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diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
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diff --git a/src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderShaderCodeGeneratorV2.h b/src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderShaderCodeGeneratorV2.h
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-/****************************************************************************
-**
-** Copyright (C) 2008-2012 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-#pragma once
-#ifndef QT3DS_RENDER_SHADER_CODE_GENERATOR_V2_H
-#define QT3DS_RENDER_SHADER_CODE_GENERATOR_V2_H
-#include "Qt3DSRenderShaderCodeGenerator.h"
-#include "Qt3DSRenderShaderCache.h"
-#include "foundation/Qt3DSFlags.h"
-
-#include <QtCore/qstring.h>
-
-namespace qt3ds {
-namespace render {
- // So far the generator is only useful for graphics stages,
- // it doesn't seem useful for compute stages.
- struct ShaderGeneratorStages
- {
- enum Enum {
- Vertex = 1,
- TessControl = 1 << 1,
- TessEval = 1 << 2,
- Geometry = 1 << 3,
- Fragment = 1 << 4,
- StageCount = 5,
- };
- };
-
- typedef NVFlags<ShaderGeneratorStages::Enum, QT3DSU32> TShaderGeneratorStageFlags;
-
- class IShaderStageGenerator
- {
- protected:
- virtual ~IShaderStageGenerator() {}
- public:
- virtual void AddIncoming(const char8_t *name, const char8_t *type) = 0;
- virtual void AddIncoming(const TStrType &name, const char8_t *type) = 0;
- virtual void AddIncoming(const QString &name, const char8_t *type) = 0;
-
- virtual void AddOutgoing(const char8_t *name, const char8_t *type) = 0;
- virtual void AddOutgoing(const TStrType &name, const char8_t *type) = 0;
- virtual void AddOutgoing(const QString &name, const char8_t *type) = 0;
-
- virtual void AddUniform(const char8_t *name, const char8_t *type) = 0;
- virtual void AddUniform(const TStrType &name, const char8_t *type) = 0;
- virtual void AddUniform(const QString &name, const char8_t *type) = 0;
-
- virtual void AddInclude(const char8_t *name) = 0;
- virtual void AddInclude(const TStrType &name) = 0;
- virtual void AddInclude(const QString &name) = 0;
-
- virtual void AddFunction(const QString &functionName) = 0;
-
- virtual void AddConstantBuffer(const char *name, const char *layout) = 0;
- virtual void AddConstantBuffer(const QString &name, const char *layout) = 0;
- virtual void AddConstantBufferParam(const QString &cbName,
- const QString &paramName,
- const char *type) = 0;
- virtual void AddConstantBufferParam(const char *cbName, const char *paramName,
- const char *type) = 0;
-
- virtual IShaderStageGenerator &operator<<(const QString &data) = 0;
- virtual IShaderStageGenerator &operator<<(const char *data) = 0;
- virtual IShaderStageGenerator &operator<<(const TStrType &data) = 0;
- virtual IShaderStageGenerator &operator<<(const SEndlType & /*data*/) = 0;
- virtual void Append(const char *data) = 0;
- virtual void AppendPartial(const char *data) = 0;
-
- virtual ShaderGeneratorStages::Enum Stage() const = 0;
- };
-
- class IShaderProgramGenerator : public NVRefCounted
- {
- public:
- static TShaderGeneratorStageFlags DefaultFlags()
- {
- return TShaderGeneratorStageFlags(ShaderGeneratorStages::Vertex
- | ShaderGeneratorStages::Fragment);
- }
- virtual void BeginProgram(TShaderGeneratorStageFlags inEnabledStages = DefaultFlags()) = 0;
-
- virtual TShaderGeneratorStageFlags GetEnabledStages() const = 0;
-
- // get the stage or NULL if it has not been created.
- virtual IShaderStageGenerator *GetStage(ShaderGeneratorStages::Enum inStage) = 0;
-
- // Implicit call to end program.
- virtual qt3ds::render::NVRenderShaderProgram *
- CompileGeneratedShader(const char *inShaderName, const SShaderCacheProgramFlags &inFlags,
- TShaderFeatureSet inFeatureSet, bool separableProgram = false) = 0;
-
- qt3ds::render::NVRenderShaderProgram *CompileGeneratedShader(const char *inShaderName,
- bool separableProgram = false)
- {
- return CompileGeneratedShader(inShaderName, SShaderCacheProgramFlags(),
- TShaderFeatureSet(), separableProgram);
- }
-
- static IShaderProgramGenerator &CreateProgramGenerator(IQt3DSRenderContext &inContext);
-
- static void OutputParaboloidDepthVertex(IShaderStageGenerator &inGenerator);
- // By convention, the local space result of the TE is stored in vec4 pos local variable.
- // This function expects such state.
- static void OutputParaboloidDepthTessEval(IShaderStageGenerator &inGenerator);
- // Utilities shared among the various different systems.
- static void OutputParaboloidDepthFragment(IShaderStageGenerator &inGenerator);
-
- static void OutputCubeFaceDepthVertex(IShaderStageGenerator &inGenerator);
- static void OutputCubeFaceDepthGeometry(IShaderStageGenerator &inGenerator);
- static void OutputCubeFaceDepthFragment(IShaderStageGenerator &inGenerator);
- };
-}
-}
-#endif