diff options
Diffstat (limited to 'src/Runtime/ogl-runtime/src/system/Qt3DSBoundingBox.h')
m--------- | src/Runtime/ogl-runtime | 0 | ||||
-rw-r--r-- | src/Runtime/ogl-runtime/src/system/Qt3DSBoundingBox.h | 85 |
2 files changed, 0 insertions, 85 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime new file mode 160000 +Subproject 2025912174c4cf99270b7439ec3b021e1d089ae diff --git a/src/Runtime/ogl-runtime/src/system/Qt3DSBoundingBox.h b/src/Runtime/ogl-runtime/src/system/Qt3DSBoundingBox.h deleted file mode 100644 index 988a9ba8..00000000 --- a/src/Runtime/ogl-runtime/src/system/Qt3DSBoundingBox.h +++ /dev/null @@ -1,85 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 1993-2009 NVIDIA Corporation. -** Copyright (C) 2017 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of Qt 3D Studio. -** -** $QT_BEGIN_LICENSE:GPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3 or (at your option) any later version -** approved by the KDE Free Qt Foundation. The licenses are as published by -** the Free Software Foundation and appearing in the file LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#pragma once - -//============================================================================== -// Includes -//============================================================================== -#include "Qt3DSVector3.h" - -//============================================================================== -// Namespace -//============================================================================== -namespace Q3DStudio { - -//============================================================================== -// Forwards -//============================================================================== -class RuntimeMatrix; - -//============================================================================== -/** - * Axis aligned 3D bounding box construction and manipulation. - * - * Initial construction creates an inverted box signifying an Empty box instead - * of an infinitely small box at 0,0,0. Keep this in mind when asking for - * Min or max on a box that has had no points added to it. - * - * Transforming a box simply transforms all eight corners to span a new - * axis aligned bounding box. Successive transformations can thus create a - * non-optimal box, much larger than needed. - */ -class CBoundingBox -{ - //============================================================================== - // Fields - //============================================================================== -public: - RuntimeVector3 m_Min; ///< box minimum corner point - RuntimeVector3 m_Max; ///< box maximum corner point - - //============================================================================== - // Methods - //============================================================================== -public: // Construction - CBoundingBox(); - -public: // Functions - BOOL IsEmpty() const; - void SetEmpty(); - void Add(const RuntimeVector3 &inPoint); - void Add(const CBoundingBox &inBox); - const RuntimeVector3 &GetMin() const; - const RuntimeVector3 &GetMax() const; - void Transform(const RuntimeMatrix &inMatrix); -}; - -} // namespace Q3DStudio |