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-rw-r--r--src/Runtime/ogl-runtime/src/runtimerender/resourcemanager/Qt3DSRenderBufferLoader.h85
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diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
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+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/src/runtimerender/resourcemanager/Qt3DSRenderBufferLoader.h b/src/Runtime/ogl-runtime/src/runtimerender/resourcemanager/Qt3DSRenderBufferLoader.h
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-/****************************************************************************
-**
-** Copyright (C) 2008-2012 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-#pragma once
-#ifndef QT3DS_RENDER_BUFFER_LOADED_H
-#define QT3DS_RENDER_BUFFER_LOADED_H
-
-#include "Qt3DSRender.h"
-#include "foundation/Qt3DSRefCounted.h"
-#include "foundation/StringTable.h"
-
-namespace qt3ds {
-namespace render {
-
- class IBufferLoaderCallback;
-
- class ILoadedBuffer : public NVRefCounted
- {
- public:
- virtual CRegisteredString Path() = 0;
- // Data is released when the buffer itself is released.
- virtual NVDataRef<QT3DSU8> Data() = 0;
- virtual IBufferLoaderCallback *UserData() = 0;
- };
-
- class IBufferLoaderCallback : public NVRefCounted
- {
- public:
- virtual void OnBufferLoaded(ILoadedBuffer &inBuffer) = 0;
- virtual void OnBufferLoadFailed(CRegisteredString inPath) = 0;
- virtual void OnBufferLoadCancelled(CRegisteredString inPath) = 0;
- };
-
- // Job of this object is to load buffers all the way to memory as fast as possible.
- class IBufferLoader : public NVRefCounted
- {
- public:
- // nonblocking. Quiet failure is passed to the input stream factory.
- // Returns handle to loading buffer
- virtual QT3DSU64 QueueForLoading(CRegisteredString inPath,
- IBufferLoaderCallback *inUserData = NULL,
- bool inQuietFailure = false) = 0;
- // Cancel a buffer that has not made it to the loaded buffers list.
- virtual void CancelBufferLoad(QT3DSU64 inBufferId) = 0;
- // If we were will to wait, will we ever get another buffer
- virtual bool WillLoadedBuffersBeAvailable() = 0;
- // Will nextLoadedBuffer block or not?
- virtual bool AreLoadedBuffersAvailable() = 0;
-
- // blocking, be careful with this. No guarantees about timely return here.
- virtual NVScopedRefCounted<ILoadedBuffer> NextLoadedBuffer() = 0;
-
- static IBufferLoader &Create(NVFoundationBase &fnd, IInputStreamFactory &inFactory,
- IThreadPool &inThreadPool);
- };
-}
-}
-
-#endif