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-rw-r--r--src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderTextTextureCache.h74
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diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
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+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderTextTextureCache.h b/src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderTextTextureCache.h
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--- a/src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderTextTextureCache.h
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@@ -1,74 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2008-2012 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-#pragma once
-#ifndef QT3DS_RENDER_TEXT_TEXTURE_CACHE_H
-#define QT3DS_RENDER_TEXT_TEXTURE_CACHE_H
-#include "Qt3DSRender.h"
-#include "foundation/Qt3DSRefCounted.h"
-#include "Qt3DSRenderText.h"
-#include "EASTL/algorithm.h"
-
-namespace qt3ds {
-namespace render {
-
- class ITextRenderer;
-
- typedef eastl::pair<NVScopedRefCounted<NVRenderPathFontSpecification>,
- NVScopedRefCounted<NVRenderPathFontItem>>
- TPathFontSpecAndPathObject;
- typedef eastl::pair<STextTextureDetails, NVScopedRefCounted<NVRenderTexture2D>>
- TTextTextureDetailsAndTexture;
- typedef eastl::pair<TPathFontSpecAndPathObject, TTextTextureDetailsAndTexture>
- TTPathObjectAndTexture;
-
- class ITextTextureCache : public NVRefCounted
- {
- protected:
- virtual ~ITextTextureCache() {}
- public:
- virtual TTPathObjectAndTexture RenderText(const STextRenderInfo &inText,
- QT3DSF32 inScaleFactor) = 0;
- // We may have one more texture in cache than this byte count, but this will be the limiting
- // factor.
- virtual QT3DSU32 GetCacheHighWaterBytes() const = 0;
- virtual void SetCacheHighWaterBytes(QT3DSU32 inNumBytes) = 0;
-
- virtual void BeginFrame() = 0;
- // We need to know the frame rhythm because we can't release anything that was touched this
- // frame.
- virtual void EndFrame() = 0;
-
- static ITextTextureCache &CreateTextureCache(NVFoundationBase &inFnd,
- ITextRenderer &inTextRenderer,
- NVRenderContext &inRenderContext);
- };
-}
-}
-#endif