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-rw-r--r--src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderInputStreamFactory.h69
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diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
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+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderInputStreamFactory.h b/src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderInputStreamFactory.h
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-/****************************************************************************
-**
-** Copyright (C) 2008-2012 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-#pragma once
-#ifndef QT3DS_RENDER_INPUT_STREAM_FACTORY_H
-#define QT3DS_RENDER_INPUT_STREAM_FACTORY_H
-#include "Qt3DSRender.h"
-#include "foundation/IOStreams.h"
-#include "foundation/Qt3DSRefCounted.h"
-#include "EASTL/string.h"
-
-namespace qt3ds {
-namespace render {
- class IRefCountedInputStream : public qt3ds::foundation::ISeekableIOStream, public NVRefCounted
- {
- protected:
- virtual ~IRefCountedInputStream() {}
- };
- // This class is threadsafe.
- class IInputStreamFactory : public NVRefCounted
- {
- protected:
- virtual ~IInputStreamFactory() {}
- public:
- // These directories must have a '/' on them
- virtual void AddSearchDirectory(const char8_t *inDirectory) = 0;
- virtual IRefCountedInputStream *GetStreamForFile(const QString &inFilename,
- bool inQuiet = false) = 0;
- // Return a path for this file. Returns true if GetStreamForFile would return a valid
- // stream.
- // else returns false
- virtual bool GetPathForFile(const QString &inFilename, QString &outFile,
- bool inQuiet = false) = 0;
-
- // Create an input stream factory using this foundation and an platform-optional app
- // directory
- // on android the app directory has no effect; use use the assets bundled with the APK file.
- static IInputStreamFactory &Create(NVFoundationBase &inFoundation);
- };
-}
-}
-
-#endif