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-rw-r--r--src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderProfiler.h112
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diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
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+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderProfiler.h b/src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderProfiler.h
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--- a/src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderProfiler.h
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-/****************************************************************************
-**
-** Copyright (C) 2008-2012 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-#pragma once
-#ifndef QT3DS_RENDER_PROFILER_H
-#define QT3DS_RENDER_PROFILER_H
-#include "Qt3DSRender.h"
-#include "EASTL/string.h"
-#include "foundation/StringTable.h"
-#include "foundation/Qt3DSRefCounted.h"
-#include "render/Qt3DSRenderBaseTypes.h"
-#include "foundation/Qt3DSContainers.h"
-
-namespace qt3ds {
-namespace render {
-
- /**
- * Opaque profiling system for rendering.
- */
- class IRenderProfiler : public NVRefCounted
- {
- public:
- typedef nvvector<CRegisteredString> TStrIDVec;
-
- protected:
- virtual ~IRenderProfiler() {}
-
- public:
- /**
- * @brief start a timer query
- *
- * @param[in] nameID Timer ID for tracking
- * @param[in] absoluteTime If true the absolute GPU is queried
- * @param[in] sync Do a sync before starting the timer
- *
- * @return no return
- */
- virtual void StartTimer(CRegisteredString &nameID, bool absoluteTime, bool sync) = 0;
-
- /**
- * @brief stop a timer query
- *
- * @param[in] nameID Timer ID for tracking
- *
- * @return no return
- */
- virtual void EndTimer(CRegisteredString &nameID) = 0;
-
- /**
- * @brief Get elapsed timer value. Not this is an averaged time over several frames
- *
- * @param[in] nameID Timer ID for tracking
- *
- * @return no return
- */
- virtual QT3DSF64 GetElapsedTime(const CRegisteredString &nameID) const = 0;
-
- /**
- * @brief Get ID list of tracked timers
- *
- * @return ID list
- */
- virtual const TStrIDVec &GetTimerIDs() const = 0;
-
- /**
- * @brief add vertex count to current counter
- *
- * @return
- */
- virtual void AddVertexCount(QT3DSU32 count) = 0;
-
- /**
- * @brief get current vertex count and reset
- *
- * @return
- */
- virtual QT3DSU32 GetAndResetTriangleCount() const = 0;
-
- static IRenderProfiler &CreateGpuProfiler(NVFoundationBase &inFoundation,
- IQt3DSRenderContext &inContext,
- NVRenderContext &inRenderContext);
- };
-}
-}
-
-#endif