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-rw-r--r--src/Runtime/ogl-runtime/src/runtime/Qt3DSEvent.h62
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diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
new file mode 160000
+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/src/runtime/Qt3DSEvent.h b/src/Runtime/ogl-runtime/src/runtime/Qt3DSEvent.h
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--- a/src/Runtime/ogl-runtime/src/runtime/Qt3DSEvent.h
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-/****************************************************************************
-**
-** Copyright (C) 1993-2009 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#pragma once
-
-//==============================================================================
-// Includes
-//==============================================================================
-#include "Qt3DSKernelTypes.h"
-#include "Qt3DSElementSystem.h"
-
-//==============================================================================
-// Namespace
-//==============================================================================
-namespace Q3DStudio {
-
-/// Common structure used as both Events and Commands
-struct SEventCommand
-{
- TElement *m_Target; ///< The target of this action
- TEventCommandHash m_Type; ///< Type of action to perform
- UVariant m_Arg1; ///< Argument 1
- UVariant m_Arg2; ///< Argument 2
- UINT8 m_Arg1Type; ///< EAttributeType for arg1 variant
- UINT8 m_Arg2Type; ///< EAttributeType for arg2 variant
-
- BOOL m_IsEvent : 1; ///< This is an Event or Command
- BOOL m_BubbleUp : 1; ///< Bubble up to scene parent (2.4.2: theEvent:stopPropagation)
- BOOL m_BubbleDown : 1; ///< Bubble down to scene children (2.4.2: theEvent:stopPropagation)
- BOOL m_Done : 1; ///< Stop further handling (2.4.3: theEvent:stopImmediatePropagation)
-
- UINT8 m_Unused; ///< (padding)
-};
-
-} // namespace Q3DStudio