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Diffstat (limited to 'src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderPathManager.h')
m--------- | src/Runtime/ogl-runtime | 0 | ||||
-rw-r--r-- | src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderPathManager.h | 121 |
2 files changed, 0 insertions, 121 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime new file mode 160000 +Subproject 2025912174c4cf99270b7439ec3b021e1d089ae diff --git a/src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderPathManager.h b/src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderPathManager.h deleted file mode 100644 index fc7e05f1..00000000 --- a/src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderPathManager.h +++ /dev/null @@ -1,121 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2008-2012 NVIDIA Corporation. -** Copyright (C) 2017 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of Qt 3D Studio. -** -** $QT_BEGIN_LICENSE:GPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3 or (at your option) any later version -** approved by the KDE Free Qt Foundation. The licenses are as published by -** the Free Software Foundation and appearing in the file LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ -#pragma once -#ifndef QT3DS_RENDER_PATH_MANAGER_H -#define QT3DS_RENDER_PATH_MANAGER_H -#include "Qt3DSRender.h" -#include "foundation/Qt3DSRefCounted.h" -#include "foundation/StringTable.h" -#include "Qt3DSRenderShaderCache.h" //TShaderFeatureSet -#include "foundation/Qt3DSVec2.h" -#include "foundation/Qt3DSBounds3.h" -//#include "Qt3DSRenderDefaultMaterialShaderGenerator.h" //SLayerGlobalRenderProperties - -namespace qt3ds { -namespace render { - - struct SLayerGlobalRenderProperties; - - struct SPathAnchorPoint - { - QT3DSVec2 m_Position; - QT3DSF32 m_IncomingAngle; - QT3DSF32 m_OutgoingAngle; - QT3DSF32 m_IncomingDistance; - QT3DSF32 m_OutgoingDistance; - SPathAnchorPoint() {} - SPathAnchorPoint(QT3DSVec2 inPos, QT3DSF32 inAngle, QT3DSF32 outAngle, QT3DSF32 inDis, QT3DSF32 outDis) - : m_Position(inPos) - , m_IncomingAngle(inAngle) - , m_OutgoingAngle(outAngle) - , m_IncomingDistance(inDis) - , m_OutgoingDistance(outDis) - { - } - }; - - class IPathManagerCore : public NVRefCounted - { - public: - // returns the path buffer id - //!! Note this call is made from multiple threads simultaneously during binary load. - //!! - see UICRenderGraphObjectSerializer.cpp - virtual void - SetPathSubPathData(const SPathSubPath &inPathSubPath, - NVConstDataRef<SPathAnchorPoint> inPathSubPathAnchorPoints) = 0; - - virtual NVDataRef<SPathAnchorPoint> - GetPathSubPathBuffer(const SPathSubPath &inPathSubPath) = 0; - // Marks the PathSubPath anchor points as dirty. This will mean rebuilding any PathSubPath - // context required to render the PathSubPath. - virtual NVDataRef<SPathAnchorPoint> - ResizePathSubPathBuffer(const SPathSubPath &inPathSubPath, QT3DSU32 inNumAnchors) = 0; - virtual NVBounds3 GetBounds(const SPath &inPath) = 0; - - // Helper functions used in various locations - // Angles here are in degrees because that is how they are represented in the data. - static QT3DSVec2 GetControlPointFromAngleDistance(QT3DSVec2 inPosition, float inAngle, - float inDistance); - - // Returns angle in x, distance in y. - static QT3DSVec2 GetAngleDistanceFromControlPoint(QT3DSVec2 inPosition, QT3DSVec2 inControlPoint); - - virtual IPathManager &OnRenderSystemInitialize(IQt3DSRenderContext &context) = 0; - - static IPathManagerCore &CreatePathManagerCore(IQt3DSRenderContextCore &inContext); - }; - - struct SPathRenderContext; // UICRenderPathRenderContext.h - - class IPathManager : public IPathManagerCore - { - public: - // The path segments are next expected to change after this call; changes will be ignored. - virtual bool PrepareForRender(const SPath &inPath) = 0; - - virtual void RenderDepthPrepass(SPathRenderContext &inRenderContext, - SLayerGlobalRenderProperties inRenderProperties, - TShaderFeatureSet inFeatureSet) = 0; - - virtual void RenderShadowMapPass(SPathRenderContext &inRenderContext, - SLayerGlobalRenderProperties inRenderProperties, - TShaderFeatureSet inFeatureSet) = 0; - - virtual void RenderCubeFaceShadowPass(SPathRenderContext &inRenderContext, - SLayerGlobalRenderProperties inRenderProperties, - TShaderFeatureSet inFeatureSet) = 0; - - virtual void RenderPath(SPathRenderContext &inRenderContext, - SLayerGlobalRenderProperties inRenderProperties, - TShaderFeatureSet inFeatureSet) = 0; - }; -} -} -#endif
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