summaryrefslogtreecommitdiffstats
path: root/src/Runtime/ogl-runtime/src/runtime/Qt3DSEventCallbacks.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/Runtime/ogl-runtime/src/runtime/Qt3DSEventCallbacks.cpp')
m---------src/Runtime/ogl-runtime0
-rw-r--r--src/Runtime/ogl-runtime/src/runtime/Qt3DSEventCallbacks.cpp258
2 files changed, 0 insertions, 258 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
new file mode 160000
+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/src/runtime/Qt3DSEventCallbacks.cpp b/src/Runtime/ogl-runtime/src/runtime/Qt3DSEventCallbacks.cpp
deleted file mode 100644
index 25d720ea..00000000
--- a/src/Runtime/ogl-runtime/src/runtime/Qt3DSEventCallbacks.cpp
+++ /dev/null
@@ -1,258 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 1993-2009 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "RuntimePrefix.h"
-
-//==============================================================================
-// Includes
-//==============================================================================
-#include "Qt3DSEventCallbacks.h"
-
-//==============================================================================
-// Namespace
-//==============================================================================
-namespace Q3DStudio {
-
-//==============================================================================
-/**
- * Constructor
- */
-CEventCallbacks::CEventCallbacks()
- : m_EventCallbacksList(0, 0, "EventCallbacksList")
- , m_CallbackList(0, 0, "CallbackList")
-{
-}
-
-//==============================================================================
-/**
- * Destructor
- */
-CEventCallbacks::~CEventCallbacks()
-{
- UnregisterAllCallbacks();
-}
-
-//==============================================================================
-/**
- * Registers a callback to be triggered when a specific event is fired on an
- * element.
- * @param inElement element to monitor
- * @param inEventHash event hash to monitor
- * @param inCallback static callback function
- * @param inContextData arbitary data pointer
- */
-void CEventCallbacks::RegisterCallback(TElement *inElement, const TEventCommandHash inEventHash,
- const TEventCallback inCallback, void *inContextData)
-{
- TEventCallbacksList *theEventCallbackList = NULL;
-
- // Look for the list of callbacks for this element
- FOR_ARRAY(SElementCallbackEntry *, theEntry, m_EventCallbacksList)
- {
- if (inElement == (*theEntry)->m_Element) {
- theEventCallbackList = &(*theEntry)->m_EventEntries;
- break;
- }
- }
-
- // Create a new list of callbacks if it does not already exist
- if (!theEventCallbackList) {
- SElementCallbackEntry *theElementCallbackEntry =
- Q3DStudio_new(SElementCallbackEntry) SElementCallbackEntry();
- theElementCallbackEntry->m_Element = inElement;
- m_EventCallbacksList.Push(theElementCallbackEntry);
- theEventCallbackList = &m_EventCallbacksList.Top()->m_EventEntries;
- }
-
- TCallbackList *theElementCallbackList = NULL;
-
- // Look for the list of callbacks for this event
- FOR_ARRAY(SEventCallbackEntry *, theEntry, (*theEventCallbackList))
- {
- if (inEventHash == (*theEntry)->m_EventHash) {
- theElementCallbackList = &(*theEntry)->m_Callbacks;
- break;
- }
- }
-
- // Create a new list of callbacks if it does not already exist
- if (!theElementCallbackList) {
- SEventCallbackEntry *theEventCallbackEntry =
- Q3DStudio_new(SEventCallbackEntry) SEventCallbackEntry();
- theEventCallbackEntry->m_EventHash = inEventHash;
- theEventCallbackList->Push(theEventCallbackEntry);
- theElementCallbackList = &theEventCallbackList->Top()->m_Callbacks;
- }
-
- // Insert callback
- SCallbackEntry theCallbackEntry = { inCallback, inContextData };
- theElementCallbackList->Push(theCallbackEntry);
-}
-
-//==============================================================================
-/**
- * Unregisters an event callback.
- * @param inElement element to monitor
- * @param inEventHash event hash to monitor
- * @param inCallback static callback function
- * @param inContextData arbitary data pointer
- * @param outLast indicates if element no longer has callbacks registered
- * @return BOOL true if callback is unregistered successfully
- */
-BOOL CEventCallbacks::UnregisterCallback(TElement *inElement, const TEventCommandHash inEventHash,
- const TEventCallback inCallback, void *inContextData,
- BOOL &outLast)
-{
- outLast = false;
-
- TEventCallbacksList *theEventCallbackList = NULL;
-
- INT32 theEventListIndex = 0;
- SElementCallbackEntry *theFoundEntry = NULL;
- FOR_ARRAY(SElementCallbackEntry *, theEntry, m_EventCallbacksList)
- {
- if (inElement == (*theEntry)->m_Element) {
- theFoundEntry = *theEntry;
- theEventCallbackList = &(*theEntry)->m_EventEntries;
- break;
- }
- ++theEventListIndex;
- }
-
- if (!theEventCallbackList)
- return false;
-
- TCallbackList *theElementCallbackList = NULL;
-
- INT32 theElementListIndex = 0;
- SEventCallbackEntry *theEventCallbackEntry = NULL;
- FOR_ARRAY(SEventCallbackEntry *, theEntry, (*theEventCallbackList))
- {
- if (inEventHash == (*theEntry)->m_EventHash) {
- theEventCallbackEntry = *theEntry;
- theElementCallbackList = &(*theEntry)->m_Callbacks;
- break;
- }
- ++theElementListIndex;
- }
-
- if (!theElementCallbackList)
- return false;
-
- INT32 theCallbackIndex = 0;
- FOR_ARRAY(SCallbackEntry, theEntry, (*theElementCallbackList))
- {
- if (inCallback == theEntry->m_Function && inContextData == theEntry->m_ContextData) {
- theElementCallbackList->Remove(theCallbackIndex);
-
- if (theElementCallbackList->GetCount() == 0) {
- Q3DStudio_delete(theEventCallbackEntry, SEventCallbackEntry);
- theEventCallbackList->Remove(theElementListIndex);
- }
-
- if (theEventCallbackList->GetCount() == 0) {
- Q3DStudio_delete(theFoundEntry, SElementCallbackEntry);
- m_EventCallbacksList.Remove(theEventListIndex);
- outLast = true;
- }
-
- return true;
- }
- ++theCallbackIndex;
- }
-
- return false;
-}
-
-//==============================================================================
-/**
- * Unregisters all callbacks.
- */
-void CEventCallbacks::UnregisterAllCallbacks()
-{
- FOR_ARRAY(SElementCallbackEntry *, theEntry, m_EventCallbacksList)
- Q3DStudio_delete(*theEntry, SElementCallbackEntry);
- m_EventCallbacksList.Clear();
-}
-
-//==============================================================================
-/**
- * Fires event callbacks
- * @param ioEvent the event that was fired
- */
-void CEventCallbacks::FireCallbacks(SEventCommand &ioEvent)
-{
- TEventCallbacksList *theEventCallbackList = NULL;
-
- // Look for the list of callbacks for this element
- FOR_ARRAY(SElementCallbackEntry *, theEntry, m_EventCallbacksList)
- {
- if (ioEvent.m_Target == (*theEntry)->m_Element) {
- theEventCallbackList = &(*theEntry)->m_EventEntries;
- break;
- }
- }
-
- if (!theEventCallbackList)
- return;
-
- // Look for the list of callbacks for this event
- FOR_ARRAY(SEventCallbackEntry *, theEntry, (*theEventCallbackList))
- {
- if (ioEvent.m_Type == (*theEntry)->m_EventHash) {
- PerformCallbacks((*theEntry)->m_Callbacks, ioEvent);
- break;
- }
- }
-}
-
-//==============================================================================
-/**
- * Executing a list of callbacks
- * @param inCallbackList the list of callbacks to invoke
- * @param ioEvent the event to pass to the callbacks
- */
-void CEventCallbacks::PerformCallbacks(TCallbackList &inCallbackList, SEventCommand &ioEvent)
-{
- // As the callbacks can potentially do a register/unregister that would alter the call list,
- // it is safer to get a clean copy of the call list to iterate through.
-
- // Clumsy way to do a m_CallbackList = inCallbackList
- m_CallbackList.Clear(false);
- m_CallbackList.Reserve(inCallbackList.GetCount());
- FOR_ARRAY(SCallbackEntry, theEntry, inCallbackList)
- m_CallbackList.Push(*theEntry);
-
- // Invoking the callbacks
- FOR_ARRAY(SCallbackEntry, theEntry, m_CallbackList)
- theEntry->m_Function(theEntry->m_ContextData, ioEvent);
-}
-
-} // namespace Q3DStudio