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diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
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+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/src/runtimerender/resourcemanager/Qt3DSRenderImageBatchLoader.h b/src/Runtime/ogl-runtime/src/runtimerender/resourcemanager/Qt3DSRenderImageBatchLoader.h
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-/****************************************************************************
-**
-** Copyright (C) 2008-2012 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-#pragma once
-#ifndef QT3DS_RENDER_THREADED_IMAGE_LOADER_H
-#define QT3DS_RENDER_THREADED_IMAGE_LOADER_H
-#include "Qt3DSRender.h"
-#include "foundation/Qt3DSRefCounted.h"
-#include "foundation/Qt3DSDataRef.h"
-#include "render/Qt3DSRenderBaseTypes.h"
-
-namespace qt3ds {
-namespace render {
- struct ImageLoadResult
- {
- enum Enum {
- Succeeded,
- Failed,
- };
- };
-
- class IImageLoadListener : public NVRefCounted
- {
- protected:
- virtual ~IImageLoadListener() {}
-
- public:
- virtual void OnImageLoadComplete(CRegisteredString inPath,
- ImageLoadResult::Enum inResult) = 0;
- virtual void OnImageBatchComplete(QT3DSU64 inBatch) = 0;
- };
-
- typedef QT3DSU32 TImageBatchId;
-
- class IImageBatchLoader : public NVRefCounted
- {
- protected:
- virtual ~IImageBatchLoader() {}
-
- public:
- // Returns an ID to the load request. Request a block of images to be loaded.
- // Also takes an image that the buffer system will return when requested for the given
- // source paths
- // until said path is loaded.
- // An optional listener can be passed in to get callbacks about the batch.
- virtual TImageBatchId LoadImageBatch(NVConstDataRef<CRegisteredString> inSourcePaths,
- CRegisteredString inImageTillLoaded,
- IImageLoadListener *inListener,
- NVRenderContextType type,
- bool preferKTX, bool iblImages) = 0;
- // Blocks if any of the images in the batch are in flight
- virtual void CancelImageBatchLoading(TImageBatchId inBatchId) = 0;
- // Blocks if the image is currently in-flight
- virtual void CancelImageLoading(CRegisteredString inSourcePath) = 0;
- // Block until every image in the batch is loaded.
- virtual void BlockUntilLoaded(TImageBatchId inId) = 0;
-
- // These are called by the render context, users don't need to call this.
- virtual void BeginFrame(bool firstFrame) = 0;
- virtual void EndFrame() = 0;
-
- static IImageBatchLoader &CreateBatchLoader(NVFoundationBase &inFoundation,
- IInputStreamFactory &inFactory,
- IBufferManager &inBufferManager,
- IThreadPool &inThreadPool, IPerfTimer &inTimer);
- };
-}
-}
-
-#endif