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-rw-r--r--src/Runtime/ogl-runtime/src/system/Qt3DSBoundingBox.h85
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diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
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+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/src/system/Qt3DSBoundingBox.h b/src/Runtime/ogl-runtime/src/system/Qt3DSBoundingBox.h
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--- a/src/Runtime/ogl-runtime/src/system/Qt3DSBoundingBox.h
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-/****************************************************************************
-**
-** Copyright (C) 1993-2009 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#pragma once
-
-//==============================================================================
-// Includes
-//==============================================================================
-#include "Qt3DSVector3.h"
-
-//==============================================================================
-// Namespace
-//==============================================================================
-namespace Q3DStudio {
-
-//==============================================================================
-// Forwards
-//==============================================================================
-class RuntimeMatrix;
-
-//==============================================================================
-/**
- * Axis aligned 3D bounding box construction and manipulation.
- *
- * Initial construction creates an inverted box signifying an Empty box instead
- * of an infinitely small box at 0,0,0. Keep this in mind when asking for
- * Min or max on a box that has had no points added to it.
- *
- * Transforming a box simply transforms all eight corners to span a new
- * axis aligned bounding box. Successive transformations can thus create a
- * non-optimal box, much larger than needed.
- */
-class CBoundingBox
-{
- //==============================================================================
- // Fields
- //==============================================================================
-public:
- RuntimeVector3 m_Min; ///< box minimum corner point
- RuntimeVector3 m_Max; ///< box maximum corner point
-
- //==============================================================================
- // Methods
- //==============================================================================
-public: // Construction
- CBoundingBox();
-
-public: // Functions
- BOOL IsEmpty() const;
- void SetEmpty();
- void Add(const RuntimeVector3 &inPoint);
- void Add(const CBoundingBox &inBox);
- const RuntimeVector3 &GetMin() const;
- const RuntimeVector3 &GetMax() const;
- void Transform(const RuntimeMatrix &inMatrix);
-};
-
-} // namespace Q3DStudio