTION(glGetIntegerv(GL_VIEWPORT, (GLint *)pRect)); -} - -void NVRenderBackendGLBase::SetViewportRect(const NVRenderRect &rect) -{ - GL_CALL_FUNCTION(glViewport(rect.m_X, rect.m_Y, rect.m_Width, rect.m_Height);); -} - -void NVRenderBackendGLBase::SetClearColor(const QT3DSVec4 *pClearColor) -{ - QT3DS_ASSERT(pClearColor); - - GL_CALL_FUNCTION(glClearColor(pClearColor->x, pClearColor->y, - pClearColor->z, pClearColor->w)); -} - -void NVRenderBackendGLBase::Clear(NVRenderClearFlags flags) -{ - GL_CALL_FUNCTION(glClear(m_Conversion.fromClearFlagsToGL(flags))); -} - -NVRenderBackend::NVRenderBackendBufferObject -NVRenderBackendGLBase::CreateBuffer(size_t size, NVRenderBufferBindFlags bindFlags, - NVRenderBufferUsageType::Enum usage, const void *hostPtr) -{ - GLuint bufID = 0; - - GL_CALL_FUNCTION(glGenBuffers(1, &bufID)); - - if (bufID && size) { - GLenum target = m_Conversion.fromBindBufferFlagsToGL(bindFlags); - if (target != GL_INVALID_ENUM) { - GL_CALL_FUNCTION(glBindBuffer(target, bufID)); - GL_CALL_FUNCTION(glBufferData(target, size, hostPtr, - m_Conversion.fromBufferUsageTypeToGL(usage))); - } else { - GL_CALL_FUNCTION(glDeleteBuffers(1, &bufID)); - bufID = 0; - qCCritical(GL_ERROR, GLConversion::processGLError(target)); - } - } - - return (NVRenderBackend::NVRenderBackendBufferObject)bufID; -} - -void NVRenderBackendGLBase::BindBuffer(NVRenderBackendBufferObject bo, - NVRenderBufferBindFlags bindFlags) -{ - GLuint bufID = HandleToID_cast(GLuint, size_t, bo); - GL_CALL_FUNCTION(glBindBuffer(m_Conversion.fromBindBufferFlagsToGL(bindFlags), bufID)); -} - -void NVRenderBackendGLBase::ReleaseBuffer(NVRenderBackendBufferObject bo) -{ - GLuint bufID = HandleToID_cast(GLuint, size_t, bo); - GL_CALL_FUNCTION(glDeleteBuffers(1, &bufID)); -} - -void NVRenderBackendGLBase::UpdateBuffer(NVRenderBackendBufferObject bo, - NVRenderBufferBindFlags bindFlags, size_t size, - NVRenderBufferUsageType::Enum usage, const void *data) -{ - GLuint bufID = HandleToID_cast(GLuint, size_t, bo); - GLenum target = m_Conversion.fromBindBufferFlagsToGL(bindFlags); - GL_CALL_FUNCTION(glBindBuffer(target, bufID)); - GL_CALL_FUNCTION(glBufferData(target, size, data, m_Conversion.fromBufferUsageTypeToGL(usage))); -} - -void NVRenderBackendGLBase::UpdateBufferRange(NVRenderBackendBufferObject bo, - NVRenderBufferBindFlags bindFlags, size_t offset, - size_t size, const void *data) -{ - GLuint bufID = HandleToID_cast(GLuint, size_t, bo); - GLenum target = m_Conversion.fromBindBufferFlagsToGL(bindFlags); - GL_CALL_FUNCTION(glBindBuffer(target, bufID)); - GL_CALL_FUNCTION(glBufferSubData(target, offset, size, data)); -} - -void *NVRenderBackendGLBase::MapBuffer(NVRenderBackendBufferObject, NVRenderBufferBindFlags, - size_t, size_t, NVRenderBufferAccessFlags) -{ - // needs GL 3 context - qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__; - - return nullptr; -} - -bool NVRenderBackendGLBase::UnmapBuffer(NVRenderBackendBufferObject, NVRenderBufferBindFlags) -{ - // needs GL 3 context - qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__; - - return true; -} - -void NVRenderBackendGLBase::SetMemoryBarrier(NVRenderBufferBarrierFlags) -{ - // needs GL 4 context - qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__; -} - -NVRenderBackend::NVRenderBackendQueryObject NVRenderBackendGLBase::CreateQuery() -{ - // needs GL 3 context - qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__; - - return NVRenderBackendQueryObject(0); -} - -void NVRenderBackendGLBase::ReleaseQuery(NVRenderBackendQueryObject) -{ - // needs GL 3 context - qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__; -} - -void NVRenderBackendGLBase::BeginQuery(NVRenderBackendQueryObject, NVRenderQueryType::Enum) -{ - // needs GL 3 context - qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__; -} - -void NVRenderBackendGLBase::EndQuery(NVRenderBackendQueryObject, NVRenderQueryType::Enum) -{ - // needs GL 3 context - qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__; -} - -void NVRenderBackendGLBase::GetQueryResult(NVRenderBackendQueryObject, - NVRenderQueryResultType::Enum, QT3DSU32 *) -{ - // needs GL 3 context - qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__; -} - -void NVRenderBackendGLBase::GetQueryResult(NVRenderBackendQueryObject, - NVRenderQueryResultType::Enum, QT3DSU64 *) -{ - // needs GL 3 context - qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__; -} - -void NVRenderBackendGLBase::SetQueryTimer(NVRenderBackendQueryObject) -{ - // needs GL 3 context - qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__; -} - -NVRenderBackend::NVRenderBackendSyncObject - NVRenderBackendGLBase::CreateSync(NVRenderSyncType::Enum, NVRenderSyncFlags) -{ - // needs GL 3 context - qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__; - - return NVRenderBackendSyncObject(0); -} - -void NVRenderBackendGLBase::ReleaseSync(NVRenderBackendSyncObject) -{ - // needs GL 3 context - qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__; -} - -void NVRenderBackendGLBase::WaitSync(NVRenderBackendSyncObject, NVRenderCommandFlushFlags, - QT3DSU64) -{ - // needs GL 3 context - qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__; -} - -NVRenderBackend::NVRenderBackendRenderTargetObject NVRenderBackendGLBase::CreateRenderTarget() -{ - GLuint fboID = 0; - - GL_CALL_FUNCTION(glGenFramebuffers(1, &fboID)); - - return (NVRenderBackend::NVRenderBackendRenderTargetObject)fboID; -} - -void NVRenderBackendGLBase::ReleaseRenderTarget(NVRenderBackendRenderTargetObject rto) -{ - GLuint fboID = HandleToID_cast(GLuint, size_t, rto); - - if (fboID) { - GL_CALL_FUNCTION(glDeleteFramebuffers(1, &fboID)); - } -} - -void NVRenderBackendGLBase::RenderTargetAttach(NVRenderBackendRenderTargetObject /* rto */, - NVRenderFrameBufferAttachments::Enum attachment, - NVRenderBackendRenderbufferObject rbo) -{ - // rto must be the current render target - GLuint rbID = HandleToID_cast(GLuint, size_t, rbo); - - GLenum glAttach = GLConversion::fromFramebufferAttachmentsToGL(attachment); - - GL_CALL_FUNCTION(glFramebufferRenderbuffer(GL_FRAMEBUFFER, glAttach, GL_RENDERBUFFER, rbID)); -} - -void NVRenderBackendGLBase::RenderTargetAttach(NVRenderBackendRenderTargetObject /* rto */, - NVRenderFrameBufferAttachments::Enum attachment, - NVRenderBackendTextureObject to, - NVRenderTextureTargetType::Enum target) -{ - // rto must be the current render target - GLuint texID = HandleToID_cast(GLuint, size_t, to); - - QT3DS_ASSERT(target == NVRenderTextureTargetType::Texture2D - || m_backendSupport.caps.bits.bMsTextureSupported); - - GLenum glAttach = GLConversion::fromFramebufferAttachmentsToGL(attachment); - GLenum glTarget = m_Conversion.fromTextureTargetToGL(target); - - GL_CALL_FUNCTION(glFramebufferTexture2D(GL_FRAMEBUFFER, glAttach, glTarget, texID, 0)) -} - -void NVRenderBackendGLBase::RenderTargetAttach(NVRenderBackendRenderTargetObject, - NVRenderFrameBufferAttachments::Enum, - NVRenderBackendTextureObject, QT3DSI32, QT3DSI32) -{ - // Needs GL3 or GLES 3 - qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__; -} - -void NVRenderBackendGLBase::SetRenderTarget(NVRenderBackendRenderTargetObject rto) -{ - GLuint fboID = HandleToID_cast(GLuint, size_t, rto); - if (!fboID) - fboID = QT_PREPEND_NAMESPACE(QOpenGLContext)::currentContext()->defaultFramebufferObject(); - - GL_CALL_FUNCTION(glBindFramebuffer(GL_FRAMEBUFFER, fboID)); -} - -bool NVRenderBackendGLBase::RenderTargetIsValid(NVRenderBackendRenderTargetObject /* rto */) -{ - // rto must be the current render target - GLenum completeStatus = GL_CALL_FUNCTION(glCheckFramebufferStatus(GL_FRAMEBUFFER)); - switch (completeStatus) { -#define HANDLE_INCOMPLETE_STATUS(x) \ -case x: \ - qCCritical(INTERNAL_ERROR, "Framebuffer is not complete: %s", #x); \ - return false; - HANDLE_INCOMPLETE_STATUS(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT) - HANDLE_INCOMPLETE_STATUS(GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS) - HANDLE_INCOMPLETE_STATUS(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT) - HANDLE_INCOMPLETE_STATUS(GL_FRAMEBUFFER_UNSUPPORTED) -#undef HANDLE_INCOMPLETE_STATUS - } - return true; -} - -NVRenderBackend::NVRenderBackendRenderbufferObject -NVRenderBackendGLBase::CreateRenderbuffer(NVRenderRenderBufferFormats::Enum storageFormat, - size_t width, size_t height) -{ - GLuint bufID = 0; - - GL_CALL_FUNCTION(glGenRenderbuffers(1, &bufID)); - GL_CALL_FUNCTION(glBindRenderbuffer(GL_RENDERBUFFER, bufID)); - GL_CALL_FUNCTION(glRenderbufferStorage(GL_RENDERBUFFER, - GLConversion::fromRenderBufferFormatsToRenderBufferGL(storageFormat), - (GLsizei)width, (GLsizei)height)); - - // check for error - GLenum error = m_glFunctions->glGetError(); - if (error != GL_NO_ERROR) { - qCCritical(GL_ERROR, GLConversion::processGLError(error)); - QT3DS_ASSERT(false); - GL_CALL_FUNCTION(glDeleteRenderbuffers(1, &bufID)); - bufID = 0; - } - - GL_CALL_FUNCTION(glBindRenderbuffer(GL_RENDERBUFFER, 0)); - - return (NVRenderBackend::NVRenderBackendRenderbufferObject)bufID; -} - -void NVRenderBackendGLBase::ReleaseRenderbuffer(NVRenderBackendRenderbufferObject rbo) -{ - GLuint bufID = HandleToID_cast(GLuint, size_t, rbo); - - if (bufID) { - GL_CALL_FUNCTION(glDeleteRenderbuffers(1, &bufID)); - } -} - -bool NVRenderBackendGLBase::ResizeRenderbuffer(NVRenderBackendRenderbufferObject rbo, - NVRenderRenderBufferFormats::Enum storageFormat, - size_t width, size_t height) -{ - bool success = true; - GLuint bufID = HandleToID_cast(GLuint, size_t, rbo); - - QT3DS_ASSERT(bufID); - - GL_CALL_FUNCTION(glBindRenderbuffer(GL_RENDERBUFFER, bufID)); - GL_CALL_FUNCTION(glRenderbufferStorage(GL_RENDERBUFFER, - GLConversion::fromRenderBufferFormatsToRenderBufferGL(storageFormat), - (GLsizei)width, (GLsizei)height)); - - // check for error - GLenum error = m_glFunctions->glGetError(); - if (error != GL_NO_ERROR) { - qCCritical(GL_ERROR, GLConversion::processGLError(error)); - QT3DS_ASSERT(false); - success = false; - } - - return success; -} - -NVRenderBackend::NVRenderBackendTextureObject NVRenderBackendGLBase::CreateTexture() -{ - GLuint texID = 0; - - GL_CALL_FUNCTION(glGenTextures(1, &texID)); - return (NVRenderBackend::NVRenderBackendTextureObject)texID; -} - -void NVRenderBackendGLBase::BindTexture(NVRenderBackendTextureObject to, - NVRenderTextureTargetType::Enum target, QT3DSU32 unit) -{ - GLuint texID = HandleToID_cast(GLuint, size_t, to); - GL_CALL_FUNCTION(glActiveTexture(GL_TEXTURE0 + unit)); - GL_CALL_FUNCTION(glBindTexture(m_Conversion.fromTextureTargetToGL(target), texID)); -} - -void NVRenderBackendGLBase::BindImageTexture(NVRenderBackendTextureObject, QT3DSU32, QT3DSI32, bool, - QT3DSI32, NVRenderImageAccessType::Enum, - NVRenderTextureFormats::Enum) -{ - // needs GL 4 context - qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__; -} - -void NVRenderBackendGLBase::ReleaseTexture(NVRenderBackendTextureObject to) -{ - GLuint texID = HandleToID_cast(GLuint, size_t, to); - GL_CALL_FUNCTION(glDeleteTextures(1, &texID)); -} - -void NVRenderBackendGLBase::SetTextureData2D( - NVRenderBackendTextureObject to, NVRenderTextureTargetType::Enum target, QT3DSU32 level, - NVRenderTextureFormats::Enum internalFormat, size_t width, size_t height, QT3DSI32 border, - NVRenderTextureFormats::Enum format, const void *hostPtr) -{ - GLuint texID = HandleToID_cast(GLuint, size_t, to); - GLenum glTarget = m_Conversion.fromTextureTargetToGL(target); - GL_CALL_FUNCTION(glActiveTexture(GL_TEXTURE0)); - GL_CALL_FUNCTION(glBindTexture(glTarget, texID)); - bool conversionRequired = format != internalFormat; - - NVRenderTextureSwizzleMode::Enum swizzleMode = NVRenderTextureSwizzleMode::NoSwizzle; - internalFormat = m_Conversion.replaceDeprecatedTextureFormat(GetRenderContextType(), - internalFormat, swizzleMode); - - GLenum glformat = 0, glInternalFormat = 0, gltype = GL_UNSIGNED_BYTE; - - if (NVRenderTextureFormats::isUncompressedTextureFormat(internalFormat)) - m_Conversion.fromUncompressedTextureFormatToGL(GetRenderContextType(), internalFormat, - glformat, gltype, glInternalFormat); - - if (conversionRequired) { - GLenum dummy; - m_Conversion.fromUncompressedTextureFormatToGL(GetRenderContextType(), format, glformat, - gltype, dummy); - } else if (NVRenderTextureFormats::isCompressedTextureFormat(internalFormat)) { - m_Conversion.fromUncompressedTextureFormatToGL(GetRenderContextType(), format, glformat, - gltype, glInternalFormat); - glInternalFormat = m_Conversion.fromCompressedTextureFormatToGL(internalFormat); - } else if (NVRenderTextureFormats::isDepthTextureFormat(format)) - m_Conversion.fromDepthTextureFormatToGL(GetRenderContextType(), format, glformat, - gltype, glInternalFormat); - - GL_CALL_FUNCTION(glTexImage2D(glTarget, level, glInternalFormat, (GLsizei)width, (GLsizei)height, - border, glformat, gltype, hostPtr)); - - GL_CALL_FUNCTION(glBindTexture(glTarget, 0)); -} - -// This will look very SetTextureData2D, but the target for glBindTexture will be different from -// the target for -// glTexImage2D. -void NVRenderBackendGLBase::SetTextureDataCubeFace( - NVRenderBackendTextureObject to, NVRenderTextureTargetType::Enum target, QT3DSU32 level, - NVRenderTextureFormats::Enum internalFormat, size_t width, size_t height, QT3DSI32 border, - NVRenderTextureFormats::Enum format, const void *hostPtr) -{ - GLuint texID = HandleToID_cast(GLuint, size_t, to); - GLenum glTarget = m_Conversion.fromTextureTargetToGL(target); - GLenum glTexTarget = - m_Conversion.fromTextureTargetToGL(NVRenderTextureTargetType::TextureCube); - GL_CALL_FUNCTION(glActiveTexture(GL_TEXTURE0)); - GL_CALL_FUNCTION(glBindTexture(glTexTarget, texID)); - bool conversionRequired = format != internalFormat; - - NVRenderTextureSwizzleMode::Enum swizzleMode = NVRenderTextureSwizzleMode::NoSwizzle; - internalFormat = m_Conversion.replaceDeprecatedTextureFormat(GetRenderContextType(), - internalFormat, swizzleMode); - - GLenum glformat = 0, glInternalFormat = 0, gltype = GL_UNSIGNED_BYTE; - - if (NVRenderTextureFormats::isUncompressedTextureFormat(internalFormat)) - m_Conversion.fromUncompressedTextureFormatToGL(GetRenderContextType(), internalFormat, - glformat, gltype, glInternalFormat); - - - if (conversionRequired) { - GLenum dummy; - m_Conversion.fromUncompressedTextureFormatToGL(GetRenderContextType(), format, glformat, - gltype, dummy); - } else if (NVRenderTextureFormats::isCompressedTextureFormat(internalFormat)) { - m_Conversion.fromUncompressedTextureFormatToGL(GetRenderContextType(), format, glformat, - gltype, glInternalFormat); - glInternalFormat = m_Conversion.fromCompressedTextureFormatToGL(internalFormat); - } else if (NVRenderTextureFormats::isDepthTextureFormat(format)) - m_Conversion.fromDepthTextureFormatToGL(GetRenderContextType(), format, glformat, - gltype, glInternalFormat); - - // for es2 internal format must be same as format - if (GetRenderContextType() == NVRenderContextValues::GLES2) - glInternalFormat = glformat; - - GL_CALL_FUNCTION(glTexImage2D(glTarget, level, glInternalFormat, (GLsizei)width, (GLsizei)height, - border, glformat, gltype, hostPtr)); - - GL_CALL_FUNCTION(glBindTexture(glTexTarget, 0)); -} - -void NVRenderBackendGLBase::CreateTextureStorage2D(NVRenderBackendTextureObject, - NVRenderTextureTargetType::Enum, QT3DSU32, - NVRenderTextureFormats::Enum, size_t, size_t) -{ - // you need GL 4.2 or GLES 3.1 - qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__; -} - -void NVRenderBackendGLBase::SetTextureSubData2D(NVRenderBackendTextureObject to, - NVRenderTextureTargetType::Enum target, - QT3DSU32 level, QT3DSI32 xOffset, QT3DSI32 yOffset, - size_t width, size_t height, - NVRenderTextureFormats::Enum format, - const void *hostPtr) -{ - GLuint texID = HandleToID_cast(GLuint, size_t, to); - GLenum glTarget = m_Conversion.fromTextureTargetToGL(target); - GL_CALL_FUNCTION(glActiveTexture(GL_TEXTURE0)); - GL_CALL_FUNCTION(glBindTexture(glTarget, texID)); - - NVRenderTextureSwizzleMode::Enum swizzleMode = NVRenderTextureSwizzleMode::NoSwizzle; - format = m_Conversion.replaceDeprecatedTextureFormat(GetRenderContextType(), format, - swizzleMode); - - GLenum glformat = 0, glInternalFormat = 0, gltype = 0; - m_Conversion.fromUncompressedTextureFormatToGL(GetRenderContextType(), format, glformat, - gltype, glInternalFormat); - GL_CALL_FUNCTION(glTexSubImage2D(glTarget, level, xOffset, yOffset, (GLsizei)width, - (GLsizei)height, glformat, gltype, hostPtr)); - - GL_CALL_FUNCTION(glBindTexture(glTarget, 0)); -} - -void NVRenderBackendGLBase::SetCompressedTextureData2D( - NVRenderBackendTextureObject to, NVRenderTextureTargetType::Enum target, QT3DSU32 level, - NVRenderTextureFormats::Enum internalFormat, size_t width, size_t height, QT3DSI32 border, - size_t imageSize, const void *hostPtr) -{ - GLuint texID = HandleToID_cast(GLuint, size_t, to); - GLenum glTarget = m_Conversion.fromTextureTargetToGL(target); - GL_CALL_FUNCTION(glActiveTexture(GL_TEXTURE0)); - GL_CALL_FUNCTION(glBindTexture(glTarget, texID)); - - GLenum glformat = m_Conversion.fromCompressedTextureFormatToGL(internalFormat); - GL_CALL_FUNCTION(glCompressedTexImage2D(glTarget, level, glformat, (GLsizei)width, - (GLsizei)height, border, (GLsizei)imageSize, hostPtr)); - - GL_CALL_FUNCTION(glBindTexture(glTarget, 0)); -} - -void NVRenderBackendGLBase::SetCompressedTextureDataCubeFace( - NVRenderBackendTextureObject to, NVRenderTextureTargetType::Enum target, QT3DSU32 level, - NVRenderTextureFormats::Enum internalFormat, size_t width, size_t height, QT3DSI32 border, - size_t imageSize, const void *hostPtr) -{ - GLuint texID = HandleToID_cast(GLuint, size_t, to); - GLenum glTarget = m_Conversion.fromTextureTargetToGL(target); - GLenum glTexTarget = - m_Conversion.fromTextureTargetToGL(NVRenderTextureTargetType::TextureCube); - GL_CALL_FUNCTION(glActiveTexture(GL_TEXTURE0)); - GL_CALL_FUNCTION(glBindTexture(glTexTarget, texID)); - - GLenum glformat = m_Conversion.fromCompressedTextureFormatToGL(internalFormat); - GL_CALL_FUNCTION(glCompressedTexImage2D(glTarget, level, glformat, (GLsizei)width, - (GLsizei)height, border, (GLsizei)imageSize, hostPtr)); - - GL_CALL_FUNCTION(glBindTexture(glTexTarget, 0)); -} - -void NVRenderBackendGLBase::SetCompressedTextureSubData2D( - NVRenderBackendTextureObject to, NVRenderTextureTargetType::Enum target, QT3DSU32 level, - QT3DSI32 xOffset, QT3DSI32 yOffset, size_t width, size_t height, - NVRenderTextureFormats::Enum format, size_t imageSize, const void *hostPtr) -{ - GLuint texID = HandleToID_cast(GLuint, size_t, to); - GLenum glTarget = m_Conversion.fromTextureTargetToGL(target); - GL_CALL_FUNCTION(glActiveTexture(GL_TEXTURE0)); - GL_CALL_FUNCTION(glBindTexture(glTarget, texID)); - - GLenum glformat = m_Conversion.fromCompressedTextureFormatToGL(format); - GL_CALL_FUNCTION(glCompressedTexSubImage2D(glTarget, level, xOffset, yOffset, (GLsizei)width, - (GLsizei)height, glformat, (GLsizei)imageSize, - hostPtr)); - - GL_CALL_FUNCTION(glBindTexture(glTarget, 0)); -} - -void NVRenderBackendGLBase::SetTextureData3D(NVRenderBackendTextureObject, - NVRenderTextureTargetType::Enum, QT3DSU32, - NVRenderTextureFormats::Enum, size_t, size_t, - size_t, QT3DSI32, NVRenderTextureFormats::Enum, - const void *) -{ - // needs GL3 or GLES3 - qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__; -} - -void NVRenderBackendGLBase::GenerateMipMaps(NVRenderBackendTextureObject to, - NVRenderTextureTargetType::Enum target, - NVRenderHint::Enum genType) -{ - GLuint texID = HandleToID_cast(GLuint, size_t, to); - GLenum glTarget = m_Conversion.fromTextureTargetToGL(target); - GL_CALL_FUNCTION(glActiveTexture(GL_TEXTURE0)); - GL_CALL_FUNCTION(glBindTexture(glTarget, texID)); - - GLenum glValue = GLConversion::fromHintToGL(genType); - GL_CALL_FUNCTION(glHint(GL_GENERATE_MIPMAP_HINT, glValue)); - GL_CALL_FUNCTION(glGenerateMipmap(glTarget)); - - GL_CALL_FUNCTION(glBindTexture(glTarget, 0)); -} - -NVRenderTextureSwizzleMode::Enum -NVRenderBackendGLBase::GetTextureSwizzleMode(const NVRenderTextureFormats::Enum inFormat) const -{ - NVRenderTextureSwizzleMode::Enum swizzleMode = NVRenderTextureSwizzleMode::NoSwizzle; - m_Conversion.replaceDeprecatedTextureFormat(GetRenderContextType(), inFormat, swizzleMode); - - return swizzleMode; -} - -NVRenderBackend::NVRenderBackendSamplerObject NVRenderBackendGLBase::CreateSampler( - NVRenderTextureMinifyingOp::Enum minFilter, NVRenderTextureMagnifyingOp::Enum magFilter, - NVRenderTextureCoordOp::Enum wrapS, NVRenderTextureCoordOp::Enum wrapT, - NVRenderTextureCoordOp::Enum wrapR, QT3DSI32 minLod, QT3DSI32 maxLod, QT3DSF32 lodBias, - NVRenderTextureCompareMode::Enum compareMode, NVRenderTextureCompareOp::Enum compareFunc, - QT3DSF32 anisotropy, QT3DSF32 *borderColor) -{ - // Satisfy the compiler - // We don"t setup the state here for GL - // but we need to pass on the variables here - // to satisfy the interface - NVRENDER_BACKEND_UNUSED(minFilter); - NVRENDER_BACKEND_UNUSED(magFilter); - NVRENDER_BACKEND_UNUSED(wrapS); - NVRENDER_BACKEND_UNUSED(wrapT); - NVRENDER_BACKEND_UNUSED(wrapR); - NVRENDER_BACKEND_UNUSED(minLod); - NVRENDER_BACKEND_UNUSED(maxLod); - NVRENDER_BACKEND_UNUSED(lodBias); - NVRENDER_BACKEND_UNUSED(compareMode); - NVRENDER_BACKEND_UNUSED(compareFunc); - NVRENDER_BACKEND_UNUSED(anisotropy); - NVRENDER_BACKEND_UNUSED(borderColor); - - // return a dummy handle - return (NVRenderBackend::NVRenderBackendSamplerObject)0x0001; -} - -void NVRenderBackendGLBase::UpdateSampler( - NVRenderBackendSamplerObject /* so */, NVRenderTextureTargetType::Enum target, - NVRenderTextureMinifyingOp::Enum minFilter, NVRenderTextureMagnifyingOp::Enum magFilter, - NVRenderTextureCoordOp::Enum wrapS, NVRenderTextureCoordOp::Enum wrapT, - NVRenderTextureCoordOp::Enum wrapR, QT3DSF32 minLod, QT3DSF32 maxLod, QT3DSF32 lodBias, - NVRenderTextureCompareMode::Enum compareMode, NVRenderTextureCompareOp::Enum compareFunc, - QT3DSF32 anisotropy, QT3DSF32 *borderColor) -{ - // Satisfy the compiler - // These are not available in GLES 2 and we don't use them right now - NVRENDER_BACKEND_UNUSED(wrapR); - NVRENDER_BACKEND_UNUSED(lodBias); - NVRENDER_BACKEND_UNUSED(minLod); - NVRENDER_BACKEND_UNUSED(maxLod); - NVRENDER_BACKEND_UNUSED(compareMode); - NVRENDER_BACKEND_UNUSED(compareFunc); - NVRENDER_BACKEND_UNUSED(borderColor); - - GLenum glTarget = m_Conversion.fromTextureTargetToGL(target); - - GL_CALL_FUNCTION(glTexParameteri(glTarget, GL_TEXTURE_MIN_FILTER, - m_Conversion.fromTextureMinifyingOpToGL(minFilter))); - GL_CALL_FUNCTION(glTexParameteri(glTarget, GL_TEXTURE_MAG_FILTER, - m_Conversion.fromTextureMagnifyingOpToGL(magFilter))); - GL_CALL_FUNCTION(glTexParameteri(glTarget, GL_TEXTURE_WRAP_S, - m_Conversion.fromTextureCoordOpToGL(wrapS))); - GL_CALL_FUNCTION(glTexParameteri(glTarget, GL_TEXTURE_WRAP_T, - m_Conversion.fromTextureCoordOpToGL(wrapT))); - if (m_backendSupport.caps.bits.bAnistropySupported) { - GL_CALL_FUNCTION(glTexParameterf(glTarget, GL_TEXTURE_MAX_ANISOTROPY_EXT, - qMin(m_maxAnisotropy, anisotropy))); - } -} - -void NVRenderBackendGLBase::UpdateTextureObject(NVRenderBackendTextureObject to, - NVRenderTextureTargetType::Enum target, - QT3DSI32 baseLevel, QT3DSI32 maxLevel) -{ - NVRENDER_BACKEND_UNUSED(to); - NVRENDER_BACKEND_UNUSED(target); - NVRENDER_BACKEND_UNUSED(baseLevel); - NVRENDER_BACKEND_UNUSED(maxLevel); -} - -void NVRenderBackendGLBase::UpdateTextureSwizzle(NVRenderBackendTextureObject to, - NVRenderTextureTargetType::Enum target, - NVRenderTextureSwizzleMode::Enum swizzleMode) -{ - NVRENDER_BACKEND_UNUSED(to); - NVRENDER_BACKEND_UNUSED(target); - - // Nothing to do here still might be called - QT3DS_ASSERT(swizzleMode == NVRenderTextureSwizzleMode::NoSwizzle); - - NVRENDER_BACKEND_UNUSED(swizzleMode); -} - -void NVRenderBackendGLBase::ReleaseSampler(NVRenderBackendSamplerObject so) -{ - GLuint samplerID = HandleToID_cast(GLuint, size_t, so); - if (!samplerID) - return; - // otherwise nothing to do -} - -NVRenderBackend::NVRenderBackendAttribLayoutObject -NVRenderBackendGLBase::CreateAttribLayout(NVConstDataRef<NVRenderVertexBufferEntry> attribs) -{ - QT3DSU32 attribLayoutSize = sizeof(NVRenderBackendAttributeLayoutGL); - QT3DSU32 entrySize = sizeof(NVRenderBackendLayoutEntryGL) * attribs.size(); - QT3DSU8 *newMem = (QT3DSU8 *)QT3DS_ALLOC(m_Foundation.getAllocator(), - attribLayoutSize + entrySize, - "BackendAttributeLayoutGL"); - NVDataRef<NVRenderBackendLayoutEntryGL> entryRef = - PtrAtOffset<NVRenderBackendLayoutEntryGL>(newMem, attribLayoutSize, entrySize); - QT3DSU32 maxInputSlot = 0; - - // copy data - QT3DS_FOREACH(idx, attribs.size()) - { - entryRef[idx].m_AttribName = m_StringTable->RegisterStr(attribs.mData[idx].m_Name); - entryRef[idx].m_Normalize = 0; - entryRef[idx].m_AttribIndex = 0; // will be set later - entryRef[idx].m_Type = m_Conversion.fromComponentTypeAndNumCompsToAttribGL( - attribs.mData[idx].m_ComponentType, attribs.mData[idx].m_NumComponents); - entryRef[idx].m_NumComponents = attribs.mData[idx].m_NumComponents; - entryRef[idx].m_InputSlot = attribs.mData[idx].m_InputSlot; - entryRef[idx].m_Offset = attribs.mData[idx].m_FirstItemOffset; - - if (maxInputSlot < entryRef[idx].m_InputSlot) - maxInputSlot = entryRef[idx].m_InputSlot; - } - - NVRenderBackendAttributeLayoutGL *retval = - new (newMem) NVRenderBackendAttributeLayoutGL(entryRef, maxInputSlot); - - return (NVRenderBackend::NVRenderBackendAttribLayoutObject)retval; -} - -void NVRenderBackendGLBase::ReleaseAttribLayout(NVRenderBackendAttribLayoutObject ao) -{ - NVRenderBackendAttributeLayoutGL *attribLayout = (NVRenderBackendAttributeLayoutGL *)ao; - - NVDelete(m_Foundation.getAllocator(), attribLayout); -}; - -NVRenderBackend::NVRenderBackendInputAssemblerObject -NVRenderBackendGLBase::CreateInputAssembler(NVRenderBackendAttribLayoutObject attribLayout, - NVConstDataRef<NVRenderBackendBufferObject> buffers, - const NVRenderBackendBufferObject indexBuffer, - NVConstDataRef<QT3DSU32> strides, - NVConstDataRef<QT3DSU32> offsets, - QT3DSU32 patchVertexCount) -{ - NVRenderBackendAttributeLayoutGL *attribLayoutGL = - (NVRenderBackendAttributeLayoutGL *)attribLayout; - - NVRenderBackendInputAssemblerGL *retval = QT3DS_NEW(m_Foundation.getAllocator(), - NVRenderBackendInputAssemblerGL)( - m_Foundation, attribLayoutGL, buffers, indexBuffer, strides, offsets, patchVertexCount); - - return (NVRenderBackend::NVRenderBackendInputAssemblerObject)retval; -} - -void NVRenderBackendGLBase::ReleaseInputAssembler(NVRenderBackendInputAssemblerObject iao) -{ - NVRenderBackendInputAssemblerGL *inputAssembler = (NVRenderBackendInputAssemblerGL *)iao; - NVDelete(m_Foundation.getAllocator(), inputAssembler); -} - -bool NVRenderBackendGLBase::compileSource(GLuint shaderID, NVConstDataRef<QT3DSI8> source, - eastl::string &errorMessage, bool binary) -{ - GLint shaderSourceSize = static_cast<GLint>(source.size()); - const char *shaderSourceData = (const char *)source.begin(); - GLint shaderStatus = GL_TRUE; - - if (!binary) { - - GL_CALL_FUNCTION(glShaderSource(shaderID, 1, &shaderSourceData, &shaderSourceSize)); - GL_CALL_FUNCTION(glCompileShader(shaderID)); - - GLint logLen; - GL_CALL_FUNCTION(glGetShaderiv(shaderID, GL_COMPILE_STATUS, &shaderStatus)); - GL_CALL_FUNCTION(glGetShaderiv(shaderID, GL_INFO_LOG_LENGTH, &logLen)); - - // Check if some log exists. We also write warnings here - // Should at least contain more than the null termination - if (logLen > 2) { - errorMessage.resize(logLen + 1); - - GLint lenWithoutNull; - GL_CALL_FUNCTION(glGetShaderInfoLog(shaderID, logLen, &lenWithoutNull, - (char *)errorMessage.c_str())); - } - } else { - GL_CALL_FUNCTION(glShaderBinary(1, &shaderID, GL_NVIDIA_PLATFORM_BINARY_NV, shaderSourceData, - shaderSourceSize)); - GLenum binaryError = m_glFunctions->glGetError(); - if (binaryError != GL_NO_ERROR) { - shaderStatus = GL_FALSE; - qCCritical(GL_ERROR, GLConversion::processGLError(binaryError)); - } - } - - return (shaderStatus == GL_TRUE); -} - -NVRenderBackend::NVRenderBackendVertexShaderObject -NVRenderBackendGLBase::CreateVertexShader(NVConstDataRef<QT3DSI8> source, - eastl::string &errorMessage, bool binary) -{ - GLuint shaderID = GL_CALL_FUNCTION(glCreateShader(GL_VERTEX_SHADER)); - - if (shaderID && !compileSource(shaderID, source, errorMessage, binary)) { - GL_CALL_FUNCTION(glDeleteShader(shaderID)); - shaderID = 0; - } - - return (NVRenderBackend::NVRenderBackendVertexShaderObject)shaderID; -} - -NVRenderBackend::NVRenderBackendFragmentShaderObject -NVRenderBackendGLBase::CreateFragmentShader(NVConstDataRef<QT3DSI8> source, - eastl::string &errorMessage, bool binary) -{ - GLuint shaderID = GL_CALL_FUNCTION(glCreateShader(GL_FRAGMENT_SHADER)); - - if (shaderID && !compileSource(shaderID, source, errorMessage, binary)) { - GL_CALL_FUNCTION(glDeleteShader(shaderID)); - shaderID = 0; - } - - return (NVRenderBackend::NVRenderBackendFragmentShaderObject)shaderID; -} - -NVRenderBackend::NVRenderBackendTessControlShaderObject -NVRenderBackendGLBase::CreateTessControlShader(NVConstDataRef<QT3DSI8> source, - eastl::string &errorMessage, bool binary) -{ - // needs GL 4 or GLES EXT_tessellation_shader support - NVRENDER_BACKEND_UNUSED(source); - NVRENDER_BACKEND_UNUSED(errorMessage); - NVRENDER_BACKEND_UNUSED(binary); - - qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__; - - return (NVRenderBackend::NVRenderBackendTessControlShaderObject)0; -} - -NVRenderBackend::NVRenderBackendTessEvaluationShaderObject -NVRenderBackendGLBase::CreateTessEvaluationShader(NVConstDataRef<QT3DSI8> source, - eastl::string &errorMessage, bool binary) -{ - // needs GL 4 or GLES EXT_tessellation_shader support - NVRENDER_BACKEND_UNUSED(source); - NVRENDER_BACKEND_UNUSED(errorMessage); - NVRENDER_BACKEND_UNUSED(binary); - - qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__; - - return (NVRenderBackend::NVRenderBackendTessEvaluationShaderObject)0; -} - -NVRenderBackend::NVRenderBackendGeometryShaderObject -NVRenderBackendGLBase::CreateGeometryShader(NVConstDataRef<QT3DSI8> source, - eastl::string &errorMessage, bool binary) -{ - // needs GL 4 or GLES EXT_geometry_shader support - NVRENDER_BACKEND_UNUSED(source); - NVRENDER_BACKEND_UNUSED(errorMessage); - NVRENDER_BACKEND_UNUSED(binary); - - qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__; - - return (NVRenderBackend::NVRenderBackendGeometryShaderObject)0; -} - -NVRenderBackend::NVRenderBackendComputeShaderObject -NVRenderBackendGLBase::CreateComputeShader(NVConstDataRef<QT3DSI8> source, - eastl::string &errorMessage, bool binary) -{ - // needs GL 4.3 or GLES3.1 support - NVRENDER_BACKEND_UNUSED(source); - NVRENDER_BACKEND_UNUSED(errorMessage); - NVRENDER_BACKEND_UNUSED(binary); - - qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__; - - return (NVRenderBackend::NVRenderBackendComputeShaderObject)0; -} - -void NVRenderBackendGLBase::ReleaseVertexShader(NVRenderBackendVertexShaderObject vso) -{ - GLuint shaderID = HandleToID_cast(GLuint, size_t, vso); - - GL_CALL_FUNCTION(glDeleteShader(shaderID)); -} - -void NVRenderBackendGLBase::ReleaseFragmentShader(NVRenderBackendFragmentShaderObject fso) -{ - GLuint shaderID = HandleToID_cast(GLuint, size_t, fso); - - GL_CALL_FUNCTION(glDeleteShader(shaderID)); -} - -void -NVRenderBackendGLBase::ReleaseTessControlShader(NVRenderBackendTessControlShaderObject tcso) -{ - GLuint shaderID = HandleToID_cast(GLuint, size_t, tcso); - - GL_CALL_FUNCTION(glDeleteShader(shaderID)); -} - -void NVRenderBackendGLBase::ReleaseTessEvaluationShader( - NVRenderBackendTessEvaluationShaderObject teso) -{ - GLuint shaderID = HandleToID_cast(GLuint, size_t, teso); - - GL_CALL_FUNCTION(glDeleteShader(shaderID)); -} - -void NVRenderBackendGLBase::ReleaseGeometryShader(NVRenderBackendGeometryShaderObject gso) -{ - GLuint shaderID = HandleToID_cast(GLuint, size_t, gso); - - GL_CALL_FUNCTION(glDeleteShader(shaderID)); -} - -void NVRenderBackendGLBase::ReleaseComputeShader(NVRenderBackendComputeShaderObject cso) -{ - GLuint shaderID = HandleToID_cast(GLuint, size_t, cso); - - GL_CALL_FUNCTION(glDeleteShader(shaderID)); -} - -void NVRenderBackendGLBase::AttachShader(NVRenderBackendShaderProgramObject po, - NVRenderBackendVertexShaderObject vso) -{ - NVRenderBackendShaderProgramGL *pProgram = (NVRenderBackendShaderProgramGL *)po; - GLuint shaderID = HandleToID_cast(GLuint, size_t, vso); - - GL_CALL_FUNCTION(glAttachShader(static_cast<GLuint>(pProgram->m_ProgramID), shaderID)); -} - -void NVRenderBackendGLBase::AttachShader(NVRenderBackendShaderProgramObject po, - NVRenderBackendFragmentShaderObject fso) -{ - NVRenderBackendShaderProgramGL *pProgram = (NVRenderBackendShaderProgramGL *)po; - GLuint shaderID = HandleToID_cast(GLuint, size_t, fso); - - GL_CALL_FUNCTION(glAttachShader(static_cast<GLuint>(pProgram->m_ProgramID), shaderID)); -} - -void NVRenderBackendGLBase::AttachShader(NVRenderBackendShaderProgramObject po, - NVRenderBackendTessControlShaderObject tcso) -{ - NVRenderBackendShaderProgramGL *pProgram = (NVRenderBackendShaderProgramGL *)po; - GLuint shaderID = HandleToID_cast(GLuint, size_t, tcso); - - GL_CALL_FUNCTION(glAttachShader(static_cast<GLuint>(pProgram->m_ProgramID), shaderID)); -} - -void NVRenderBackendGLBase::AttachShader(NVRenderBackendShaderProgramObject po, - NVRenderBackendTessEvaluationShaderObject teso) -{ - NVRenderBackendShaderProgramGL *pProgram = (NVRenderBackendShaderProgramGL *)po; - GLuint shaderID = HandleToID_cast(GLuint, size_t, teso); - - GL_CALL_FUNCTION(glAttachShader(static_cast<GLuint>(pProgram->m_ProgramID), shaderID)); -} - -void NVRenderBackendGLBase::AttachShader(NVRenderBackendShaderProgramObject po, - NVRenderBackendGeometryShaderObject gso) -{ - NVRenderBackendShaderProgramGL *pProgram = (NVRenderBackendShaderProgramGL *)po; - GLuint shaderID = HandleToID_cast(GLuint, size_t, gso); - - GL_CALL_FUNCTION(glAttachShader(static_cast<GLuint>(pProgram->m_ProgramID), shaderID)); -} - -void NVRenderBackendGLBase::AttachShader(NVRenderBackendShaderProgramObject po, - NVRenderBackendComputeShaderObject cso) -{ - NVRenderBackendShaderProgramGL *pProgram = (NVRenderBackendShaderProgramGL *)po; - GLuint shaderID = HandleToID_cast(GLuint, size_t, cso); - - GL_CALL_FUNCTION(glAttachShader(static_cast<GLuint>(pProgram->m_ProgramID), shaderID)); -} - -void NVRenderBackendGLBase::DetachShader(NVRenderBackendShaderProgramObject po, - NVRenderBackendVertexShaderObject vso) -{ - NVRenderBackendShaderProgramGL *pProgram = (NVRenderBackendShaderProgramGL *)po; - GLuint shaderID = HandleToID_cast(GLuint, size_t, vso); - - GL_CALL_FUNCTION(glDetachShader(static_cast<GLuint>(pProgram->m_ProgramID), shaderID)); -} - -void NVRenderBackendGLBase::DetachShader(NVRenderBackendShaderProgramObject po, - NVRenderBackendFragmentShaderObject fso) -{ - NVRenderBackendShaderProgramGL *pProgram = (NVRenderBackendShaderProgramGL *)po; - GLuint shaderID = HandleToID_cast(GLuint, size_t, fso); - - GL_CALL_FUNCTION(glDetachShader(static_cast<GLuint>(pProgram->m_ProgramID), shaderID)); -} - -void NVRenderBackendGLBase::DetachShader(NVRenderBackendShaderProgramObject po, - NVRenderBackendTessControlShaderObject tcso) -{ - NVRenderBackendShaderProgramGL *pProgram = (NVRenderBackendShaderProgramGL *)po; - GLuint shaderID = HandleToID_cast(GLuint, size_t, tcso); - - GL_CALL_FUNCTION(glDetachShader(static_cast<GLuint>(pProgram->m_ProgramID), shaderID)); -} - -void NVRenderBackendGLBase::DetachShader(NVRenderBackendShaderProgramObject po, - NVRenderBackendTessEvaluationShaderObject teso) -{ - NVRenderBackendShaderProgramGL *pProgram = (NVRenderBackendShaderProgramGL *)po; - GLuint shaderID = HandleToID_cast(GLuint, size_t, teso); - - GL_CALL_FUNCTION(glDetachShader(static_cast<GLuint>(pProgram->m_ProgramID), shaderID)); -} - -void NVRenderBackendGLBase::DetachShader(NVRenderBackendShaderProgramObject po, - NVRenderBackendGeometryShaderObject gso) -{ - NVRenderBackendShaderProgramGL *pProgram = (NVRenderBackendShaderProgramGL *)po; - GLuint shaderID = HandleToID_cast(GLuint, size_t, gso); - - GL_CALL_FUNCTION(glDetachShader(static_cast<GLuint>(pProgram->m_ProgramID), shaderID)); -} - -void NVRenderBackendGLBase::DetachShader(NVRenderBackendShaderProgramObject po, - NVRenderBackendComputeShaderObject cso) -{ - NVRenderBackendShaderProgramGL *pProgram = (NVRenderBackendShaderProgramGL *)po; - GLuint shaderID = HandleToID_cast(GLuint, size_t, cso); - - GL_CALL_FUNCTION(glDetachShader(static_cast<GLuint>(pProgram->m_ProgramID), shaderID)); -} - -NVRenderBackend::NVRenderBackendShaderProgramObject -NVRenderBackendGLBase::CreateShaderProgram(bool isSeparable) -{ - NVRenderBackendShaderProgramGL *theProgram = nullptr; - GLuint programID = GL_CALL_FUNCTION(glCreateProgram()); - - if (programID) { - theProgram = - QT3DS_NEW(m_Foundation.getAllocator(), NVRenderBackendShaderProgramGL)(programID); - - if (!theProgram) { - GL_CALL_FUNCTION(glDeleteProgram(programID)); - } else if (isSeparable && m_backendSupport.caps.bits.bProgramPipelineSupported) { - GL_CALL_EXTRA_FUNCTION(glProgramParameteri(programID, GL_PROGRAM_SEPARABLE, GL_TRUE)); - } - } - - return (NVRenderBackend::NVRenderBackendShaderProgramObject)theProgram; -} - -void NVRenderBackendGLBase::ReleaseShaderProgram(NVRenderBackendShaderProgramObject po) -{ - NVRenderBackendShaderProgramGL *pProgram = (NVRenderBackendShaderProgramGL *)po; - GLuint programID = static_cast<GLuint>(pProgram->m_ProgramID); - - GL_CALL_FUNCTION(glDeleteProgram(programID)); - - if (pProgram->m_shaderInput) { - NVDelete(m_Foundation.getAllocator(), pProgram->m_shaderInput); - pProgram->m_shaderInput = nullptr; - } - - NVDelete(m_Foundation.getAllocator(), pProgram); -} - -bool NVRenderBackendGLBase::LinkProgram(NVRenderBackendShaderProgramObject po, - eastl::string &errorMessage) -{ - NVRenderBackendShaderProgramGL *pProgram = (NVRenderBackendShaderProgramGL *)po; - GLuint programID = static_cast<GLuint>(pProgram->m_ProgramID); - - GL_CALL_FUNCTION(glLinkProgram(programID)); - - GLint linkStatus, logLen; - GL_CALL_FUNCTION(glGetProgramiv(programID, GL_LINK_STATUS, &linkStatus)); - GL_CALL_FUNCTION(glGetProgramiv(programID, GL_INFO_LOG_LENGTH, &logLen)); - - // if successfully linked get the attribute information - if (linkStatus) { - // release old stuff - if (pProgram->m_shaderInput) { - NVDelete(m_Foundation.getAllocator(), pProgram->m_shaderInput); - pProgram->m_shaderInput = nullptr; - } - - GLint numAttribs; - GL_CALL_FUNCTION(glGetProgramiv(programID, GL_ACTIVE_ATTRIBUTES, &numAttribs)); - - if (numAttribs) { - NVRenderBackendShaderInputEntryGL *tempShaderInputEntry = - (NVRenderBackendShaderInputEntryGL *)QT3DS_ALLOC( - m_Foundation.getAllocator(), - sizeof(NVRenderBackendShaderInputEntryGL) * m_MaxAttribCount, - "BackendShaderInputEntryGL"); - - GLint maxLength; - GL_CALL_FUNCTION(glGetProgramiv(programID, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &maxLength)); - QT3DSI8 *nameBuf = - (QT3DSI8 *)QT3DS_ALLOC(m_Foundation.getAllocator(), maxLength, "LinkProgram"); - - // fill in data - QT3DSU32 count = 0; - QT3DS_FOREACH(idx, numAttribs) - { - GLint size = 0; - GLenum glType; - NVRenderComponentTypes::Enum compType = NVRenderComponentTypes::Unknown; - QT3DSU32 numComps = 0; - - GL_CALL_FUNCTION(glGetActiveAttrib(programID, idx, maxLength, nullptr, &size, - &glType, (char *)nameBuf)); - // Skip anything named with gl_ - if (memcmp(nameBuf, "gl_", 3) == 0) - continue; - - m_Conversion.fromAttribGLToComponentTypeAndNumComps(glType, compType, numComps); - - tempShaderInputEntry[count].m_AttribName = - m_StringTable->RegisterStr((char *)nameBuf); - tempShaderInputEntry[count].m_AttribLocation = - GL_CALL_FUNCTION(glGetAttribLocation(programID, (char *)nameBuf)); - tempShaderInputEntry[count].m_Type = glType; - tempShaderInputEntry[count].m_NumComponents = numComps; - - ++count; - } - - // Now allocate space for the actuall entries - QT3DSU32 shaderInputSize = sizeof(NVRenderBackendShaderInputGL); - QT3DSU32 entrySize = sizeof(NVRenderBackendShaderInputEntryGL) * count; - QT3DSU8 *newMem = - (QT3DSU8 *)QT3DS_ALLOC(m_Foundation.getAllocator(), shaderInputSize + entrySize, - "BackendShaderInputEntryGL"); - NVDataRef<NVRenderBackendShaderInputEntryGL> entryRef = - PtrAtOffset<NVRenderBackendShaderInputEntryGL>(newMem, shaderInputSize, - entrySize); - // fill data - QT3DS_FOREACH(idx, count) - { - entryRef[idx].m_AttribName = tempShaderInputEntry[idx].m_AttribName; - entryRef[idx].m_AttribLocation = tempShaderInputEntry[idx].m_AttribLocation; - entryRef[idx].m_Type = tempShaderInputEntry[idx].m_Type; - entryRef[idx].m_NumComponents = tempShaderInputEntry[idx].m_NumComponents; - } - - // placement new - NVRenderBackendShaderInputGL *shaderInput = - new (newMem) NVRenderBackendShaderInputGL(entryRef); - // set the pointer - pProgram->m_shaderInput = shaderInput; - - QT3DS_FREE(m_Foundation.getAllocator(), nameBuf); - QT3DS_FREE(m_Foundation.getAllocator(), tempShaderInputEntry); - } - } - - // Check if some log exists. We also write warnings here - // Should at least contain more than the null termination - if (logLen > 2) { - errorMessage.resize(logLen + 1); - - GLint lenWithoutNull; - GL_CALL_FUNCTION(glGetProgramInfoLog(programID, logLen, &lenWithoutNull, - (char *)errorMessage.c_str())); - } - - return (linkStatus == GL_TRUE); -} - -void NVRenderBackendGLBase::SetActiveProgram(NVRenderBackendShaderProgramObject po) -{ - GLuint programID = 0; - - if (po) { - NVRenderBackendShaderProgramGL *pProgram = (NVRenderBackendShaderProgramGL *)po; - programID = static_cast<GLuint>(pProgram->m_ProgramID); - } - - GL_CALL_FUNCTION(glUseProgram(programID)); -} - -NVRenderBackend::NVRenderBackendProgramPipeline NVRenderBackendGLBase::CreateProgramPipeline() -{ - // needs GL 4 context - qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__; - return NVRenderBackend::NVRenderBackendProgramPipeline(0); -} - -void NVRenderBackendGLBase::ReleaseProgramPipeline(NVRenderBackendProgramPipeline) -{ - // needs GL 4 context - qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__; -} - -void NVRenderBackendGLBase::SetActiveProgramPipeline(NVRenderBackendProgramPipeline) -{ - // needs GL 4 context - //TODO: should be fixed? - // QT3DS_ASSERT(false); -} - -void NVRenderBackendGLBase::SetProgramStages(NVRenderBackendProgramPipeline, - NVRenderShaderTypeFlags, - NVRenderBackendShaderProgramObject) -{ - // needs GL 4 context - qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__; -} - -void NVRenderBackendGLBase::DispatchCompute(NVRenderBackendShaderProgramObject, QT3DSU32, QT3DSU32, - QT3DSU32) -{ - // needs GL 4 context - qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__; -} - -QT3DSI32 NVRenderBackendGLBase::GetConstantCount(NVRenderBackendShaderProgramObject po) -{ - QT3DS_ASSERT(po); - NVRenderBackendShaderProgramGL *pProgram = (NVRenderBackendShaderProgramGL *)po; - GLuint programID = static_cast<GLuint>(pProgram->m_ProgramID); - - GLint numUniforms; - GL_CALL_FUNCTION(glGetProgramiv(programID, GL_ACTIVE_UNIFORMS, &numUniforms)); - - return numUniforms; -} - -QT3DSI32 NVRenderBackendGLBase::GetConstantBufferCount(NVRenderBackendShaderProgramObject po) -{ - // needs GL3 and above - NVRENDER_BACKEND_UNUSED(po); - - return 0; -} - -QT3DSI32 -NVRenderBackendGLBase::GetConstantInfoByID(NVRenderBackendShaderProgramObject po, QT3DSU32 id, - QT3DSU32 bufSize, QT3DSI32 *numElem, - NVRenderShaderDataTypes::Enum *type, QT3DSI32 *binding, - char *nameBuf) -{ - QT3DS_ASSERT(po); - NVRenderBackendShaderProgramGL *pProgram = (NVRenderBackendShaderProgramGL *)po; - GLuint programID = static_cast<GLuint>(pProgram->m_ProgramID); - - GLenum glType; - GL_CALL_FUNCTION(glGetActiveUniform(programID, id, bufSize, nullptr, numElem, &glType, nameBuf)); - *type = m_Conversion.fromShaderGLToPropertyDataTypes(glType); - - QT3DSI32 uniformLoc = GL_CALL_FUNCTION(glGetUniformLocation(programID, nameBuf)); - - // get unit binding point - *binding = -1; - if (uniformLoc != -1 && (glType == GL_IMAGE_2D || glType == GL_UNSIGNED_INT_IMAGE_2D - || glType == GL_UNSIGNED_INT_ATOMIC_COUNTER)) { - GL_CALL_FUNCTION(glGetUniformiv(programID, uniformLoc, binding)); - } - - return uniformLoc; -} - -QT3DSI32 -NVRenderBackendGLBase::GetConstantBufferInfoByID(NVRenderBackendShaderProgramObject po, - QT3DSU32 id, QT3DSU32 nameBufSize, - QT3DSI32 *paramCount, - QT3DSI32 *bufferSize, QT3DSI32 *length, - char *nameBuf) -{ - // needs GL3 and above - NVRENDER_BACKEND_UNUSED(po); - NVRENDER_BACKEND_UNUSED(id); - NVRENDER_BACKEND_UNUSED(nameBufSize); - NVRENDER_BACKEND_UNUSED(paramCount); - NVRENDER_BACKEND_UNUSED(bufferSize); - NVRENDER_BACKEND_UNUSED(length); - NVRENDER_BACKEND_UNUSED(nameBuf); - - qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__; - - return -1; -} - -void NVRenderBackendGLBase::GetConstantBufferParamIndices(NVRenderBackendShaderProgramObject po, - QT3DSU32 id, QT3DSI32 *indices) -{ - // needs GL3 and above - NVRENDER_BACKEND_UNUSED(po); - NVRENDER_BACKEND_UNUSED(id); - NVRENDER_BACKEND_UNUSED(indices); - - qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__; -} - -void NVRenderBackendGLBase::GetConstantBufferParamInfoByIndices( - NVRenderBackendShaderProgramObject po, QT3DSU32 count, QT3DSU32 *indices, QT3DSI32 *type, - QT3DSI32 *size, QT3DSI32 *offset) -{ - // needs GL3 and above - NVRENDER_BACKEND_UNUSED(po); - NVRENDER_BACKEND_UNUSED(count); - NVRENDER_BACKEND_UNUSED(indices); - NVRENDER_BACKEND_UNUSED(type); - NVRENDER_BACKEND_UNUSED(size); - NVRENDER_BACKEND_UNUSED(offset); - - qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__; -} - -void NVRenderBackendGLBase::ProgramSetConstantBlock(NVRenderBackendShaderProgramObject po, - QT3DSU32 blockIndex, QT3DSU32 binding) -{ - // needs GL3 and above - NVRENDER_BACKEND_UNUSED(po); - NVRENDER_BACKEND_UNUSED(blockIndex); - NVRENDER_BACKEND_UNUSED(binding); - - qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__; -} - -void NVRenderBackendGLBase::ProgramSetConstantBuffer(QT3DSU32 index, - NVRenderBackendBufferObject bo) -{ - // needs GL3 and above - NVRENDER_BACKEND_UNUSED(index); - NVRENDER_BACKEND_UNUSED(bo); - - qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__; -} - -QT3DSI32 NVRenderBackendGLBase::GetStorageBufferCount(NVRenderBackendShaderProgramObject po) -{ - // needs GL4 and above - NVRENDER_BACKEND_UNUSED(po); - - return 0; -} - -QT3DSI32 -NVRenderBackendGLBase::GetStorageBufferInfoByID(NVRenderBackendShaderProgramObject po, QT3DSU32 id, - QT3DSU32 nameBufSize, QT3DSI32 *paramCount, - QT3DSI32 *bufferSize, QT3DSI32 *length, char *nameBuf) -{ - // needs GL4 and above - NVRENDER_BACKEND_UNUSED(po); - NVRENDER_BACKEND_UNUSED(id); - NVRENDER_BACKEND_UNUSED(nameBufSize); - NVRENDER_BACKEND_UNUSED(paramCount); - NVRENDER_BACKEND_UNUSED(bufferSize); - NVRENDER_BACKEND_UNUSED(length); - NVRENDER_BACKEND_UNUSED(nameBuf); - - qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__; - - return -1; -} - -void NVRenderBackendGLBase::ProgramSetStorageBuffer(QT3DSU32 index, NVRenderBackendBufferObject bo) -{ - // needs GL4 and above - NVRENDER_BACKEND_UNUSED(index); - NVRENDER_BACKEND_UNUSED(bo); -} - -QT3DSI32 NVRenderBackendGLBase::GetAtomicCounterBufferCount(NVRenderBackendShaderProgramObject po) -{ - // needs GL4 and above - NVRENDER_BACKEND_UNUSED(po); - - return 0; -} - -QT3DSI32 -NVRenderBackendGLBase::GetAtomicCounterBufferInfoByID(NVRenderBackendShaderProgramObject po, - QT3DSU32 id, QT3DSU32 nameBufSize, - QT3DSI32 *paramCount, QT3DSI32 *bufferSize, - QT3DSI32 *length, char *nameBuf) -{ - // needs GL4 and above - NVRENDER_BACKEND_UNUSED(po); - NVRENDER_BACKEND_UNUSED(id); - NVRENDER_BACKEND_UNUSED(nameBufSize); - NVRENDER_BACKEND_UNUSED(paramCount); - NVRENDER_BACKEND_UNUSED(bufferSize); - NVRENDER_BACKEND_UNUSED(length); - NVRENDER_BACKEND_UNUSED(nameBuf); - - qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__; - - return -1; -} - -void NVRenderBackendGLBase::ProgramSetAtomicCounterBuffer(QT3DSU32 index, - NVRenderBackendBufferObject bo) -{ - // needs GL4 and above - NVRENDER_BACKEND_UNUSED(index); - NVRENDER_BACKEND_UNUSED(bo); -} - -void NVRenderBackendGLBase::SetConstantValue(NVRenderBackendShaderProgramObject, QT3DSU32 id, - NVRenderShaderDataTypes::Enum type, QT3DSI32 count, - const void *value, bool transpose) -{ - GLenum glType = m_Conversion.fromPropertyDataTypesToShaderGL(type); - - switch (glType) { - case GL_FLOAT: - GL_CALL_FUNCTION(glUniform1fv(id, count, (GLfloat *)value)); - break; - case GL_FLOAT_VEC2: - GL_CALL_FUNCTION(glUniform2fv(id, count, (GLfloat *)value)); - break; - case GL_FLOAT_VEC3: - GL_CALL_FUNCTION(glUniform3fv(id, count, (GLfloat *)value)); - break; - case GL_FLOAT_VEC4: - GL_CALL_FUNCTION(glUniform4fv(id, count, (GLfloat *)value)); - break; - case GL_INT: - GL_CALL_FUNCTION(glUniform1iv(id, count, (GLint *)value)); - break; - case GL_BOOL: - { - GLint boolValue = *(GLboolean *)value; - GL_CALL_FUNCTION(glUniform1iv(id, count, &boolValue)); - } - break; - case GL_INT_VEC2: - case GL_BOOL_VEC2: - GL_CALL_FUNCTION(glUniform2iv(id, count, (GLint *)value)); - break; - case GL_INT_VEC3: - case GL_BOOL_VEC3: - GL_CALL_FUNCTION(glUniform3iv(id, count, (GLint *)value)); - break; - case GL_INT_VEC4: - case GL_BOOL_VEC4: - GL_CALL_FUNCTION(glUniform4iv(id, count, (GLint *)value)); - break; - case GL_FLOAT_MAT3: - GL_CALL_FUNCTION(glUniformMatrix3fv(id, count, transpose, (GLfloat *)value)); - break; - case GL_FLOAT_MAT4: - GL_CALL_FUNCTION(glUniformMatrix4fv(id, count, transpose, (GLfloat *)value)); - break; - case GL_IMAGE_2D: - case GL_SAMPLER_2D: - case GL_SAMPLER_2D_ARRAY: - case GL_SAMPLER_2D_SHADOW: - case GL_SAMPLER_CUBE: { - if (count > 1) { - GLint *sampler = (GLint *)value; - GL_CALL_FUNCTION(glUniform1iv(id, count, sampler)); - } else { - GLint sampler = *(GLint *)value; - GL_CALL_FUNCTION(glUniform1i(id, sampler)); - } - } break; - default: - qCCritical(INTERNAL_ERROR, "Unknown shader type format %d", type); - QT3DS_ASSERT(false); - break; - } -} - -void NVRenderBackendGLBase::Draw(NVRenderDrawMode::Enum drawMode, QT3DSU32 start, QT3DSU32 count) -{ - GL_CALL_FUNCTION(glDrawArrays(m_Conversion.fromDrawModeToGL( - drawMode, m_backendSupport.caps.bits.bTessellationSupported), - start, count)); -} - -void NVRenderBackendGLBase::DrawIndirect(NVRenderDrawMode::Enum drawMode, const void *indirect) -{ - // needs GL4 and above - NVRENDER_BACKEND_UNUSED(drawMode); - NVRENDER_BACKEND_UNUSED(indirect); -} - -void NVRenderBackendGLBase::DrawIndexed(NVRenderDrawMode::Enum drawMode, QT3DSU32 count, - NVRenderComponentTypes::Enum type, const void *indices) -{ - GL_CALL_FUNCTION(glDrawElements(m_Conversion.fromDrawModeToGL( - drawMode, m_backendSupport.caps.bits.bTessellationSupported), - count, m_Conversion.fromIndexBufferComponentsTypesToGL(type), - indices)); -} - -void NVRenderBackendGLBase::DrawIndexedIndirect(NVRenderDrawMode::Enum drawMode, - NVRenderComponentTypes::Enum type, - const void *indirect) -{ - // needs GL4 and above - NVRENDER_BACKEND_UNUSED(drawMode); - NVRENDER_BACKEND_UNUSED(type); - NVRENDER_BACKEND_UNUSED(indirect); -} - -void NVRenderBackendGLBase::ReadPixel(NVRenderBackendRenderTargetObject /* rto */, QT3DSI32 x, - QT3DSI32 y, QT3DSI32 width, QT3DSI32 height, - NVRenderReadPixelFormats::Enum inFormat, void *pixels) -{ - GLuint glFormat; - GLuint glType; - if (m_Conversion.fromReadPixelsToGlFormatAndType(inFormat, &glFormat, &glType)) { - GL_CALL_FUNCTION(glReadPixels(x, y, width, height, glFormat, glType, pixels)); - } -} - -NVRenderBackend::NVRenderBackendPathObject NVRenderBackendGLBase::CreatePathNVObject(size_t) -{ - // Needs GL 4 backend - qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__; - - return NVRenderBackend::NVRenderBackendPathObject(0); -} - -void NVRenderBackendGLBase::ReleasePathNVObject(NVRenderBackendPathObject, size_t) -{ - // Needs GL 4 backend - qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__; -} - -void NVRenderBackendGLBase::LoadPathGlyphs(NVRenderBackendPathObject, - NVRenderPathFontTarget::Enum, const void *, - NVRenderPathFontStyleFlags, size_t, - NVRenderPathFormatType::Enum, const void *, - NVRenderPathMissingGlyphs::Enum, - NVRenderBackendPathObject, QT3DSF32) -{ - // Needs GL 4 backend - qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__; -} - -void NVRenderBackendGLBase::LoadPathGlyphRange(NVRenderBackendPathObject, - NVRenderPathFontTarget::Enum, const void *, - NVRenderPathFontStyleFlags, QT3DSU32, size_t, - NVRenderPathMissingGlyphs::Enum, - NVRenderBackendPathObject, QT3DSF32) -{ - // Needs GL 4 backend - qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__; -} - -NVRenderPathReturnValues::Enum NVRenderBackendGLBase::LoadPathGlyphsIndexed( - NVRenderBackendPathObject, NVRenderPathFontTarget::Enum, const void *, - NVRenderPathFontStyleFlags, QT3DSU32, size_t, NVRenderBackendPathObject, QT3DSF32) -{ - // Needs GL 4 backend - qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__; - - return NVRenderPathReturnValues::FontUnavailable; -} - -NVRenderBackend::NVRenderBackendPathObject NVRenderBackendGLBase::LoadPathGlyphsIndexedRange( - NVRenderPathFontTarget::Enum, const void *, NVRenderPathFontStyleFlags, - NVRenderBackend::NVRenderBackendPathObject, QT3DSF32, QT3DSU32 *) -{ - return NVRenderBackendPathObject(0); -} - -void NVRenderBackendGLBase::GetPathMetrics(NVRenderBackendPathObject, size_t, - NVRenderPathGlyphFontMetricFlags, - NVRenderPathFormatType::Enum, const void *, size_t, - QT3DSF32 *) -{ - // Needs GL 4 backend - qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__; -} - -void NVRenderBackendGLBase::GetPathMetricsRange(NVRenderBackendPathObject, size_t, - NVRenderPathGlyphFontMetricFlags, size_t, - QT3DSF32 *) -{ - // Needs GL 4 backend - qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__; -} - -void NVRenderBackendGLBase::GetPathSpacing(NVRenderBackendPathObject, size_t, - NVRenderPathListMode::Enum, - NVRenderPathFormatType::Enum, const void *, QT3DSF32, - QT3DSF32, NVRenderPathTransformType::Enum, QT3DSF32 *) -{ - // Needs GL 4 backend - qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__; -} - -void NVRenderBackendGLBase::StencilFillPathInstanced(NVRenderBackendPathObject, size_t, - NVRenderPathFormatType::Enum, const void *, - NVRenderPathFillMode::Enum, QT3DSU32, - NVRenderPathTransformType::Enum, - const QT3DSF32 *) -{ - // Needs GL 4 backend - qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__; -} - -void NVRenderBackendGLBase::StencilStrokePathInstancedN(NVRenderBackendPathObject, size_t, - NVRenderPathFormatType::Enum, - const void *, QT3DSI32, QT3DSU32, - NVRenderPathTransformType::Enum, - const QT3DSF32 *) -{ - // Needs GL 4 backend - qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__; -} - -void NVRenderBackendGLBase::CoverFillPathInstanced(NVRenderBackendPathObject, size_t, - NVRenderPathFormatType::Enum, const void *, - NVRenderPathCoverMode::Enum, - NVRenderPathTransformType::Enum, - const QT3DSF32 *) -{ - // Needs GL 4 backend - qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__; -} - -void NVRenderBackendGLBase::CoverStrokePathInstanced(NVRenderBackendPathObject, size_t, - NVRenderPathFormatType::Enum, const void *, - NVRenderPathCoverMode::Enum, - NVRenderPathTransformType::Enum, - const QT3DSF32 *) -{ - // Needs GL 4 backend - qCCritical(INVALID_OPERATION) << QObject::tr("Unsupported method: ") << __FUNCTION__; -} - -///< private calls -const char *NVRenderBackendGLBase::getVersionString() -{ - const char *retval = (const char *)GL_CALL_FUNCTION(glGetString(GL_VERSION)); - if (retval == nullptr) - return ""; - - return retval; -} - -const char *NVRenderBackendGLBase::getVendorString() -{ - const char *retval = (const char *)GL_CALL_FUNCTION(glGetString(GL_VENDOR)); - if (retval == nullptr) - return ""; - - return retval; -} - -const char *NVRenderBackendGLBase::getRendererString() -{ - const char *retval = (const char *)GL_CALL_FUNCTION(glGetString(GL_RENDERER)); - if (retval == nullptr) - return ""; - - return retval; -} - -const char *NVRenderBackendGLBase::getExtensionString() -{ - const char *retval = (const char *)GL_CALL_FUNCTION(glGetString(GL_EXTENSIONS)); - if (retval == nullptr) - return ""; - - return retval; -} - -/** - * @brief This function inspects the various strings to setup - * HW capabilities of the device. - * We can do a lot of smart things here based on GL version - * renderer string and vendor. - * - * @return No return - */ -void NVRenderBackendGLBase::setAndInspectHardwareCaps() -{ - eastl::string apiVersion(getVersionString()); - qCInfo(TRACE_INFO, "GL version: %s", apiVersion.c_str()); - - // we assume all GLES versions running on mobile with shared memory - // this means framebuffer blits are slow and should be optimized or avoided - if (apiVersion.find("OpenGL ES") == eastl::string::npos) { - // no ES device - m_backendSupport.caps.bits.bFastBlitsSupported = true; - } -} - -#ifdef RENDER_BACKEND_LOG_GL_ERRORS -void NVRenderBackendGLBase::checkGLError(const char *function, const char *file, - const unsigned int line) const -{ - GLenum error = m_glFunctions->glGetError(); - if (error != GL_NO_ERROR) { - qCCritical(GL_ERROR) << GLConversion::processGLError(error) << " " - << function << " " << file << " " << line; - } -} -#else -void NVRenderBackendGLBase::checkGLError() const -{ -#if !defined(NDEBUG) || defined(_DEBUG) - GLenum error = m_glFunctions->glGetError(); - if (error != GL_NO_ERROR) - qCCritical(GL_ERROR) << GLConversion::processGLError(error); -#endif -} -#endif - -} -} |