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Diffstat (limited to 'src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderCustomMaterialRenderContext.h')
m--------- | src/Runtime/ogl-runtime | 0 | ||||
-rw-r--r-- | src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderCustomMaterialRenderContext.h | 94 |
2 files changed, 0 insertions, 94 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime new file mode 160000 +Subproject 2025912174c4cf99270b7439ec3b021e1d089ae diff --git a/src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderCustomMaterialRenderContext.h b/src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderCustomMaterialRenderContext.h deleted file mode 100644 index 5283660c..00000000 --- a/src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderCustomMaterialRenderContext.h +++ /dev/null @@ -1,94 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2008-2012 NVIDIA Corporation. -** Copyright (C) 2017 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of Qt 3D Studio. -** -** $QT_BEGIN_LICENSE:GPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3 or (at your option) any later version -** approved by the KDE Free Qt Foundation. The licenses are as published by -** the Free Software Foundation and appearing in the file LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ -#pragma once -#ifndef QT3DS_RENDER_CUSTOM_MATERIAL_RENDER_CONTEXT_H -#define QT3DS_RENDER_CUSTOM_MATERIAL_RENDER_CONTEXT_H -#include "Qt3DSRender.h" -#include "foundation/Qt3DSRefCounted.h" -#include "foundation/Qt3DSMat44.h" -#include "foundation/Qt3DSMat33.h" -#include "Qt3DSRenderShaderKeys.h" - -namespace qt3ds { -namespace render { - - struct SLayerRenderData; - - struct SCustomMaterialRenderContext - { - // The lights and camera will not change per layer, - // so that information can be set once for all the shaders. - const SLayer &m_Layer; - const SLayerRenderData &m_LayerData; - NVDataRef<SLight *> m_Lights; - const SCamera &m_Camera; - - // Per-object information. - const SModel &m_Model; - const SRenderSubset &m_Subset; - const QT3DSMat44 &m_ModelViewProjection; - const QT3DSMat44 &m_ModelMatrix; ///< model to world transformation - const QT3DSMat33 &m_NormalMatrix; - const SCustomMaterial &m_Material; - const NVRenderTexture2D *m_DepthTexture; - const NVRenderTexture2D *m_AOTexture; - SShaderDefaultMaterialKey m_MaterialKey; - SRenderableImage *m_FirstImage; - QT3DSF32 m_Opacity; - - SCustomMaterialRenderContext( - const SLayer &layer, const SLayerRenderData &data, NVDataRef<SLight *> lights, - const SCamera &cam, const SModel &m, const SRenderSubset &subset, const QT3DSMat44 &mvp, - const QT3DSMat44 &world, const QT3DSMat33 &nm, const SCustomMaterial &material, - const NVRenderTexture2D *depthTex, const NVRenderTexture2D *aoTex, - SShaderDefaultMaterialKey inMaterialKey, SRenderableImage *inFirstImage = NULL, - QT3DSF32 opacity = 1.0) - : m_Layer(layer) - , m_LayerData(data) - , m_Lights(lights) - , m_Camera(cam) - , m_Model(m) - , m_Subset(subset) - , m_ModelViewProjection(mvp) - , m_ModelMatrix(world) - , m_NormalMatrix(nm) - , m_Material(material) - , m_DepthTexture(depthTex) - , m_AOTexture(aoTex) - , m_MaterialKey(inMaterialKey) - , m_FirstImage(inFirstImage) - , m_Opacity(opacity) - { - } - }; -} -} - -#endif |