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diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
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+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/src/state/Qt3DSStateScriptContext.h b/src/Runtime/ogl-runtime/src/state/Qt3DSStateScriptContext.h
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-/****************************************************************************
-**
-** Copyright (C) 2013 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-#ifndef QT3DS_STATE_SCRIPT_CONTEXT_H
-#define QT3DS_STATE_SCRIPT_CONTEXT_H
-#pragma once
-#include "Qt3DSState.h"
-#include "Qt3DSStateTypes.h"
-#include "foundation/Qt3DSRefCounted.h"
-#include "foundation/Qt3DSOption.h"
-#include "foundation/StringTable.h"
-
-namespace qt3ds {
-namespace state {
-
- class IScriptEvent : public IEvent
- {
- public:
- // returns true on success, false if error.execution should be signaled.
- virtual bool SetParam(CRegisteredString inName, const char8_t *inExpression) = 0;
- // Sets the expression as a string
- virtual bool SetParamStr(CRegisteredString inName, const char8_t *inStr) = 0;
- virtual bool SetDataExpr(const char8_t *inExpression) = 0;
- virtual bool SetDataStr(const char8_t *inStr) = 0;
- };
-
- struct SScriptExecutionResult
- {
- const char8_t *m_Result;
- const char8_t *m_Error;
- SScriptExecutionResult(const char8_t *inData, const char8_t *inError)
- : m_Result(inData)
- , m_Error(inError)
- {
- }
- SScriptExecutionResult()
- : m_Result("")
- , m_Error("")
- {
- }
- bool Valid() const { return m_Error == NULL || *m_Error == 0; }
- const char8_t *Result() const
- {
- QT3DS_ASSERT(Valid());
- return m_Result;
- }
- const char8_t *Error() const
- {
- QT3DS_ASSERT(!Valid());
- return m_Error;
- }
- };
-
- class IScriptContext : public NVRefCounted
- {
- protected:
- virtual ~IScriptContext() {}
- public:
- // Should functions returning options return othing
- virtual Option<bool> ExecuteCondition(const char8_t *inCond) = 0;
- // Used for logging.
- // Error and result are good until next call into the script context.
- virtual SScriptExecutionResult ExecuteExpressionToString(const char8_t *inExpr) = 0;
-
- // If return value is false, error is signaled with GetErrorInfo.
- virtual bool Assign(const char8_t *inVariable, const char8_t *inExpr) = 0;
- // Assign a string to this variable location.
- virtual void AssignStr(const char8_t *inVariable, const char8_t *inStr) = 0;
-
- // If return value is false, error is signaled via GetErrorInfo.
- // The actual pointer and content used for inscript is expected to not change during
- // execution of the system.
- // it is legal for contexts to cache information based off the script pointer value.
- virtual bool ExecuteScript(const char8_t *inScript) = 0;
- // Always return 1 result
- virtual int ExecuteStr(const char8_t *inScript, bool withRet) = 0;
-
- // Return true on success, false on failure, and Empty on error.
- virtual Option<bool> BeginForeach(const char8_t *inArray, const char8_t *inItem,
- const char8_t *inIdxVar = "") = 0;
- virtual Option<bool> NextForeach(const char8_t *inItem, const char8_t *inIdxVar = "") = 0;
- virtual void CancelForeach() = 0;
-
- virtual void SetCurrentEvent(TEventPtr inEvent) = 0;
- virtual void ClearCurrentEvent() = 0;
- // Create an event we can attach extra data do.
- virtual IScriptEvent *CreateScriptEvent(CRegisteredString inName) = 0;
-
- virtual const char8_t *GetErrorInfo() = 0;
-
- virtual void SetInterpreter(IStateInterpreter &inInterpreter) = 0;
-
- virtual CRegisteredString GetContextType() { return CRegisteredString(); }
- };
-}
-}
-#endif