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Diffstat (limited to 'src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderShaderCodeGeneratorV2.h')
m--------- | src/Runtime/ogl-runtime | 0 | ||||
-rw-r--r-- | src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderShaderCodeGeneratorV2.h | 140 |
2 files changed, 0 insertions, 140 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime new file mode 160000 +Subproject 2025912174c4cf99270b7439ec3b021e1d089ae diff --git a/src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderShaderCodeGeneratorV2.h b/src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderShaderCodeGeneratorV2.h deleted file mode 100644 index 6a6e967e..00000000 --- a/src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderShaderCodeGeneratorV2.h +++ /dev/null @@ -1,140 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2008-2012 NVIDIA Corporation. -** Copyright (C) 2017 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of Qt 3D Studio. -** -** $QT_BEGIN_LICENSE:GPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3 or (at your option) any later version -** approved by the KDE Free Qt Foundation. The licenses are as published by -** the Free Software Foundation and appearing in the file LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ -#pragma once -#ifndef QT3DS_RENDER_SHADER_CODE_GENERATOR_V2_H -#define QT3DS_RENDER_SHADER_CODE_GENERATOR_V2_H -#include "Qt3DSRenderShaderCodeGenerator.h" -#include "Qt3DSRenderShaderCache.h" -#include "foundation/Qt3DSFlags.h" - -#include <QtCore/qstring.h> - -namespace qt3ds { -namespace render { - // So far the generator is only useful for graphics stages, - // it doesn't seem useful for compute stages. - struct ShaderGeneratorStages - { - enum Enum { - Vertex = 1, - TessControl = 1 << 1, - TessEval = 1 << 2, - Geometry = 1 << 3, - Fragment = 1 << 4, - StageCount = 5, - }; - }; - - typedef NVFlags<ShaderGeneratorStages::Enum, QT3DSU32> TShaderGeneratorStageFlags; - - class IShaderStageGenerator - { - protected: - virtual ~IShaderStageGenerator() {} - public: - virtual void AddIncoming(const char8_t *name, const char8_t *type) = 0; - virtual void AddIncoming(const TStrType &name, const char8_t *type) = 0; - virtual void AddIncoming(const QString &name, const char8_t *type) = 0; - - virtual void AddOutgoing(const char8_t *name, const char8_t *type) = 0; - virtual void AddOutgoing(const TStrType &name, const char8_t *type) = 0; - virtual void AddOutgoing(const QString &name, const char8_t *type) = 0; - - virtual void AddUniform(const char8_t *name, const char8_t *type) = 0; - virtual void AddUniform(const TStrType &name, const char8_t *type) = 0; - virtual void AddUniform(const QString &name, const char8_t *type) = 0; - - virtual void AddInclude(const char8_t *name) = 0; - virtual void AddInclude(const TStrType &name) = 0; - virtual void AddInclude(const QString &name) = 0; - - virtual void AddFunction(const QString &functionName) = 0; - - virtual void AddConstantBuffer(const char *name, const char *layout) = 0; - virtual void AddConstantBuffer(const QString &name, const char *layout) = 0; - virtual void AddConstantBufferParam(const QString &cbName, - const QString ¶mName, - const char *type) = 0; - virtual void AddConstantBufferParam(const char *cbName, const char *paramName, - const char *type) = 0; - - virtual IShaderStageGenerator &operator<<(const QString &data) = 0; - virtual IShaderStageGenerator &operator<<(const char *data) = 0; - virtual IShaderStageGenerator &operator<<(const TStrType &data) = 0; - virtual IShaderStageGenerator &operator<<(const SEndlType & /*data*/) = 0; - virtual void Append(const char *data) = 0; - virtual void AppendPartial(const char *data) = 0; - - virtual ShaderGeneratorStages::Enum Stage() const = 0; - }; - - class IShaderProgramGenerator : public NVRefCounted - { - public: - static TShaderGeneratorStageFlags DefaultFlags() - { - return TShaderGeneratorStageFlags(ShaderGeneratorStages::Vertex - | ShaderGeneratorStages::Fragment); - } - virtual void BeginProgram(TShaderGeneratorStageFlags inEnabledStages = DefaultFlags()) = 0; - - virtual TShaderGeneratorStageFlags GetEnabledStages() const = 0; - - // get the stage or NULL if it has not been created. - virtual IShaderStageGenerator *GetStage(ShaderGeneratorStages::Enum inStage) = 0; - - // Implicit call to end program. - virtual qt3ds::render::NVRenderShaderProgram * - CompileGeneratedShader(const char *inShaderName, const SShaderCacheProgramFlags &inFlags, - TShaderFeatureSet inFeatureSet, bool separableProgram = false) = 0; - - qt3ds::render::NVRenderShaderProgram *CompileGeneratedShader(const char *inShaderName, - bool separableProgram = false) - { - return CompileGeneratedShader(inShaderName, SShaderCacheProgramFlags(), - TShaderFeatureSet(), separableProgram); - } - - static IShaderProgramGenerator &CreateProgramGenerator(IQt3DSRenderContext &inContext); - - static void OutputParaboloidDepthVertex(IShaderStageGenerator &inGenerator); - // By convention, the local space result of the TE is stored in vec4 pos local variable. - // This function expects such state. - static void OutputParaboloidDepthTessEval(IShaderStageGenerator &inGenerator); - // Utilities shared among the various different systems. - static void OutputParaboloidDepthFragment(IShaderStageGenerator &inGenerator); - - static void OutputCubeFaceDepthVertex(IShaderStageGenerator &inGenerator); - static void OutputCubeFaceDepthGeometry(IShaderStageGenerator &inGenerator); - static void OutputCubeFaceDepthFragment(IShaderStageGenerator &inGenerator); - }; -} -} -#endif |