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-rw-r--r--src/Runtime/ogl-runtime/src/runtimerender/resourcemanager/Qt3DSRenderResourceManager.h81
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diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
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+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/src/runtimerender/resourcemanager/Qt3DSRenderResourceManager.h b/src/Runtime/ogl-runtime/src/runtimerender/resourcemanager/Qt3DSRenderResourceManager.h
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-/****************************************************************************
-**
-** Copyright (C) 2008-2012 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-#pragma once
-#ifndef QT3DS_RENDER_RESOURCE_MANAGER_H
-#define QT3DS_RENDER_RESOURCE_MANAGER_H
-#include "Qt3DSRender.h"
-#include "foundation/Qt3DSRefCounted.h"
-#include "render/Qt3DSRenderBaseTypes.h"
-
-namespace qt3ds {
-namespace render {
- /**
- * Implements simple pooling of render resources
- */
- class IResourceManager : public NVRefCounted
- {
- protected:
- virtual ~IResourceManager() {}
-
- public:
- virtual NVRenderFrameBuffer *AllocateFrameBuffer() = 0;
- virtual void Release(NVRenderFrameBuffer &inBuffer) = 0;
- virtual NVRenderRenderBuffer *
- AllocateRenderBuffer(QT3DSU32 inWidth, QT3DSU32 inHeight,
- NVRenderRenderBufferFormats::Enum inBufferFormat) = 0;
- virtual void Release(NVRenderRenderBuffer &inBuffer) = 0;
- virtual NVRenderTexture2D *AllocateTexture2D(QT3DSU32 inWidth, QT3DSU32 inHeight,
- NVRenderTextureFormats::Enum inTextureFormat,
- QT3DSU32 inSampleCount = 1,
- bool immutable = false) = 0;
- virtual void Release(NVRenderTexture2D &inBuffer) = 0;
- virtual NVRenderTexture2DArray *
- AllocateTexture2DArray(QT3DSU32 inWidth, QT3DSU32 inHeight, QT3DSU32 inSlices,
- NVRenderTextureFormats::Enum inTextureFormat,
- QT3DSU32 inSampleCount = 1) = 0;
- virtual void Release(NVRenderTexture2DArray &inBuffer) = 0;
- virtual NVRenderTextureCube *
- AllocateTextureCube(QT3DSU32 inWidth, QT3DSU32 inHeight,
- NVRenderTextureFormats::Enum inTextureFormat,
- QT3DSU32 inSampleCount = 1) = 0;
- virtual void Release(NVRenderTextureCube &inBuffer) = 0;
- virtual NVRenderImage2D *AllocateImage2D(NVRenderTexture2D *inTexture,
- NVRenderImageAccessType::Enum inAccess) = 0;
- virtual void Release(NVRenderImage2D &inBuffer) = 0;
-
- virtual NVRenderContext &GetRenderContext() = 0;
- virtual void DestroyFreeSizedResources() = 0;
-
- static IResourceManager &CreateResourceManager(NVRenderContext &inContext);
- };
-}
-}
-
-#endif