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-rw-r--r--src/Runtime/ogl-runtime/src/runtime/Qt3DSPickFrame.h70
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diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
new file mode 160000
+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/src/runtime/Qt3DSPickFrame.h b/src/Runtime/ogl-runtime/src/runtime/Qt3DSPickFrame.h
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--- a/src/Runtime/ogl-runtime/src/runtime/Qt3DSPickFrame.h
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@@ -1,70 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 1993-2009 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#pragma once
-
-//==============================================================================
-// Includes
-//==============================================================================
-#include "Qt3DSInputFrame.h"
-
-//==============================================================================
-// Namespace
-//==============================================================================
-namespace Q3DStudio {
-
-//==============================================================================
-// Forwards
-//==============================================================================
-class IPresentation;
-
-//==============================================================================
-/**
- * Reporting structure describing a complete mouse pick including initial
- * mouse XY screen position, which element was hit, UV point of hit, global
- * intersection point and more.
- */
-struct SPickFrame
-{
- SInputFrame m_InputFrame; ///< Input values to process
-
- FLOAT m_PickOrigin[3]; ///< 3D pick ray start
- FLOAT m_PickDirection[3]; ///< 3D pick ray direction
-
- FLOAT m_LocalHit[2]; ///< 2D pick ray intersection
- FLOAT m_SquaredDistance; ///< Distance from camera to intersection
- TElement *m_Model; ///< Element picked
- // IPresentation* m_SubPresentation; ///< The picked element has a subpresentation
-
- BOOL m_ResultValid; ///< Model found - Whole structure is valid
- INT8 m_Unused[3]; ///< Padding
-};
-
-} // namespace Q3DStudio