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diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
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+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/src/runtime/Qt3DSActivationManager.h b/src/Runtime/ogl-runtime/src/runtime/Qt3DSActivationManager.h
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-/****************************************************************************
-**
-** Copyright (C) 2013 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-#pragma once
-#ifndef QT3DS_ACTIVATION_MANAGER_H
-#define QT3DS_ACTIVATION_MANAGER_H
-#include "foundation/Qt3DSRefCounted.h"
-#include "EASTL/string.h"
-#include "foundation/Qt3DSAllocator.h"
-#include "foundation/Utils.h"
-#include "Qt3DSKernelTypes.h"
-#include "Qt3DSMetadata.h"
-#include "foundation/Qt3DSDataRef.h"
-#include "foundation/Qt3DSFoundation.h"
-#include "Qt3DSTimePolicy.h"
-
-namespace Q3DStudio {
-struct IComponentTimeOverrideFinishedCallback;
-struct SComponentTimePolicyOverride;
-class CPresentation;
-}
-
-namespace qt3ds {
-namespace foundation {
- class IPerfTimer;
-}
-}
-
-namespace qt3ds {
-namespace render {
- class IThreadPool;
-}
-}
-
-namespace qt3ds {
-namespace runtime {
- using namespace qt3ds::foundation;
- using namespace qt3ds;
- using Q3DStudio::CTimePolicy;
- using Q3DStudio::SComponentTimePolicyOverride;
- using Q3DStudio::IComponentTimeOverrideFinishedCallback;
- using Q3DStudio::CPresentation;
- using Q3DStudio::TTimeUnit;
- using qt3ds::render::IThreadPool;
-
- class IActivationManager;
-
- typedef element::SElement &TActivityItem;
- typedef element::SElement *TActivityItemPtr;
-
- typedef eastl::pair<element::SElement *, QT3DSU32> TElementAndSortKey;
-
- typedef NVConstDataRef<TElementAndSortKey> TActivityItemBuffer;
-
- // Items can have user active and time active. Time active is controlled by this object
- // but user active can be set. An item is only active if it both actives are true.
- // Inactive items have completely inactive children.
- class IActivityZone
- {
- protected:
- virtual ~IActivityZone() {}
- public:
- virtual Q3DStudio::CPresentation &GetPresentation() = 0;
-
- // Items activated this cycle
- virtual TActivityItemBuffer GetActivatedItems() = 0;
- // Items deactivated this cycle
- virtual TActivityItemBuffer GetDeactivatedItems() = 0;
- // All active items that are script enabled.
- virtual TActivityItemBuffer GetScriptItems() = 0;
-
- // Inactive zones don't update their item lists when the manager updates.
- virtual void SetZoneActive(bool inActive) = 0;
- virtual bool IsZoneActive() = 0;
-
- virtual void AddActivityItems(TActivityItem root) = 0;
-
- // Get the time policy that is owned by this element.
- virtual CTimePolicy *GetOwnedTimePolicy(TActivityItem item) = 0;
- // Get the local time for this element. This is the time the animation system should see
- virtual TTimeUnit GetItemLocalTime(TActivityItem item) = 0;
- // Get the local time if this isn't independent, else get the time context time for the
- // component.
- virtual TTimeUnit GetItemComponentTime(TActivityItem item) = 0;
-
- virtual SComponentTimePolicyOverride *
- GetOrCreateItemComponentOverride(TActivityItem item, float inMultiplier,
- TTimeUnit inEndTime,
- IComponentTimeOverrideFinishedCallback *inCallback) = 0;
-
- // If this item is independent, return this item.
- // else get time parent of my parent.
- virtual TActivityItemPtr GetItemTimeParent(TActivityItem item) = 0;
-
- bool IsIndependent(TActivityItem item) { return GetOwnedTimePolicy(item) != NULL; }
-
- // Any time the item has script flag changes after its initial creation.
- // Note that this flag cannot change due to slide changes, it can only change due
- // to something that had a script error and thus is disabled.
- virtual void UpdateItemScriptStatus(TActivityItem item) = 0;
-
- // If the start, end, or explicit active flags change *outside* of a slide change.
- virtual void UpdateItemInfo(TActivityItem item) = 0;
- virtual bool GetItemUserActive(TActivityItem item) = 0;
-
- // Callback when the slide changes, the time context needs to be rebuilt in this case.
- virtual void OnSlideChange(TActivityItem item) = 0;
-
- virtual bool GetItemTimeActive(TActivityItem item) = 0;
-
- virtual void BeginUpdate(QT3DSI64 inGlobalTime, IPerfTimer &inPerfTimer,
- IThreadPool &inThreadPool) = 0;
- virtual bool IsUpdating() = 0;
- virtual void EndUpdate() = 0;
-
- virtual void GoToTime(TActivityItem item, TTimeUnit inTime) = 0;
- };
-
- class IActivityZoneManager : public NVRefCounted
- {
- protected:
- virtual ~IActivityZoneManager() {}
- public:
- virtual IActivityZone &CreateActivityZone(Q3DStudio::CPresentation &inPresentation) = 0;
-
- static IActivityZoneManager &CreateActivityZoneManager(NVFoundationBase &inFoundation,
- IStringTable &inStrTable);
- };
-}
-}
-#endif