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m---------src/Runtime/ogl-runtime0
-rw-r--r--src/Runtime/ogl-runtime/src/system/Qt3DSCircularArray.h102
2 files changed, 0 insertions, 102 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
new file mode 160000
+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/src/system/Qt3DSCircularArray.h b/src/Runtime/ogl-runtime/src/system/Qt3DSCircularArray.h
deleted file mode 100644
index be921673..00000000
--- a/src/Runtime/ogl-runtime/src/system/Qt3DSCircularArray.h
+++ /dev/null
@@ -1,102 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 1993-2009 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#pragma once
-
-//==============================================================================
-// Namespace
-//==============================================================================
-namespace Q3DStudio {
-
-//==============================================================================
-/**
- * Circular array. Not growable for now.
- * The "streamlined" interface acts like a resource pool where construction of
- * item T is minimized.
- */
-template <class T>
-class CCircularArray
-{
- //==============================================================================
- // Types
- //==============================================================================
-public:
- typedef T TType; ///< Easy access to template type
-
- //==============================================================================
- // Fields
- //==============================================================================
-protected:
- CHAR m_Name[32]; ///< Allows easy ID if it grows too much
- T *m_Data; ///< Allocated memory containing array data
- INT32 m_Capacity; ///< Max number of elements possible
- INT32 m_Count; ///< Current number of elements in array
-
- INT32 m_Begin; ///< circular list indices
- INT32 m_End; ///< circular list indices
-
- // For 32-bit alignment
- BOOL m_Full; ///< flag to indicate circular list is full
- BOOL m_Paddings[3]; ///< Padding
-
- //==============================================================================
- // Methods
- //==============================================================================
-public: // Construction
- inline CCircularArray(const INT32 inCapacity = 0, const CHAR *inName = NULL);
- inline ~CCircularArray();
-
-public: // Management
- inline INT32 GetCount() const;
- inline INT32 GetCapacity() const;
- inline void Clear(const BOOL inRelease = false);
- inline void Reserve(const INT32 inCapacity);
-
-public: // Stack access
- inline T &NewEntry();
- inline void Pop();
- inline T &Top();
-
-public: // Status
- BOOL IsEmpty() const;
- BOOL IsFull() const;
-
-protected: // Internal methods
- void Increment(INT32 &outIndex);
- void Decrement(INT32 &outIndex);
- void UpdateFullStatus();
-};
-
-} // namespace Q3DStudio
-
-//==============================================================================
-// Template code
-//==============================================================================
-#include "Qt3DSCircularArray.inl"