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-rw-r--r--src/Runtime/ogl-runtime/src/runtimerender/graphobjects/Qt3DSRenderScene.h84
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diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
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+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/src/runtimerender/graphobjects/Qt3DSRenderScene.h b/src/Runtime/ogl-runtime/src/runtimerender/graphobjects/Qt3DSRenderScene.h
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--- a/src/Runtime/ogl-runtime/src/runtimerender/graphobjects/Qt3DSRenderScene.h
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@@ -1,84 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2008-2012 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-#pragma once
-#ifndef QT3DS_RENDER_SCENE_H
-#define QT3DS_RENDER_SCENE_H
-#include "Qt3DSRender.h"
-#include "foundation/Qt3DSVec4.h"
-#include "Qt3DSRenderGraphObject.h"
-
-namespace qt3ds {
-namespace render {
- struct SLayer;
- struct SPresentation;
- typedef void *SRenderInstanceId;
-
- struct SScene : public SGraphObject
- {
- SPresentation *m_Presentation;
- SLayer *m_FirstChild;
- QT3DSVec4 m_ClearColor;
- bool m_UseClearColor;
- bool m_Dirty;
-
- enum RenderClearCommand {
- ClearIsOptional = 0,
- DoNotClear = 1,
- AlwaysClear = 2,
- };
-
- SScene();
-
- void AddChild(SLayer &inLayer);
- SLayer *GetLastChild();
-
- // Generic method used during serialization
- // to remap string and object pointers
- template <typename TRemapperType>
- void Remap(TRemapperType &inRemapper)
- {
- SGraphObject::Remap(inRemapper);
- inRemapper.Remap(m_Presentation);
- inRemapper.Remap(m_FirstChild);
- }
- // returns true if any of the layers were dirty or if this object was dirty
- bool PrepareForRender(const QT3DSVec2 &inViewportDimensions, IQt3DSRenderContext &inContext,
- const SRenderInstanceId id = nullptr);
- void Render(const QT3DSVec2 &inViewportDimensions, IQt3DSRenderContext &inContext,
- RenderClearCommand command = ClearIsOptional,
- const SRenderInstanceId id = nullptr);
- void RenderWithClear(const QT3DSVec2 &inViewportDimensions, IQt3DSRenderContext &inContext,
- RenderClearCommand inClearColorBuffer,
- QT3DSVec4 inclearColor, const SRenderInstanceId id = nullptr);
- };
-}
-}
-
-#endif