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Diffstat (limited to 'src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderShadowMap.cpp')
m---------src/Runtime/ogl-runtime0
-rw-r--r--src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderShadowMap.cpp219
2 files changed, 0 insertions, 219 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
new file mode 160000
+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderShadowMap.cpp b/src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderShadowMap.cpp
deleted file mode 100644
index 983af55c..00000000
--- a/src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderShadowMap.cpp
+++ /dev/null
@@ -1,219 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2008-2012 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "Qt3DSRenderLayer.h"
-#include "Qt3DSRenderShadowMap.h"
-#include "Qt3DSRenderResourceManager.h"
-#include "rendererimpl/Qt3DSRendererImplLayerRenderData.h"
-#include "render/Qt3DSRenderShaderConstant.h"
-#include "render/Qt3DSRenderShaderProgram.h"
-
-using namespace qt3ds::render;
-using qt3ds::render::NVRenderContextScopedProperty;
-using qt3ds::render::NVRenderCachedShaderProperty;
-
-Qt3DSShadowMap::Qt3DSShadowMap(IQt3DSRenderContext &inContext)
- : m_Context(inContext)
- , mRefCount(0)
- , m_ShadowMapList(inContext.GetAllocator(), "Qt3DSShadowMap::m_ShadowMapList")
-{
-}
-
-Qt3DSShadowMap::~Qt3DSShadowMap()
-{
- m_ShadowMapList.clear();
-}
-
-namespace {
-bool IsDepthFormat(NVRenderTextureFormats::Enum format)
-{
- switch (format) {
- case NVRenderTextureFormats::Depth16:
- case NVRenderTextureFormats::Depth24:
- case NVRenderTextureFormats::Depth32:
- case NVRenderTextureFormats::Depth24Stencil8:
- return true;
- default:
- return false;
- }
-}
-}
-
-void Qt3DSShadowMap::AddShadowMapEntry(QT3DSU32 index, QT3DSU32 width, QT3DSU32 height,
- NVRenderTextureFormats::Enum format, QT3DSU32 samples,
- ShadowMapModes::Enum mode, ShadowFilterValues::Enum filter)
-{
- IResourceManager &theManager(m_Context.GetResourceManager());
- SShadowMapEntry *pEntry = NULL;
-
- if (index < m_ShadowMapList.size())
- pEntry = &m_ShadowMapList[index];
-
- if (pEntry) {
- if ((NULL != pEntry->m_DepthMap) && (mode == ShadowMapModes::CUBE)) {
- theManager.Release(*pEntry->m_DepthMap);
- theManager.Release(*pEntry->m_DepthCopy);
- theManager.Release(*pEntry->m_DepthRender);
- pEntry->m_DepthCube = theManager.AllocateTextureCube(width, height, format, samples);
- pEntry->m_CubeCopy = theManager.AllocateTextureCube(width, height, format, samples);
- pEntry->m_DepthRender = theManager.AllocateTexture2D(
- width, height, NVRenderTextureFormats::Depth24Stencil8, samples);
- pEntry->m_DepthMap = NULL;
- pEntry->m_DepthCopy = NULL;
- } else if ((NULL != pEntry->m_DepthCube) && (mode != ShadowMapModes::CUBE)) {
- theManager.Release(*pEntry->m_DepthCube);
- theManager.Release(*pEntry->m_CubeCopy);
- theManager.Release(*pEntry->m_DepthRender);
- pEntry->m_DepthMap = theManager.AllocateTexture2D(width, height, format, samples);
- pEntry->m_DepthCopy = theManager.AllocateTexture2D(width, height, format, samples);
- pEntry->m_DepthCube = NULL;
- pEntry->m_CubeCopy = NULL;
- pEntry->m_DepthRender = theManager.AllocateTexture2D(
- width, height, NVRenderTextureFormats::Depth24Stencil8, samples);
- } else if (NULL != pEntry->m_DepthMap) {
- STextureDetails theDetails(pEntry->m_DepthMap->GetTextureDetails());
-
- // If anything differs about the map we're looking for, let's recreate it.
- if (theDetails.m_Format != format || theDetails.m_Width != width
- || theDetails.m_Height != height || theDetails.m_SampleCount != samples) {
- // release texture
- theManager.Release(*pEntry->m_DepthMap);
- theManager.Release(*pEntry->m_DepthCopy);
- theManager.Release(*pEntry->m_DepthRender);
- pEntry->m_DepthMap = theManager.AllocateTexture2D(width, height, format, samples);
- pEntry->m_DepthCopy = theManager.AllocateTexture2D(width, height, format, samples);
- pEntry->m_DepthCube = NULL;
- pEntry->m_CubeCopy = NULL;
- pEntry->m_DepthRender = theManager.AllocateTexture2D(
- width, height, NVRenderTextureFormats::Depth24Stencil8, samples);
- }
- } else {
- STextureDetails theDetails(pEntry->m_DepthCube->GetTextureDetails());
-
- // If anything differs about the map we're looking for, let's recreate it.
- if (theDetails.m_Format != format || theDetails.m_Width != width
- || theDetails.m_Height != height || theDetails.m_SampleCount != samples) {
- // release texture
- theManager.Release(*pEntry->m_DepthCube);
- theManager.Release(*pEntry->m_CubeCopy);
- theManager.Release(*pEntry->m_DepthRender);
- pEntry->m_DepthCube =
- theManager.AllocateTextureCube(width, height, format, samples);
- pEntry->m_CubeCopy = theManager.AllocateTextureCube(width, height, format, samples);
- pEntry->m_DepthRender = theManager.AllocateTexture2D(
- width, height, NVRenderTextureFormats::Depth24Stencil8, samples);
- pEntry->m_DepthMap = NULL;
- pEntry->m_DepthCopy = NULL;
- }
- }
-
- pEntry->m_ShadowMapMode = mode;
- pEntry->m_ShadowFilterFlags = filter;
- } else if (mode == ShadowMapModes::CUBE) {
- NVRenderTextureCube *theDepthTex =
- theManager.AllocateTextureCube(width, height, format, samples);
- NVRenderTextureCube *theDepthCopy =
- theManager.AllocateTextureCube(width, height, format, samples);
- NVRenderTexture2D *theDepthTemp = theManager.AllocateTexture2D(
- width, height, NVRenderTextureFormats::Depth24Stencil8, samples);
-
- m_ShadowMapList.push_back(
- SShadowMapEntry(index, mode, filter, *theDepthTex, *theDepthCopy, *theDepthTemp));
-
- pEntry = &m_ShadowMapList.back();
- } else {
- NVRenderTexture2D *theDepthMap =
- theManager.AllocateTexture2D(width, height, format, samples);
- NVRenderTexture2D *theDepthCopy =
- theManager.AllocateTexture2D(width, height, format, samples);
- NVRenderTexture2D *theDepthTemp = theManager.AllocateTexture2D(
- width, height, NVRenderTextureFormats::Depth24Stencil8, samples);
-
- m_ShadowMapList.push_back(
- SShadowMapEntry(index, mode, filter, *theDepthMap, *theDepthCopy, *theDepthTemp));
-
- pEntry = &m_ShadowMapList.back();
- }
-
- if (pEntry) {
- // setup some texture settings
- if (pEntry->m_DepthMap) {
- pEntry->m_DepthMap->SetMinFilter(qt3ds::render::NVRenderTextureMinifyingOp::Linear);
- pEntry->m_DepthMap->SetMagFilter(qt3ds::render::NVRenderTextureMagnifyingOp::Linear);
- pEntry->m_DepthMap->SetTextureWrapS(NVRenderTextureCoordOp::ClampToEdge);
- pEntry->m_DepthMap->SetTextureWrapT(NVRenderTextureCoordOp::ClampToEdge);
-
- pEntry->m_DepthCopy->SetMinFilter(qt3ds::render::NVRenderTextureMinifyingOp::Linear);
- pEntry->m_DepthCopy->SetMagFilter(qt3ds::render::NVRenderTextureMagnifyingOp::Linear);
- pEntry->m_DepthCopy->SetTextureWrapS(NVRenderTextureCoordOp::ClampToEdge);
- pEntry->m_DepthCopy->SetTextureWrapT(NVRenderTextureCoordOp::ClampToEdge);
-
- pEntry->m_DepthRender->SetMinFilter(qt3ds::render::NVRenderTextureMinifyingOp::Linear);
- pEntry->m_DepthRender->SetMagFilter(qt3ds::render::NVRenderTextureMagnifyingOp::Linear);
- pEntry->m_DepthRender->SetTextureWrapS(NVRenderTextureCoordOp::ClampToEdge);
- pEntry->m_DepthRender->SetTextureWrapT(NVRenderTextureCoordOp::ClampToEdge);
- } else {
- pEntry->m_DepthCube->SetMinFilter(qt3ds::render::NVRenderTextureMinifyingOp::Linear);
- pEntry->m_DepthCube->SetMagFilter(qt3ds::render::NVRenderTextureMagnifyingOp::Linear);
- pEntry->m_DepthCube->SetTextureWrapS(NVRenderTextureCoordOp::ClampToEdge);
- pEntry->m_DepthCube->SetTextureWrapT(NVRenderTextureCoordOp::ClampToEdge);
-
- pEntry->m_CubeCopy->SetMinFilter(qt3ds::render::NVRenderTextureMinifyingOp::Linear);
- pEntry->m_CubeCopy->SetMagFilter(qt3ds::render::NVRenderTextureMagnifyingOp::Linear);
- pEntry->m_CubeCopy->SetTextureWrapS(NVRenderTextureCoordOp::ClampToEdge);
- pEntry->m_CubeCopy->SetTextureWrapT(NVRenderTextureCoordOp::ClampToEdge);
-
- pEntry->m_DepthRender->SetMinFilter(qt3ds::render::NVRenderTextureMinifyingOp::Linear);
- pEntry->m_DepthRender->SetMagFilter(qt3ds::render::NVRenderTextureMagnifyingOp::Linear);
- pEntry->m_DepthRender->SetTextureWrapS(NVRenderTextureCoordOp::ClampToEdge);
- pEntry->m_DepthRender->SetTextureWrapT(NVRenderTextureCoordOp::ClampToEdge);
- }
-
- pEntry->m_LightIndex = index;
- }
-}
-
-SShadowMapEntry *Qt3DSShadowMap::GetShadowMapEntry(QT3DSU32 index)
-{
- SShadowMapEntry *pEntry = NULL;
-
- for (QT3DSU32 i = 0; i < m_ShadowMapList.size(); i++) {
- pEntry = &m_ShadowMapList[i];
- if (pEntry->m_LightIndex == index)
- return pEntry;
- }
-
- return NULL;
-}
-
-Qt3DSShadowMap *Qt3DSShadowMap::Create(IQt3DSRenderContext &inContext)
-{
- return QT3DS_NEW(inContext.GetFoundation().getAllocator(), Qt3DSShadowMap)(inContext);
-}