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-rw-r--r--src/Runtime/ogl-runtime/src/runtime/Qt3DSEventCallbacks.h135
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diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
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+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/src/runtime/Qt3DSEventCallbacks.h b/src/Runtime/ogl-runtime/src/runtime/Qt3DSEventCallbacks.h
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--- a/src/Runtime/ogl-runtime/src/runtime/Qt3DSEventCallbacks.h
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@@ -1,135 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 1993-2009 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#pragma once
-
-#include "Qt3DSEvent.h"
-#include "Qt3DSMemory.h"
-
-//==============================================================================
-// Namespace
-//==============================================================================
-namespace Q3DStudio {
-
-//==============================================================================
-// Typedefs
-//==============================================================================
-typedef void (*TEventCallback)(void *inContextData, SEventCommand &ioEvent);
-
-//==============================================================================
-/**
- * Manages the various events callbacks in the system. It fires the
- * registered callbacks when an event was triggered.
- */
-class CEventCallbacks
-{
- //==============================================================================
- // Structs
- //==============================================================================
-protected:
- struct SCallbackEntry
- {
- TEventCallback m_Function; ///< Callback function pointer
- void *m_ContextData; ///< User data
- };
- typedef CArray<SCallbackEntry> TCallbackList; ///< Array of callbacks regisgtered
-
- struct SEventCallbackEntry
- {
- SEventCallbackEntry()
- : m_EventHash(0)
- {
- }
- ~SEventCallbackEntry() {}
-
- TEventCommandHash m_EventHash; ///< The event of interest
- TCallbackList m_Callbacks; ///< List of callbacks listening to this event
-
- private: // Disabled Copy Construction
- SEventCallbackEntry(const SEventCallbackEntry &);
- SEventCallbackEntry &operator=(const SEventCallbackEntry &);
- };
- typedef CArray<SEventCallbackEntry *> TEventCallbacksList; ///< Array of events with callback
-
- struct SElementCallbackEntry
- {
- SElementCallbackEntry()
- : m_Element(NULL)
- {
- }
- ~SElementCallbackEntry()
- {
- FOR_ARRAY(SEventCallbackEntry *, theEntry, m_EventEntries)
- Q3DStudio_delete(*theEntry, SEventCallbackEntry);
- }
-
- TElement *m_Element; ///< Element to monitor for event
- TEventCallbacksList m_EventEntries; ///< List of events listened on this element
-
- private: // Disabled Copy Construction
- SElementCallbackEntry(const SElementCallbackEntry &);
- SElementCallbackEntry &operator=(const SElementCallbackEntry &);
- };
- typedef CArray<SElementCallbackEntry *>
- TElementCallbacksList; ///< Array of elements with callbacks
-
- //==============================================================================
- // Fields
- //==============================================================================
-protected:
- TElementCallbacksList m_EventCallbacksList; ///< List of event callbacks
- TCallbackList m_CallbackList;
-
- //==============================================================================
- // Methods
- //==============================================================================
-public: // Construction
- CEventCallbacks();
- ~CEventCallbacks();
-
-public: // Registration
- void RegisterCallback(TElement *inElement, const TEventCommandHash inEventHash,
- const TEventCallback inCallback, void *inContextData);
- BOOL UnregisterCallback(TElement *inElement, const TEventCommandHash inEventHash,
- const TEventCallback inCallback, void *inContextData, BOOL &outLast);
- void UnregisterAllCallbacks();
-
-public: // Operation
- void FireCallbacks(SEventCommand &ioEvent);
-
-protected:
- void PerformCallbacks(TCallbackList &inCallbackList, SEventCommand &ioEvent);
-
-private: // Disabled Copy Construction
- CEventCallbacks(const CEventCallbacks &);
- CEventCallbacks &operator=(const CEventCallbacks &);
-};
-
-} // namespace Q3DStudio