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-rw-r--r--src/Runtime/ogl-runtime/src/runtimerender/graphobjects/Qt3DSRenderDynamicObject.h113
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diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
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+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/src/runtimerender/graphobjects/Qt3DSRenderDynamicObject.h b/src/Runtime/ogl-runtime/src/runtimerender/graphobjects/Qt3DSRenderDynamicObject.h
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-/****************************************************************************
-**
-** Copyright (C) 2008-2012 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-#pragma once
-#ifndef QT3DS_RENDER_DYNAMIC_OBJECT_H
-#define QT3DS_RENDER_DYNAMIC_OBJECT_H
-#include "Qt3DSRender.h"
-#include "Qt3DSRenderGraphObject.h"
-#include "Qt3DSRenderNode.h"
-#include "EASTL/string.h"
-#include "StringTools.h"
-
-namespace qt3ds {
-namespace render {
-
- namespace dynamic {
- struct SPropertyDefinition;
- }
-
- // Dynamic objects are objects that have variable number of properties during runtime.
- struct SDynamicObject : public SGraphObject
- {
- CRegisteredString m_ClassName;
- NodeFlags m_Flags;
- QT3DSU32 m_DataSectionByteSize;
- QT3DSU32 m_ThisObjectSize;
-
- SDynamicObject(GraphObjectTypes::Enum inType, CRegisteredString inClassName,
- QT3DSU32 inDSByteSize, QT3DSU32 thisObjSize);
-
- QT3DSU8 *GetDataSectionBegin()
- {
- QT3DSU8 *thisObjectStart = reinterpret_cast<QT3DSU8 *>(this);
- QT3DSU8 *retval = thisObjectStart + m_ThisObjectSize;
- QT3DS_ASSERT((reinterpret_cast<size_t>(retval) % 4 == 0));
- return retval;
- }
-
- const QT3DSU8 *GetDataSectionBegin() const
- {
- return const_cast<SDynamicObject *>(this)->GetDataSectionBegin();
- }
-
- QT3DSU8 *GetDataSectionEnd() { return GetDataSectionBegin() + m_DataSectionByteSize; }
-
- template <typename TDataType>
- void SetPropertyValueT(const dynamic::SPropertyDefinition &inDefinition,
- const TDataType &inType);
- template <typename TStrType>
- void SetStrPropertyValueT(dynamic::SPropertyDefinition &inDefinition,
- const char8_t *inValue, const char8_t *inProjectDir,
- TStrType &ioWorkspace, IStringTable &inStrTable);
-
- void SetPropertyValue(const dynamic::SPropertyDefinition &inDefinition, bool inValue);
- void SetPropertyValue(const dynamic::SPropertyDefinition &inDefinition, QT3DSF32 inValue);
- void SetPropertyValue(const dynamic::SPropertyDefinition &inDefinition, QT3DSF32 inValue,
- QT3DSU32 inOffset);
- void SetPropertyValue(const dynamic::SPropertyDefinition &inDefinition,
- const QT3DSVec2 &inValue);
- void SetPropertyValue(const dynamic::SPropertyDefinition &inDefinition,
- const QT3DSVec3 &inValue);
- void SetPropertyValue(const dynamic::SPropertyDefinition &inDefinition,
- const QT3DSVec4 &inValue);
- void SetPropertyValue(const dynamic::SPropertyDefinition &inDefinition, QT3DSI32 inValue);
- void SetPropertyValue(const dynamic::SPropertyDefinition &inDefinition,
- CRegisteredString inValue);
-
- void SetPropertyValue(const dynamic::SPropertyDefinition &inDefinition,
- const char8_t *inValue, const char8_t *inProjectDir,
- Qt3DSString &ioWorkspace, IStringTable &inStrTable);
-
- void SetPropertyValue(const dynamic::SPropertyDefinition &inDefinition,
- const char8_t *inValue, const char8_t *inProjectDir,
- eastl::string &ioWorkspace, IStringTable &inStrTable);
-
- // Generic method used during serialization
- // to remap string and object pointers
- template <typename TRemapperType>
- void Remap(TRemapperType &inRemapper)
- {
- SGraphObject::Remap(inRemapper);
- inRemapper.Remap(m_ClassName);
- }
- };
-}
-}
-#endif