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-rw-r--r--src/Runtime/ogl-runtime/src/runtime/Qt3DSSceneManager.h167
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diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
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+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/src/runtime/Qt3DSSceneManager.h b/src/Runtime/ogl-runtime/src/runtime/Qt3DSSceneManager.h
deleted file mode 100644
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--- a/src/Runtime/ogl-runtime/src/runtime/Qt3DSSceneManager.h
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@@ -1,167 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 1993-2009 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#pragma once
-
-//==============================================================================
-// Includes
-//==============================================================================
-#include "Qt3DSPickFrame.h"
-#include "Qt3DSIStateful.h"
-#include "foundation/Qt3DSDataRef.h"
-#include "foundation/Qt3DSRefCounted.h"
-#include "Qt3DSIScene.h"
-
-namespace qt3ds {
-namespace foundation {
- class IInStream;
- class IOutStream;
- class Mutex;
-}
-}
-
-namespace qt3ds {
-class Q3DSVariantConfig;
-namespace render {
- class IQt3DSRenderContextCore;
- class ILoadedBuffer;
-}
-}
-
-//==============================================================================
-// Namespace
-//==============================================================================
-namespace Q3DStudio {
-
-//==============================================================================
-// Forwards
-//==============================================================================
-class IScene;
-class IPresentation;
-class CRenderEngine;
-class CRenderEngine;
-class IUIPParser;
-class CFileStream;
-class IRuntimeFactory;
-class IScriptBridge;
-class ISceneManager;
-
-class ISceneBinaryLoader : public qt3ds::foundation::NVRefCounted
-{
-protected:
- virtual ~ISceneBinaryLoader() {}
-
-public:
- virtual qt3ds::foundation::NVDataRef<qt3ds::QT3DSU8>
- BinaryLoadManagerData(qt3ds::foundation::IInStream &inStream, const char *inBinaryDir) = 0;
-
- // threadsafe
- // Can be called from any thread
- virtual bool GetBinaryLoadFileName(eastl::string &inPresentationFilename,
- eastl::string &outResult) = 0;
-
- // threadsafe
- // returns a handle to the loaded object. Return value of zero means error.
- virtual qt3ds::QT3DSU32 LoadSceneStage1(qt3ds::foundation::CRegisteredString inPresentationDirectory,
- qt3ds::render::ILoadedBuffer &inData) = 0;
-
- // threadsafe
- // still does not require openGL context but has dependency on a few other things.
- virtual void LoadSceneStage2(qt3ds::QT3DSU32 inSceneHandle, IPresentation &inPresentation,
- size_t inElementMemoryOffset, IScriptBridge &inBridge) = 0;
-};
-struct FacePositionPlanes
-{
- enum Enum { XY = 0, YZ, XZ };
-};
-
-//==============================================================================
-/**
-* @class ISceneManager
-* @brief Container class that creates and manages all the Scenes.
-*/
-class ISceneManager : public qt3ds::foundation::NVRefCounted
-{
-protected:
- virtual ~ISceneManager(){}
-
-public: // Presentations
- //==============================================================================
- /**
- * Load a new scene based on an existing presentation. This will create a new
- * CScene-based class from the factory method at "CreateScene". To supply
- * your own class, simply set "CreateScene" to the desired factory method.
- * After creating the new scene, a load will be triggered.
- * @param inPresentation the current presentation loaded
- */
- virtual IScene *LoadScene(IPresentation *inPresentation, IUIPParser *inParser,
- IScriptBridge &inBridge,
- const qt3ds::Q3DSVariantConfig &variantConfig) = 0;
- virtual void LoadRenderPlugin(const CHAR *inAssetIDString, const CHAR *inPath,
- const CHAR *inArgs) = 0;
-
- virtual void LoadQmlStreamerPlugin(const CHAR *inAssetIDString) = 0;
-
- virtual void BinarySaveManagerData(qt3ds::foundation::IOutStream &inStream,
- const char *inBinaryDir) = 0;
- // Loading flow data needs to return the string table memory block. This allows
- // other systems to use remap their string table strings assuming they had mapped them before
- // serialization. In general this is a horrible hack and abstraction leak but assuming you have
- // a string
- // table I guess it isn't too bad.
- virtual qt3ds::foundation::NVDataRef<qt3ds::QT3DSU8>
- BinaryLoadManagerData(qt3ds::foundation::IInStream &inStream, const char *inBinaryDir) = 0;
-
- virtual void BinarySave(Q3DStudio::IScene &inScene) = 0;
-
-public: // Update Cycle
- virtual BOOL Update() = 0;
- virtual BOOL RenderPresentation(IPresentation *inPresentation, bool firstFrame) = 0;
- virtual void OnViewResize(INT32 inViewWidth, INT32 inViewHeight) = 0;
- virtual void GetViewSize(INT32 &outWidth, INT32 &outHeight) = 0;
-
- virtual STextSizes GetDisplayDimensions(Q3DStudio::IPresentation *inPrimaryPresentation) = 0;
-
-public: // Picking
- virtual Q3DStudio::TElement *UserPick(float mouseX, float mouseY) = 0;
- virtual SPickFrame AdvancePickFrame(const SInputFrame &inInputFrame) = 0;
- // Get the relative UV coord position of an element. This matches how mouse picking works where
- // we pick out
- virtual qt3ds::foundation::Option<qt3ds::QT3DSVec2>
- FacePosition(Q3DStudio::TElement &inElement, float mouseX, float mouseY,
- qt3ds::foundation::NVDataRef<Q3DStudio::TElement *> inMapperElements,
- FacePositionPlanes::Enum inPlane) = 0;
-
- virtual void Release() = 0;
-
- static ISceneManager &Create(IRuntimeFactory &inFactory, CRenderEngine &inRenderEngine);
-};
-
-} // namespace Q3DStudio